20 great new audio jobs at Nintendo, Netflix, Formosa, String and Tins, id Software, Santa Monica Studio, Edinburgh Napier University, Ubisoft, EA Create Audio, DSP Concepts, POLITICO, Interfacio, Paradigm Electronics, Criterion Games, Asimuth Post Production, Appen, and Creative Assembly

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We came across interesting new jobs at Ubisoft Toronto, EA Create Audio, and id Software – and they’re looking for a PCAP Audio Project Manager (ON, Canada), Commentary Recording Engineer (FL, US), and Senior / Principal Sound Designer (TX, US).

We also found openings for a PhD Sound Designer for VR/AR Navigation at Edinburgh Napier University (Scotland), Audio Producer at POLITICO (VA, US / Hybrid), Senior Audio Programmer at Ubisoft Montreuil (France), Audio Programmer at Ubisoft Montreuil (France), Lead Acoustic Engineer at Interfacio (England), Audio Software Engineer at DSP Concepts (Germany), Acoustic Engineer at Paradigm Electronics (ON, Canada), and Audio Director at Criterion Games (England).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Music Production Specialist at Netflix (South Korea), Senior Sound Designer at Formosa Interactive UK (England), Full Time Technical Assistant at String and Tins (England), Associate Technical Sound Designer at Nintendo (WA, US), Head of Audio at Asimuth Post Production (England), Audio Programmer at Santa Monica Studio (CA, US), Audio Data Gathering at Appen (Remote), Audio QA Lead at Creative Assembly Sofia (Bulgaria), and Audio QA Technician at Creative Assembly Sofia (Bulgaria).

Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first. Happy job hunting!


Highlight – sound stories this week:





PCAP Audio Project Manager
Company: Ubisoft Toronto
Location: Toronto, ON, Canada
Job description

As a Project Manager (Audio) on the Performance Capture Team at Ubisoft Toronto, you will oversee, review and enhance current processes and tools and ensure their proper implementation and sustainability. You will be the point of contact during all project phases to assess issues and needs in collaboration with stakeholders, and suggest and implement solutions.

  • Ensure and/or define process and system quality improvement by implementing best practices and/or relevant techniques;
  • Meet with clients, determine, assess and understand their needs and ensure their understanding and involvement in future approaches;
  • Define and apply best management methods and practices and take part in their development and implementation;
  • Along with managers, determine the resources required by teams (availability, skills) and ensure knowledge transfer;
  • Take part in the implementation of appropriate methodologies for effective project management that meet quality standards, budgets and deadlines;
  • Understand the workflow processes and the inter- and intra-departmental relations and collaborate with in-house partner services to orchestrate and facilitate the implementation of optimal solutions and/or improvement projects and workshops;
  • Follow up on the progress of the work (team/project/production support), provide guidance on project initiatives and communicate statuses to project stakeholders on a regular basis, ensuring adequate communication between project collaborators;
  • Close projects (report, post-mortem, accounting);
  • Carry out proactive follow ups with clients and on mandates with the customers;
  • Know your client base, especially by keeping client information up-to-date (follow up on production mandates, general satisfaction, timelines etc.);
  • Regular reporting on the status of your projects. Escalate risks and scope projects when needed.
  • Ensure the quality of communications with clients (frequency, adaptation based on the context and product, etc.);
  • Carry out all other related tasks.

We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.

  • Experience in audio production;
  • Knowledge of the Office Suite (PowerPoint, Excel, etc.) + familiarity with project management software (e.g. Jira)*;
  • Strong communication and client relations skills;
  • Ability to balance shifting short-term priorities and long-term goals;
  • Excellent time management, organizational, interpersonal, and communication skills;
  • Critical thinking, open-mindedness, adaptability, flexibility, ability to receive feedback;
  • Organization skills, rigorous, autonomous, ability to plan, and able to work with tight deadlines;
  • Ability to learn new tools and workflows quickly;
  • Ability to clearly explain complex ideas;
  • Sense of aesthetics, understanding of video games language as a media.
  • Minimum 5 years of management experience or related experience (experience in the video game industry or as a scrum master is an asset);
  • Training/certification in project management or optimization and continuous process improvement approaches is an asset;
What to send our way
  • Your CV, highlighting your education, experience, and skills
We Offer:
  • A hybrid, flexible work model
  • Six weeks of vacation
  • An enhanced parental leave program
  • Comprehensive Total Rewards Package:
    • Disability Insurance
    • Dental Insurance
    • Extended medical insurance
    • (Optional) RRSP contribution
    • Relocation Assistance
    • Bonus (If Applicable)
Life at Ubisoft

At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.

When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.

We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.

We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.

Join Us!

At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.

We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.

If this sounds like your kind of studio, what are you waiting for?

Ubisoft Toronto is committed to providing accommodations for accessibility upon request.

We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.

Source: XP Game Jobs
Commentary Recording Engineer
Company: EA Create Audio
Location: Orlando, FL, US
Job description

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Audio Artist 2 – Commentary Recording Engineer Role Overview

Create Audio is looking for an enthusiastic and skilled Audio Artist who can make an
immediate contribution to our team. You will work with the audio team for a specific project.
You should have core experience in select phases of audio design and production, in every
important component – sound design, music, voice production, and implementation. You
will work within the Create Audio team and should have a basic understanding of game
development. You should have a passion for video games, with an overwhelming drive to
create a world class audio experience.

This is a contract position.

Responsibilities
  • Create quality audio for video games
  • Record talent and process recordings
  • Directly supports portions of features or tasks
  • Ensure quality of assets meet project standards
  • Dialogue editing, mastering, naming and file organization
Requirements
  • Deep experience in recording, editing and processing audio with DAWs
  • Multiple years working on recording, game audio, or audio post-production
  • Is comfortable with modern audio creation equipment, software and recording techniques,
    with a high l evel of proficiency in at least one DAW
  • Good understanding of dialogue/commentary audio standards in video games
  • Self-motivated individual with a solution-oriented work ethic
  • Team oriented with a strong desire to both learn and teach
  • Strong artistic and creative sensibilities
About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Source: GrackleHQ
Senior / Principal Sound Designer
Company: id Software
Location: Dallax, TX, US
Job description

id Software, part of the ZeniMax Media Inc. family of companies, is seeking a Senior/Principal Sound Designer to join our team in making AAA games. This position assumes a prominent position on the team, helps establish and optimize production pipelines, and contributes to the execution of the vision of the game in close collaboration with colleagues.

  • Work closely with the Audio Lead and other team members to develop all types of audio assets.
  • Create and integrate high quality sounds for numerous settings, different types of gameplay, visual effects, and narrative events.
  • Implement audio using proprietary and third-party tools and technology in close collaboration with game play designers, effect artists and animators.
  • Actively learn tools, technology, and explore new features with other team members.
  • Develop and refine systems for delivering compelling and immersive audio.
  • Minimum 5 years’ experience creating audio for games; including shipping at least one AAA title as sound designer.
  • Ability to make high quality audio, VO editing and processing, and SFX for in-game use.
  • Experience with postproduction and mastering audio.
  • Excellent working knowledge of modern studio equipment and industry standard audio tools.
  • Strong sound design & technical skills.
  • Familiarity with a variety of audio middleware applications.
  • Ability to interface with internal and external development teams.
  • Excellent knowledge and understanding of the video game development process.
  • Able to manage large scale audio asset production.
  • Excellent communication and leadership skills.
  • Outstanding work ethic and attention to detail.
  • Experience working with HDR mixing.
  • Experience designing audio to linear cinematic sequences.
  • Experience with Max/MSP, Kyma, or other audio programming environments.
  • Love of first person shooters.
  • Avid gamer.

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!

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