

We’re back with another highlight for you this week! Here, we came across interesting new jobs at Owlcat Games, Black Drakkar Games, Warner Bros Discovery, and Lighthouse Games:
- Owlcat Games is hiring a Sound Designer for an unannounced RPG, covering sound system design, asset creation, artistic enhancement, and troubleshooting (Cyprus / Armenia / Remote)
- Black Drakkar Games is looking for a Sound Design Enchantress/Enchanter (Sound Designer) to design and implement SFX in UE5 for an unannounced sci-Fi game based on a popular IP (Poland)
- Warner Bros Discovery is seeking a Junior Audience Manager to join the Audience team and collaborate on artist campaigns, audience growth, engagement, and more (England)
- Lighthouse Games is recruiting an Audio Engineer to work with designers and programmers to ensure the game audio meets the highest standards (England)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Audio Designer at Arrow International (NV, US)
- Software Test Engineer – Music Technology at inMusic (New Zealand)
- Sound Designer at Lensa (CA, US)
- Audio Assist (A2) at Warner Bros. Discovery (GA, US)
- Music Group PR & Promo Intern at Live Nation Entertainment (CA, US)
- Sound Designer at Lensa (CA, US)
- Voice Over Designer at MachineGames (Sweden)
- Senior Sound Designer III at Tencent (CA, US)
- Creator Strategy Manager at Warner Music Group (CA, US)
- Sound Designer at Wazdan Services Limited (Poland)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
👉 Important: If you’re having trouble viewing the jobs on LinkedIn, be sure to join the LinkedIn Audio Jobs group here first.
- Film Music Coordinator at Amazon MGM (CA, US)
- Acoustics Integration Engineer at Apple (CA, US)
- VO Talent at Begle Booth Studios (Remote)
- Senior Audio Designer at Epic Games (Multiple Locations)
- Podcast Producer / Project Manager at Hatch (Remote)
- English Dubbing Actors at Sound of Venus (Remote)
- Audio Engineer at The Narayana Group (KA, India)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Owlcat Games
Location: Paphos, Cyprus / Yerevan, Armenia / Remote
We are looking for an experienced Sound Designer to join our team and work on an unannounced RPG project. Your responsibilities will involve broad and diverse support for audio in our projects, including designing sound systems, creating and integrating audio assets, enhancing the artistic quality of sound, and identifying and resolving technical issues.
TASKS- Create, maintain, and improve sound systems to ensure high-quality audio implementation in the project.
- Design various sound effects.
- Integrate, configure, and test audio assets using Audiokinetic Wwise and Unity.
- Collaborate closely with other development departments and support their audio-related needs.
- Identify and resolve issues related to sound design and perception in the project.
- Analyze audio in similar projects and implement improvements to enhance competitiveness.
- Manage and oversee the work of contractors (music, sound effects).
- At least one year of experience in a similar role within a game studio.
- Strong knowledge of Audiokinetic Wwise and Unity.
- Ability to create sound effects for a wide range of applications.
- Ability to create clear and logical design documents to support sound-related tasks for programmers.
- High degree of self-organization and responsibility, along with project management skills.
- Understanding of how to create a high-quality mix suitable for the project’s genre and format.
- Willingness to grow professionally and improve audio work within the game development industry.
- Experience working on game projects where you played a significant role in audio creation, with demonstrable results.
- Extensive experience playing video games, particularly RPGs.
- Experience working with Git/SVN.
- Ability to write scripts to automate routine tasks.
- English language proficiency at B1 (Intermediate) level or higher.
- This position does not involve composing music.
- Candidates may be asked to complete a test assignment during the application process.
- Along with your resume, please include recent examples of your work related to sound integration and design in game projects.
- Highlighting interesting tasks or systems you were responsible for is a plus.
- Comfortable offices (if you want to work from office) fitted with areas for recreation and games, coffee points, and snacks.
- Convenient work schedule: adjust work time to your preferences and/or work remotely.
- Strong internal community: we are passionate about what we do. Outside of work, we engage in activities together like playing tabletop games in the office or on Roll20.
- Environment for personal growth: work together with the best professionals and enjoy the benefits of our developed mentoring system and training courses.
- Competitive salary based on the interview, opportunities for career growth.
Company: Black Drakkar Games
Location: Warsaw, Poland
Welcome Adventurer!
For our brave tribe Black Drakkar Games we are looking for an experienced Sound Design Enchantress/Enchanter (Sound Designer).
We are a young developers’ studio established by industry veterans and powered by very experienced and perfectly harmonized individuals. We are a Polish company based in Warsaw, hidden in the silence and greenery of Fort Mokotow. Our team co-develops various game projects.
Currently, one of the ongoing projects we are involved in is an unannounced Sci-Fi game based on a popular IP and developed in Unreal Engine 5. For this project, we are seeking a talented Sound Designer who will play a key role in supporting the development team by designing and implementing high-quality sound effects that bring our creative vision to life.
What will be your main responsibilities?- Designing and producing high-quality sound effects in a DAW environment, fully prepared for implementation into Wwise.
- Implementing sound assets directly into the game using Unreal Engine 5 and Wwise.
- Creating audio for a wide range of game elements, including gameplay mechanics, UI, environmental ambience, character Foley, and location-specific atmospheres.
- Cooperating with the Game Design Team, the Game Director, the Art Director, and the other members of the development team to enhance gameplay through sound, including prototypes at early-stage.
- Designing and implementing audio for in-game animations and cinematic sequences. Maintaining organized audio documentation and ensuring consistency across the game.
- Defining, planning, and estimating the work required to bring the project to delivery in the desired state.
- Supporting the pipelines for creating and implementing sound effects.
- At least 3 years of experience as a Sound Designer in game development, preferably in AA/AAA projects.
- Solid working knowledge of Unreal Engine 5.
- Proficiency with Wwise, ideally with a shipped title to showcase your implementation skills.
- Ability to work independently and communicate clearly with interdisciplinary teams.
- English proficiency at a communicative level (written and spoken).
- A passion for game development and the ability to both inspire and execute.
- Experience working with Blueprints.
- Maintaining and recording your own sound effect libraries.
- Passion for immersive storytelling through sound and a sharp ear for detail.
- Strong communication skills and willingness to work in a team.
- High creativity and problem-solving skills.
- Ability to independently plan your own work, including estimating the needed time and searching for references.
- Work in an experienced and friendly environment.
- Interesting projects that guarantee development and satisfaction.
- Opportunity to work on high-quality projects.
- Competitive salary depending on experience.
- Work on-site or hybrid in Warsaw or remote.
- Long-term cooperation.
- Flexible working time (core hours 10:00 – 16:00).
- Holidays and sick days are paid.
- Medical care and MultiSport.
Company: Warner Bros Discovery
Location: London, UK
At Warner Music Group, we’re a global collective of music makers and music lovers, tech innovators and inspired entrepreneurs, game-changing creatives and passionate team members. Here, we turn dreams into stardom and audiences into fans.
We are guided by three core values that underpin everything we do across all our diverse businesses:
- Curiosity: We do our best work when we’re immersing ourselves in culture and breaking through barriers. Curiosity is the driving force behind creativity and ingenuity. It fuels innovation, and innovation is the key to our future.
- Collaboration: Making music and bringing it to the world is all about the power of originality amplified by teamwork. A great idea, like a great song, travels globally. We ignite passions and build connections across our diverse community of artists, songwriters, partners, and fans.
- Commitment: We pursue excellence for our team and our talent. Everything in music starts with a leap into the unknown, and we’re committed to keeping the faith, acting with integrity, and delivering on our promises.
WMG is home to a wide range of artists, musicians, and songwriters that fuel our success. That is why we are committed to creating a work environment that actively values, appreciates, and respects everyone. We encourage applications from people with a wide variety of backgrounds and experiences.
Consider a career at WMG and get the best of both worlds – an innovative global music company that retains the creative spirit of a nimble independent.
Job Title: Junior Audience Manager (Initial 3 Month Temp Contract)
A Little Bit About Our TeamAtlantic Records UK is home to some of the most iconic UK artists from household names such as Ed Sheeran, Anne-Marie, Charli XCX & Burna Boy to emerging names such as Nathan Dawe, Fred Again.. and Maisie Peters.
You’d be joining the Audience team, who work hand in hand with Marketing to construct our artist campaigns, driving amplification online, growing audiences and dialing in on communities forming around our artists. We do this in a number of ways including creating, marketing & optimising content, developing and implementing fan acquisition strategies, and working with new digital platforms and startups.
Your RoleAs a Junior Audience Manager, you will be integral to the execution of digital strategies for a diverse roster of artists. You’ll support the Audience Managers in developing and implementing campaigns, ensuring all digital touchpoints are leveraged to grow and engage fanbases. This role is a fantastic opportunity to develop your skills in a fast-paced, creative environment, working on exciting artist projects with supervision and mentorship from senior team members.
Here You’ll Get To- Execute day-to-day digital responsibilities across various campaigns with supervision.
- Manage a limited roster of artist campaigns with senior oversight.
- Work with the team’s defined digital best practice across social strategy and creator marketing for your roster
- Help your roster develop content calendars and ensure campaign content is delivered and scheduled appropriately
- Liaise with internal teams (Marketing, A&R, Creative, Promo) and trusted external suppliers on active campaigns, escalating issues as needed.
- Work with the Creator Strategy Manager and external agencies to deliver Creator Marketing campaigns on basic-to-mid complexity briefs.
- Participate actively in team meetings, contribute useful campaign examples and alert the team to trends
- Independently manage small content shoots, briefing suppliers, and ensure quality deliverables
- Build working relationships with artist teams
- Own campaign tracking, documentation, and reporting on assigned projects
- Demonstrate growing confidence in data use and campaign insight communication.
- You love music.
- You have a foundational understanding of digital marketing principles and social media platforms.
- You are organised with an ability to manage tasks effectively and meet deadlines.
- You are a proactive learner, eager to develop your skills in digital marketing and the music industry.
- You are a clear communicator and a collaborative team player.
- You demonstrate initiative and are willing to take on new challenges.
- You have a keen interest in emerging marketing trends and creator culture.
- You show a growing ability to use data to inform decisions and report on campaign progress.
- Some experience in creating or commissioning content (e.g., basic video editing, social media content creation).
- Familiarity with digital marketing tools and analytics platforms.
- Previous experience or internship in music, entertainment, or a related digital field.
As the home to 10K Projects, Asylum, Atlantic Music Group, East West, FFRR, Fueled by Ramen, Nonesuch, Parlophone, Rhino, Roadrunner, Sire, Warner Records, Warner Classics, and several other of the world’s premier recording labels, Warner Music Group champions emerging artists and global superstars alike. And our renowned publishing company, Warner Chappell Music, represents genre-spanning songwriters and producers through a catalog of more than one million copyrights worldwide. Warner Music Group is also home to ADA, which supports the independent community, as well as artist services division WMX. In addition, WMG counts film and television storytelling powerhouse Warner Music Entertainment among its many brands.
Company: Lighthouse Games
Location: Royal Leamington Spa, UK
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent, and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career, in an environment that feels truly collaborative. You will learn from the best, and work alongside the future greats of the gaming industry.
As an Audio Engineer at Lighthouse Games, you will play a crucial role in the development and implementation of audio systems. You will work closely with designers and programmers to ensure that our game audio meets the highest quality standards while being optimised.
Key Duties Include- Design, implement, and maintain audio systems and tools for games
- Collaborate with sound designers and music composers to integrate sound, music, and dialogue into the game
- Ensure all audio assets are delivered on time and meet quality expectations
- Conduct thorough testing and debugging of audio features
- Optimize and profile audio performance across different platforms
- Stay updated with industry trends and suggest improvements to audio processes
- Contribute to a collaborative and creative environment by sharing knowledge and skills within the team
- Experience as an audio engineer in video games or related industries
- Strong proficiency in C++ s used in audio integration
- Proficient with audio middleware (Wwise, FMOD) and digital audio workstations (Pro Tools, Logic Pro)
- Solid understanding of sound design principles and audio post-production
- Experience with game engines, particularly Unreal Engine 4 or 5
- Excellent problem-solving skills and attention to detail
- Strong communication and collaboration skills
- A passion for video games and creating compelling audio experiences
- Experience working on AAA titles
- Knowledge of current generation console development
- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support