We came across interesting new jobs at Studio Wildcard, Ninja Theory, Ubisoft Red Storm, and EA Metalhead – and they’re looking for a Sound Designer (WA, US), Senior Audio Programmer (England), Sound Designer (NC, US), and Senior Sound Designer (BC, Canada).
We also found openings for an Audio Designer at Volition (Remote), Sound Designer at Wondery (CA, US), Sound Designer at Hi-Rez Studios (Remote), Sound Designer at Great Ape Games (Remote), Audio Programmer at Virtex (Remote), and Audio Director, Audio Designer, and Audio Producer at People Can Fly (QC, Canada).
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Mid or Senior Sound Designer at Immutable (Remote), Senior Manager of Audio Services at Riot Games (CA, US), Cinematic Audio Designer at 2K Montréal (QC, Canada), Voice Designer at Starbreeze (Sweden), Automotive Audio Engineer at Kent Engineering & Foundry (England), Audio Director at Arrowhead Game Studios (Sweden), Course Director at Full Sail University (FL, US), and Audio Engineer (Music) at Meta (CA, US). Happy job hunting!
Highlight – sound stories this week:
• The Indie Sound Awards Finalists have been unveiled – Time to vote for your favorites (and possibly win 5 excellent SFX libraries!).
• Check out these 3 tutorials on how you can make use of Dolby Atmos and object audio in your game.
• Find out how this impressive dinosaur sound effects library was created.
Company: Studio Wildcard
Location: Kirkland, WA, US
We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved — one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK II, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features, while taking full advantage of the latest tools and technologies. And now we're searching for an exceptionally talented and passionate Sound Designer who can work with our Audio Director to create a visceral and immersive soundscape through inspired audio content creation.
Job Responsibilities:- Design sound assets for game content
- Record foley for armor, weapons, items and props
- Capture environment sounds during field recordings
- Direct voice recording sessions; edit, process and export files
- Work with an Audio Programmer to implement assets using Unreal Engine
- Mix and master audio through in-game testing
- Track content creation and QA with project management software
- Credits on previously released games
- Expertise working with audio in a DAW
- Practice with modern design techniques and sound synthesis
- Special attention to creating unique creature vocalizations
- Experience implementing audio content in Unreal Engine
- Experience using ambisonics and convolution reverb
- Detail oriented; able to control large amounts of assets
- Strong communication skills
- Resume
- Cover Letter which should include
- Why you are interested in working for Studio Wildcard
- What games you are currently playing
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Kirkland, WA and Gainesville, FL including distributed team members across multiple continents.
Company: Ninja Theory
Location: Cambridge, UK
Level: Senior and above.
About us: Ninja Theory is a five-time Bafta award winning games company based in Cambridge, UK and part of Xbox Game Studios.
Our Mission is: To Craft Life-changing Art with Game-changing Tech and we are building the team that will help us fulfil that promise.
Your Role: You’ll work closely with the audio team across multiple projects, providing support and proactively spearheading novel audio technologies that help push the quality of audio in our games to new heights and create unique immersive experiences. You will also become a core-knowledge holder to support the use of existing (Epic-provided and Wwise) audio technologies, optimisation, and sharing knowledge of the systems you write and use.
Your Skill:
- A good working knowledge of C++
- Passion for games and audio technology; you love sound design, acoustics, music and everything audio related, and dream of ways to push the medium forward.
- Team player; you like to collaborate, offer solutions, give feedback, and be an active part of the audio team with the goal of facilitating the highest quality audio solutions.
- Proactive; you will offer solutions and take action and ownership on achieving them. You feel confident about taking on new audio endeavours.
- Pragmatic and focused; you know when to throw together a quick prototype or when a system needs time and planning. You are good at assessing the needs of the team and you know when to put your producer’s hat on.
- Excellent communication skills; you are sincere, open minded and curious, and value respect in any conversation. You like to talk about your work and be involved in conversations, and can communicate your views effectively while at the same time receiving feedback from other members of the team.
- Education to at least degree level, or equivalent knowledge, in any relevant subject
- Professional programming experience at a senior or higher level
- Experience with Unreal Engine 4 and Blueprints
- Experience with Audiokinetic’s Wwise software/SDK.
We offer great pay, wide-ranging benefits and flexible working arrangements so you can focus on what matters. For those based in the studio, we offer complimentary catered lunch from our on-site pub, The Bird or Worm? We avoid hierarchy, egos and crunch, preferring trust, talent and experience to see us through. You will be part of an inclusive group of ninjas who know what it takes to succeed, and who will encourage and support you to do the same.
Our Process: We are an equal opportunity employer. Equality, diversity and inclusion (ED&I) is a crucial and permanent part of our business strategy. To help us ensure a fully equal, diverse and inclusive working environment, we carry out anonymised screening.Our anonymised screening automatically obscures your personal information from your application and encourages a more inclusive hiring process by mitigating unconscious bias from the start. Where possible, we kindly ask that you submit anonymised reels/portfolios to support our ED&I commitments.This is a fantastic opportunity to join a BAFTA Award winning studio in the Xbox Game Studios Group and be part of pushing the boundaries of interactive entertainment. If you are successfully shortlisted, you will be required to complete a test as part of your application process. Please note, this role closes on Monday 21st March.
Company: Ubisoft Red Storm
Location: Cary, NC, US
Ubisoft is one of the world's biggest creators, publishers and distributors of videogames and interactive services. The group has a broad portfolio of internationally renowned brands such as Assassin's Creed, Ghost Recon, Just Dance, Far Cry, Watch Dogs, Rainbow Six…
Supported by a worldwide network of studios and distribution subsidiaries, the teams at Ubisoft are dedicated to offering players original and unforgettable game experiences on all popular platforms, including consoles, smartphones, tablets and PCs.
Job DescriptionRed Storm Entertainment is looking to hire a full-time Sound Designer to join our award-winning sound team!
At Red Storm, you will work closely with the audio team to create, implement, and debug sound design assets. The ideal candidate is extremely experienced working with audio middleware such as Wwise, as well as node-based scripting tools and thrives on creating unique sounds to bring our game worlds to life through the power of audio.
If you are up to the challenge, come join the creators of Ghost Recon, Rainbow Six, and The Division as we embark on our next exciting game!
Responsibilities:- Record and edit sound effects to utilize across all aspects of our games.
- Implement high-quality audio assets within various game engines and pipelines.
- Collaborate with audio team members to conceptualize sound design that enhances gameplay and immersion.
- Work closely with various non-audio teams (art, design, engineering, etc.) to realize and support the audio vision across disciplines.
- Manage and maintain Wwise project organization and structures.
- Work with audio programmers and technical sound designers to develop new audio features.
- Troubleshoot and debug sound design content and game systems.
- Maintain an overall awareness of in-game sound behavior.
- 2+ years of professional sound design experience in the video game industry.
- At least one previously published and credited AAA title.
- Highly proficient with Audiokinetic Wwise middleware.
- Highly proficient with modern audio software tools (Pro Tools, Reaper, various plugins).
- Proficient in recording, editing, and mixing sound design content.
- Experience in field recording, with strong knowledge of studio audio hardware and recording techniques.
- Experience with node-based scripting tools and workflows.
- Experience in creating ambiance and environmental audio content is a plus.
- Experience in recording and editing Foley assets is a plus.
- A weblink demo reel is required for consideration, (i.e., Youtube, Vimeo, etc.)
- Subsidized paid medical and dental insurance for employees and dependents
- Paid life, accidental death & dismemberment, short- and long-term disability insurance
- Paid holidays
- Flexible work schedule
All of your information will be kept confidential according to EEO guidelines.
Company: EA Metalhead
Location: Victoria, BC, Canada
The team at Metalhead comes from diverse backgrounds, unified by a passion to make original games. We've supported and inspired each other through the development and evolution of the Super Mega Baseball series and have built a fiercely loyal fanbase in the process. And we get to do it all from downtown Victoria. We're growing the studio and hope you'll consider joining us.
We're expanding our in-house team so that we can build the next generation of our light-hearted, ultra-customizable athletes (and off-field characters!), both male and female. Our approach is modular and efficient but we also work toward a unique sense of character and charm. We're looking for someone who can help us with this vision, take ownership of a large amount of work that is often technical, and help us improve our processes and pipelines.
What you'll do:- Follow the Audio Direction and understand how each piece fits into and supports a readable, quality soundscape, by creating assets and implementations that live up to the creative and technical aspirations.
- Oversee the sound lead an audio sub team, for a substantial area of a title.
- Ensure you understand the tasks and context, to balance effort and quality against the intended purpose of the asset. Produce audio for the game to quality, within the planned budget and to an agreed schedule.
- Ask for and act on feedback concerning your work. Also provide and act on feedback within the sound team, with a focus on audio execution.
- Be structured; estimate your work, update plans, submit good data into the branch.
- As a part of the Audio team provide and respond to Audio feedback and be an active mixer for your assets and provide feedback on the title's overall mix
- 3 or more years of experience of sourcing, creating and implementing quality sound assets in a AAA title, from both a creative and technical standpoint especially vehicles or weapons.
- A solid appreciation and understanding of how sound works in real-life, with a sense for realism and believability, but able to favor readability to support gameplay.
- Developed artistic qualities; excellent at interpreting reference and following direction.
- Desire to develop your implementation, design, editing and engineering skills.
- Proficient in common studio hardware, editing techniques and software such as Reaper, Sound Forge, Waves, Fabfilter and IzoTope RX.
- Experience with technical workflows and integrating audio into the game environment using the tools at hand. Creating with efficiency, and being mindful of performance constraints.
- Knowledge of audio middleware, e.g. WWISE, FMOD, Unity and Unreal
- Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is a bonus
About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.