19 great new audio jobs at Overflow Labs, Gameloft, Amazon, Meta, Audible, Artificial Core, Moment Factory, Playstation, Cold Iron Studios, Navis Consulting, Royal Caribbean Group, RWS Global, Meta Creative Audio, Noise Control Engineering, KWS Berlin, 343 Industries, and Virtuos

By September 2, 2024Audio Jobs
19 new audio jobs for game audio and film sound
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We came across interesting new jobs at Overflow Labs Inc, Gameloft, Artificial Core, and Moment Factory:

  • Overflow Labs Inc is hiring a Sound Designer to craft everything from subtle ambient noises to dramatic action sequences and integrate them in Wwise (Remote / Portugal)
  • Gameloft is looking for a Music Composer who has a deep understanding of music composition and production, particularly in video games (France)
  • Artificial Core is seeking a Senior Sound Designer to help create the audio landscape of Corepunk for millions of players (EU / Remote)
  • Moment Factory is recruiting a Technical Sound Designer to bring your expertise of sound systems for a variety of projects (QC, Canada)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Sound Designer
Company: Overflow Labs Inc
Location: Remote / Portugal
Job description

Location: Fully Remote (European Time Zone)

At Overflow Labs, we’re dedicated to crafting unforgettable multiplayer gaming experiences using Unreal Engine technology. As a small, passionate team, our size is our strength, fostering flexibility, creativity, and a close-knit culture where every voice matters. We are now seeking an experienced Game Sound Designer

Role Overview:

The Game Sound Designer will be crucial in creating compelling and immersive audio experiences for our games. This role involves crafting a wide range of sound effects, from subtle ambient noises to dramatic action sequences, and integrating them using WWISE to ensure a rich, interactive game environment.

Key Responsibilities:
  • Design, record, and edit sound effects, voice-overs, and musical scores.
  • Integrate and implement sound assets into games using WWISE.
  • Collaborate closely with the development team to ensure audio complements and enhances the visual and gameplay experience.
  • Manage audio asset libraries and maintain sound documentation.
  • Utilize WWISE to create dynamic audio systems that react to game events and player actions.
  • Conduct audio testing to ensure sound quality and functionality across all game platforms.
  • Keep up-to-date with the latest in audio technology and techniques to enhance game sound design.
Ideal Candidate:
  • Degree in Sound Design, Music, or a related field.
  • 5+ years of experience in sound design for games, with a strong portfolio showcasing diverse projects.
  • Proficient with Audiokinetic WWISE and other digital audio workstations like Pro Tools, Ableton Live, or similar.
  • Strong technical skills in sound recording, editing, and mixing.
  • Experience with Unreal Engine or similar game development engines.
  • Excellent problem-solving skills and the ability to adapt to new challenges.
  • Strong communication skills and the ability to work effectively in a remote team environment.
  • A passion for games and a keen understanding of how sound enhances the gaming experience.
Why You Should Join Us:
  • Play a key role in defining the audio experience of innovative game titles.
  • Work remotely in an environment that encourages creativity and technical growth.
  • Collaborate with a team of passionate game development professionals.
  • Receive a competitive compensation package, with opportunities for professional development and career advancement.
Music Composer
Company: Gameloft
Location: Paris, France
Job description

Gameloft’s Paris Studio is seeking an experienced Music Composer who has a deep understanding of music composition and production, particularly in the context of video games. The ideal candidate will have a proven track record of creating dynamic, immersive, and memorable music that enhances the player’s experience. This role will require close collaboration with our Sound Designer and development teams to ensure that the music aligns with the overall vision of the game. Reporting to the Studio Manager, the successful candidate will have to create music for the games’ portfolio of the Paris Studio.

What will you do:
  • Composing music that is in keeping with the intent and style defined in conjunction with the audio director, and in collaboration with the game’s creative directors
  • Producing realistic orchestral simulations
  • Producing and mixing your music, in keeping with high standards of quality
  • Collaborate with developers to integrate music into the game using appropriate middleware tools (e.g., Wwise, FMOD)
  • Integrating music files and systems into audio middleware editors
  • Work closely with the Sound Designer to ensure music and sound effects are cohesive and enhance the gameplay experience.
  • Contribute to the overall creative vision of the game by bringing innovative ideas and approaches to the music composition process
  • Following up on projects and their needs, and maintaining regular communication with the development teams, the audio director and the audio manager
What your skills are:
  • Professional experience composing orchestral music (film, video games, television, etc.) or a degree in composition/arrangement studies (from a university, conservatory, music school, etc.)
  • Able to produce realistic orchestral simulations using virtual instrument libraries
  • Good command of orchestral writing (small- and medium-sized ensembles, symphony orchestras)
  • Able to adapt to multiple styles of music and different musical intents according to the needs of the games; in particular, able to arrange songs for various ensembles
  • Able to work in a collaborative environment

Only applications accompanied by a portfolio and meeting the above criteria will be accepted. A test will be sent to the selected candidates.

Game Studio Offers You:
  • The opportunity to join a dynamic new team. The chance to be there from the beginning of the journey!
  • Lots of varied tasks in a lively setting: You’ll never get bored at Game Lab!
  • An exceptional working environment right in the heart of Paris, halfway between Saint-Lazare Station and the Palais Opera Garnier.
  • Other benefits at Gameloft: self-serve fresh fruit and warm beverages, lunch vouchers, competitive mutual insurance coverage, daily breakfast.
Source: GameJobs.co
Senior Sound Designer
Company: Artificial Core
Location: EU / Remote
Job description About the job

We are looking for a Sound Designer who will help create the audio landscape of Corepunk for millions of players

Developing MMO games is very challenging. In our view it is as much rewarding. We want to find someone who shares our passion for challenge and excellence to enjoy this path together.

Requirements
  • Extensive practical experience in sound recording, mixing, and sound design- Proficiency and ability to work with Cubase, FMOD Studio, and similar software- Capability and enthusiasm for creating sound effects and integrating them using FMOD Studio- Organizational skills, responsibility, constructive response to work criticism, friendliness, and teamwork ability- Eagerness for continuous learning- Completion of a test assignment

Test Assignment – Sound design for a fragment: Link to the YouTube video

Will be a plus
  • Portfolio demonstrating game sound design experience- Skills in working with voice actors- Prior work experience in the gaming industry
Benefits
  • You’ll play a key role in delivering a highly anticipated new IP MMO RPG for millions of players.- Flexible schedule- On site / Hybrid / Remote work- Free lunches on-site- 28 days of annual leave (including 12 paid public holidays, 16 bonus days, and 2 additional days for corporate events)- Language courses- Corepunk merch gifts

Enjoy the “behind the scenes of Corepunk“.

Take a sneak peek at the team working and having fun over the years from 2016. We hope it will give you a feel for the atmosphere at Artificial Core.

We’d be happy to see you with us 😉

Technical Sound Designer
Company: Moment Factory
Location: Montréal, QC, Canada
Job description

We come from many different places, but what unites us is our passion. At Moment Factory, each new project is a blank page awaiting the creativity and talent of our whole team, no matter the individual responsibilities, roles, or fields. Our desire to innovate, to take risks, and to learn from our mistakes and from each other is what allows us to create collective projects that go above and beyond. Today, thanks to a team of 420 creative minds, we have been able to create immersive multimedia environments for artists, museums, airports, brands, theme parks and events, as well as our signature shows. No matter the canvas – be it film, lighting, multimedia architecture, sound design, special effects, or interactive projects – the thirst for experimentation and innovation is at the core of our DNA.

YOUR TEAM

You will join the multidisciplinary Audio Design team, currently consisting of 4 passionate employees and several external collaborators. The Audio Design team is responsible for music direction, composition, mixing, sound design, audio programming mandates, as well as participating in various audio innovation projects.

YOUR MISSION

As a Technical Sound Designer, you will bring your expertise to the development of sound systems for a variety of projects. Your involvement will be particularly significant during the Design and Production phases, where you will help craft the strategy and prepare technical documentation. Additionally, you will be called to participate in site visits and project deliveries, depending on the projects needs.

ROLES AND RESPONSIBILITIES
  • Reporting to the Music Director and working closely with the technical directors and composers of the projects:
  • Participate in the development of the overall sound strategy for the project.
  • Analyze and specify the requirements for the audio distribution system.
  • Produce equipment lists, wiring diagrams, and location plans.
  • Optimize the alignment of sound concepts with the project’s technical and budgetary realities, and help find solutions to challenges and constraints.
  • Review and validate the sound design throughout the project.
  • Participate in site visits (scouting visits, etc.) and represent the musical creation needs during these visits in the absence of the composer.
  • Organize sound tests as needed.
  • Produce the final “as-built” documentation at the end of the projects (sound plans, etc.).
  • Occasionally and as needed, participate in project installations and integrations on site:
  • Supervise the sound installation with the help of local teams.
  • Validate the sound installation (positioning, focus, adjustments, etc.) and ensure it aligns with the concept.
  • Calibrate the systems.
  • Support the creative team in delivering the sound experience.
  • Make adjustments/mix and pre-mix of soundtracks and sound effects.
  • Complete any other tasks necessary to ensure that the sound experience meets the established MF quality standard.
  • Act as the technical sound reference at MF:
  • Stay informed about new products and technologies.
  • Serve as a consultant and contribute to developing the best tools, processes, and practices in collaboration with relevant stakeholders (Procurement Department, Technical Direction, etc.).
  • Help establish a uniform working methodology and documentation.
  • Collaborate with the procurement team to identify suitable product lines.
YOUR JOURNEY INCLUDES
  • 7 to 10 years of experience in technical sound design for multimedia environments and/or the event industry, entertainment, performing arts, or any other relevant creative field.
  • Proficiency in French and English, both spoken and written.
  • Skills in technical drawing (AutoCAD or similar).
  • Advanced knowledge of Dante technology.
  • Familiarity with acoustic prediction/distribution systems (MAPP, Ease).
  • Advanced knowledge of one or more DAWs (Ableton, etc.).
  • Familiarity with analysis systems (Smart, SIM).
  • Knowledge of networks.
  • Ability to read construction plans (architecture, electrical, mechanical).
  • Familiarity with processes for permanent installations (construction).
  • Knowledge of video servers (an asset).
YOUR QUALITIES
  • Adaptability.
  • Ability to navigate between artistic needs and budgetary/technical constraints with openness and flexibility.
  • Artistic and musical sensitivity.
  • Curiosity; staying up-to-date with industry trends.
  • Strong organizational skills and attention to detail.
  • Ability to multitask and manage various projects, priorities, and deadlines.
  • Reliability and autonomy.
  • Diplomacy and enthusiasm for teamwork.
SPECIFIC WORK CONDITIONS
  • Requires increased presence in the office.
  • Frequent international travel.
SOME PERKS THAT COME WITH WORKING AT MF
  • Personalized training and skills development plan through the MF School.
  • Group insurance benefits for you and your family.
  • Wellness account allowing you to claim personal expenses up to $250 per year.
  • $110 inspiration account.
  • Employee Assistance Program; free, confidential and available 24 hours a day.
  • Free access to Dialogue telemedicine service, to quickly respond to your health concerns and those of your family.
  • 5 paid sick days per year.
  • Daily meals at a cost of $7, snacks and coffee available at all times.
  • MF Life Department, a catalyst for employee wellness initiatives (physical, mental health, social activities, etc.).

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