20 great new audio jobs at Rockstar, HARMAN, DICE, Level Ex, Ubisoft, Odyssey, Pipeworks, EA Create Audio, Riot, Insomniac, Criterion, Oculus, SoundNode, Clean Cuts, Riyaz, Lenovo, miHoYo, and Groove Jones

By August 12, 2021Audio Jobs
Audio jobs by Soundlister
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We came across interesting new jobs at Level Ex, Ubisoft Paris, Rockstar New York, and Odyssey Interactive – and they’re looking for a Contract Audio Designer (Remote), Lead Audio for Beyond Good & Evil 2 (France), Associate Audio Editor (NY, US), and Senior Sound Designer (ON, Canada).

We also found openings for an Audio Director at Pipeworks (OR, US), Senior Audio Artist I at EA Create Audio Montréal (QC, Canada), Sound Design Manager at Riot Games LA (CA, US), Audio Designer at EA Create Audio Shanghai (SH, China), Audio Engineer at DICE Stockholm (Sweden), Senior Dialogue Coordinator at Insomniac Games (CA, US), Audio Designer at Criterion Games (England), Audio Engineer at Oculus Shanghai (SH, China), Sound Designer at Clean Cuts (Remote), Audio Developer at Riyaz (KAR, India), Senior Audio Engineer at HARMAN International (SI, China), Senior Audio Engineer at Lenovo Beijing (BJ, China), Technical Sound Designer at miHoYo (QC, Canada), Audio Systems Tuning Engineer at Oculus Audio Tech Team (CA, US), and Audio Engineer at Groove Jones (TX, US).

Bonus: The Audio Jobs group also has opportunities for an In-House Location Sound Recordist & Studio Engineer at SoundNode (England). Happy job hunting!


Highlight – sound stories this week:

Huge SFX Summer Sale! Get incredible sound effects deals + exclusive bonus sounds

A must-read guide by Máté Moldován on how to make your games blind accessible

Tips, tricks & insights from Tom Disher and Paul Zahnley on sound for independent films

An in-depth story behind Enrage with Jan Obergfell-Bourmer, Axel Rohrbach, and Shawn Basey



Contract Audio Designer
Company: Level Ex
Location: Remote
Job description

Harnessing video game tech to advance the practice of medicine through play.

Level Ex is a fast-growing games studio with a mission to advance the practice of medicine through play. We make video games…. for doctors. Our team of games industry veterans use the latest engine tech and art tools combined with game mechanics that span almost every consumer game genre – to capture the challenges of the practice of medicine as video games.

Our games feature thrilling medical cases reimagined with the highest standards of design and deliberate game mechanics. They also employ state-of-the-art graphics, the latest art tools, and custom-built physics tech: including GPU-based fluids, tissues, and soft-body systems that look and react like the real deal.

We attract top artists, engineers, designers, and others from prominent gaming franchises, like Mortal Kombat , League of Legends , Call of Duty , Walking Dead , and Star Wars . Our caliber of talent keeps us in the forefront of the industry: GDC ranked our game design talk #2 of 194 in 2019, and we earned 2nd place at SIGGRAPH Real-Time Live! 2019 , sharing the stage with Epic, Unity, NVidia, Digital Domain, and others. Meet some of our incredible team here, and learn why you’ll enjoy our company and culture – Video: Why Join Level Ex ?

We’re now looking for an experienced Audio Designer (Contractor) to work with us. You’ll be working closely with our Head of Audio to mix, edit, and record audio for our gamers and various interactive products.

What You’ll Be Doing With Us:
  • Collaborate with the Art Director and team leads to establish an audio style for each product.
  • Record, mix, and modify sounds for buttons, interactables, and other elements in products
  • Setup, establish and document audio production for products
  • Work with engineering to establish an implementation pipeline.
  • Ensure audio is of high quality and consistent on all device speakers and external headphones
  • Provide audio support for trailers, podcasts, additional media.
  • Maintain and update sound library with each product
Who We Want To Meet:
  • Knowledge and proficiencies in various DAW’s (Reaper, Cubase, Logic, Pro Tools, etc.)
  • Experience implementing and mixing audio with Unity’s audio systems
  • Music composition and sound design skills
  • Experience in using different audio hardware to record and mix
  • Degree in audio design/engineering
  • Technical problem solving skills when implementing audio or debugging hardware problems
  • Strong verbal and written communication skills
Bonus Points For:
  • Experience with Reaper specifically
  • A degree in an audio-related field
  • Experience in Perforce or other version control software
  • Experience with scripting (C#, Java, etc.)
  • Knowledge of synthesis and synthesizers
Interested?

Please send us your resume, an optional cover letter, along with an online link to your best audio work/samples .

Level Ex is the collective sum of all our individual experiences, backgrounds, and influences and we pride ourselves in growing and learning together. We are an Equal Opportunity Employer committed to building an inclusive and diverse environment where everyone’s individuality is respected, and everyone has an Identity. Our commitment to inclusion across race, gender, age, religion, identity, and experience drives us forward every day.

No Agency or Recruiter submissions will be accepted.

Legal authorization to work in the U.S. is required. We will not sponsor individuals for employment visas, now or in the future, for this job.

Lead Audio (Beyond Good & Evil 2)
Company: Ubisoft Paris
Location: Paris, France
Job description Description de l’entreprise

Les équipes d’Ubisoft sont animées par leur volonté d’enrichir la vie des joueurs avec des expériences de divertissement originales et mémorables. Elles donnent vie à des mondes, de véritables terrains de jeux où l’imagination peut s’exprimer librement, donnant naissance à des moments de surprise, de fun et d’aventure qui permettent aussi au joueur d’apprendre et se découvrir.

Chez Ubisoft, vous avez l’opportunité de collaborer et d’évoluer avec des équipes passionnées et pionnières dans leur domaine, partout dans le monde. Vous progresserez dans un environnement bienveillant et inspirant dans lequel vous repousserez les limites de l’imaginaire et de la technologie pour créer les mondes qui passionneront nos joueurs.

Dans le cadre de son développement, Ubisoft recherche pour son Studio de Production de Paris, où ont dernièrement été développés les titres «Ghost Recon : Breakpoint», «Mario + Rabbids : Kingdom Battle», « Just Dance 2021 » ou encore «Watch_Dogs : Legion» :

Vous êtes prêt à relever de nouveaux challenges ?

Vous souhaitez offrir de belles expériences aux joueurs et aux joueuses ? Venez nous rejoindre!

Description du poste
Au sein des équipes du projet Beyond Good & Evil 2 à Paris, vous prendrez la tête de l'équipe Sound Design. En lien avec la direction audio (à Montpellier), vous serez la personne référente sur les problématiques audio sur les mandats du studio de Paris.

Vous missions s'articuleront autour des axes suivants :
  • Etablir et détailler les besoins techniques de l'équipe (tools, process) afin d'assurer les meilleures conditions de travail en vue de l'intégration du son.
  • Concevoir, prototyper, intégrer et tester des assets audio pour nos mandats
  • Encadrer l'équipe audio de Paris et assurer sa progression
  • Suivre les prochains recrutements
  • Echanger avec les équipes de Montpellier. Vous contribuerez à raffiner la direction audio et serez force de proposition auprès du directeur audio
  • Assurer la fluidité de la collaboration avec les autres équipes et les différents métiers du projet. Vous communiquerez et vous synchroniserez avec les autres managers et équipes du projet dans le suivi des livrables.
Qualifications
Afin de prendre en main ce rôle, vous justifierez d'une expérience significative en sound / audio design sur une ou plusieurs productions de jeux AA ou AAA. Une première expérience managériale sera appréciée

Par ailleurs vous vous reconnaissez dans les compétences suivantes :
  • Maîtrise d'un ou plusieurs séquenceurs audio (idéalement ProTools)
  • Maîtrise de Wwise
  • Maîtrise de la prise de son et appétence pour le field recording
  • Maîtrise de design sonore et mixage en multicanaux

Etant donné qu'il s'agit d'un projet Sci-Fi, la maîtrise des outils de design et de synthèse sonore (instruments virtuels, plugins, hardware) sera appréciée. De la même façon, une bonne connaissance des ambiances sera un plus.

Informations complémentaires
Le poste est localisé à Montreuil

En tant qu’employeur, Ubisoft offre à tous les mêmes opportunités d’accès à l’emploi sans distinction de genre, ethnicité, religion, orientation sexuelle, statut social, handicap et d’âge. Ubisoft veille à développer un environnement de travail inclusif qui reflète la diversité de sa communauté de joueurs dans ses équipes.

Toute information sera traitée de manière confidentielle conformément à la Loi sur l'équité en matière d'emploi.

Associate Audio Editor
Company: Rockstar New York
Location: Manhattan, NY, US
Job description

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar New York is looking for a highly motivated, organized Associate Audio Engineer who can work with a team on project exports, session setup, organization, and audio editing. The ideal candidate will have experience editing audio and working in Pro Tools, an understanding of audio and video file formats and extremely strong organizational skills. The position will be working directly within the audio team and working with a larger group of producers, animation and facial animation teams.

WHAT WE DO
  • The Rockstar Audio Production Team works with multiple departments on the Publishing and Development teams to record, edit, and track audio files of dialogue and sound effects for Rockstar’s games and marketing assets.
  • We setup, record, and breakdown audio recording sessions both within our studios as well as externally with voice actors and performers.

RESPONSIBILITIES
  • Edit audio in Pro Tools (Dialogue and SFX).

  • Manage, track, and classify exports from Pro Tools sessions. These include file formats such as AAFS, WAVES. BOUNCES, MIXES, EDLs.
  • Edit and prep importing video renders and synching.
  • Upload assets via perforce.
  • Maintain and troubleshoot synchronization between audio, animation, and facial animation assets.
  • Setup audio for recording sessions.
  • Communicate with multiple departments to troubleshoot asset issues.
  • Follow asset tracking through tracking software (Shotgun, Perforce and Excel).

QUALIFICATIONS
  • 1-3 years experience with audio post-production.
  • Proficient understanding and use of Protools DAW software.
  • Understanding of asset file types and their uses and type (wave, bit depth, sample rate, video codecs, AAF, EDL).
  • Interest in audio production a must.
  • Understanding of audio recording signal flow and experience in VO recording sessions.
  • Ability to work in both MAC OSX and windows environments.
  • Passion for Rockstar and our games.

SKILLS
  • Excellent organization, communication, and interpersonal skills.

  • Ability to prioritize assignments in order to anticipate and meet multiple deadlines.
  • Strong problem solving and troubleshooting skills.
  • Ability to learn new software quickly.
  • Ability to stay calm and find solutions to new and complex problems.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.

Senior Sound Designer
Company: Odyssey Interactive
Location: Waterloo, ON, Canada
Job description

Do you love the idea of getting to define and execute on the audio strategy for a brand new game, and brand new IP and build it from the ground up? Do you have a flair for creativity, and a passion for solving audio challenges in all manner of areas in games (characters, spells, UI etc). We're looking for a senior+ sound designer to join our team to help us bring our world and characters to life!

Key Duties
  • Record, edit, and design sound effects for game characters, menus, new features, major systems, and other areas using industry standard methods and tools
  • Inform and help build an audio pipeline using modern audio middleware and creation tools
  • Collaborate with Designers, Artists, and Engineers to bring cohesive experiences to to life in game at our quality bar
Qualifications
  • 5 years experience in a sound design position on a cross disciplinary team in games

  • Professional experience with sound design of characters, spells, UI, notifications and other audio features
  • Experience with modern sound design tools like DAWs, plugins, synths
  • Experience with audio middleware like Wwise, FMOD, Miles
  • Passion for multiplayer PvP games
Teamwork and other Qualifications
  • Effective working autonomously, we want you to feel comfortable allocating your time wisely, making good on your commitments
  • Strong analytical skills that aid in the understanding and articulating what makes games great
  • Solid team player. We're looking for folks excited to be part of a small team with ambitious dreams, and you should act in ways that has others excited to work with you.

Benefits:
  • Dental/Vision/Pharmacare coverage. Canada has universal health care, so you're covered on that front
  • Open paid-time-off policy with 2 week minimum enforced by the company. We trust you to take time off when you need it
  • Competitive salaries that value your experience and dedication
  • Stock options in an early stage startup. We want you to succeed if the studio succeeds.
  • Relocation assistance, and immigration where applicable.

Company Description

Odyssey Interactive is a Canadian Game Development studio formed around the mantra of building "Games you Live". We believe that the best games are the ones you think about long after you put them down, that help you feel like you're a part of something bigger than yourself, and that you believe you can invest in for years to come.

The founding team is comprised of 4 former leads from Riot Games where we led teams such as a the League of Legends Balance Team, the League of Legends Champion Design team, and the development of Teamfight Tactics – and are excited to try to build a highly innovative, player focused studio with an awesome team…a team that you could be a part of!

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!

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