20 great new audio jobs at Clear Cut Pictures, Ninja Theory, Microsoft Surface Audio, Inflexion, Harbor Picture Company, Creative Assembly, Ubisoft, Sledgehammer, Bergheim Post, Blizzard, Infinity Ward, Red Beard, Muze, EMENDY Multimedia, Epic Games, KWS, and Undead Labs

By July 22, 2022Audio Jobs
Audio jobs by Soundlister
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We came across interesting new jobs at Inflexion Games, Creative Assembly Horsham, Ubisoft Osaka, and Sledgehammer Games – and they’re looking for a Junior Sound Designer (Remote / UK), Audio QA Lead (England), Audio Engineer (Japan), and Dialogue Designer (CA, US).

We also found openings for a Senior Sound Designer (Diablo Immortal) at Blizzard (CA, US), Audio Programmer at Ninja Theory (England), Audio Tools Software Engineer at Infinity Ward (CA, US), Senior Sound Designer (Divine Knockout) at Red Beard Games (Remote / UK), Sound Designer Trainee at Ubisoft Lyon (France), and Audio Data Engineer at Amazon Lab126 (CA, US).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for an ADR Coordinator at Harbor Picture Company (NY, US), Live Sound Engineering Lecturer at EMENDY Multimedia Institute (South Africa), Technical Sound Designer at Epic Games Cary (NC, US), Product Management at Microsoft Surface Audio (BC, Canada), Freelance Audio Production Coordinator at KWS São Paulo (Brazil), Dubbing Mixer at Clear Cut Pictures (England), Sound Editor at Bergheim Post Sound (Remote / Canada), Audio Engineer at Undead Labs (WA, US), Sound Programmer at Ubisoft Bordeaux (France), and Product Designer at Muze (Remote / CA, US). Happy job hunting!

Highlight – sound stories this week:

Get the sound stories behind 14 of the 2022 Creative Arts Emmy-nominated shows for Sound Editing and Sound Mixing.

Junior Sound Designer
Company: Inflexion Games
Location: Remote / UK
Job description People need places.

Somewhere we don’t have to be, but want to be. Where all are welcome.

Our innovative game studio is united by our passion for creating places. We achieve our purpose through developing games because they are the richest, most dynamic medium where we can achieve this.

Even the placemakers need somewhere to be. We strive to build a world-class studio where we embrace and celebrate our differences. We bring passion, excellence, and energy to our work, knowing we achieve far more together than we can alone.

Our Project

Announced at the 2021 Game Awards, Inflexion Games is developing Nightingale – a new shared-world survival crafting and building game coming to PC Early Access in 2022. Learn more at: www.playnightingale.com and watch the trailer for Nightingale here.

Location of Role

Inflexion Games studio is based in Edmonton Alberta, with fully remote distributed team members located across Canada and the UK. For this position, we are looking for candidates based in the United Kingdom. London (UK) based team members are provided with a flexible work environment combining a hybrid remote work-from-home and in-studio work arrangements. Fully remote positions are available for people based in other areas of the UK.

#LI-Remote, #LI-Hybrid, #LI-Onsite

Could this be the place for you?

Inflexion Games is searching for an Audio Designer to join the Audio Department. The Audio department is responsible for every aspect of the sonic experience and the Audio team contributes to the overall vision by creating an immersive world that supports the gameplay and rich Art style, putting the player experience first.

What you’ll do
  • Design and implement high-quality audio assets within Audiokinetic’s Wwise and UE4
  • Manage Wwise project organization, structures, gameplay parameter setups and performance/memory optimizations
  • Scope and manage the delivery of owned content areas alongside the audio director
  • Work alongside audio programmers and sound designers to develop the framework of audio playback systems based on creative vision and gameplay needs
  • Collaborate with various disciplines (art, design, and engineering) to ensure audio systems are incorporated into all relevant aspects of gameplay
  • Troubleshoot and debug audio tools, systems and functionality
  • Take part in playtests, giving and receiving feedback both within the Audio team and the wider development team
What we’re looking for
  • Minimum 1 year of professional sound design experience in the video game industry
  • Experience with Audiokinetic Wwise
  • Knowledge of UE4 tools and workflow (Familiarity with C++ is a bonus)
  • Experienced in audio recording, processing and mixing techniques
  • Proficient with audio software tools and plugins (e.g. Reaper, Pro Tools, Nuendo, iZotope RX etc )
  • Please include a portfolio with your application that showcases in-game examples of your sound design and implementation.
What’s in it for you?
  • You’ll be working with a variety of other disciplines on a daily basis, helping to shape and hone the player experience by solving cutting edge audio challenges that relate to a high-fidelity shared open-world survival-crafting game.
We’d be excited to see
  • We’re always excited to work alongside people who are as passionate about Game Audio as we are and that have a broad interest in Audio in general.
  • A passion for the Survival Crafting genre and Open World games is a plus
We Are Inflexion

Inflexion Games is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.

We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.

Audio QA Lead
Company: Creative Assembly Horsham
Location: Horsham, UK
Job description

Creative Assembly is looking for an experienced Audio QA Lead, to join our Audio QA Team based at our studio in Horsham, in the heart of West Sussex.

In this exciting role, the successful candidate will enable the finding, grading, and reporting of defects completely and concisely, communicating key defects, feedback and testing requirements to stakeholders in both QA and the rest of the development team. As a QA Lead, you will achieve this through effective management of a group of testers who specialise in audio.

Flexible working at Creative Assembly includes hybrid, fully remote for eligible roles, and in-studio. We recognise that there is no one-size-fits-all approach and empower our teams to define the working patterns which work best for them, which may mean different things for different teams and roles and at different times.

This role is Hybrid and has an expectation of 1-2 days per week in our Horsham studio. This role cannot offer fully remote working. Further details can be discussed during the recruitment process.

Key Responsibilities

You will be key in developing test frameworks, test infrastructure and automating test scenarios, and help accelerate all aspects of product development, pipelines, tooling.

On a Day-to-day Basis, You Will
  • Drive the completion of tasks for both yourself and your team under the direction of the Senior Audio QA Lead
  • Create and deliver test strategies, methods, and cases to maintain a AAA audio quality standard
  • Support the QA and development teams through documentation of internal test strategies and methods
  • Deliver regular reports of bug status and test progress to relevant stakeholders
  • Maintain QA tools and resources to support the wider audio & QA team
  • Mentor, support and organise a specialist QA team through 1:1’s
  • Maintain a consistent and close collaboration process with the audio development team with a strong focus on quality
  • Be a proactive member of the team that continuously strives to develop and self-improve.
Knowledge, Skill and Experience Essential
  • Excellent written and verbal communication skills with the ability to relay important information in the most suited format
  • Previous experience in a QA role, preferably on a AAA title within a development studio
  • Proficient time management and organisational skills, able to handle multiple tasks and meet set deadlines and priorities
  • Experience using audio middleware software such as Wwise
  • Ability to follow set process and implement this among the team
  • Ability to self-manage and generate tasks to drive the process and testing of an area
  • A desire to lead, mentor and develop staff in a fast-paced agile working environment
  • Wide ranging experience playing a variety of PC video games including the Real-Time Strategy genre of games
  • A passion for video games and a desire to be part of the creative process involved in developing video games.
  • Previous leadership experience working in Games or other related fields is highly desirable
  • Previous experience in an audio related field
  • Experience playing the latest titles in the Total War franchise
  • Knowledge of the development process and the various disciplines involved
  • Experience using Jira, DevSuite and Perforce
  • Advanced Microsoft Excel skills
  • Experience with BI reporting software, such as Microsoft Power BI
  • Experience with animation or database related game tools
  • A University degree or equivalent in a relevant audio related field that can be applied to Games Development.
About Creative Assembly

It’s an exciting time to be a part of our craft-led studio as we push boundaries, creating deep and detailed experiences that last.

Our teams are diverse from across the world, from trainees to industry veterans who constantly challenge us and make sure we are striving for the best within our games and our studio life. We are united through our shared values of Quality, Focus, Teamwork, Respect and Trust and we win awards for our culture and our people-centric approach, having won a Best Place to Work Award for five consecutive years. We invest in our people, the studio, and our projects. We are a company that’s secure and safe – you don’t need to worry about job security at CA.

We’ll give you the creative freedom, tools, support, and development to achieve your potential.

Our studios are based in Horsham, UK and Sofia, Bulgaria, including several bespoke state-of-the-art audio suites and a dedicated motion capture facility.

We offer many benefits to support you and your family including:
  • Flexible working: hybrid, fully remote for eligible roles and in-studio working
  • Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
  • Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
  • Bespoke relocation package for you and your dependents, with support throughout the process from our dedicated Relocation Specialists
  • Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
  • Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all UK Bank holidays
  • Annual discretionary studio bonus
  • Join our award-winning education and social responsibility programme; the Legacy Project, as an industry ambassador to mentor and educate others
  • Defined career development pathways and personalised training support including SEGA Dev Day, internal masterclasses, prestigious creative workshops, on-site training with renowned specialists and global conference attendance
  • Opportunity to join our Diversity and Inclusion Network – an employee-led group
  • Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
  • Free games and merchandise plus access to our extensive games library
  • Free breakfast in the studio every day – toast, bagels, pancakes, cereals, yoghurts, fresh fruit, smoothies, juices, milkshakes and more in our fully stocked kitchen
  • Wellbeing support with an employee assistance programme and onsite confidential sessions
  • In-studio heavily subsidised massage therapy
  • Discounts for home technology, travel insurance, corporate gym membership, cinema tickets, holidays, trips out and Ikea vouchers, and many local businesses including estate agents
  • Studio parties for you and your family; such as our Summer Festival, Christmas Party plus a separate Children’s Christmas Party. We also have Cinema days and wrap parties for game releases
  • Studio community activities such as life drawing, creative writing, Pilates, Walking Challenges, Couch to 5k, basketball, game and movie evenings, board game club, 5-a-side football, CA Choir, Sword fighting (yes, sword fighting) and loads more.

Our studio sites have disabled access. We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.

Audio Engineer
Company: Ubisoft Osaka
Location: Oasaka, Japan
Job description

The Ubisoft, Osaka Studio is seeking a full-time Audio Engineer. We are looking for a highly talented, motivated, and experienced person for a new multiplatform AAA project.

You will work on cutting-edge engine technology, expanding audio subsystems and integrating sound into gameplay to deliver exciting game experiences.

You will be a part of a collaboration-oriented team where you will have the opportunity to contribute in meaningful ways.

  • Design, implement, and debug audio systems for game development
  • Develop and improve audio integration with the game while supporting the audio team in their day-to-day job functions.
  • Collaborate to develop systems/tools to allow audio designers to further realize their artistic aural goals.
  • Responsible for documenting audio systems and educating the content creators in audio best practices.
  • Solid engineering/programming background in C++ as well as OO design principles
  • Solid experience with Audiokinetic WWise
  • Experience developing audio systems
  • Strong organizational skills and outstanding communication skills
  • Experience working in a multithreaded environment
  • Previous experience as an audio or core engineer on 1+ AAA title
Preferred Experience:
  • Experience with DSP and audio signal analysis
  • A passion for games
  • Experience with console development (PS4, Xbox One, etc.)
Dialogue Designer
Company: Sledgehammer Games
Location: Foster City, CA, US
Job description

We are very open to remote workers for this role! If you reside in one of the 4 countries where SHG currently operates, we can explore remote work arrangements in compliance with local employment laws and our company guidelines.

Located in the San Francisco Bay Area, Melbourne, Australia, Toronto, Canada and Guildford, UK – Sledgehammer Games is the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare, Call of Duty®: WWII, and Call of Duty®: Vanguard. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our passionate employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

We are constantly evolving and innovating – which are some of the most rewarding aspects of game development. With our extraordinary audio, design, engineering, and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love making games and we work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for dedicated game developers for our exciting upcoming projects.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4

Your Mission

Sledgehammer Games is looking for a Dialog Designer to help create a fresh new AAA aural experience for our next project. Candidates should be versed in dialog editing and processing techniques and have a general knowledge of dialog pipelines. You will report to our Dialog Director and help ensure delivery of the highest quality dialog with the use of internally developed proprietary tools.

  • Edit, design and process dialog assets for all aspects of our game.
  • Collaborate with the Dialog and Narrative Teams, ensuring excellent inter-departmental communication and alignment of goals.
  • Interactive and linear dialog design.
  • Dialog asset implementation using proprietary tools.
  • Apply studio and departmental standard methodologies of dialog workflows and systems.
  • Inspire teamwork and collaboration inside and outside the Audio Dept.
Player Profile
  • Demonstrated knowledge of various aspects of game dialog.
  • Some knowledge of both linear and interactive dialog systems.
  • Minimum three years of experience in game audio development.
  • Shipped one major title.
  • Understanding of PS4/5, XBOX One/Series X, and PC audio functionality, capabilities, and limitations.
  • Experience with at least one major digital audio workstations.
  • Experience with middleware programs such as Wwise and Fmod.
  • Excellent interpersonal communication skills.
  • Exceptional organization skills.
  • College degree preferred.
  • Continuing Education Certificate, Professional or advanced degree in programming, audio engineering, or similar preferred.
Bonus XP
  • FPS/Multi-player experience a plus.
  • Audio scripting experience.
Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ – we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!