
We came across interesting new jobs at Playdawn, King, PitStop Productions, and Breaking Walls – and they’re looking for an Audio Programmer (United Arab Emirates), Audio Producer (England), Music Producer / Composer (England), and Sound Designer (QC, Canada).
We also found openings for an Audio Systems Internship at Tesla (CA, US), Research Intern in Music Creation at TikTok (CA, US), Senior Producer at Question (Remote), Audio Designer at Reflector Entertainment (QC, Canada), Audio Director at PlayStation London Studio (England), Academic Assistant at Berklee Global Jazz Institute (MA, US), Producer – Audio/FX at Haven Studios (QC, Canada), Editor – Urban Music at Spotify (CA, US / Hybrid), Music Business Development Manager at Gala (UK / Remote), Product Owner at Gala (UK / Remote), Audio Engineer at EA DICE (Sweden), Audio Programmer at Rockstar Dundee (Scotland), and Audio Designer at Blackbird Interactive (BC, Canada).
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Junior / Mid-Level Audio Designer at Push Gaming (England / Hybrid), Senior Sound Designer at Formosa Interactive UK (England), and Dialogue Designer at Deep Silver Dambuster (England).
Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first. Happy job hunting!
Company: Playdawn
Location: Abu Dhabi, United Arab Emirates
Our client is here to help you achieve your goals by bringing together a community of likeminded fitness goers.
The app caters for everyone, from an indoor-cycling newbie to an experienced professional cyclist. Our routes, events, and workouts are designed to ensure you crush your fitness goals. Our aim is for them to become a leader in indoor fitness.
We will achieve this by utilising the experience of our incredible team, but more importantly, listening and acting on our users feedback. To prove how serious we are, while we develop and grow our app is totally free as we want you all to be a part of the ride together as we tackle the highs and the lows!
Qualifications:- Unreal Engine / C++ programming
- Strong C/C++ programming experience in games development
- Experience programming audio systems and features
- Broad understanding of Unreal Engine
- Experience with audio middleware, such as Wwise, FMOD, Unreal Audio System Solid understanding of advanced audio concepts (mixing, signal flow, 3D positional audio, occlusion, obstruction, audio propagation, data compression, reverb, reflections, streaming and memory footprint, etc.)
- Knowledge of the creative side of sound effects and music
- Eager to R&D Next Gen Audio Solutions
- Fluent English language skills
- Knowledge of open-world game development
- Degree(s) in Computer Science or related
- Successfully shipped at least one title.
- Prototyping and coding audio features and various sound effects in C++ / Blueprints for UE4/UE5
- Collaborate to establish, refine, and optimize audio features within the project Develop future technology beyond the state of the art.
- Contribute to the maintenance of systems and pipelines.
Company: King
Location: London, UK
We are looking for a self- organized producer with audio technical and creative skills but most of all with a creative flair for all things' audio. You will be working in a team environment in close collaboration with the audio team to help identify, produce and deliver music, sound effects and voice overs for our games.
In this role, you will partner with the composers/sound designers and help coordinate their day- to- day efforts with the strive to serve the over- arching audio vision and deliver on our objectives. Your talent in organization and communication will help align the audio team around timelines and goals. You will be asked to reach across the team to collect information and influence collaboration with games teams and developers across every game.
Some bite- sized bullet points of the job description are:- Work with the head of audio and the composers to help produce the audio content in line with the audio vision
- Liaise with game teams’ designers/producers and devs to identify audio scope, to drive the audio production schedules, and to support delivery of audio content across all games
- Liaise with the marketing teams to identify audio scope, to drive the audio production schedules, to support delivery of audio content
- Facilitate cross subject area communication and collaboration with external partners, such as Dev Services, Fiction Factory, Legal to advance audio topics
- Work closely with our outsourcing audio production partner to help deliver the ever growing demand for audio content
- Support the information flow between the audio team and its customers
- Support the production of audio schedules and budgets
- Support the planning and prioritization of the audio work inside the audio team to best meet the needs of the games.
- Where possible improve pipelines, methods and the appropriate use of skills within the team to improve the efficiency and effectiveness of the audio production.
- Experience in a gaming studio as a producer or in a producer/project management capacity
- Minimum of 2 games published
- In depth knowledge of the audio production workflow
- Good understanding of (mobile) game development
- Experience facilitating teams and meeting across multiple games at once.
- Strong project management skills
- Knowledge of resource management and project planning software – JIRA or similar.
- Knowledge of standard audio creation software – REAPER, Pro Tools, Audition
- Experience of implementing assets into games using various game development tools, pipelines and technology would be effective.
- Music composition, Sound design/sound editing skills would be useful.
- Facilitate cross discipline communication and collaboration with partner teams, such as Dev Services, Fiction Factory, Legal to advance audio topics
- Be meticulously organized and detail oriented
- Have knowledge of audio production
- Have a passion for games
- Be flexible and open- minded
- Be resolved and self- motivated
- Be passionate about quality
- Be team- focused
- Be creative and innovative
King is the game developer behind the world- famous Candy Crush franchise, as well as mobile game hits including Farm Heroes, Bubble Witch and Pet Rescue. Candy Crush is the top- grossing franchise in US app stores, a position it has held for the last two years, and King’s games are being played by 245 million monthly active users as of Q3 2021. King, which is part of the Activision Blizzard group since its acquisition in 2016, employs nearly 2,000 people in game studios in Stockholm, Malmö, London, Barcelona and Berlin, and offices in San Francisco, New York, and Malta.
A Great Saga Needs All Sorts of HeroesMaking games is fun. Especially when you do it with people who share the same idea of what makes a good workplace great. We design games for everyone, no matter where they are or who they are, and we employ all sorts of people from all kinds of backgrounds to bring them to life. Truth is, we simply cannot expect diversity in our players and originality in our games without first nurturing it in our people. A great saga needs all sorts of heroes.
Making the World PlayfulMaking the World Playful is what inspires us to create new experiences and raise the bar. It’s what makes King a place where we can all dream bigger, continue to add innovation to our games, broadening the portfolio and exploring new territories in mid- core and casual. We take the art and science of gaming to the next level through our curiosity for the unexplored, passion for games, respect for each other and love for our players – and we’re not afraid to have fun along the way. In fact, together with our parent company Activision Blizzard and experts around the world, we believe having fun is good for you. There has never been a better time to join us. We're dreaming bigger and see a world of possibilities ahead. If you share our passion, our values, and our hunger to shape the future, join us in Making the World Playful!
Applications need to be in English.
Discover King at careers.king.com
Company: PitStop Productions
Location: Barnsley, UK
We are thrilled to offer an exciting opportunity for a talented and forward-thinking Music Producer / Composer to join our Sound Design and Music team.
We are seeking an individual with a proven ability to compose, produce, and mix music across various genres to an exceptional standard. Your expertise will contribute to PitStop’s commitment to creating immersive and memorable audio experiences for video games.
As a Music Producer and Composer, you will play a vital role in shaping the audio experience of our upcoming projects. This is a unique chance to explore your passion for composing and producing music that enriches storytelling, resonates with the audience, and enhances the overall gameplay experience.
Based at our South Yorkshire studios in the UK, you will become an integral part of our expanding audio team. You’ll have the exciting opportunity to work on a diverse range of projects, spanning from AAA to indie games, alongside like-minded individuals. Working closely with the creative leads, you will be responsible for maintaining exceptional standards and bringing forward fresh ideas.
At PitStop, we foster a supportive environment that encourages creativity and provides ample opportunities for you to make significant contributions to our ongoing and upcoming titles. You will also have the chance to take ownership of your own projects, establishing yourself as a noteworthy contributor.
This position is ideal for a talented and ambitious individual who thrives on collaborating with fellow audio professionals and seeks to further develop their skills as a Music Producer, crafting top-level music compositions for video games.
- Composing original music in a variety of styles that align with the game’s narrative, tone, and gameplay elements
- Orchestrating and arranging appropriate instrumentation, taking into consideration the desired genre
- Utilising advanced mixing techniques to effectively handle frequencies and balance instrumentation
- Ensuring the music dynamic, adaptive, and seamlessly transitions between different game states, enhancing player immersion and engagement
- Collaborating closely with internal and external development teams to understand project requirements and artistic vision
- Iterating on music based on feedback from the development team
- Assisting with audio implementation alongside the Sound Design team, understanding the technical specifications and limitations of the game engine/platform
- Identifying and addressing any audio-related issues regarding music playback
- Balancing music with other audio aspects, such as Sound Design and Voice, through effective mixing
- Supporting the wider team in scoping music projects
- Proficient use of digital audio workstations and audio editing tools, including Logic Pro X and Pro Tools
- Proven ability to arrange and mix music to a superior standard across diverse genres, particularly within the gaming industry
- Ability to take music from conception to completion
- In-depth understanding of orchestration, arrangement, and effective communication of artistic vision
- Extensive knowledge of harmony, counterpoint, and music theory
- Creative application of industry-standard audio plugins and software tools such as FabFilter, Soundtoys, Waves, etc.
- Competent use of virtual instruments (e.g., Kontakt, Omnisphere) and hardware synthesisers
- Comprehensive mixing skills
- Experience of working with interactive music systems using audio middleware
- Proficient instrumental skills at a grade 8 standard or equivalent, preferably on the keyboard/piano
- Ability to organise production schedules
- Hold a degree in Music Production/Composition or a related field
- Previous experience of working in a professional studio environment
- Technical knowledge of studio recording techniques
- Proficient in cross operating system soft skills including the use of Microsoft, Task Tracking software such as JIRA & Google Docs Suites
- A strong interest in pursuing a career in music production and composition
- Passion for the gaming and wider entertainment industry
- Demonstrates adaptability and flexibility in accommodating various working arrangements
- Effective in working individually or as part of a team, collaborating with other departments internally and externally
- Confident communication and interpersonal skills with a positive team attitude
- Willingness to learn and develop new skills and working practices
- Excellent time-management skills; ability to work to tight deadlines and handle multiple projects with attention to detail
- Demonstrates competence and professionalism when working with clients
The successful candidate will receive a competitive salary depending on their skills and experience.
Note: This position will be held at our South Yorkshire studios in Dodworth, Barnsley. Please ensure you are willing to commute or relocate in order to attend the office.
Working hours are 37.5 hours per week (Monday to Friday).
How to applyPlease email your CV and a short covering letter to: jobs@pitstopproductions.co.uk
Ensuring the email subject is ‘Music Producer / Composer’.
Your CV + covering letter should include any education, work experience and skills that are relevant to the advertised role. As well as a link to a creative portfolio.
Your portfolio should be a video around 2 minutes in length that showcases your skills and style as a creative. Please use a mix of audio examples, ensuring the sound suitably fits the visuals and overall shows good mixing skills.
Please note: Only candidates who meet the specified requirements will be contacted for an interview.
PitStop Productions is an equal opportunity employer. We are committed to creating an inclusive environment for all employees.
Company: Breaking Walls
Location: Montréal, QC, Canada
Breaking Walls is seeking a talented Sound Designer to join their team and work on an exciting prototype game in UE5. The ideal candidate will have the ability to create immersive and realistic soundscapes, from serene nature ambience to intense fight scenes. Responsibilities include composing nature ambiences, incorporating an existing soundtrack, adding Foley effects, and creating custom sound effects for fights. This is a contract role lasting 4 to 6 weeks, offering the opportunity to showcase skills, collaborate with a passionate team, and enhance one's portfolio.
Greetings Sound Design Enthusiasts!
Breaking Walls is in search of a gifted Sound Designer who can not only craft the natural ambience that will transport players into our game world but also punch up our fight scenes.
We're cooking up an exciting prototype game in UE5 and hope your sound design skills are the perfect ingredient for our sonic brew.
From serene woodland whispers to the high-octane clash of battle, your challenge is to design an immersive and breathtaking symphony of sound.
You'll be tasked with:- Composing nature ambiences that make players feel the breeze on their skin and hear the crunch of leaves under their feet
- Harmoniously incorporating an existing soundtrack into the game's overall soundscape.
- Adding Foley effects that bring every subtle action in the game to life Creating custom sound effects for fights that ensure every punch, kick, and sword clash hits the right note (pun intended)
This position is a contract role that will run for a period of 4 to 6 weeks. It's the perfect opportunity to flex your sound design muscles, add an impressive project to your portfolio, and collaborate with a passionate team of game developers.
If you're ready to embark on this exciting audio adventure, we can't wait to hear from you.
Let's make some noise together!