We came across interesting new jobs at dj2 Entertainment, BetaDwarf, Bungie, and Cloud Chamber – and they’re looking for an Audio Director (Remote), Audio Designer (Remote / Denmark), Sound Designer (WA, US), and Associate Voice Designer (QC, Canada).
We also found openings for a Music Producer at Tency Music (Remote), Senior Sound Designer at Odyssey Interactive (ON, Canada), Head of Location Sound at NFTS (England), Senior Audio Programmer at 31st Union (CA, US), Dialogue Coordinator at Striking Distance Studios (CA, US), Junior Audio Programmer at Crytek (Germany), Audio Producer at Artistocrat (GA, US), and Animation and Audio Programmer at Ubibosft Helsinki (Finland).
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for an Audio Designer at High Voltage Software (IL, US), Music Consultant at Audio Network (England), Technical Sound Designer at Avalanche Studios Group (Sweden), Audio Designer at Avalanche Studios Group (Sweden), Foley Editor at Twickenham Film Studios (England), Senior Sound Designer at ProbablyMonsters (WA, US), Studio Engineer at Spitfire Audio (England), and Audio Designer at Media Molecule (England). Happy job hunting!
Highlight – sound stories this week:
• Get 1000 free sound effects and help support the people of Ukraine.
• Explore sound stories featuring inspiring women, podcasts, community groups and resources here.
• Mark Relyea, Daisuke Sawa, Alexandra Fehrman and Richard Weingart take you behind the scary sound of Archive 81.
• Check out these excellent new podcast episodes about sound.
Company: dj2 Entertainment
Location: Remote
We are on the hunt for an Audio Director for an interactive series being produced with dj2 Entertainment (SONIC THE HEDGEHOG) and Genvid Technologies (Chis Cataldi, Genvid COO).
dj2 Entertainment is looking for an Audio Director with interactive and video game experience to establish and execute an audio vision for a revolutionary interactive narrative project. Must have expertise in audio design and production, with proficiency in sound design, music production, voice production, and experience managing, developing, and mentoring audio staff and outsourcing partners. This candidate should have a passion for video games and other interactive experiences.
Responsibilities:- Work with the Creative Director and team to define an effective audio style and execution across the scope of the project
- Professional understanding of foley, mixing, recording, sound design, sound implementation, voice over, music implementation and localization techniques
- Setting the standards and practices for these work categories
- Clearly articulate feedback to the team to make sure the audio style is implemented
- Specify requirements for the audio department's needs for tools and pipeline to achieve the interactive experience's goals
- Design and produce sound effects, music, and VO content
- Oversee outsource audio services for sound, foley, music, VO, Cinematics, etc.
- Oversee implementation of audio assets and assist in developing integration tools
- Act as an expert in proprietary pipelines and integration processes
- Manage internal audio teams, external audio vendors and schedules
- Work with the audio team and across disciplines to clearly define and articulate goals
- Lead by example and provide both motivation and inspiration to other team members
- Lead all aspects of recording sessions to verify assets are recorded accurately
- Collaborate with technical leadership to specify the technical audio approach and systems in the engine
- Evaluate and communicate risk or production issues
- 5 years working on interactive experience or video game audio, film/TV audio is a plus
- A seasoned audio veteran with a proven track record of creating compelling industry leading audio experiences in games and linear media, with excellent knowledge and understanding of audio post-production and interactive development processes
- A passion and deep understanding of the impact and role that audio plays in the overall user experience
- Mastery over the entire sound creation process from field/studio recording, editing, designing, implementation, debugging, and runtime systems
- Experience implementing complex interactive audio systems in Unreal
- Knowledge of game engine technology and audio middleware solutions
- Skilled in effective communication across all disciplines and departments
Applicants can apply directly to coman@dj2external with CV/portfolios & introductions
Company: BetaDwarf
Location: Remote / Copenhagen, Denmark
BetaDwarf is an ambitious venture company where we push the boundaries of co-op games to create lifelong friendships all around the world. We raised $8.1 million and were joined by the illustrious London Venture Partners, Makers Fund, 1Up Ventures, and Everblue Management on a journey to becoming a front-runner in games that also attacks a society epidemic; loneliness.
It all started in Copenhagen with a small group squatting in a university classroom for 7 months, getting discovered, and moving in together for 3 years. Through a Kickstarter, a private bank loan, and perseverance we released FORCED, selling 500,000+ copies and since reaching millions of players with Minion Masters. Check out the popular Imgur picture story here.
Job descriptionWe are looking for a part-time (20 hours / week) audio designer with a passion for audio and games to join our team. You’ll take responsibility for all things Audio mainly on Project F4E, though efforts will span to all BetaDwarf’s products and other company needs. You’ll have freedom of method, lots of responsibility, and high expectations. A passionate team with experience and expertise supports and challenges you to deliver the best results.
Responsibilities- Design sound effects and music to be used in-game
- Sound asset implementation and integration using proprietary tools
- Set goals, success criteria, and strategies for all Audio features and work with your tight-knit team to execute your vision
- Work across the organization to determine Audio needs, deliver on those, and feedback valuable insights
- Iterate and improve on our Audio pipeline, ensuring that we deliver world-class audio on time and quality for each of our releases
- Proven experience in creating Audio for Games
- Proven experience in creating immersive Soundtracks/Music for Games
- Highly motivated, with a passion for audio and video games
- Self-motivated and able to ideate and execute tasks on your own with accountability
- Able to work well within a team, turn criticism and feedback into constructive output, and a desire to contribute to a positive team atmosphere
- Strong desire to always learn and improve
- Experience integrating audio into game engines (Unity)
- Experience with in-game audio scripting and tools
- Understanding of PC, Mobile and Console functionality, capabilities and limitations
- Knowledge of implementation middleware (Fmod)
- Excellent organizational skills
- Veteran MOBA & MMORPG player
- Option to work remotely or on-site in Copenhagen
- An ambitious and dynamic team of fun, vibrant, colleagues from all over the world
- To be part of a rapidly growing company
- An environment that challenges you to grow and focuses on continual improvement
- Daily lunch
- Friday bar
- Work-life balance, the Danish way
If you think this sounds like you, press apply and include:
- A cover letter detailing why you are interested in working at BetaDwarf, what familiarity you have with our games, and any relevant knowledge or experience with the games industry
- Resume
- Portfolio
The role is part-time, and starting as soon as possible. We will be conducting interviews on an ongoing basis.
With a very diverse team hailing from all over the world, we welcome applicants of all nationalities and all walks of life.
COVID-19 Precautions applied as per current recommendations.
Company: Bungie
Location: Bellevue, WA, US
Do you identify as a Game Designer who specializes in Audio? As a Sound Designer, you complete the equation that breathes life into the game world and helps players to succeed in it. Bungie needs a seasoned audio artist to add sound to our fury. This is a unique opportunity to join an audio team that has revolutionized the way sound effects, music, and dialogue are merged into the visceral experience of playing a game.
RESPONSIBILITIES- Create original sound effects ranging from weapons to ambiences to foley
- Effectively manage and implement your own audio assets
- Manipulate audio to create dynamic content within Wwise
- Collaborate with the audio team to ensure SFX consistency unified with Destiny audio and game design
- Work directly with artists, designers and engineers to construct engaging audio experiences and the systems that drive them
- Participate in determining technical or artistic approaches in developing new or enhanced technical tools
- Demonstrated experience creating sound for games and/or multimedia
- Excellent understanding of game audio aesthetics and implementation methods
- Proficiency with modern computer-based audio production tools such as Pro Tools, Reaper, and Sound Forge
- Deep understanding of audio content deliverables necessary for creating dynamic game assets
- A thorough understanding of traditional studio engineering, audio postproduction, and location recording techniques
- Excellent communication and organizational skills
- Experience implementing game audio via Audiokinetic Wwise strongly preferred
In 2022, most Bungie employees and contractors will adopt a flexible schedule working from home (outside of positions identified as either 100% onsite or fully remote in CA, FL, IL, NC, OR, TX, and WA). Currently, only a select range of positions are available for remote work in CA, FL, IL, NC, OR, TX, and WA (please review location for details). Prospective employees located outside of CA, FL, IL, NC, OR, TX, and WA will need to establish residency in one of the states we are compliant in within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.
Company: Cloud Chamber
Location: Montréal, QC, Canada
Cloud Chamber is looking for an Associate Voice Designer to join our outstanding audio team. You will work closely with a multidisciplinary team and assist with planning, organizing, implementing, and maintaining voice-related content over the course of the project. You will be working closely with the audio, narrative, cinematic, and game design teams to help deliver world class voice design and carry out our vision for an ambitious AAA narratively-driven FPS project full of character and personality.
Responsibilities:- Integrate voice / dialogue in the game
- Collect and organize available dialogue data (Mocap recordings, studio recordings, ADR, robo-voice, etc..)
- Attend Voiceover and MoCap sessions in-house or in external studios
- Develop and carry out sound treatment of voice where the voice requires effects
- Make sure that the voice quality/levels meets our standards and specifications
- Debug, maintain and ensure the final product quality
- Collaborate with outsourcers on elements of the dialogue production process
- Carry out all other related tasks
- A passion for game audio
- Strong organizational and time management skills
- Strong written and verbal communications skills
- Reliable and dependable
- Knowledge of a DAW such as Pro Tools, Reaper, and VST plug-ins
- A demo showing your sound design and/or technical implementation experience
- Good fit with team culture
- Knowledge of Wwise or FMOD
- Knowledge of Unreal
- Experience creating and integrating game audio
- Understanding of UE4 blueprints
We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.