20 great new audio jobs at WB Games, Meta, Boom Post, Teravision, Asobo Studio, Covenant, King, Deep Silver Dambuster, Naughty Dog, Creative Assembly, Frontier, Blazing Griffin, Archiact, People Can Fly, Molinare, and Full Sail

By December 29, 2022Audio Jobs
Audio Jobs in film sound and game audio
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We came across interesting new jobs at Omeda Studios, Meta, Teravision Games, and Covenant – and they’re looking for a Senior Sound Designer (Remote / Europe), Director of Sound Design (US / Remote), Technical Sound Designer (Colombia), and Sound Designer (Poland).

We also found openings for an Audio Tools Developer at King (Multiple Locations), Sound Designer at Asobo Studio (France), Audio Director at Deep Silver Dambuster Studios (England), Senior Dialogue Designer at Naughty Dog (CA, US), Senior Sound Designer at Naughty Dog (CA, US), Audio Core Tech – Game Team at Naughty Dog (CA, US), Lead Sound Designer at Creative Assembly Horsham (England), Project Audio Lead – Planet Franchise at Frontier (England / Remote), Speculative Application for Audio Post Production at Blazing Griffin (Scotland), Sound Designer at Archiact Interactive (BC, Canada / Remote), Technical Lead, Spatial Audio Algorithms at Meta (WA, US / Remote), Audio Programmer at WB Games (England), Audio Programmer at People Can Fly (Poland), Sound Editor at Molinare (England), and Faculty – History of Recorded Music at Full Sail University (FL, US).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for an Audio Delivery Co-ordinator at Boom Post (England). Happy job hunting!


Highlight – sound stories this week:



 


Senior Sound Designer
Company: Omeda Studios
Location: Remote / Europe
Job description

The Omeda Journey so far

It was the 9th of June 2018. A man by the name of SergeantSmokie uploads a mysterious trailer on Reddit for a game called Predecessor. Some might recognise the assets, made freely available on UE. This was the promise of not just Paragon 2.0, but something more. Soon after the trailer, Fringe joins the ranks as voted by the community, and before we know it, Omeda is born.

Fast forward to 27th of January 2020. RGSACE gracefully accepts the helm of this studio. A popular streamer on the Paragon field, with his financial prowess he secures the funding ($2.2M Seed, and more recently $20M Series A) that Omeda needs to take off and thrive. Since then, Omeda has steadily grown an international team with a clear vision: Bring Predecessor to life.

And here's where you come in!

We need an experienced Sound Designer like you to champion the Sound discipline.

As a Senior Sound Designer for Predecessor, you will work with producers, designers, artists, and engineers to deliver fantastic audio that engages and connects to the players.

In This Role You Will
  • Concept, record, design and implement world-class audio
  • Create, implement and contribute to the creative and technical output of the team
  • Be a driver of technology developments, helping ensure that our games are at the forefront of game audio
  • Improve workflow, pipelines and audio systems
  • Assist in recruitment and training, making recommendations, reports and aligning on strategy
  • Engage in scoping and resourcing
What We're Looking For
  • Worked on a AA+ PC/Console title
  • Expertise in the holistic game audio process (Sound Design, Voice Over, Music Implementation, Technology, Player Experience, etc.)
  • Experience with sound design tools such as Pro Tools, Cubase, Reaper, Ableton, Waves plugins, etc, high level of implementation between exporting assets from DAW to the game engine
  • Experience with voice over processing tools and techniques
  • Experience with audio middleware Wwise, Fmod
  • Experience within the Unreal Engine, creating blueprints or similar
  • Organisation skills, autonomous along with the ability to anticipate risks for the audio pipeline
Nice to Have
  • Experience with MOBAs, Shooters or Multiplayer games
  • Background in music theory or music production
Benefits
  • Global, remote team
  • 33 days holiday inclusive of bank holidays
  • EMI Stock Options
  • Healthcare
  • More to come!

This position is full-time remote in Europe.

Director of Sound Design
Company: Meta
Location: US / Remote
Job description

The Meta Design community is pioneering technologies to bring people closer together, and our teams share in the responsibility of doing it at a global scale. Meta is looking for a Director of Sound Design to lead the discipline and support a team of sound designers, audio producers, composers and design operations specialists working across Meta. The Director of Sound Design will be responsible for the strategy and execution of audio experiences across all of Meta’s apps, hardware and initiatives, including the metaverse. The ideal candidate will have strong fundamentals in organizational leadership; people management; sound design; studio management; experience elevating sound quality and efficacy in a data-informed product culture, and a passion for equalizing global access to our product experiences. Come join our team to create and shape great, intuitive products and services used by billions of people around the world every day.

Director of Sound Design Responsibilities
  • Support a team of Sound Designers, focusing on team engagement and fulfillment, facilitating career growth, and creating a supportive atmosphere of excellence and execution
  • Lead and develop a cohesive and strong management team
  • Set strategic direction for the Sound Design organization: Set a compelling vision of the future of Sound at Meta and link vision with action. Inspire enthusiasm towards and gain buy-in for the vision. Help the team understand how their work contributes to the organization's overall goals. Leverages data to support arguments and creates strategies that link vision with action
  • Apply knowledge of domain, business, market, and industry to advance overall company goals
  • Work with Sound Design Managers, Directors, and Creative Operations to establish, encourage, and enforce best practices and strong performance across the team
  • In collaboration with the Sound Design Team leadership, set clear expectations and create a positive work environment based on support and accountability
  • Help manage resources and headcount against a wide, varied, and fast-evolving portfolio of projects
  • Ensure strategic partnerships are effective with Engineering, Design, and Product Management teams across Meta
  • Advocate for the role and value of sound across Meta and in the larger creative community
  • Understand the strengths and opportunities on the current team as it grows, and recruit new designers and actively participate in the hiring process
  • Build a diverse and inclusive environment across the team, model inclusive behaviors, and hold managers accountable
  • Foster a strong, collaborative design practice
Minimum Qualifications
  • 15+ years of professional sound design, including interaction (UX) sound, and sound implementation experience, focused on high-quality sonic experiences in real-time interactive products
  • 7+ years experience assembling and managing teams of creative and technical experts with specialties, including hiring and developing people managers
  • Knowledge in a wide scope of sound design domains including spatial sound design for AR, VR, and emerging mediums and platforms
  • Understanding of the impact sound design can have on people, brands, and product experiences
  • Demonstrated skill with strategic decision making and tactical prioritization
  • Experience in a fast-paced and quickly evolving environment
  • Knowledge of, and interest in, how culture and dynamics create teams
Preferred Qualifications:
  • Experience with coding or advanced scripting for complex sound implementation
  • Familiarity with studio and location recording, editing, mixing, and mastering
  • Experience working with distributed teams
  • Experience establishing a Sound Design, or similar, team within an established organization

Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

Technical Sound Designer
Company: Teravision Games
Location: Bogotá, Colombia
Job description

The Meta Design community is pioneering technologies to bring people closer together, and our teams share in the responsibility of doing it at a global scale. Meta is looking for a Director of Sound Design to lead the discipline and support a team of sound designers, audio producers, composers and design operations specialists working across Meta. The Director of Sound Design will be responsible for the strategy and execution of audio experiences across all of Meta’s apps, hardware and initiatives, including the metaverse. The ideal candidate will have strong fundamentals in organizational leadership; people management; sound design; studio management; experience elevating sound quality and efficacy in a data-informed product culture, and a passion for equalizing global access to our product experiences. Come join our team to create and shape great, intuitive products and services used by billions of people around the world every day.

Director of Sound Design Responsibilities
  • Support a team of Sound Designers, focusing on team engagement and fulfillment, facilitating career growth, and creating a supportive atmosphere of excellence and execution
  • Lead and develop a cohesive and strong management team
  • Set strategic direction for the Sound Design organization: Set a compelling vision of the future of Sound at Meta and link vision with action. Inspire enthusiasm towards and gain buy-in for the vision. Help the team understand how their work contributes to the organization's overall goals. Leverages data to support arguments and creates strategies that link vision with action
  • Apply knowledge of domain, business, market, and industry to advance overall company goals
  • Work with Sound Design Managers, Directors, and Creative Operations to establish, encourage, and enforce best practices and strong performance across the team
  • In collaboration with the Sound Design Team leadership, set clear expectations and create a positive work environment based on support and accountability
  • Help manage resources and headcount against a wide, varied, and fast-evolving portfolio of projects
  • Ensure strategic partnerships are effective with Engineering, Design, and Product Management teams across Meta
  • Advocate for the role and value of sound across Meta and in the larger creative community
  • Understand the strengths and opportunities on the current team as it grows, and recruit new designers and actively participate in the hiring process
  • Build a diverse and inclusive environment across the team, model inclusive behaviors, and hold managers accountable
  • Foster a strong, collaborative design practice
Minimum Qualifications
  • 15+ years of professional sound design, including interaction (UX) sound, and sound implementation experience, focused on high-quality sonic experiences in real-time interactive products
  • 7+ years experience assembling and managing teams of creative and technical experts with specialties, including hiring and developing people managers
  • Knowledge in a wide scope of sound design domains including spatial sound design for AR, VR, and emerging mediums and platforms
  • Understanding of the impact sound design can have on people, brands, and product experiences
  • Demonstrated skill with strategic decision making and tactical prioritization
  • Experience in a fast-paced and quickly evolving environment
  • Knowledge of, and interest in, how culture and dynamics create teams
Preferred Qualifications
  • Experience with coding or advanced scripting for complex sound implementation
  • Familiarity with studio and location recording, editing, mixing, and mastering
  • Experience working with distributed teams
  • Experience establishing a Sound Design, or similar, team within an established organization

Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.At Teravision Games, we have a very talent-focused and value-driven culture. We are looking to provide the world a window into that culture and contribute in some way to making our industry more inclusive while ultimately creating the most healthy and happy environment for talent.

We are looking for a Technical Sound Designer to make a perfect match with our creative audio designers in order to create a unique and solid audio experience in our game Killer Klowns from Outer Space: The Game.

Responsibilities
  • Implement audio assets and create audio systems required for different games and tools.
  • Work with Unreal Engine and FMOD middleware in close collaboration with sound designers, programmers and game designers.
  • Create technical documentation for authored systems and implementations.
Requirements
  • 2+ years experience in a similar role in the game development industry.
  • Proficiency with FMOD
  • Proficiency with Unreal Engine (4 and 5)
  • Knowledge of Blueprint scripting in Unreal
  • Being comfortable with C++ scripting
  • Proficiency with Reaper or any industry standard DAW
  • Experience with the management of repositories
  • A strong ability to take ownership of the audio development process
  • Great communication skills, independent and reliabl e
Nice to have experience with
  • Full game development cycle experience (from pre-production to post launch support)
  • AAA experience
  • Gameplay Ability System knowledge
  • Audio programming knowledge
  • Fluency in other scripting languages
  • JIRA and Confluence knowledge
Benefits (Some benefits vary by location*)
  • Competitive salary.
  • Flexible working hours.
  • 15 paid vacation days.
  • Medical and dental benefits.
  • Snack Bar.
  • Well-being programs.
  • Family-friendly working environment.
  • A no-crunch employer. We believe in maintaining a healthy work-life balance.

Note 1: It's mandatory to attach a link to your reel or portfolio.

Note 2: TG headquarters are located in Bogotá, Colombia; nevertheless, you can work remotely, so you do not need to live in Bogota to apply. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

Source: Gamejobs.co
Sound Designer
Company: Covenant
Location: Wysokie Mazowieckie, Poland
Job description
  • Creating and implementing compelling sound effects for every aspect of the game, including cinematics, environments, combat, and UI
  • Participating in an iterative game design process by cooperating closely with designers, artists, programmers, and production staff
  • Meeting deadlines
  • Providing high-quality feedback to outsourcers
  • Improving the quality of work received from outsourcers
Qualifications
  • Minimum one year of game industry experience in a similar position
  • Excellent knowledge of Wwise
  • Professionalism and a high work ethic
  • Passion for games
  • Advanced English language skills
Nice to have
  • Unreal Engine 4 knowledge
  • Shipped a PC/console video game
Additional Information
  • A full-time job in a small, indie studio
  • No crunch
  • No core hours
  • An option to work 100% remotely
  • Highest organizational standards with a strong emphasis on long-term planning
  • From 20 to 26 days of paid vacations per year
  • Competitive salary and a very attractive profit-sharing bonus system including a stock options plan
  • Regular salary raise scheduled for every 12 months
  • Private healthcare, sports package & Legimi subscription
  • A world-class serviced office in the center of Warsaw
Company Description

Covenant is an indie creative house offering well-executed, fresh gameplay experiences. The company works only on original, proprietary IPs and greatly relies on employee empowerment to develop those brands into globally recognizable franchises. It is also the first polish gamedev that earned the title of the 'Best Place to Work' in Poland (2021).

Currently, the company is developing "Gord" – a single-player, dark fantasy strategy game featuring developing societies, eerie forbidden lands, and remarkable mythical creatures.

Source: Gamejobs.co

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