20 great new audio jobs at Formosa, Gearbox, Epic Games, Krotos, Respawn, Wargaming, Game On, Wonderstorm, BioWare, Cloud Imperium, Psyonix, Stainless, Ripple Effect, Blizzard, EA, Infinity Ward, Gameloft, and Frontier

By January 28, 2022Audio Jobs
Audio jobs by Soundlister
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We came across interesting new jobs at Gearbox Entertainment, Epic Games Larkspur, Krotos, and Respawn – and they’re looking for an Audio Intern (TX, US), Audio Director (CA, US), Sound Designer (Scotland), and Audio Intern (CA, US).

We also found openings for a Sound Designer / Post-Production Engineer at Formosa Interactive Seattle (WA, US), Sound Designer at Wargaming (MOS, Russia), Designer Technique Audio at Game On (QC, Canada), Technical Sound Designer at Wonderstorm (CA, US), Assistant Voice Over Producer at BioWare (AB, Canada / TX, US / Remote), Cinematic Sound Designer at Cloud Imperium Games (England), Music Supervisor at Psyonix (CA, US), and Producer at Stainless Games (England).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for an Audio Artist at Ripple Effect (CA, US), Sound Designer at Blizzard Irvine (CA, US), Composer’s Assistant at Blizzard Irvine (CA, US), Audio Artist at EA Create (BC, Canada), Gameplay Audio Software Engineer at Infinity Ward (CA, US), Audio Programmer at Gameloft Montréal (QC, Canada), Lead Technical Audio Designer at Gameloft Montréal (QC, Canada), and Audio Producer at Frontier Developments (England). Happy job hunting!

Highlight – sound stories this week:

The Essential Game Audio Toolkit – Greg Lester’s Overview of Must-Have Tools.

Behind 32 Sounds – a documentary on how the power of sound shapes our perceptions of the world.

Audio Intern
Company: Gearbox Entertainment
Location: Frisco TX, US
Job description

The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem and Homeworld. Gearbox's ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visitwww.Gearbox.com.

The Gearbox summer audio internship will encompass a 12 week period during the summer of 2022. In that period, the audio intern will develop game audio experience in a professional setting by getting a taste of working with the field's various branches: sound design, music, voice and recording. Our audio intern will have an opportunity to contribute original sound design for a variety of different projects while learning about the inner workings of music systems, edit recording sessions, and participate in the voice recording process.

This is a primarily remote position. However we prefer the candidate be local to the Dallas TX area, in order to attend occasional recording sessions.

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.

Source: Gamesmith
Audio Director
Company: Epic Games Larkspur
Location: Larkspur, CA, US
Job description

At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.

Audio at Epic
What we do

We create exciting and high quality audio experiences in all Epic creative projects and technologies, as well as engage with a world-class team to create amazing interactive experiences.

Like what you hear? Come be a part of something Epic.

What you'll do

As a member of the Epic Audio Team focusing on Special Projects, you will use your creative and technical skills to their fullest, helping define the future of interactive audio content and technology.

In this role, you will
  • Help Special Projects achieve audio excellence in all areas of audio in Epic interactive experiences and related technologies.
  • Promote the development of audio features for future Unreal audio engine development in both virtual production and interactive experiences.
  • Promote Unreal Engine as a leader in the interactive audio space by developing and sharing cutting edge creative and technical audio techniques with the broader interactive experience development community.
What we're looking for
  • A seasoned audio veteran with a proven track record of creating compelling industry leading audio experiences in games and linear media, with excellent knowledge and understanding of audio post-production and video game development processes.
  • Demonstrated ability to create best in class sounds across various styles and aesthetics.
  • Mastery over the entire sound creation process from field/studio recording, editing, designing, to implementation, debugging, and runtime systems.
  • Previous experience in Research and Development, or multiple full cycles of pre-production through ship on a AAA scale game.
  • Passionate About Games: Should be able to talk about and deconstruct other current games' audio quality and implementation.
  • Experience implementing complex interactive audio systems, preferably in multiple engines/middlewares.
  • You're user-focused, passionate, scrappy, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do
Nice to have skills
  • Music skills are a plus, as we frequently are creating experiences with heavy use of musical elements.
  • Programming skills beyond runtime scripting are a big plus, but not required.
Remaining knowledge, skills, and abilities needed
  • Strong self-management, organizational and problem solving skills, ability to work independently while having a great team player attitude

Epic Games spans across 12 countries with 32 studios and 3,000+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Source: Gamesmith
Sound Designer
Company: Krotos
Location: Edinburgh, Scotland / Remote
Job description Location: Edinburgh, UK or remote (GMT Overlap), UK location preferred

Krotos designs and distributes software for audio professionals. Our software is used by the top sound, game and film studios worldwide.

We are looking for an experienced Sound Designer to join our growing team. This person will be responsible for recording and designing assets, presets and other material used in or relating to Krotos products. The candidate will have proven expertise in both studio and location recording, editing, design, mixing, and mastering. Candidates must have at least 2 years of professional experience in the field to apply, preferably in TV/Film/Game Audio or a combination (this is not a graduate or internship role).

Remote work supported, UK location preferred. Working hours will be in the UK time zone (GMT). We are looking for the right range of skills, experience and approach for this key role. In-depth knowledge of Krotos products is not required, but is preferred.

Key Objectives
  • Execution of Content Plan defined by Product Team
  • Design top quality content for Krotos products and as part of sound libraries
  • Sound design for Krotos products and libraries over a large range of use cases e.g creature design, vehicle design, weapons design, UI Sound Design etc
  • Record source material for sound design and sound library purpose
  • Mixing & mastering of various assets and content
  • Music editing and Foley Design and recording
  • Dialog/VO recording and cleanup (with tools such as RX)
  • Evaluate recordings and assets from third-parties
  • Collaborate with Head of Product and Development team on intended features and usability of audio plugins
  • Use and test prototype audio plugins when required
  • Work alongside various in-house and freelance artists to record, edit, and mix audio projects
  • Location recording where required
  • Constantly evaluate, appraise and adjust our process to reach the best results
  • Design and mix for marketing materials as required (Soundcloud, Youtube etc)
Required Skills
  • At least 2 years of professional experience in the field to apply, preferably in TV/Film/Game Audio or a combination (this is not a graduate or internship role)
  • Excellent communication skills and can clearly articulate your ideas, suggestions and the logic underpinning them
  • Self motivated, strong team player who can collaborate effectively with different stakeholders
  • Immaculate attention to detail
  • Experience with Excel, Google Sheets
  • Knowledge of industry-standard metadata practices (UCS, Soundminer, Basehead etc)
  • Experience with various industry-standard Digital Audio Workstations (Pro Tools, Reaper, Ableton etc)
  • Comfortable working under pressure
Desired Skills
  • Experience working directly in game engines (Unreal/Unity) and with audio middleware (Wwise, FMOD, etc.)
  • Strong interest in audio/music software
  • Interest in gaming and gaming technology
  • Familiarity with broadcast loudness standards and industry best practices
  • Experience in an agile working environment
  • Remote working with flexible start and finish times
  • 30 days paid holidays. You can take public holidays or bank and use them as you choose
  • High spec laptop and home-office essentials
  • Quarterly team and annual company in-person events
  • Sick pay
Next steps

If you feel like you are the perfect candidate and could make a significant contribution to Krotos, please send a CV and cover letter (stating what you can contribute towards Krotos after joining us). Please note, all offers are subject to eligibility to work in the UK and satisfactory references.

If your CV gets selected, you will be given a test as part of the hiring process

At Krotos, we recognise the value of a diverse team, and we are committed to and encourage applications from people with varied experiences, perspectives, and backgrounds. Reasonable adjustments are available to support candidates through the application and interview process.

Audio Intern
Company: Respawn
Location: Chatsworth, CA, US / Remote
Job description
Remote Work Option:Yes

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

We're looking for an Audio Intern to join our team and help us deliver our next incredible experience for players. We are only considering students who will be enrolled in a Bachelor's or Master's program in the summer of 2022 and are slated to graduate in Fall of 2022 or Spring of 2023.

What You'll Do…
  • Sound editing
  • Setup of sounds in Wwise
  • Implement sounds and audio volumes in Unreal
Required Qualifications…
  • Currently enrolled in a college, university degree program
  • Available to work full-time hours for 10-12 weeks remotely due to COVID-19 restrictions
  • Authorized to work in the U.S.
  • Some familiarity with audio middleware (Wwise preferred) and game engine scripting (Unreal Blueprints preferred)
Portfolio Requirements…

Provide a link to an online presentation, or attach documents to your resume to showcase your work.

Please apply with as many examples of the following:
  • Sound design and implementation, and some explanation of what you created for each clip.

Must be available for a full-time paid internship in the summer of 2022 (May – September depending on start date). We are only considering students who will be enrolled in an accredited degree program in the summer of 2022, slated to graduate no earlier than December 2022 through June 2023. Applicants must be legally authorized to work in the US on a fulltime basis during the entirety of the internship. Visa sponsorship is not available for this position.

  • Respawn Internships are paid
  • Intern-focused events
Source: EA Careers

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