20 great new audio jobs at Unison Audio, That’s No Moon, L-Acoustics, Unity, Codemasters, Firith Studio, The Coalition Studio, Activision, Streamline Media, Kwalee, Zynga, 343, Ubisoft, Ready at Dawn, Cloud Chamber, and Blue Byte

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We came across interesting new jobs at Ubisoft RedLynx, That’s No Moon, Unity Stratford, and Codemasters – and they’re looking for an Audio Programmer (Finland), Senior Sound Designer (CA, US), Head of Audio Solutions (England), and Audio Software Engineer (England).

We also found openings for an Audio Software Engineer at The Coalition Studio (BC, Canada), Composer at Firith Studio, Senior Music Designer at PlayStation Global, Audio Production Coordinator at Activision Dublin (Ireland), Sound Designer at Streamline Media Group (Malaysia), Sound Designer at Kwalee (KAR, India), Audio Programmer at Ubisoft RedLynx (Finland), Senior Producer for Studio Ops at Zynga (CA, US), and Producer at 343 Industries (WA, US).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Spatial Audio Processing Engineer at L-Acoustics (England / Hybrid Remote), Plug-In Developer at Unison Audio (Remote), Lead Sound Designer at Ready at Dawn (CA, US), Principal Sound Designer at Ready at Dawn (CA, US), Technical Sound Designer at Ready at Dawn (CA, US), Sound Designer at Cloud Chamber (QC, Canada), Senior Audio Designer at Ubisoft Blue Byte (Germany), and Voice Designer at Massive Entertainment (Sweden). Happy job hunting!


Highlight – sound stories this week:

Instantly download 20 free sound effects from SampleTraxx here

Don’t miss your chance to enter the huge sound design contest here

How the inventive sound of Everything Everywhere All At Once was created on A Sound Effect Podcast EP 19

How Mac Smith and Bonnie Wild tapped into Egyptian mythology, horror, action, and comedy to create Moon Knight’s captivating soundscape

Check out these stories on the incredible sound of Star Wars – including a brand new feature on Skywalker Sound’s sonic wizardry



Audio Programmer
Company: Ubisoft RedLynx
Location: Helsinki, Finland
Job description

Passionate about games, programming and game audio? Interested in joining a world-class game development team working in an inclusive and friendly environment? If so, we might be looking for you! We are Ubisoft RedLynx, a studio located in Helsinki bringing console, computer, and mobile game development together under one roof.

We are looking for an Audio Programmer to join our team! In this role you will become the main technical contact for the development and integration of audio systems in our games. You will be collaborating with Audio Designers and Gameplay Programmers, focusing on building state-of-art audio systems around Ubisoft’s game engines and Audiokinetic Wwise. On top of that, you will take an active part in defining the audio integration workflows and improving the audio implementation pipeline. You other responsibilities will include:

  • Designing and developing tools for the Audio team
  • Supporting the Audio team in problem solving, integration and bug fixing
  • Ensuring scalability and reusability of audio systems across different projects
  • Managing technical requirements and optimizing audio in our games
Requirements:
  • Mastery of C++, ideally in game audio context
  • Experience with game audio middleware, preferably Wwise
  • Solid understanding of gameplay systems and passion for audio
  • Tools development experience
  • Solid debugging skills
We also appreciate:
  • Experience programming customized functions for visual programming languages such as the Blueprint Visual Scripting
  • DSP knowledge
  • Experience with automation scripting in C#, Python, etc.
  • Experience working with WAAPI
  • Experience developing games for multiple platforms
  • Experience with Unity and mobile game development is a plus but not a requirement for the position
We offer:
  • An open, international, and massively friendly work environment full of ambitious and skilled people
  • Variety of games to work on: we do both inhouse projects and participate in larger developments together with other Ubisoft studios. You can even combine work on multiple projects if this is your cup of tea!
  • An access to acoustically treated audio rooms with 5.1 and 7.1 surround setups.
  • Lots of interesting opportunities to develop yourself within Ubisoft
  • Cozy office space 10-minute walk from the Pasila railway station and right next to Tripla!
  • Competitive compensation and benefits such as wide healthcare and insurances, phone benefit, lunch vouchers, free gym, free snacks, free games, parties, events… you name it 🙂
  • Good work/life balance: We take our work very seriously, but we also respect and value our employees’ personal lives, that’s why we have flexible working hours

Do not wait any longer and let us hear from you! Please send your application and CV with your salary expectation. The application period closes on 30.05.2022 but apply now because we can’t wait to meet you! If you have any questions about the position, you can contact Denis Zlobin, Lead Audio Designer at denis.zlobin@ubisoft.com.

Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Source: Denis Zlobin
Senior Sound Designer
Company: That’s No Moon
Location: Los Angeles, CA, US
Job description

That’s No Moon Entertainment is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. Based in Los Angeles and San Diego, That’s No Moon Entertainment is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.

We are looking for a Senior Audio Designer who is passionate about making ground-breaking audio innovations and award-winning sound design for a AAA title. This is an opportunity to truly establish the sonic signature for this new project and help create an immersive, realistic world for our players to explore.

You will work alongside the Audio Director, fellow sound designers, and representatives from the other development disciplines to deliver the highest quality audio experience and attain our goal of GOTY.

Responsibilities:
  • Professional understanding of foley, mixing, recording, sound design, and sound implementation. Bonus for voice over, music implementation and localization experience. Help to set best practices and standards for these work categories.
  • Create and implement sound assets to quality specifications, while helping the Audio Director to define the audio style and how that style is executed.
  • Review and provide peer feedback on work from other audio team members. Mentor other sound designers where necessary.
  • Assist Audio Leadership to specify the requirements for the audio department's needs for tools and pipeline to achieve the game's goals.
  • Work with Production to adhere to development schedules and identify dependencies from other departments.
  • Evaluate and communicate risk to Audio Leadership and Production.
Requirements & Skills:
  • 2 years working on AAA video game audio.
  • Experience working on narrative-driven games, features and systems.
  • Experience using Unreal Engine and Wwise.
  • Strong interpersonal communication skills, especially while working with groups outside of the audio department.
Source: GameJobs.co
Head of Audio Solutions
Company: Unity Stratford
Location: Stratford, UK
Job description

At Unity we're building a world-class game development team to bring incredible games to life for our customers and showcase our technologies at their best!

As part of our successful Accelerate Solutions business, this exciting new team will bring together designers, artists and engineers in order to build full games for our customers across a variety of platforms.

We’re looking for a creative Head of Audio to manage the audio production needs for our game projects. As you’ll be joining a new team, you’ll initially need to be very flexible and will have a wide range of audio responsibilities. This will include everything from sound design and music composition through to in-game audio implementation. You’ll also help establish the culture and processes we use in the team, including audio facilities and equipment.

As we grow you’ll likely become responsible for hiring and managing additional members of the team to ensure we can meet the audio needs of our projects. This may include additional sound designers, musicians and engineers. You’ll also help us maximise the use of outsourcing where appropriate.

The team will be based around our offices in Stratford-upon-Avon. Whilst we believe it’s essential for creative teams to come together periodically, our hybrid working policy will allow you to find the right balance between working from home and the office.

We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds.

What you’ll be doing
  • Managing the audio vision, audio production and audio related software engineering for all of our game projects. This may also include musical direction and composition. As the team is currently small, you’ll be very hands-on with our first projects.
  • Manage audio outsourcing where appropriate.
  • Grow, manage and mentor a larger audio team over time.
  • Assist with the production of game pitches and prototypes in the early stages of development.
  • Work with other discipline heads to help establish and maintain the culture of this new team. Lead by example and help others reach their potential.
What we’re looking for
  • Significant experience in audio production and management for a variety of game titles. This includes direct involvement in sound design, music composition, asset management and scheduling.
  • Experience building and managing a high performance audio or software team.
  • Experience of working through the full game development cycle, from prototype to release, for several multi-platform games across different genres.
  • Excellent knowledge of Unity with experience developing using the engine.
You might also have
  • Experience using other 3D real-time engines.
  • Strong software development skills, including knowledge of C++ and C# languages.
  • Shipped titles on console or mobile platforms.
Life at Unity

Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity is the foundation upon which the world’s most powerful digital content is created. Specifically, Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

In the fourth quarter of 2021, Unity had, on average, 3.9 billion monthly active end users who consumed content created or operated with its solutions. The applications developed by these creators were downloaded, on average, five billion times per month in 2021. For more information, please visit www.unity.com.

Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please let us know.

Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.

Audio Sfotware Engineer
Company: Codemasters
Location: Birmingham, UK
Job description

Calling all Audio Software Engineers! We may have your next perfect career opportunity!

This is a fully remote role working with the award-winning Slightly Mad Studios audio team within Codemasters. There is also the option of working from one of our UK studios. SMS are a unique racing-focused studio having released titles under the Project Cars series to great acclaim.

Reporting to the Audio Director and the Principal Audio Engineer, you will help provide a stunning and authentic, simulation-based motorsports audio experience. We are producing high-quality next gen games with an acute focus on realism and immersion coupled with a 360-degree audio presentation for VR, Dolby Atmos and other spatial platforms. This is a creative role that offers the freedom to explore your ideas and you will be encouraged to bring new techniques and suggestions to the table.

Your technical skills will be developed whilst working as part of an experienced team working on a custom game engine. This can be challenging, working with custom tech, although we do use Wwise middleware. You will create detailed audio simulation models of sounds associated with racing games. For example, using granular synthesis for vehicle audio reproduction. You will introduce and contribute to other more procedural systems, dynamic acoustic systems, dialogue pipelines and spatial audio/ambisonics pipelines.

Whilst not essential, if you are a "petrol-head", love racing games or perhaps you are in to exotic high-powered thoroughbred race cars and classic circuits, then this is your dream job!

Responsibilities will include:
  • Build and contribute to the tech driving a class leading audio presentation in our next and future racing titles
  • Produce tools that the wider team in Codemasters/EA can use and help shape the future of many other racing titles
  • Develop your audio programming skills in a team keen to push new ideas and create authentic experiences
  • Work with and develop creative systems within our custom game engine to improve the audio presentation forward
You will need to have or be able to demonstrate:
  • Excellent C++ programming skills
  • Have worked in a game dev team and shipped at least one title
  • Have a Computer Science, Physics or other Science degree or equivalent experience
  • Be a team player, contributing new ideas
  • An interest in Motorsports is desirable but you will have a passion for Game Audio, Audio technology, Acoustics and Game Development
Source: EA Careers

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!

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