20 great new audio jobs at Soundcuts, Flying Wild Hog, CD Projekt Red, Dreamaloid, 2K Sports Lab, Deluxe, Discord, Embody, Eventide Audio, The Audio Programmer, The Standard, UMG, Cloud Imperium, DFAD, Hoot Studios, Institute of Sound and Vibration Research, Plan B, Postred, Pugstorm, and Santa Monica Studio

By April 18, 2025Audio Jobs
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We came across interesting new jobs at Soundcuts, Flying Wild Hog, CD Projekt Red, and Dreamaloid Studios:

  • Soundcuts is hiring a Contract Sound Designer to work across multiple different projects with opportunities for dialogue editing, music editing, and music integration (Remote/UK)
  • Flying Wild Hog is looking for a Sound Designer to help them make their games better through meaningful and interactive audio (Remote/Europe)
  • CD Projekt Red is seeking a Lead Sound Designer to join their studio in Boston to develop Cyberpunk 2 – the next major video game in the Cyberpunk franchise (MA, US)
  • Dreamaloid Studios is recruiting a Music Composer/Producer for per track compositions ($400 with exclusive rights and licensing) for an RPG game developed in Godot 4 (Remote)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
 
👉 Important: If you’re having trouble viewing the jobs on LinkedIn, be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Contract Sound Designer
Company: Soundcuts
Location: Remote/UK
Job description

We’re looking for some new sound design contractors at Soundcuts (multiple levels)!

I may be ever so slightly biased but I think it’s the best company on the planet? I know and agree with me 🙂

All info in this graphic – fully remote (UK only), minimum 6-month contract, email jobs (at) soundcuts.net by the 24th April 🙂

These roles are mainly game audio, but we work across multiple different projects, some of which might be linear. Although mainly sound design, there may be opportunities for dialogue editing, music editing, and music integration. We focus the team on areas in line with their individual skills.

For junior roles we would like people to know Wwise at least on a basic level, and for mid/senior roles, we would expect you to know Wwise and have had experience integrating in Unity/Unreal.

Sound Designer
Company: Flying Wild Hog
Location: Remote/Europe
Job description

Flying Wild Hog: where gaming is our second nature and adventure is our middle name!

We’re not your typical game developers. We’re passionate gamers turned creators, crafting worlds that’ll blow your socks off!

From Hard Reset to Shadow Warrior and Evil West, we live for heart-pounding action and immersive experiences. But we’re not stopping there!

We’re gamers at heart and know the gaming community is our lifeblood. So, whether you’re a pro or a casual player, join us for a wild ride through gaming heaven. With Flying Wild Hog, you’re in for a gaming adventure!

YOUR ROLE

We are looking for sound designers who can help us make our games better through meaningful and interactive audio.

YOUR DAILY TASK
  • Creation of all kinds of sound assets for a game
  • Implementation of all audio content through Wwise into Unreal Engine
  • Voice-over editing and post-processing
  • Working closely with the team, especially with Level Designers, Game Designers, Programmers and Production
  • Collaboration with the rest of FWH audio teams in development of audio pipelines, audio tech features, creation of custom audio source library and knowledge-sharing
SKILLS AND REQUIREMENTS
  • Experience in game audio development (at least 2 years for regular, at least 5 years for senior)
  • Completed full development cycle of at least one AA title
  • Great sound design skills and ability to create and maintain coherent audio aesthetic following given audio direction
  • Advanced user of Reaper DAW
  • Experience of working in Unreal Engine
  • Experience with Wwise audio middleware
  • Experience with voice-over editing and post-processing
  • Sound effects recording experience
  • Team player who is able to share his/her ideas with the team and shows creative and out-of-the-box thinking
  • Proficiency in English
PLEASE REMEMBER TO SEND YOUR DEMO-REEL WITH YOUR APPLICATION IF YOU JOIN US
  • Decide how you work, from the office, hybrid or remote
  • You can enjoy private medical care (fully financed by the employer) and a sports card (FitProfit card)
  • You can develop further by joining the Hogs Academy
  • You can count on professional mental health support
  • You will benefit from language lessons (Polish and English)
  • Freely plan your working hours – core hours 11:00-16:00
  • You will have a real impact on various aspects of the game. We create games together, and your opinion is important to us
  • You can depend on team support and shared knowledge
  • You will join a strong, harmonious team and people with positive energy
Lead Sound Designer
Company: CD Projekt Red
Location: Boston, MA, US
Job description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out ourYouTube channelwhere we share behind-the-scenes insights and stories direct from our team members!

CD PROJEKT RED is looking for an experienced Lead Sound Designer to join our studio in Boston to develop Cyberpunk 2 – the next major video game in the Cyberpunk franchise. As a Lead Sound Designer you will be leading Sound Design teams and build alignment with game development teams to create truly breathtaking and immersive soundscapes for our upcoming game. If you’re an experienced and established audio artist with a passion for creating visceral experiences for industry-leading RPGs with relevant leadership skills we want to hear from you!

Responsibilities:
  • Design, implement and mix immersive, original and rich sound effects.
  • Lead a team of Sound Designers to create coherent and innovative sonic experience.
  • Collaborate closely with project Directors, Leads and Dev Teams on creative direction, technology and organizational topics.
  • Cooperate closely with Shared Dev Services audio teams (Music, Sound Design, VO, Audio Code) to strengthen alignment, increase efficiency and effectiveness across different time-zones
  • Plan, revise and track milestones, sprints and roadmaps deliverables.
  • Develop and design innovative audio systems in Unreal Engine 5 and Audiokinetic Wwise middleware.
  • Mentor Sound Designers to improve their skillsets and effectiveness
  • Partner with Sound Design Manager to evaluate Boston-based team performance.
  • Document and describe performed work.
Qualifications
  • 8-10 years of experience in the video game industry, including multiple shipped AAA titles.
  • At least 2 years in Audio related Leadership role.
  • Expert use of professional audio production software and techniques.
  • Experience in leading a team of Sound Designers.
  • Exceptional artistic competence.
  • Skilled with mixing in-game and cinematic assets.
  • Cross-disciplines communication skills.
  • Great organizational skills.
  • Ability to thrive in high-pressure environments and adaptable to change.
  • Excellent communication skills: We have a multilingual and multicultural working environment and the ability to communicate across language and time zone barriers is essential.
Nice to have:

(Please note that these skills are not required to apply for the position)

  • Experience with Atmos, Surround Sound, 3D Audio and HRTF.
  • Experience with performance capture.
  • Field and Foley recording sessions planning and execution.
Additional Information

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being
  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.
Perks & Professional Growth
  • Flexible working hours.
  • Trainings, lectures and courses internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies to help you feel right at home once you join the team.
Life in the Office
  • Dog-friendly office dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment a chance to meet and work with a diverse selection of people from all around the world.
Music Composer/Producer
Company: Dreamaloid Studios
Location: Remote
Job description

Hi! I’m Jamie. I’m trying to take my one shot at a life goal of mine, making a fun game that leaves players with something to take away in their heart. I want this game to leave a lasting impression but also be a quick playthrough that players come back to time and time again.

I’m gathering applications for a music composer and producer on our indie game at Dreamaloid Studios. Using Godot 4. It’s an RPG with a lot of minigames. Looking for someone who is capable of composing tracks with memorable, catchy, and emotional or stimulating melodies. The game is set to release on PC and possibly Switch.

Important Details:

Pay is per track ($400) with exclusive rights and licensing, however you will be properly credited. I am open to you using the composition and track for almost anything after the game’s release as well.

You choose your own schedule (we have a wide range of time zones we’re working in) but I do prefer communication for back and forth during a time when I’m awake.

Communication is one of the most important points we care about. If we have difficulty reaching you and communicating, it won’t work. You need to be communicative.

To Apply:

Please provide a portfolio of your composition and final mastered tracks.

Want to showcase your audio skills — and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister — right here!

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