


We came across interesting new jobs at EA SPORTS, Kling Klang Klong, String and Tins, and Fool’s Theory:
- EA SPORTS is hiring a Technical Audio Artist with experience in audio logic systems, visual scripting, and implementation (BC, Canada)
- Kling Klang Klong is looking for a Composer and Sound Designer to help them create impactful sound experiences for large-scale media installations world wide (Germany)
- String and Tins is seeking a Sound Effects Editor / Sound Designer with 3+ years experience as an engineer in audio post production, ideally for advertising, film or TV (England / Hybrid)
- Fool’s Theory is recruiting a Sound Designer to join their team to work on The Witcher Remake, developed in cooperation with CD PROJEKT RED (Poland / Remote)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Digital Marketing Manager at Noise New Media (TN, US)
- Part-Time Audio Editor at SiriusXM (DC, US)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:
- Music Systems Backend Developer at Snapchat (Remote)
- Head of Acoustics Engineering at Bose Professional (MA, US / Hybrid)
- Doctoral Researcher in Audio and Statistical Signal Processing at Aalto University (Finland)
- Audio AI Engineer at Zoom (Singapore)
- Music Partnerships Specialist at TikTok (CA, US)
- Android Developer at Music.AI (Brazil / Remote)
- Industrial PhD – AI Guided Signal Processing at Aalborg University (Denmark / Hybrid)
- Senior Sound Designer at Zenimax Online (Multiple Locations in US)
- Assistant Mixer at Bang Post Production (Wales)
- Audio Post Production Manager at Pottermore Publishing (England / Hybrid)
- Senior Podcast Producer at Wondery (UK)
- Project Operations Coordinator at Audible (England)
- Music Publishing Intern at Create Music Group (CA, US / Hybrid)
Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight:
Company: EA SPORTS
Location: Vancouver, BC, Canada
About the role: EA Sports is looking for an enthusiastic and experienced Audio Artist with technical proficiency who can make an immediate contribution to our team. You will have experience in audio logic systems, visual scripting, and implementation. You will work with the Audio leads and have an intermediate understanding of game development. You will have a technical background, a passion for video games, and an overwhelming drive to create a world-class audio experience.
Responsibilities- Create quality audio for video games
- Gather and verify content for the creative and the functions in technical design
- Submit final audio files on or before the required deadlines
- Tune interactive audio elements inside the game engine
- Quality control of work to expected standards and targets for project(s)
- Advocate and help design audio pipeline features and workflow processes
- Audio post
- production for in
- game video content
- Troubleshoot and help fix audio bugs
- Assets Management (Editing, naming, and file organization)
- 3+ years of game/audio experience
- Sound knowledge of modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one major DAW (ProTools, Nuendo, Live, Reaper)
- Have experience with a visual programming language for audio (Unreal Blueprints, Max/MSP, PureData)
- Experience with some game development tools such as Perforce, Jira, and Devtrack
- Document and summarize audio systems to the dev team collaborators
- Good creative and technical thinker
- Self
- motivated and a great team
- player
- Sound artistic and creative sensibilities
- Experience working in surround etc.- Experience with SFX creation pipeline and implementation workflows.- Experience with relational databases (MS Access)- Scripting or programming knowledge used to automate tasks (Python, Batch scripts)
Please provide a link for a demo reel in your application.
**Bc Compensation And Benefits**The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $63,400 – $86,500 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
Company: Kling Klang Klong
Location: Berlin, Germany
We are seeking an experienced Media-Composer and Sound Designer to join our KLING KLANG KLONG team in Berlin (Full-time) and help us create impactful sound experiences for large-scale media installations world wide.
As a Media-Composer & Sound Designer, you will collaborate with our team designing and producing soundscapes and music for spaces such as World Expos, museums, showrooms and art installations.
Your primary responsibilities include creating compositions for acoustic and electronic instruments, sonifying motion graphics and visuals and produce soundscapes for these unique environments.
This position requires expertise in traditional composition and sound design for film as well as the willingness to explore new methods of sound synthesis, programming and immersive sound. In this role, you will be an integral part of our cross-disciplinary team, contributing to the distinctive character and style of our studio through your technical and creative skills.
We value diversity and welcome applicants from all backgrounds to join us in delivering exceptional sound experiences.
REQUIREMENTS FOR APPLICATION as Media-Composer & Sound Designer
RESPONSIBILITIES- Music Composition for traditional ensembles and electronics, in traditional & modern music genres, ranging from pop, EDM, IDM to modern avant-garde or movie scoring
- Sound Design for projects in various media: Exhibitions, virtual spaces, films, etc.
- Recording
- Mixing
- +5 years experience as Composer & Sound Designer in the media experience industry
- +2 years experience in Sound Synthesis and Music Programming
- Basic knowledge of popular DAWs, good knowledge in Avid Pro Tools & Ableton Live
- Good organisational skills
- Deep knowledge of multiple art & music sub-disciplines
- Extreme proficiency in modern sound production techniques
- Experience working on media construction sites
- Experience with spatial audio
- Experience in audio programming with Pure Data, Supercollider or Max (we use Max)
- Basic Ability to read sheet music
- Ability to understand basic programming code
- Full-time
- Starting today
- Mail to ping@klingklangklong.com
Company: String and Tins
Location: London, England / Hybrid
String and Tins are looking to expand the team – if you’re an ambitious, highly skilled and experienced sound effects editor / sound designer get in touch!
We are an audio post production studio facility based in central London delivering sound editorial, design, mixing, bespoke music & research, and everything in between. We work in the arenas of advertising, film, branding, audiobooks and immersive content and aspire to work on the most interesting sound projects whatever the medium.
Our ideal applicant will:- have 3+ years experience as an engineer in audio post production, ideally for advertising, film or TV
- have a high level of understanding, capability and speed using Pro Tools
- be able to work in-person at our central London studios or remotely when required
- thrive when working as part of a larger collaborative team
- have a good level of understanding of the musicality of sound and enjoy talking about plugins, synthesisers and microphones endlessly
Send a short cover note explaining why you would like to join us, streamable links (Vimeo, YouTube etc.) to 2 x pieces of your work and a single page CV to jobs@stringandtins.com for consideration. Applications submitted by other means may not be reviewed.
Salary will reflect relevant experience and will be discussed at the interview stage.
We will be closing applications on Friday 26th July at 18:00.
Company: Fool’s Theory
Location: Silesia, Poland / Remote
We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge. We are actively seeking skilled individuals to join our team to work on The Witcher Remake, developed in cooperation with CD PROJEKT RED studio. Sounds interesting? Get in touch with us!
Responsibilities- Creating compelling sound design using audio editing tools, sound libraries and foley recordings
- Integrating audio content into the project using Wwise and UE5
- Collaborating and communicating constructively with other teams in order to support the game’s narration and gameplay
- Ensuring high quality of audio content
- Producing and maintaining documentation of audio asset production and implementation
- At least 2 years experience in the role of Sound Designer or Sound Engineer in game-development
- Very good knowledge of sound recording and post production tools (i.e. Reaper, iZotope suite etc.)
- Very good knowledge of Wwise and sound systems of UE5
- Familiarity with general functionalities of UE5
- Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality
- Willingness to learn new in-house audio tools
- Ability to easily cooperate with others
- Fluent English.
- A key role in the process of developing current and future projects
- Opportunity to work on a cool project in cooperation with CD PROJEKT RED
- Flexible working hours (core hours 10:00-16:00)
- Possibility to work remotely or in our office in Bielsko-Biała
- Long-term contracts – we are looking for people for more than one project
- Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge
- Custom tools to automate boring, repetitive stuff
- Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions
- Support in industry training courses, conferences and fairs participation (both as a participant or speaker)
- Private medical insurance (Enel-med)
- Access to MyBenefit platform with a possibility to co-finance a Multisport Card
- Psychological support.