19 great new audio jobs at Nintendo, NBCUniversal, Sound Particles, Apple, One More Level, BUTTER Music and Sound, Mirelo AI, Narratix, QLAB Digital Post, Riot Games LA, Riot Games Music, RUN Studios, Aristocrat, Avid, EA SPORTS, Frogwares, Google, Kassner Music, and Meta

By July 29, 2025Audio Jobs
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Summer Sale 2025

We came across interesting new jobs at Sound Particles, Nintendo, One More Level, and BUTTER Music and Sound:

  • Sound Particles is hiring a Researcher with a strong theoretical background combined with curiosity, creativity, and a desire to solve complex problems (Portugal)
  • Nintendo is looking for an Audio Director (NST) to manage the audio team directing the design, development, and implementation of all sound and music for Nintendo Software Technology (WA, US)
  • One More Level is seeking a Sound Designer to record and design sound assets and implement them using Wwise and Unreal Engine (Poland)
  • BUTTER Music and Sound is recruiting an Associate Music Editor to handle everything from downloading fresh composer tracks, laying them back to picture, sweetening the final mix, and packaging it all up with love (NY, US / Remote / Hybrid)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
 
👉 Important: If you’re having trouble viewing the jobs on LinkedIn, be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Researcher
Company: Sound Particles
Location: Leiria, Portugal
Job description

We are on a mission to change the future of audio!

Computer Graphics was probably the biggest revolution that happened in the Entertainment Industry over the last 50 years: from animation to visual effects, from video games to VR. But now imagine if we could use the same technology, the same concepts, not for image, but for sound… because that is exactly what we do at Sound Particles.

Sound Particles is creating a new paradigm of audio software, that brings the power of computer graphics into the sound world, and that is the reason why our software is used in all major Hollywood studios, in productions such as Game of Thrones, Star Wars, and Dune. Our technology is used in Cinema, TV, Video Games, VR, Music, and can even be used with AI. We should be doing things right, otherwise, these big companies wouldn’t invite us to present our technology to them: Apple, Google, HP, Disney, Pixar, LucasFilm, Warner Bros., Fox, Universal, Sony, Paramount, Blizzard, Playstation, Netflix.

Working at Sound Particles means that you will directly or indirectly work with these companies, and your work will somehow impact the work of these entertainment companies.

Are you ready for the adventure of your life?

About this role

We are creating audio software that is used every day by some of the best sound professionals in the world. As part of our R&D efforts, we explore the intersection of physics, mathematics, machine learning, and audio technology to push the boundaries of what’s possible in the audio industry. We are looking for a researcher with a strong theoretical background, combined with curiosity, creativity, and a desire to solve complex problems.

In this role, you will:
  • Research and prototype solutions for audio-related problems.
  • Explore and develop ideas in areas like AI, physical modeling, or signal processing.
  • Work closely with developers to turn research into features and products.
  • Design experiments, validate your ideas, and iterate fast.
  • Keep up with new papers, tech, and tools.
  • Help shape the future of our R&D direction.
Qualifications
  • PhD in Physics, Mathematics, or Engineering.
  • Programming knowledge.
  • Experience with MATLAB or Python.
  • Fluent in English (written and spoken).
  • Strong analytical and problem-solving skills.
  • Curious, proactive, and self-driven.
  • Excellent time-management and prioritization skills.
  • You can expect a flexible schedule, autonomy, a no-BS fun environment, and flexible holidays.
What will set you apart from other candidates
  • Experience in deep learning.
  • Knowledge of acoustics, DSP, or physical modeling.
  • Experience working in interdisciplinary or collaborative research teams.
  • Ability to go from theory to working prototype.
How do you know if you want to work at Sound Particles?
  • You are a proactive person. You don’t wait for others to tell you what needs to be done. You understand the mission and culture of a company, and you take the initiative to make things happen. We don’t want to micromanage people and you don’t want people to micromanage you. You are a person full of potential and Sound Particles is the perfect place to help you to leave a mark in the industry.
  • You seek to learn and want to grow personally and professionally. At Sound Particles, we invest in people, and we want them to become the best versions of themselves. That is why we have multiple training sessions every week, we buy every book requested by someone, and we hire top-of-the-class professionals who will help juniors grow even faster. We are a deep tech startup that wants to leave a mark in the entertainment industry, and we know that we will only achieve that by investing in people and knowledge.
  • You have a passion for the entertainment world. If you love movies, music, or video games, this is the right job for you. Sound Particles wants to change the entertainment world and passionate people bring that extra commitment because of that passion. If you love entertainment as we do, you will better understand our mission, the clients’ needs, and the overall process. Help us help them.
  • You welcome change and actually like to drive it. We strive to give our customers the best tools so they can keep making progress in this new 3D world. This means that we have to experiment a lot with new ideas. As expected, some of them will work, others won’t. You need to be willing to be wrong, not afraid to make mistakes and actively learn from the process.
Audio Director (NST)
Company: Nintendo
Location: Redmond, WA, US
Job description

Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of the world’s largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology’s mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we’re passionate about creating games designed to surprise and delight our customers. We’re always on the lookout for exceptional Sound Designers to help support our Sound and Audio department.

As the Audio Director, you will manage the audio team directing the design, development, and implementation of all sound and music for Nintendo Software Technology. You will work closely with senior level management to create and execute contributing to cross organizational initiatives. The ideal candidate will have a background in music composition, the ability to create sound effects for games, and a willingness to learn and adapt to NST’s style.

DESCRIPTION OF DUTIES:
  • Leads the creation and implementation of music and audio for NST’s products.
  • Coordinates and directs audio team members to determine the audio direction for NST’s products.
  • Develops production plans and workflows for working with outside audio production vendors.
  • Works with counterparts at NCL to ensure audio quality that meets Nintendo product standards.
  • Approves all sound design for NST’s products, including music, sound effects, and voice recordings developed both internally and through external vendors as appropriate.
  • Develops and reviews timelines and resource projections for audio production with other managers.
  • Composes, arranges, and produces original music for NST’s products.
  • Optimizes audio team’s workflow in coordination with designers, artists, and software engineers.
  • Works with other managers at NST to improve game production pipelines.
  • Recommends hardware and software technology systems for audio production.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS:
  • 10-15 years’ experience in music and audio production and software development.
  • Must have sound design experience for 2 or more commercially shipped video game software titles.
  • In-depth knowledge of principles and practices of music theory and audio production for software development.
  • Proven proficiency with current commercial audio production tools.
  • Prior experience with audio production management including managing audio production personnel.
  • Analytical skills to plan and develop NST’s audio production capabilities.
  • Ability to formulate strategies and develop policies in terms of audio productions.
  • Undergraduate degree in music production or audio engineering.
  • Advanced degree or additional certification in music or audio production a plus
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes a base salary range of $$127,972 – $191,958 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

Sound Designer
Company: One More Level
Location: Krakow, Poland
Job description

Hi! We are One More Level – a still-growing team of over 60 people, both seasoned veterans and talented newcomers to the game development field. We create fast and action-packed games. Our game – Ghostrunner – was well received, with over 92% positive reviews on Steam. Also we have recently published Ghostrunner 2 which was nominated to Game Awards!

We want to create unique, bold and conceptually independent games that can challenge AAA productions in terms of audiovisual setting. We believe in team spirit, shared vision of our projects and transparency – every aspect of our work is based on these values.

We are looking for experienced people for our next project: Cyber Slash.

We are seeking a motivated candidate to fill the role of Sound Designer!

Responsibilities:
  • Recording and designing sound assets.
  • Implementing them using Wwise and Unreal Engine.
  • Voiceover post processing and implementation.
  • Collaborating with other departments to deliver best possible results.
Requirements:
  • 2+ years of experience as a Sound Designer for games.
  • At least one shipped titles from start to finish, preferably AA or higher.
  • Advanced knowledge of Reaper DAW and VSTs such as SoundToys, Fabfilter, RX etc.
  • Experience and knowledge of sound effects recording.
  • Advanced knowledge of Wwise, Unreal Engine and Blueprints.
  • Willingness and ability to share knowledge and ideas with other team members.
  • Keeping up with current game audio trends, technologies etc.
  • Proficiency in English.
Extra Points:
  • Experience with field recording.
  • Good knowledge of acoustics, room treatments etc.
  • Experience with creating your own sound libraries.
Important notes:
  • This is a listing strictly for Sound Designers, we will not consider applications with Music Composition skills only.
  • Sound Design portfolio and demo reel is required ( ideally in the form of 1-2 minutes video ), showing both design skills as well as technical skills.
  • This role can be fully remote, hybrid or in-house.
We Offer:
  • Stable and coherent project vision.
  • The rule that the team and its members are the biggest value.
  • Long-term relationship.
  • High transparencies at every level.
  • B2B contract.
  • Co-financed, and treated as workdays, participation in a selection of conferences and workshops.
  • Co-financing the Multisport card, GameDev Events.
  • No competition ban.
  • Private medical care.
  • English classes.
  • Vacation subsidy.
Source: Skillshot
Associate Music Editor
Company: BUTTER Music and Sound
Location: NY, US / Remote / Hybrid
Job description

Job Title: Associate Music Editor
Location: Remote or Hybrid/Flexible in NY office
Hours: Full-time w/ flex hours based on project needs
Salary: Starting at $45,000/year-$55,000/year based on experience
Department: Production
Reports to: LA & NY Executive Producers

Butter Music and Sound is looking for a highly organized, musically fluent engineer to join our team as an Associate Music Editor. This role lives at the intersection of creativity and precision—you’ll be the last set of ears (and hands) before our music hits client inboxes. You’ll handle everything from downloading fresh composer tracks, laying them back to picture, sweetening the final mix, and packaging it all up with love (and metadata). If you know your way around a DAW and have opinions about reverb tails, we want to talk!

What You’ll Be Doing
  • Downloading and organizing audio assets from Dropbox like a total pro
  • Laying back music to picture with VO and FX using Pro Tools and/or Logic Pro
  • Handling music edits for music supervision and library departments when needed
  • Light mastering or volume leveling to make sure everything feels polished and punchy
  • Collaborating with producers to finalize client-facing posts and respond to notes or version requests
  • Posting final mixes to DISCO, clean and clearly labeled
  • Organizing and uploading stems for completed projects so everything’s ready for future use
  • Keeping the production pipeline smooth, calm, and under control
  • Communicating clearly with the team via Slack
What You Bring
  • Confidence in Pro Tools and/or Logic Pro X, a plus if both
  • Experience as a music editor & mixing to picture
  • A strong ear for music, balance, and dynamics
  • Comfort working in fast-paced environments
  • Familiarity with Dropbox, a plus would be Monday.com, DISCO, and Slack
  • A working knowledge of mastering basics and version control
  • Knowledge about music across genres—and an ability to adapt to different tones and vibes
  • A calm head under deadline pressure and a sharp eye for detail

Want to showcase your audio skills — and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister — right here!

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