20 great new audio jobs at Walt Disney Imagineering, Amazon Music, Amber, 1047 Games, Dream Games, Side, Cloud Imperium, Sony PlayStation, Rokogame Studios, Nex, The Audio Programmer, SAE Institute, EA Sports FC, The Dome, UFC, Meta, Apple, 2K Sports Lab, Aalto University, Day 4 Night, and Aston Consulting

By March 7, 2025Audio Jobs
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We came across interesting new jobs at Walt Disney Imagineering, Amber, 1047 Games, and Dream Games:

  • Walt Disney Imagineering is hiring an Audio Media Designer to work as part of the technical show quality team, maintaining the highest quality of the shows in attractions throughout the Disney theme parks (FL, US)
  • Amber is looking for a Sound Designer to design, implement, and debug audio systems for game development (JA, Mexico / Remote)
  • 1047 Games is seeking a Senior Technical Audio Designer who loves to take on difficult, seemingly, impossible audio problems and dig into find creative was to solve them (Remote)
  • Dream Games is recruiting a Sound Designer to create, design, and integrate sound effects and music (Istanbul, Türkiye)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below. IMPORTANT: If you’re having trouble viewing the jobs on LinkedIn, be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Audio Media Designer
Company: Walt Disney Imagineering
Location: Lake Buena Vista, FL, US
Job description

Walt Disney Imagineering is the creative force that imagines, designs, and brings to life all Disney theme parks, resorts, attractions, and cruise ships worldwide. Working across a spectrum of disciplines that range from creative and conceptual to scientific and technical, Imagineers blend an innovative mixture of storytelling, art, science, and technology to create immersive experiences, memorable destinations, and innovative entertainment for families around the globe.

Nearly every project at Walt Disney Imagineering includes a first-of-its-kind. Innovation is in our DNA, and Imagineers constantly push the boundaries of technology and invent new goals as well as the solutions to achieve them. As Imagineers, one of our greatest rewards is knowing that the experiences and environments we create inspire others. The diversity of expertise at Imagineering makes us uniquely capable of influencing positive change in our communities and around the world. And knowing that we have helped make a difference is incredibly fulfilling and inspiring for all of us!

The Audio Media Designer works as part of the technical show quality team in support of maintaining the highest quality of the shows in attractions throughout the Disney theme parks. In addition to audio media and sound design skills, the candidate must have knowledge of A/V equipment, knowledge of theme park stories, a strong sense of the Disney brand, and the capacity to work well with a team structure.

You will report to the Technical Show Quality Manager.

This is a Full-Time position.

What You Will do
  • Development of the media scope, which delineates, in narrative form, the parameters of the media and the environment in which it will play.
  • Participate in and supply media, hardware for any required mockups.
  • Attend show production and team meetings, updating show producers and directors on the status of media.
  • Work with the engineering group to define the media hardware requirements; assure the hardware installation is on time, supplies information for and co-ordinates any physical acoustical issues.
  • Work with Show Programming to supply audio tracks and timing information for figure and show programming.
  • Assist a more senior Audio Media Designer (Sr. or Principal) in the sound design for individual theme park attractions.
  • Assist in the planning and implementation of the audio production process.
  • Assist in the documentation of the audio concept, design, production, post-production, installation and as-built specifications for various types of theme park venues.
  • Support the restoration and sustainment of audio systems independent of supervision.
  • Provide specifications for A/V equipment and review vendor documentation for conformance.
  • Troubleshoot and resolve installation conflicts, interferences, and other problems.
  • Conduct Show Audio Reviews on 3rd shift (50% of work is 3rd shift) and produce detailed reports.
  • Provide efficient solutions and guidance to maintenance teams, providing installation oversight as required.
Required Qualifications & Skills
  • Minimum 3 years’ experience audio media design, audio post production, or themed entertainment A/V systems
  • Previous experience in a theatrical sound design, sound department, recording studio, TV/radio station environment or other audio facility preferred
  • Previous experience in field integration, system-level troubleshooting
  • Familiarity with Q-sys Designer, Alcorn McBride playback units, SPL meters/frequency spectrum analyzers, AutoCAD
  • Understanding of high and low-impedance audio system configurations
  • Experience writing technical documentation and spelling ability required, especially during the labeling and archiving process
  • Experience in audio production/postproduction
  • Understanding of digital audio formats
  • Understanding of how to diagnose and trouble shoot entire signal path of audio systems
  • Understanding of digital music composition/production helpful
  • Understanding of Interactive multimedia and virtual reality systems helpful
  • Understanding of international technical formats
  • Manage a flexible schedule across varying shifts and competing priorities
  • Comprehensive knowledge of audio source and reproduction/exhibition technology
  • Understanding of sound system design, architecture acoustic requirements, test and measurement
  • Experience in interfacing both PC and MAC based computers to audio hardware
Education
  • High School diploma required or equivalent, Degree or College level training in Sound Design preferred.
Additional Information

Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at https://jobs.disneycareers.com/benefits.

Sound Designer
Company: Amber
Location: Guadalajara, JA, Mexico / Remote
Job description

At Amber, we’re always on the hunt for the most talented individuals in the industry to join our team. We’re dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we’re always on the lookout for ways to do things better. Our team works together towards common goals and we value each member’s contributions to our mission of continuous improvement and innovation.

The Quest:

  • Design, implement, and debug audio systems for game development.
  • Develop and improve audio integration with the game.
  • Collaborate with producers and animators
  • Responsible for documenting audio systems
  • Provide oversight during live productions
  • Plan the sound production for the game and ensure the follow up of the milestones.
  • Influence overall project design & ideas, participating since prototyping phases.
  • Make high quality audio samples.
  • Apply music theory and concepts as part of his working audio designs.
  • Implement of all types of audio assets using proprietary tools and systems.
The Skills:

  • Experience as a Sound engineer or similar position.
  • Excellent knowledge of industry standard audio tools (i.e. Reaper, Nuendo, Pro-Tools, Cubase, etc.).
  • Familiarity with a variety of Audio Middleware applications (Wwise, FMOD, etc.)
  • Good knowledge of game audio techniques and audio production fundamentals.
  • Excellent knowledge of game engines (Unreal and Unity).
  • Familiarity with version control software (Git, Perforce, etc.).
  • Team player who is able to share his/her ideas with others.
  • Highly motivated, with a passion for audio and video games.
  • Excellent computer skills and attention to detail.
  • Strong communication and active listening.
The Reward:

  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • Clear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.
Senior Technical Audio Designer
Company: 1047 Games
Location: Remote
Job description

1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.

What We’re Looking For
  • A passionate Technical Audio Designer: You love to take on difficult, seemingly, impossible audio problems and dig into find creative was to solve them
  • You love to put in the extra effort, not because you are told, but because you enjoy your work and know the impact of finishing the tasks at hand
  • A passionate gamer: You are a gamer who grew up playing games and can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
What You’ll Be Doing
  • Implement audio assets into Unreal Engine and Wwise, ensuring seamless in-game performance
  • Design, refine, and optimize audio systems such as mixing, dynamic audio behavior, and interactive soundscapes
  • Improve audio workflow and pipeline enhancements
  • Identify, debug, and resolve audio-related issues, ensuring high-quality audio playback across all game areas
  • Collaborate closely with Audio Director, Sound Designers, Audio Engineers, and other stakeholders to refine the overall audio experience
  • Document processes, best practices, and technical guidelines
What You’ll Need to Succeed
  • 5+ years of experience in Technical Audio Design or related role in game development
  • Expertise in Wwise
  • Strong proficiency in Unreal Engine 5
  • Strong knowledge of 3D shooter audio pipeline
  • Deep understanding of audio mixing and optimization techniques
  • Proven ability to diagnose and fix audio bugs, technical issues, and performance bottlenecks
  • Expertise in voice-over and localization pipelines
  • FPS development experience
  • Passion for creating immersive, high-quality game audio
  • A coding background is a big plus!
Sound Designer
Company: Dream Games
Location: Türkiye
Job description

We are looking for a Sound Designer to create high-quality sound effects and music that enhance the gameplay experience. As a Sound Designer, you will have the opportunity to impact our games and contribute to the overall player experience.

At Dream Games, all team members have a genuine chance to contribute to the final product and have an impact on the company. If you want to be a team member of a fast-growing company, you might be the person we are looking for!

Responsibilities
  • Creating, designing, and integrating sound effects and music
  • Working closely with the product team to implement sound into the game
  • Managing and directing sound and music outsourcing processes
  • Providing clear feedback and guidance to external sound teams to achieve the desired audio experience
  • Refining and improving sound design elements throughout development
  • Ensuring the quality of final voice-over results
  • Troubleshooting and solving technical audio issues
  • Staying updated on the latest sound design trends and tools
Requirements
  • Proficiency with sound design tools
  • Experience with audio integration in game engines such as Unity
  • Strong knowledge of sound design principles, including sound creation, mixing, and editing
  • Excellent command of English
  • Passion and interest in games
  • Appreciation and understanding of teamwork

Want to showcase your audio skills — and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister — right here!

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