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We came across interesting new jobs at Larian Studios, Mojang Studios, LightSpeed Studios, and Grinding Gear Games:
- Larian Studios is hiring a Soundscape Designer to help them in crafting the high calibre games their fans have come to expect. (England)
- Mojang Studios is looking for a Sound Designer to join the Internal New Games team where you will work with creating and implementing audio assets like environments, mobs and more. (Sweden / Hybrid)
- LightSpeed Studios is seeking a Sound Director to develop and manage the overall sound design direction for action game production. (Japan)
- Grinding Gear Games is recruiting a Sound Designer to design dark and gritty sound effects from concept to implementation. (New Zealand)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Audio Dialogue Lead at Epic Games Cary (NC, US)
- Music Director at CD Projekt (Poland / MA, US)
- Sound Designer at Larian Studios (England)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:
- Lecturer in Music Production and Technology at Brunel University of London (England)
- Audio Director at Cloud Imperium Games (England)
- Acoustic Engineer at Lucid Motors (CA, US)
- Senior Product Manager at SoundCloud (CA, US / NY, US)
- Music Licensing Assistant at ESPN (CT, US)
- PhD Student in Acoustics at EPSRC CDT (England)
- Music Business Intern at NBCUniversal (CA, US)
- Technical Project Manager at Bang & Olufsen (Denmark)
- Audio DSP Team Manager at Bang & Olufsen (Denmark)
- Audio and Acoustics Group at Microsoft Research Lab (WA, US)
- Full-Time Sound Design Faculty at Theatre School at DePaul University (IL, US)
Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.
Happy job hunting! Best wishes from Asbjoern and Adriane.
Follow the A Sound Effect account for audio jobs, sound stories and news & new releases from the community here
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/r/audiojobs/ - new audio jobs posts
/r/indiesoundeffects/ - be the first to hear about new independent sound libraries
/r/SoundStories/ - interesting new sound stories, from members of the exclusive Sound Story Network
Highlight – sound stories this week:
Company: Larian Studios
Location: Guildford, UK
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Soundscape Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities- In charge of conducting the overall Soundscape and the mix of our games based on the Audio Vision.
- Translate the Vision into the Soundscape – the result our players will hear when playing our games.
- Design and use interactive mixing systems to create the Soundscape of the Game.
- Collaborate and align with the Technical Audio team.
- Ensure the loudness standards and TRCs for all platforms are met.
- Support all Endpoints.
- Support and train some of our more junior Soundscape Designers.
- Report and support the Audio Producer by estimating tasks and working and communicating correctly in Jira
- Communicate with all other Audio Department team members to achieve the best results for the Soundscape.
- Full project loop as a Sound Designer, Technical Sound Designer or Mixing Engineer on a AAA title.
- Profound in delivering an Audio Vision
- Profound in mixing pipelines and routines.
- Solid understanding of the Game Audio pipeline from Asset to Soundscape
- Solid general audio production knowledge: how assets are created, mixed and mastered
- Solid mastering of Wwise
- Good communication skills.
- Solid knowledge of linear mixing techniques.
- An international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with likeminded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Company: Mojang Studios
Location: Stockholm, Sweden / Hybrid
Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission_ – to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We are looking for a Sound Designer to join our Audio team! As a Sound Designer within the Internal New Games team at Mojang, you will work with creating and implementing audio assets in a game, such as environments, mobs and more. You will also be collaborating with the game team to make sure that the audio in the game fits within the Minecraft brand.
We value unique, high-quality sounds, which means that most of our audio assets are recorded by conducting field and studio recordings. In other words, if we need a dolphin sound – we go visit the dolphins!
At Mojang Studios, we have a friendly and highly collaborative culture where you will be working with many other crafts to ensure that our players have the best experience possible when playing our games. Together with the sound team you will be making sounds for one of the biggest gaming franchises in the world, meaning you’ll have an artistic responsibility in expanding the Minecraft universe.
Your Tasks Will Include- Contributing to all aspects of sound design- Recording original sounds
- Creating high quality audio assets for in-game use- Implementing sound effects, sometimes in collaboration with an Audio Programmer
- Working under the leadership of an Audio Director and communicating and collaborating with leadership and project teams to implement a game’s auditory vision
- Communicating, collaborating and creatively working with everyone on the product, for example, game designers, artists, producers and developers
- Actively participating in planning, prioritisation, time estimation, and pipeline development, and document your work and processes as needed
- A sense of fun and being able to think laterally – creating sounds, especially for the Minecraft universe, requires creativity and imagination
- Creating the best audio experience for our players and on ensuring to follow creative visions and guidelines for Minecraft
- Good knowledge of modern audio equipment, recording techniques, microphones and industry standard audio tools (Reaper, Wwise, Unreal Engine 5, plug-ins, middleware, hardware)
- Experience working professionally with sound design in the games industry
- Self-organized planning, problem solving and executing of daily tasks
- Tangible experience (such as shipped titles and personal body of work) related to the role
- Experience adapting and stylizing an auditory experience to fit a brand
- Experience in field and studio recordings, as well as postproduction
- A well-developed artistic feeling and understanding
- The team values inclusivity, diversity, transparency and collaboration – as you’ll be working closely with us, we hope you’ll feel the same way!
Company: LightSpeed Studios
Location: Osaka, Japan
Develop and manage the overall sound design direction for action game production, creating sound elements that align with the project’s themes and characters.
Collaborate closely with the sound design and music production teams to oversee the design and implementation of in-game music, sound effects, character voices, and environmental sounds.
Manage quality and production schedules to provide an optimal audio experience that meets project requirements.
Conduct final sound checks and quality assurance, coordinating with other departments and external partners as needed.
Over 5 years of experience in sound direction within the gaming industry, with a proven track record in sound design and implementation for action games.
Proficiency in sound design and audio engineering, with expertise in DAW (Digital Audio Workstation) and various audio editing software.
Strong project management and team management skills, with the ability to coordinate with other teams.
Proficiency in Japanese and English communication, or a willingness to learn.
Proven experience in sound direction for action games or large-scale projects.
Ability to adopt new sound technologies and provide innovative ideas to enhance project creativity.
Company: Grinding Gear Games
Location: Auckland, New Zealand
We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We’re a world-class studio of more than 180 world-class developers based in Auckland, New Zealand and we’re currently expanding the Path of Exile 2 development team.
We seek Experienced Sound Designers to join our incredibly talented team.
Location: On-site in Henderson, Auckland, New Zealand
Relocation assistance (for the right candidate, if needed)
Full time position – 40 hours a week
This position includes the following duties:- Design dark and gritty sound effects from concept to implementation
- Create audio using a firm grasp of engineering practices, including recording techniques
- Work side-by-side with other departments to create the highest quality audio and maintain artistic consistency and expectations set by the studio
- Attend regular team meetings, providing updated status and progress of your deliverables
- 3 years experience in audio for games or 5+ years experience in a related field (studio work or film/television) OR have a relevant bachelor’s degree in Music Production
- Experience with Pro Tools, Reaper or equivalent DAW
- Experience with FMOD or other audio engine tools
- Self-motivation and self-reliance; ability to research and learn new tools quickly
- Excellent communication skills, and able to work within a team
- Passion for creating ‘dark and gritty’ sounds
Portfolio, and/or reel demonstrating relevant skills required.
Must be willing to complete a test if requested to do so.
Pluses:- Experience with our game, Path of Exile