20 great new audio jobs at Disney Media, Cliffhanger, Seedify, Playground, MachineGames, Ripple Effect, Shakespeare’s Shadows, Respawn, 10 Chambers, PTW, id, Gadget-Bot, Riot Games, Method Studios, Dateline Audio, Ready at Dawn, Junkfish, and Lightworkers Films

By August 28, 2023Audio Jobs
Audio Jobs for game audio and film sound
Job Subscription

Get exciting new audio job opportunities delivered straight to your inbox

Sending

Glad to let you know that we’ve got TWO Audio Jobs highlights for you this week (the 2nd one is coming later in the week). In this first one, we’ve got interesting new jobs at Playground Games, MachineGames, Cliffhanger Games, and Ripple Effect – and they’re looking for a Music Designer (Playground Games in England), Junior Sound Designer (MachineGames in Sweden), Technical Audio Designer (Cliffhanger Games in Remote / US), and Audio Artist II (Ripple Effect in CA, US).

We also found openings for a Podcast Editor at Shakespeare’s Shadows (Remote), Sound Producer at Seedify (Remote), Senior Audio Software Engineer at Respawn (CA, US), Voice Designer at 10 Chambers (Sweden), Technical Sound Designer at 10 Chambers (Sweden), Audio Editor at PTW (Malaysia), Sound Designer at id Software (TX, US), and Unreal Sound Engineer at Gadget-Bot (Remote).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Sound Design Lead at Riot Games Shanghai (SH, China), Sound Technician at Method Studios (England), Producer at Dateline Audio (NY, US / Hybrid), Senior Sound Designer at Ready at Dawn (CA, US), Audio Designer at Junkfish (Singapore / Hybrid), Post Production Audio Engineer at Disney Media (CA, US), Junior Sound Designer & Mixer at Lightworkers Films (Egypt / Hybrid), and Blockchain Game Audio Designer at Crypto Recruit (England).

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first. Happy job hunting!


Highlight – sound stories this week:




Music Designer
Company: Playground Games
Location: Leamington Spa, UK
Job description

Playground Games is looking for a Music Designer to join our talented Fable team here in Leamington Spa.

ABOUT THE ROLE:

Playground Games is looking for a highly skilled Music Designer to join our Fable Team. In this role, you will work on music production and collaborate with the Audio Director to shape Fable's music identity. This role requires a detailed knowledge of music production, music editing and game music systems. Although a music composition background would be helpful, this is not a composition role.

The Music Designer will be the liaison with external contractors and music teams and as such will work closely with the Audio Director and the wider team at Playground to determine the music needs of Fable.

This role is based in our state-of-the-art studio in Leamington Spa, with a hybrid work model in place. Relocation assistance is available if required.

ABOUT US:

We are a premier Xbox Game Studio, crafting genre-defining games that delight players with their accessibility, visual allure, and pure fun. Our team, diverse and passionate, is currently working on the exciting reboot of the much-adored Fable franchise.

Skill Summary:
  • Experience of working on current-gen AAA titles.
  • Experience designing and building game music systems.
  • A detailed knowledge of the most common DAWs and plugins a must.
  • Previous experience managing and collaborating with composers.
  • An incredibly keen ear for audio production detail.
  • Music production & recording experience.
  • Working knowledge of Wwise.
  • Excellent communication skills.
Responsibilities:
  • Work closely with the Audio Director to translate the creative vision of our games into a wide variety of musical content.
  • Oversee the planning, creation, recording and implementation of all music in the game.
  • Work closely with the Audio, Cinematic, Design, Quest and Narrative teams to ensure that all gameplay needs have appropriate music to accompany them.
  • Edit, coordinate, and implement game ready music assets.
  • Diligently manage composer engagements leading to successful creation of AAA quality soundtracks
  • Develop, implement, and maintain world leading music playback systems in Fable.

This is a fantastic opportunity to join one of the world's most exciting games studios, using cutting edge technology to create world class games, within a successful, highly talented and collaborative team.

Junior Sound Designer
Company: MachineGames
Location: Uppsala, Sweden
Job description

MachineGames is looking for a Junior Sound Designer to join our audio team!

Passionate about gaming and audio? Dreaming about combining them both? This is your chance!

As a Junior Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director. In collaboration with the rest of the audio team, you will support the creation and integration of game audio within our AAA titles. You will have the opportunity to work on all game audio aspects, from early design phase to final mix, while adhering to team values and best practices.To thrive in this role, we believe that you love all things audio related and you are eager to learn and become a part of the ever-evolving game industry working on some truly amazing projects.

MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our studio values:

  • We value Team performance over individual performance
  • We practice an open door policy
  • We deliver what we promise
  • We give constructive and actionable feedback
  • We practice ownership and accountability
  • We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden.

The role is onsite with the option to work in a hybrid capacity.

Responsibilities
  • Design, create and implement high quality audio assets in our projects.
  • Support sound design needs for linear cutscenes or supporting media if needed.
  • Work closely with the Audio Director and Sound Designers to ensure your output achieves the desired aesthetic and meets project goals.
  • Learn about platform resource limitations and seek to optimize where possible.
  • Seek to record, edit and archive as often as you can.
  • Assist with recording sessions when required.
  • Pro-actively seek to improve your sound design workflow.
  • Ensure that your work is effectively backed up and archived.
Qualifications
  • Prior experience working in the game industry or a formal educational degree demonstrating relevant project or specialization in game development.
  • Familiar with Reaper or equivalent DAW.
  • Familiar with Wwise or equivalent middleware.
  • Basic knowledge of audio processing, mixing techniques and gain structures.
  • Basic understanding of audio engineering tools & techniques.
  • Good analytical listening skills.
  • Can edit, process and help to implement VO if required.
  • Can edit, process and help to implement music if required.
  • Excellent communications skills in English, both verbally and written form.
  • Portfolio demonstrating your current skillset.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

Technical Audio Designer
Company: Cliffhanger Games
Location: Remote / US
Job description Multiple Locations: Seattle, WA, USA • Redwood City, CA, USA • Los Angeles, CA, USA • Vancouver, BC, Canada • Orlando, FL, USA • Austin, TX, USA

Can this position be remote?: Yes

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel's Black Panther. Join us to pursue your passion to build unique, groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful and diverse team as we are looking for a Technical Audio Designer to join our team.

The Technical Audio Designer will play a pivotal role in enhancing the sonic landscape of our product. You will be asked to lead the technical audio vision of all audio systems within the project, adding on your technical skills to bring our game to life through innovative audio integration and interactive elements, while creating an immersive audio experience that captivate and engage our audiences.

Responsibilities
  • You will will design and oversee robust audio systems, tools, pipelines that help integrate sound FX, music, voiceover into our project with efficiency, function while Identifying to remove risks from the project.
  • Create all game audio system documentation, effectiveness, sustainability and best practices while mentoring and support of other audio team members.
  • Maintain technical requirements for audio performance, memory management, debugging and metric gathering of audio systems.
  • Research and stay current with latest audio technologies and trends, proposing approaches to enhance audio realism and player engagement.
  • Work with partners in other departments to collaborate with, advocating for audio in early design philosophies and workflows.
  • You will create high-quality sound assets and implement content when needed, as you may need to prototype a concept or assist the audio team.
  • You will report and collaborate directly with Director of Audio to discuss your audio systems, workflow pipelines and what is needed that supports the Audio design of the project.
Required Qualifications
  • Solid experience with game audio development tools, technology and pipelines conveying technical skills and understanding of logic-based systems.
  • 2+ years with Unreal and Audiokinetic Wwise
  • Experienced with programing skills in scripting languages.
  • Strong artistic qualities, excellent at interpreting reference and following direction.
  • Proactive, collaborative and motivated to work as a team with encouraging a positive culture.
US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
  • California (depending on location e.g. Los Angeles vs. Sacramento): $113,300 – $171,700
  • New York (depending on location e.g. Manhattan vs. Buffalo): $111,500 – $171,700
  • Jersey City, NJ: $126,700 – $171,700
  • Colorado (depending on location e.g. Denver vs. Colorado Springs): $111,500 – $144,000
  • Washington (depending on location e.g. Seattle vs. Spokane): $111,500 – $157,300

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Audio Artist II
Company: Ripple Effect
Location: Marina del Rey, CA, US
Job description

At Ripple Effect, an evolution of Battlefield's DICE LA, we are building the AAA studio of tomorrow. Our Los Angeles-based game studio is dedicated to crafting community-first experiences powered by cutting-edge technology and genre-defining innovation. We welcome artists of all levels and backgrounds to join us either in-studio or fully remote as we build the next great Battlefield experience.

Our Values: Honesty, transparency, and curiosity are of the utmost importance to us. The best artists are "forever students," and it's important that our devs grow in their crafts, discover new paths, and push one another towards mastery. We reach excellence through tireless iteration and we seek developers with diverse experiences who will enrich our studio's creativity.

We are looking for a Sound Designer like you, to support our World team. You will be involved in creating ambient backgrounds, spot emitters, and many other sound effects that bring our game environments to life. You will report to our Studio Line Director, based in our studio in Los Angeles, California. You will be on-site and hybrid working options, and welcome full-time remote candidates within the US or Canada to apply.

Responsibilities:
  • Use a DAW to edit, name and organize sound files
  • Authoring 4 channel / quad mixes for in-world ambient backgrounds
  • Work within the game editor to import, name, and organize audio assets
  • Set up visual scripting logic in order to trigger assets in software
  • Be an active participant in location sound recording sessions: sound effects, foley, weapons, ambience, etc.
  • Testing and Quality Control of in-game audio assets
  • Take direction from the Audio Director to work as a positive and productive member of the Audio Team
Requirements:
  • At least two years' experience as a Sound Designer working in Games or Film
  • BA, Technical School Degree, or equivalent work experience in Sound Design or Recording Arts
  • In depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, plug ins, etc.
  • Proficiency with audio software \ DAW, such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, Logic
  • Proficiency with audio plug in software such as Waves, FabFilter, iZotope, Soundtoys, etc.
  • Experience or knowledge of audio game development tools, such as Wwise, FMOD, or other proprietary Editors
  • Strong technical proficiency. Knowledge or experience with any visual scripting program is a plus (such as Reaktor, Max, Pure Data, UDK)
  • You must be committed to growing within your craft, and improving your skillset as a Sound Designer
Next Steps

The following are required as part of the application process:

  • Apply online with Resume
  • Provide web link on resume for online Sound Design Demo / Portfolio (required)
  • As part of the application process, we may ask you to complete an audio questionnaire
US COMPENSATION AND BENEFITS

The hourly pay ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the hourly pay range for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES
  • California (depending on location e.g. Los Angeles vs. Sacramento): $32 – $49
  • New York (depending on location e.g. Manhattan vs. Buffalo): $29 – $49
  • Jersey City, NJ: $36 – $49
  • Colorado (depending on location e.g. Denver vs. Colorado Springs): $29 – $40
  • Washington (depending on location e.g. Seattle vs. Spokane): $29 – $44

The hourly rate is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.

Source: GameJobs.co

Want to showcase your audio skills — and be discovered by those who need them? Join thousands of other audio professionals and get a free profile on Soundlister — right here!

Edit