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We came across interesting new jobs at Limit Break, Larian Studios, Cliffhanger Games, and EA Vancouver:
- Limit Break is hiring a Sound Designer to create specifications, documentation, and sound assets for iOS/Android mobile games (Japan)
- Larian Studios is looking for an Audio & Animation Producer to help craft the high-calibre games their fans have come to expect (England)
- Cliffhanger Games is seeking a Voice Over Audio Designer to be a generalist of sound design and implementation needs at times when dialogue support is not a priority or needed (WA, US)
- EA Vancouver is recruiting a Speech Audio Artist with expertise in all audio design phases and proficiency in voiceover and game audio implementation (BC, Canada)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Sound Design Intern at Riot Games (CA, US)
- Senior Audio Visual Support Engineer at Roblox (CA, US)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.
- Junior Audio Engineer at Ignition Creative London (England)
- Podcast Short-Form Video Editor at Matador Network (Remote / US)
- Music Intern at Amazon (CA, US)
- Sound Team Producer at BBC (England)
- Podcast Editor at The Sophia Collective (Remote)
- Senior Sound Designer at Cloud Chamber (QC, Canada)
- Senior Audio DSP Engineer at GN Group (Denmark)
- Persian Voice Actor at Nightingale Voices (Remote)
- Interns at NVIDIA (Remote)
- Technical Sound Designer at LEGO Group (Denmark)
- Boom Operator at Lime Pictures (England)
- Chief Operating Officer at Sound Parti Studios (TN, India)
- Music Director at CD PROJEKT RED (Poland)
- Sound Designer at Mass Virtual (FL, US / Onsite)
Happy job hunting! Best wishes from Asbjoern and Adriane.
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/r/audiojobs/ - new audio jobs posts
/r/indiesoundeffects/ - be the first to hear about new independent sound libraries
/r/SoundStories/ - interesting new sound stories, from members of the exclusive Sound Story Network
Highlight – sound stories this week:
Company: Limit Break
Location: Tokyo, Japan
Limit Break is based on deep expertise, personal and industry growth, and technical excellence. As a global leader in the mobile gaming industry, we are committed to transforming the digital market and building vibrant communities beyond games. We use the latest technology and cryptocurrency to create experiences that connect people around the world with creative vision. Limit Break is backed by prominent investors such as Buckley Ventures and Paradigm Ventures.
We are looking for talented people to shape the future of the gaming industry together. Join Limit Break and join us in our challenge to push the limits with your creativity and passion. Job Description Understand the guidelines, planning, and quality required for the production title, and use your knowledge and skills to create animations such as 3D characters, monsters, mecha, and background props, including bare hands and weapons that fit the world view. You will also be responsible for rig setup of various models related to them.
Job Description- Sound production and sound direction for iOS/Android mobile games (creating specifications and implementation documents)
- Waveform creation and implementation on actual devices via middleware, adjustments, and debugging
- Ordering and quality progress management for outsourced work as necessary
- Adjusting and negotiating implementation requirements with directors and other departments, and adjusting budgets
- Progress management and guidance of the sound team
- Experience in game sound direction for 3 or more titles, or equivalent advanced knowledge and experience.
- Experience with sound integration and implementation using sound middleware such as FMOD or WwiseI ADX2 (including balance adjustment, pronunciation priority adjustment, etc.)
- Development experience in Unity environment. Work with programmers to create implementation function proposals on the Unity side
- Experience with game sound effects production
- Music production, MA, voice recording direction
- Negotiations, contracts, and quality delivery management with external vendors
- Experience using DAW (ProTools/Nuendo, etc.) and waveform editing software
- Business-level English skills
- Practical experience in sound production and direction for consumer games
- Experience with game BGM production
- Experience with MA production of cut scenes, etc.
Company: Larian Studios
Location: Guildford, UK
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Producer (Audio & Animation) to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities:- Help manage feature groups from start to finish, and ensure delivery
- Help organise and follow up on the assigned teams and feature development
- Help analyse and translate new features and ideas into requirements and action plans
- Help track work and progress and react accordingly
- Help set up and update high level roadmap and planning of the assigned teams and feature groups
- Identify and set up useful reports for the team
- Play the game and assigned features to advise and assess priorities, progress and quality
- Based on the status of features, advise and reprioritise, rescope
- Unblock, solve or escalate issues, remove distractions
- Prioritise, reprioritise, handle requests
- Filter, prioritise, interpret, analyse and help assign bug reports
- Communicate and align with third parties, internal management, and other departments
- Assist in creating and implementing processes that will improve quality and efficiency
- 5+ years experience in game development and game production in AAA.
- Experience with technical production
- Experience managing global and local teams
- Good English communication, writing and reporting skills
- Voice of reason and the reality check in the room
- Problem solving skills, going into finishing mode, identifying correct priorities
- Speaks the language of programmers and game developers that work with audio and animation systems.
- Working with computers is second nature
- A hands-on technical background in game development
- Experience with game audio or game animation production
Company: Cliffhanger Games
Location: Kirkland, WA, US
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Electronic Arts Inc. is a global interactive entertainment software company. EA delivers games, content and online services for Internet- connected consoles, personal computers, mobile phones and tablets. Finding great talent and supporting our studios to be the best place for people to use their strengths is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next generation emergent storytelling. Join us to pursue your passion to craft unique, groundbreaking and inclusive games that empower players to generate incredible stories of heroic adventure.
As a Voice Over Audio Designer, you’ll play a crucial role in driving our projects from their inception, utilizing your expertise in sound design and implementation, specifically concerning voiceovers for our game. Your unique blend of technical acumen, creativity, and a deep-seated passion for audio will converge to breathe life into a diverse range of characters and experiences.
Your responsibilities will be centered or split between sound design and dialogue. You will collaborate closely with both the Audio, Narrative and Design teams, coordinating all dialogue requirements, editing, implementing, and managing VO assets.
When not focusing on dialogue, your role will expand to cater to the general needs of sound design, showcasing you as an audio professional. You will report directly to the Director of Audio and is onsite or remote. Your contributions will shape the auditory landscape of our game, creating an immersive and engaging experience for our players.
Responsibilities:- You will be a generalist of sound design and implementation needs at times when dialogue support is not a priority or needed.
- You will create, record when needed, edit, master, prototype VO and sound effects
- Collaborate with Narrative, Design, Presentations, and Audio discipline to identify priorities and dialogue needs.
- Supporting VO data and management of dialogue in the tools that come from stakeholder disciplines.
- Understand current dialogue systems and conceptualize the design of in-game VO systems (with Technical audio designer and Director of Audio)
- Prepare references material and technical requirements for recording sessions
- Ensure mastered VO meets project specifications
- Experiment with processing recipes for characters in the game
- Work with designers to create character script templates
- Integrate VO in Audiokinetic Wwise
- Integrate VO in Unreal Engine
- Capture and edit gameplay videos showcasing VO for reviews
- Prepare LOC kits to send to regions for Localization
- Support the Ai voice technology with data, providing and with focus on feedback for quality, iterations, co-dev of features, evaluations with several stakeholders.
- 3+ years experience as a VO Designer
- Excellent skills in communication and very strong beliefs in teamwork, well as communicate concepts effectively.
- Expertise with audio editing in a Digital Audio Workstation (i.e. Nuendo, Reaper)
- Able to evaluate mastered VO delivered by vendors against specifications and creative bar.
- Deep understanding of VO pipelines, with the ability to carry out tasks both collaboratively.
- Expertise with voice over processing tools and techniques using creative sound design tools and techniques (i.e.
- Waves, Native Instruments, iZotope)
- Experience recording voice over sessions and running sessions to choose takes with directors and writers.
- Deep understanding of pacing and mixing of Voice Over content in games.
- Experience with technical implementation and Wwise audio middleware.
- Experience with technical implementation and Unreal.
- Familiar with Audio DAWS or tools with audio plugins that help edit and sound design.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
BASE SALARY RANGES- Washington (depending on location e.g. Seattle vs. Spokane)
- $92,600
- $135,600 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Company: EA Vancouver
Location: Vancouver, BC, Canada
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
EA SPORTS, a leading brand in entertainment, connects millions worldwide to the sports they love through top video games. We’re redefining football with EA SPORTS FC, creating immersive experiences for a global community of fans. Join us as we innovate the future of football and welcome everyone to the club.
The FC Audio team is looking for an experienced Audio Artist to enhance our audio development. You’ll lead audio projects and ensure a high-quality experience. Expertise in all audio design phases and proficiency in voiceover and game audio implementation will make you an ideal candidate. You will report to the Development Manager and collaborate with Audio leads. If this opportunity excites you, apply to join our team.
Responsibilities:- Create high-quality audio, focusing on authentic dialogue.
- Work on audio tasks and content pipelines.
- Support Speech discipline projects.
- Implement tasks for user experience.
- Collaborate with a solution-focused team.
- Manage imports, sample handling, and updates.
- Conduct quality control across platforms.
- Handle source control and build pipelines.
- Collaborate on prototypes and innovations.
- 5+ years of experience, 3+ in game audio.
- Experience with technical audio implementation.
- Proficient in Wwise, Fmod, Unity, or Unreal.
- Knowledge of C#, C++, SQL, Python, or Lua.
- Experience with audio tools and pipelines.
- Proficient in modern audio equipment and DAWs.
- Knowledge of PC and console audio hardware.
- Documentation and data management in Microsoft Excel (can maintain complex spreadsheets).
Bonus Asset: Knowledge and familiarity with professional sports (mainly football/soccer), teams, leagues
COMPENSATION AND BENEFITS:The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES: British Columbia (depending on location e.g. Vancouver vs. Victoria)
- $73,200
- $101,700 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service-extended health/dental/vision coverage and basic life insurance.