

We came across interesting new jobs at Criterion Games, Jabsz Studios, and Mob Entertainment:
- Criterion Games is hiring a Technical Audio Designer to work closely with the audio design and programming teams to create, implement, maintain and debug complex audio playback systems (England)
- Jabsz Studios is seeking a Sound Effects Designer Intern to craft immersive audio experiences that enrich the gameplay (Remote)
- Mob Entertainment is recruiting a Composer to be the architect of their game’s sonic unease – blending ambient dread, tense build-ups, and haunting melodies (Remote / US)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
❗Important: If you’re having trouble viewing the jobs on LinkedIn, join the LinkedIn Audio Jobs group 👉 here 👈 first.
- Production Coordinator for Audio Drama at BBC Studios (England)
- Sound Designer at Black Shamrock (Ireland)
- Sound Designer at Evolution (Bulgaria)
- Audio Engineer at NBC Universal (NY, US)
- Senior Software Engineer, Generative Audio Research at Google (CA, US)
- Music Professional at Instinct Entertainment (ON, Canada)
- Applied AI Scientist – Audio/Music at Nowon (Remote / CET)
- Manager, Sound Design at Riot Singapore Studio (Singapore)
- Product Owner Piano Learning at Music-Tech Company at Skoove (Germany / Hybrid)
- Lead Sound Designer at Sonologic Design (Japan)
- Producer, Podcasts at The Washington Post (DC, US)
- Head of Music at University of Reading (England)
- Technical Product Manager at Venchr (Remote / US)
- Korean Actor at Vox, Inc. (Remote)
- AI Sales Director at HANCE (Norway)
- Associate Audio Producer at Yoto (NY, US)
- Senior Audio Designer at Zynga (KA, India)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Criterion Games
Location: Guildford, UK
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we’re excited to continue innovating and being part of building the future of Battlefield.
Role overview:Technical Audio Designers work closely with the audio design and programming teams to create, implement, maintain and debug complex audio playback systems for our games.
You will support the Audio Design team by offering technical advice where needed, as well as looking for opportunities to improve and create workflows and processes.
The ideal candidate thrives on bridging the gap between creative and technical implementation challenges, is always keen to deepen their understanding of systems and workflows and is excellent at communicating complex topics equally with both creative and technically minded audiences.
What you will do:- Work along-side audio programmers and sound designers to develop the framework of audio playback systems based on creative vision and gameplay needs
- Collaborate with various disciplines (e.g: art, design, and code) to ensure audio systems are considered and incorporated into all aspects of gameplay
- Design, script and support advanced interactive audio in our proprietary engine
- Help establish best practices for sound designers (implementation guidelines, naming conventions…)
- Troubleshoot and debug audio tools, systems and functionalities
- Provide technical support to audio designers as needed
- Outstanding collaborator, solution oriented
- Thrive in supporting the broader team’s technical growth
- Great attention to detail and great organisational skills
- Find satisfaction in problem solving
- Experienced with debugging systems
- Interest in emerging technologies
- Well-organised and detailed orientated
- Basic scripting in Python or Lua or C++
- Experience in AAA development or equivalent
- Interest in first person shooters
Company: Jabsz Studios
Location: Remote
As a Sound Effects Designer Intern, you’ll craft immersive audio experiences that enrich the gameplay. Your role will involve designing soundscapes, sound effects, and audio cues that match the tone and atmosphere of our games.
Key Responsibilities- Create original sound effects for characters, environments, and in-game events
- Design dynamic soundscapes to enhance player immersion
- Edit and polish audio to meet high-quality standards
- Work closely with developers to integrate sound into game engines
- Experiment with audio techniques to create unique sounds.
- Proficiency in audio editing tools like Audacity, FL Studio, or Pro Tools
- Understanding of sound design principles and techniques
- Familiarity with audio middleware like FMOD or Wwise
- Passion for creating unique and impactful audio experiences.
- Basic knowledge of Unity or Unreal Engine for audio integration
- Experience in creating adaptive or procedural audio.
- Strong communication and teamwork abilities.
- Receptiveness to feedback and a willingness to iterate on designs and development
- Time management skills to meet deadlines effectively.
- Duration: 3-6 months
- Incentive based Internship
Company: Mob Entertainment
Location: Remote / US
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game “Poppy Playtime”.
This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand’s popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game’s launch 4 years ago.
We’re Mob Entertainment, a small but fearless indie team crafting deeply atmospheric and emotionally resonant horror experiences. Our games blur the line between fear and fascination — and we believe sound is the soul of that experience. We’re currently working on a new narrative-driven horror title, and we’re looking for a Composer who can craft chilling, immersive, and unforgettable original music to haunt our players long after they put the controller down.
Role OverviewAs our Composer, you’ll be the architect of our game’s sonic unease — blending ambient dread, tense build-ups, and haunting melodies to evoke the psychological and emotional depth that defines great horror. You’ll work closely with the design, narrative, and audio teams to shape an evolving score that responds dynamically to player behavior and supports our story-first approach.
Responsibilities
- Experience in Coaching or Mentoring: Demonstrable experience in either coaching or mentoring roles is usually required or strongly preferred
- Compose and produce original music tailored to the tone and pacing of a slow-burn psychological horror experience
- Design adaptive music systems that respond to in-game actions, player choices, and narrative beats.
- Collaborate with the Creative Director and Audio Lead to establish the musical identity of the game
- Experiment with unconventional instruments, sound textures, and techniques to create unsettling soundscapes
- Integrate music using tools like Wwise, FMOD, or Unreal’s audio system (with support from technical audio staff as needed).
- Deliver high-quality audio assets, including stems and variations for dynamic layering
- Iterate on feedback from internal playtests and narrative reviews.
- At least six years of experience in a Composer or Audio Designer role – A compelling portfolio or reel featuring original music, ideally with horror, thriller, or atmospheric tension
- Experience working on at least one released indie or commercial game
- Strong ability to tell stories through music and create emotional contrast through minimalism, dissonance, or ambient layers
- Proficiency in a DAW (Logic, Cubase, Reaper, etc.)
- Familiarity with audio middleware (Wwise, FMOD) and a basic understanding of game implementation
- Creative instincts aligned with narrative-driven, mood-heavy indie games
- Strong communication skills and comfort working in a small, collaborative team environment.
- Background in sound design or field recording
- Experience with Unity or Unreal Engine
- Interest in psychological horror, folklore, or experimental storytelling
- Ability to work with both traditional composition and abstract/avant-garde soundscapes.
The salary range for this position, commensurate on experience, is: $80K – $100K This role’s classification is contract-to-hire.