
We came across interesting new jobs at Perfect Crime Games and Darwin Interactive:
- Rockstar New York is looking for an Associate Audio Engineer who is highly motivated to work with their audio production department (NY, US)
- Perfect Crime Games is seeking a Game Music Composer to bring 8-bit audio inspiration to their game Parliament of Hell (Remote / UK)
- Darwin Interactive is recruiting a Sound Designer with a proven track record in crafting exceptional audio for games (Portugal)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Video & Music Art Intern at Lingokids (Spain)
- Experienced Sound Designer at Starbreeze (Sweden)
- Audio Project Manager at Gameloft (Vietnam)
- Head of Audio at Sony PlayStation (England)
- Sound Designer at Misfits Gaming Group (Remote)
- Sound Designer at Motion Blur Studio (Turkey)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:
- Television Music Creative Intern at Sony Pictures Entertainment (CA, US)
- Intern at BMG x Music Forward (CA, US)
- Contract Audio Developer at Middle8 (England / Remote)
- Assist Audio Engineer (Temporary) at ZOO Digital Group (CA, US)
- Audio Engineering Fellowship at KALW (CA, US)
- Coordinator at Audible Originals (England)
- Software Engineer – Audio Applied Scientist at Meta (WA, US)
- Audio Systems Engineer for Devices and Services at Google (CA, US)
- Voice Actors at DFAD (Remote)
- Junior DAM Librarian at Caesars Entertainment (NV, US)
- Dialogue Editor at Global Services Audio (Remote)
Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Rockstar New York
Location: Manhattan, NY, US
At Rockstar Games, we create world-class entertainment experiences.
A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
Rockstar New York is looking for a highly motivated Associate Audio Engineer to work directly with our Audio production department. The associate audio engineer will record sound on location and in studio during our motion capture and VO sessions, and work with the team on project exports, session setup, and audio editing. The ideal candidate is an audiophile with location sound recording and post-production ADR/mixing experience who can operate as part of a fast-paced team of producers and animators.
This is a full-time, in-office position based out of Rockstar’s NYC headquarters in Downtown Manhattan.
WHAT WE DO- The Rockstar Audio production team works with multiple departments on the Publishing and Development teams to record, edit, and track audio files of dialogue and sound effects for Rockstar’s games and marketing assets.
- We set up, record, and break down recording sessions at our VO and motion capture studios, as well as externally with voice actors and performers.
- Record live sound with wireless microphone systems, in studio and on location.
- Edit audio in Pro Tools (dialogue and sound effects).
- Manage, track, and classify exports from Pro Tools sessions. These include file formats such as AAFS, WAVES, BOUNCES, MIXES, EDLs.
- Edit and prep importing video renders and synching.
- Upload assets via Perforce.
- Maintain and troubleshoot synchronization between audio, animation, and facial animation assets.
- Set up audio for voice-over recording sessions.
- Track assets through project management software.
- In-depth understanding of timecode workflows for maintaining sync across multiple devices.
- Detailed understanding of studio engineering, recording, editing, video, and audio synchronization, post-production mixing and mastering for dialogue, sound design, and music.
- Experience working with high-profile talent.
- Ability to work with both macOS and Windows operating systems.
- Must be willing to work in NYC and Long Island.
- Interpersonal skills and the ability to interact and work with staff, talent, and guests at all levels.
- Ability to work independently and in a team environment, to take initiative and follow through on projects.
- Excellent time management skills, with the ability to prioritize and multitask, and work under shifting deadlines.
- Past success in a fast, efficient, highly organized, and disciplined group, with proven ability to consistently perform in a high volume, fast-turnaround environment.
Please note that these are desirable skills and are not required to apply for the position.
- Familiarity with Allen & Heath Qu series digital mixers.
- Experience working in games or motion capture.
- Knowledge of video and software development.
Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.
** For those based in Toronto, Rockstar will provide accommodations to job applicants and employees as long as such accommodations do not pose an undue hardship on Rockstar, and consistent with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act.
If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
$55,000 — $65,000 USD
Company: Perfect Crime Games
Location: Remote / UK
Perfect Crime Games is an independent video game studio founded by industry veteran programmer James Persaud and award-winning narrative designer Baudelaire Welch. We aim to create historical fantasy narrative-focused games with retro aesthetics inspired by the 8-bit era. Our project Parliament of Hell has received funding from the UK Games Grant government funding initiative.
Work with us onParliament of Hell is an isometric point and click adventure game set in the 18th century houses of Parliament. It stars Gothic horror writer Matthew Lewis, and treats historical and literary figures with a British satirical lens. The style is a modern twist on the ZX Spectrum. Applicants with evidence of producing work inspired by the ZX spectrum, Commodore 64, Amstrad CPC or dare I even say the BBC Micro are preferred.
Game Music ComposerWe are looking for someone with experience in music composition and production for video games or who has experience in a relevant related industry who can produce tracks that fit the theme and tone of our game and most importantly draw inspiration from the sounds of 8-bit home microcomputers and consoles, including the C64’s SID chip and the ubiquitous AY chip and its spin-offs. The successful candidate should have the capacity to produce a finished product, likely in their own studio.
Parliament of Hell is a point & click adventure game and what we need are a number of short 1-2 minute loops that serve as background/environmental music to represent locations and characters in the game and incidental music to accompany scripted story events. The soundtrack should be chip synth inspired but not necessarily chiptune. The tracks produced will be dynamically mixed with sound effects and voice acting.
Responsibilities:- Composition of background, environmental, and incidental tracks and loops in accordance with our production schedule
- Developing a sound for the game based on both its gothic revival period setting and its 8-bit micro aesthetic
- Arrangement, tracking, mixing and mastering of said tracks
- Experience making music for games
- Experience in sound design/direction for games
- Experience with SID or AY synthesizer chips or their emulation
- Experience working with source control such as Perforce or Git
- Experience working with Wwise or other dynamic/adaptive mixing and scoring technology
- Familiarity with game music from both the early 80s and the golden age of adventure gaming
- The work of game composers during the 80s and 90s including Barry Leitch, Michiru Yamane, Michael Z. Land, Martin Galway, Rob Hubbard, David Whittaker, Hiroshi Kawaguchi, Chris Hülsbeck, Jogeir Liljedahl…
- The work of contemporary chiptune and game composers including Chipzel, Slagsmålsklubben, Nullsleep, Trash80, Unicorn Kid, she, 047, Ben Prunty, Magnus Pålsson, Danny Baranowsky…
- 18th century and earlier composers including Henry Purcell, Bach, Mozart, Handel, and the hymns of Charles Wesley
The brief might be something like: What if Symphony of the Night but on a ZX Spectrum and arranged by Michael Z. Land.
We are looking for candidates available for:- A flexible number of part-time hours based around regular commissions
- Domiciled in the UK
- Remote work
The position is available to begin immediately. If you have further questions, please email us.
Please see the demo of the game for reference as to the early direction of the game’s style.
To apply, please email us with a message and portfolio link.
Company: Game Audio Diversity Alliance (GADA)
Location: Remote
Application for a scholarship to attend the 2024 GameSoundCon (GSC) from October 29-30 in Burbank, California on behalf of the Game Audio Diversity Alliance.
The Game Audio Diversity Alliance is dedicated toward building a more inclusive and diverse game audio industry; by creating career advancement opportunities for underrepresented voices through education, mentoring, networking, and financial support.
The Game Audio Diversity Alliance is seeking diverse candidates who would otherwise be unable to attend GSC 2024 for an opportunity to receive a pass (either In-Person or Online), possible travel assistance, and mentorship opportunities.
GADA is able to offer these scholarship opportunities thanks to generous donations made by GameSoundCon and our community.
Successful candidates will demonstrate a preparedness to engage the opportunities presented by attendance at GameSoundCon. If you have previously received a scholarship from GADA for this specific conference within the past year, you are not eligible for this scholarship, but you are welcome to apply to other scholarships from GADA.
If you have any questions regarding this scholarship, please email us at info@gameaudiodiversityalliance.org.
More information about GADA can be found on our website: https://gameaudiodiversityalliance.org/
More information about GSC can be found here: https://www.gamesoundcon.com/
Applications are open until Friday, August 23rd, 2024 at 11:59 PM Pacific Time.Company: Darwin Interactive
Location: Porto, Portugal
Darwin Interactive is a dynamic startup based in Porto, at the forefront of creating & developing innovative online casino games. Our mission is to create immersive games that blend seamlessly into daily life, driven by innovation and a passion for impactful gaming experiences.
🎧 Are you a Sound Designer aficionado with a knack for creating immersive audio experiences? We are looking for a talented and enthusiastic Sound Designer/Composer with a proven track record in crafting exceptional audio for games.
Let’s make some epic audio together!
What you will do 🔊- Create and Implement Sound: Majorly focus on creating and implementing diverse sound effects that enhance our products, while also composing and producing songs in various genres to align with Darwin’s sound identity guidelines;- Collaborate closely: Work closely with the product and development teams throughout the development process to seamlessly integrate sound
- Bring your experience: Have practical experience in sound design.
- Master the tools: Be proficient with Logic Pro X and similar software.
- Craft immersive sounds: Show enthusiasm for creating and integrating dynamic sound effects.
- Stay organized: Demonstrate strong organizational skills and a positive response to feedback.
- Collaborate & Create: Thrive in a team environment, showcasing your friendliness and collaboration skills.
- Keep learning: Exhibit a passion for continuous learning and professional growth.
- Prove Your Skills: Be prepared to complete a test assignment as part of the recruitment process.
- Show your creative world: An online portfolio is a must! Make sure to include a link to your portfolio in your CV.
- Fluency in Portuguese and strong verbal and written communication skills in English;
- Based in Portugal, with a preference for the Porto area.
- Have skills in music creation;- Have previous experience in the gaming industry.
- Office space in Porto
- Health insurance
- A flexible work environment with a preference for in
- office collaboration
- Chance to be part of a rapidly growing startup
- Great professional development within a modern tech
- driven company
- Strong team
- oriented culture driven by passion and quality
- Creative work environment