
We came across interesting new jobs at Respawn, Within, Thinkspace Education, and The Chinese Room – and they’re looking for an Audio Intern (CA, US), Senior Audio Mixer (CA, US), Video Games Sound Designer (Remote – EU, UK), and Lead Sound Designer (England).
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Contract Audio Designer at Starform (WA, US), Head of Video & Music at Lingokids (Remote), Associate Lecture in Musicianchip at Seek (QLD, Australia), Audio Director at Paradox Interactive (Sweden), Audio Director at That’s No Moon (CA, US), Senior Technical Audio Designer at Remedy Entertainment (Finland), Music Production Intern at PlayStation Global (CA, US), Senior Audio Engineer at The Picture Production Company (CA, US), Music Supervisor at Playground Games (England), Audio Producer at Frontier Developments (England), Audio Mixing Engineer / Sound Mixer at Technicolor India (KAR, India), Sound Designer at Interleave Creative (Remote), Marketing Director at Armada Music (NY, US), Senior Sound Designer at Lionshead Entertainment (BC, Canada), Assistant Voice Over Producer at BioWare (AB, Canada / TX, US / Remote), and Recorded Music Technician at NYU (NY, US). Happy job hunting!
Highlight – sound stories this week:
• Go behind the sound for Netflix’s huge hit Don’t Look Up.
• Go behind the sound for all the BAFTA 2022 nominees in the SOUND category.
• Emphasizing the humanity of Richard Davis’s story instead of his quirks through music in 2nd Chance.
• Building intensity through sound in the disturbing film Speak No Evil.
• Creating an off-kilter near-future for the sci-fi dark comedy Dual.
Company: Respawn
Location: Sherman Oaks, CA, US
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond.
Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We're looking for an Audio Intern to join our team and help us deliver our next incredible experience for players. We are only considering students who will be enrolled in a Bachelor's or Master's program in the summer of 2022 and are slated to graduate in Fall of 2022 or Spring of 2023.
What You'll Do…- Sound editing
- Setup of sounds in Wwise
- Implement sounds and audio volumes in Unreal
- Currently enrolled in a college, university degree program
- Available to work full-time hours for 10-12 weeks remotely due to COVID-19 restrictions
- Authorized to work in the U.S.
- Some familiarity with audio middleware (Wwise preferred) and game engine scripting (Unreal Blueprints preferred)
Provide a link to an online presentation, or attach documents to your resume to showcase your work.
Please apply with as many examples of the following:- Sound design and implementation, and some explanation of what you created for each clip.
Must be available for a full-time paid internship in the summer of 2022 (May – September depending on start date). We are only considering students who will be enrolled in an accredited degree program in the summer of 2022, slated to graduate no earlier than December 2022 through June 2023. Applicants must be legally authorized to work in the US on a fulltime basis during the entirety of the internship. Visa sponsorship is not available for this position.
Perks…- Respawn Internships are paid
- Intern-focused events
Company: Within
Location: Los Angeles, CA, US
Supernatural is helping countless people fall in love with working out for the first time in their lives.
Supernatural harnesses the immersive power of virtual reality to let you travel the world as you smash and box targets to the beat of over 1,000 top hits, coached by a professional trainer. With an ever-growing library of workouts across Supernatural Flow (our original full body cardio modality), Supernatural Boxing, Coach-led Stretch sessions and Guided Meditation, Supernatural invites you to discover your inner athlete and have fun working out. Available on the Oculus Quest.
Check out the Official Supernatural Community on Facebook to meet our diverse community of athletes and coaches as they celebrate their fitness journeys together. Supernatural is loved by The New York Times , Washington Post, GOOP, People, Today, Men’s Fitness, Women’s Health and hundreds more, check out our press page for more.
Join our team and become part of a community dedicated to helping people find joy in health and wellness today.
The impact you'll have:As a Sr. Audio Mixer, you will be responsible for evaluating, creating, and enacting sound pipeline standards as well as preparing music files for our choreographers, creating spatial ambient landscapes for our in headset environments, and mixing trainer voice-over files over music for final delivery in headset.
Responsibilities:- Assure and test consistent levels across different builds or platform updates in Unity.
- Collaborate with the Production Studio to adjust, improve, and impart sound recording/editing standards.
- Approve, create, and maintain audio excellence in our Post Pipeline for daily deliveries.
- Maintain, organize, and adjust audio processing plugin chains.
- Process and prepare licensed music/audio tracks for our level design pipeline.
- Generate precise tempo track automation to sync up with music tracks.
- QC track tempo for final and in-progress game levels.
- Mix and process weekly batches of final mixes in a consistent, high-quality manner.
- Finalize mix levels in headset and submit for final review/note pass by a creative director.
- Update and design environment ambiances as needed.
- Take on various tests and side projects with the team to better our offerings.
- Preferred 6+ years of experience in music mixing, audio engineering, or video game audio engineering
- Strong oral and written communication skills
- An eye for detail as well as great organizational skills
- Proficiency in Izotope RX
- Proficiency in a DAW of choice ex. Logic Pro X, Pro Tools, Reaper, etc. (team operates predominantly in Reaper for leveling, Logic for tempo-mapping)
- Ability to deliver high-quality assets with little oversight required
- Proficient with both macOS & Windows 10
- Experience thriving in a startup environment
- Baseline Unity experience
- 1+ years of VR pipeline experience
- Experience mixing workout content
- Degree in Music Production, Audio Engineering, or related field
- Experience with Sound Design
- Project Management (Airtable, Jira, etc.)
At Supernatural, we value diversity and always treat all employees and job applicants based on merit, qualifications, competence, and talent. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Supernatural is committed to bringing together individuals from all different backgrounds and perspectives, however applicants from agencies as well as corporation to corporation work will not be considered at this time.
Company: Thinkspace Education
Location: Remote (EU, UK)
We now have an opportunity for an in-house sound designer to support students, providing feedback on their work and technical and creative help where needed. You will be giving 1-2-1 help and support to students, conducting workshops and webinars, and helping to maintain and develop the course materials, including our bespoke Unity games.
This is a remote working position but you must be either in the UK or EU.
You can work anything between 3 and 5 days a week, negotiable, combining your career as a sound designer with working in higher education. This is a permanent staff position with holidays and pension benefits.
About you:- You should have a good track record as a games sound designer.
- An in depth knowledge of Wwise is essential.
- If you additionally have some scripting or C# coding knowledge and know Unity that would be an advantage.
- You must be either a native English speaker or completely fluent.
- While an undergraduate or postgraduate degree is not a requirement, it would be an advantage.
- Salary: competitive depending on experience
- Start as soon as possible.
Company: The Chinese Room
Location: Brighton, UK
The Chinese Room has established a reputation as one of the most creative and exciting studios in the UK. We’re proud to be internationally recognised as pioneers of storytelling with a flair for creating atmospheric, rich and imaginative games.
As a Sumo Digital studio, The Chinese Room is built on passion, on finding amazing people and letting them shine. It’s an exciting time to be part of Sumo, winners of the Develop: Star Awards 2019 Best Studio and GI Biz 2020 Best Places to Work; big things are on the horizon and we want you to be part of our continued journey. Join us!
The Chinese Room is made up of a diverse mix of fantastic people, although sometimes, some groups are still under-represented. We are working to remove obstacles that can make it difficult for those groups to progress their careers in the games industry. We welcome applications from under-represented people in the gaming industry, including, but not limited to women, BAME, older people and those from working-class backgrounds.
The role @ The Chinese RoomWe are seeking an experienced, talented Lead Sound Designer to join the team and help create incredible games!
The Chinese Room has carved out a reputation for world-class audio design with multiple nominations and wins for international awards including BAFTA, GDC Awards, Develop, TIGA, G.A.N.G., DICE, SXSW.
The Project(s)As a studio, we develop our own original games, as well as ‘TCR’ takes on select IP. Current projects are first-person action-adventure games for console and PC, and we’re looking for a world-class Lead Sound Designer to join the team.
What’s the role?As the Lead Sound Designer, you are the focal point of the audio team, from both a creative and organisational point of view. Your primary aim is to ensure the highest quality across all aspects of the game’s audio is achieved. Reporting to the Audio Director, you will have a big hand in defining and executing the audio direction for the project, both creatively and technically, while establishing good workflow practices and prototyping audio systems in Unreal Engine’s Blueprint. You also play a pivotal role in developing the skills and growth of members of the audio team.
Within this role you will:- Set the quality bar for the audio team through creating & implementing world-class, original audio
- Work with the Audio Director to define and maintain vision
- Organise regular reviews with the audio team, providing feedback and identifying opportunities for iteration
- Work closely with the production team to plan and schedule the audio team’s workload
- Mentor the audio team and embed best practice principles in their work.
- Identify new audio pipelines, lead the optimisation and refinement of current audio pipelines
- Have audio at the forefront of everything you do, presenting audio interests within cross-discipline feature groups
- Experience as a lead on at least 2 AA+ titles, or relevant/equivalent experience in a senior role
- Strong creative sound design skills
- High technical ability, including visual scripting such as UE4 Blueprint
- Advanced working knowledge of Wwise middleware
- Good knowledge of and working experience with field, studio and foley recording
- Strong understanding of dynamic mixing systems for runtime audio
- Experience with creating and mixing sound to picture
- Ability to mentor and lead team members
- Ability to work to tight deadlines
- Strong communication skills and ability to liaise with vendors
- Experience with sprint planning and reviewing
- Excellent written and verbal skills
- Well organised and self-motivated approach to your workload
- Current gen console development/production
- Cockos Reaper
- Running dialogue sessions
- Music system design & integration (not composition)
Our titles include the ground-breaking Dear Esther (2012), cult horror Amnesia: A Machine for Pigs (2013), the VR fairy-tale So Let Us Melt (2017) the open-world adventure Everybody’s Gone to the Rapture (2015), a PlayStation 4 exclusive that won major awards across the world, and the multi award-winning Little Orpheus (2020). This included an amazing 10 BAFTA nominations and 3 BAFTA wins.
We bring our passion and commitment to creating exciting original games to a network of studios renowned for quality and expertise. Being part of the Sumo team enables us to expand and grow in ambition and confidence, taking our reputation for storytelling into new genres. Our most recently announced game, Little Orpheus, is an Apple Arcade exclusive and we’re working on other unannounced ‘AAA’ titles that will further establish our award-winning style and reputation.
We offer a superb benefits package including generous holidays and flexi-time. We care about our people, with an emphasis on the work/life balance and out of office events such as our legendary Sumo ‘Big Day Out’, plus epic Christmas parties and much more! Our regular studio Game Jams are a highlight – winning concepts can go on to commercial release, so far including Snake Pass and the upcoming Spyder for Apple Arcade.
The Chinese Room is located in Brighton in the south of England, home to an amazingly vibrant game development scene and a cultural hotspot with fantastic food, arts, music, shopping and sports. The studio is in the city centre, near the beach, and close to the South Downs National Park. Gatwick Airport is only half an hour away from train, and you can be in central London in just over an hour. It’s an easy place to love!
Our environment is relaxed, friendly and built upon the basis of every team member having the opportunity to shine and have a realisable input into the games we create. We’re in the amazing position of building a brand-new team, and creating a studio culture that’s all about passion, respect, diversity, fun and togetherness. We’re looking for people that love what they do and love to share their enthusiasm with each other.