21 great new audio jobs at WWE, Native Instruments, Grinding Gear Games, Audio Workshop, Wizards of the Coast, Something Wicked Games, Bauer Media Group, Red Pipe Studios, ProbablyMonsters, Splash Damage, Sound Art Lab, KEXP, Frontier, EA Create, Advanced Systems Group, ZaPOP, Ubisoft RedLynx, Exit Plan Games, Soho Music Group, and Creative Assembly

By August 26, 2022Audio Jobs
Audio jobs by Soundlister
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We came across interesting new jobs at Grinding Gear Games, Something Wicked Games, Red Pipe Studios AB, and ProbablyMonsters – and they’re looking for a Senior Sound Designer (New Zealand), Audio Designer (Remote), Technical Sound Designer (Sweden), and Sound Designer (WA, US).

We also found openings for an Audio Director at Wizards of the Coast (TX, US) and Software Engineer C++ at Native Instruments (Germany).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Studio Technician at Advanced Systems Group (NY, US), Audio Engineer at ZaPOP (South Africa), Audio Programmer at Ubisoft RedLynx (Finland), Composer at Exit Plan Games (Remote), Commercial Audio Producer at Bauer Media Group (Scotland), Senior Brand Partnerships Sales Director at Soho Music Group (England), Post Production Audio Mixer at WWE (CT, US), Lead Sound Designer at Creative Assebly Horsham (England), a Project and Arts Communication Manager at Sound Art Lab (Denmark / Remote), Sound Designer at Audio Workshop (France), Media Asset Manager at KEXP (WA, US), Graduate Audio Designer at Frontier Developments (England), Audio Programmer at Splash Damage (England), Audio Tester at Frontier Developments (England), and Senior Audio Artist I at EA Create (Multiple Locations).

Please note, if you’re having trouble viewing the LinkedIn job opportunities, ensure that you’re a member of the LinkedIn Audio Jobs group – and if not, simply join it here. Happy job hunting!


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Senior Sound Designer
Company: Grinding Gear Games
Location: Auckland, New Zealand
Job description

We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a studio of 165 world-class developers based in Auckland, New Zealand and we're currently expanding the Path of Exile 2 development team.

2013 Winner – GameSpot's PC Game of the Year
2020 Winner – British Academy Award (BAFTA) for Evolving Game

Our work hours are flexible, with core hours from 11.00am to 3.30pm. We also offer pre-approved overtime pay!

We have a huge selection of free drinks for all the staff to enjoy while working. Think of a convenience store's range of drinks a few metres from your desk! Our rec rooms are stocked up daily with healthy snacks and a rotating range of seasonal fresh fruit and yoghurts, and catered meals are offered every week as part of our Monday mid-morning meetings.

When the work is done, we invite all staff to attend our expansion launch parties and Christmas parties to celebrate the effort they've put towards Path of Exile.

We seek a Senior Sound Designer to join our incredibly talented team.

Location: On-site in Henderson, Auckland, New Zealand
Relocation assistance (for the right candidate, if needed)
Full time position – 40 hours a week

The position includes the following duties:
  • Design dark and gritty sound effects from concept to implementation
  • Create audio using a firm grasp of engineering practices, including recording techniques
  • Work side-by-side with other departments to create the highest quality audio and maintain artistic consistency and expectations set by the studio
  • Attend regular team meetings, providing updated status and progress of your deliverables
Skills & Requirements We are seeking someone with:
  • 3+ years experience in audio for games or 5+ years experience in a related field (studio work or film/television)
  • Experience with Pro Tools software
  • Experience with FMOD or other audio engine tools
  • Self-motivation and self-reliance; ability to research and learn new tools quickly
  • Excellent communications skills, and able to work within a team
  • Passion for creating 'dark and gritty' sounds

Portfolio, and/or reel demonstrating relevant skills required.
Must be willing to complete a test if requested to do so.

Pluses:
  • Experience with our game, Path of Exile
Additional Information

Relocation Assistance

How to Apply

If you meet the above requirements, please email your resume, reel and a cover letter to jobs@grindinggear.com with your name and role you are applying for in the subject line.

No phone calls or agencies, please.

About the Company

Grinding Gear Games is the developer and publisher of Path of Exile, the award-winning dark fantasy online Action RPG. Founded and headquartered in Auckland, New Zealand, the company was established in 2006 and released Path of Exile in 2013, winning GameSpot's PC Game of the Year Award that year. Since then, we have continued to evolve Path of Exile with over 30 expansions, eventually winning the 2020 BAFTA award for Best Evolving Game.

At the ExileCon convention in 2019, we announced Path of Exile 2, a AAA sequel to Path of Exile. Alongside continued expansion to the original game, Path of Exile 2 is in full production and we're looking for world-class artists, animators and programmers to help us create it. If this sounds like you, come be part of our story and join us at Grinding Gear Games!

Source: Devbrada
Audio Designer
Company: Something Wicked Games
Location: Remote
Job description

Please send your resume and supporting materials to [info@somethingwickedgames.com](mailto:info@somethingwickedgames.com)

omething Wicked Games is a new game studio focusing on games where decisions matter and fundamentally impact the player experience. We are a collaborative and supportive studio focused on being courageous in our crafted experiences.

Our studio is founded on three core values, Trust, Adventure, and Purpose. As a fully remote studio, we must trust each other and recognize that everyone is making the best decisions they can with the information they have. We intrinsically need to value and support each other. We also want to be adventurous and bold in our actions and efforts. We want to take risks and make mistakes. We learn from our mistakes and grow from exploration. Lastly, we want the studio to have purpose. Not only do we want to be purposeful in our execution, but we also want the studio to represent a greater purpose of supporting each other and have a positive impact in the industry.

Something Wicked Games’ first title, Wyrdsong, is a role playing game from industry veterans behind Fallout, Skyrim, Dragon Age, and The Outer Worlds.

We are looking for an Audio Designer to help us create Wyrdsong. This role will be both technical and design focused. Your deliveries will include establishing the audio implementation as well as asset creation.

Responsibilities
  • Drive the emotional and acoustic immersion within the game
  • Contribute as part of a collaborative effort create a unique game experience
  • Maintain the acoustic feel throughout all audio assets
Minimum Qualifications
  • Delivered a project as an audio designer or engineer
  • Excellent feedback and communication skills
  • Games industry experience in audio design, implementation, production and tooling
  • Portfolio demonstrating audio implementation
Pluses
  • Experience with Unreal 5
  • 5+ years of professional audio experience working in-house at one or more game studios
  • Engagement and enjoyment of role playing games

Please send your resume and supporting materials to info@somethingwickedgames.com

Something Wicked Games is an equal opportunity employer. We bring unique talents together to build something special, that’s why we welcome and encourage diversity in the workplace regardless of race, gender, religion, age, sexual orientation, gender identity, disability, or veteran status.

Something Wicked Games is an equal opportunity employer. We bring unique talents together to build something special, that’s why we welcome and encourage diversity in the workplace regardless of race, gender, religion, age, sexual orientation, gender identity, disability, or veteran status.
Technical Sound Designer
Company: Red Pipe Studios AB
Location: Stockholm, Sweden
Job description Hello world!

Red Pipe is growing and therefore on the lookout for its next superstar! If you think you might be interested, we can’t wait to learn more about you. But first, here’s what you’ll want to know about us:

Red Pipe Studios is Sweden's largest and most acclaimed sound design facility. We mainly operate within the film and gaming industries, and we are now expanding our efforts in the latter.

At Red Pipe, you will be part of the team of 10+ sound designers and composers that form the basis of our output. You will be working on a broad range of different projects for our clients, and also participate in advancing our internal innovation regarding systems, workflows and novel technical solutions. We adopt a culture of high individual freedom and always encourage the exploration and testing of new ideas. We are also a very friendly bunch, and we will be determined to make you a friend for life.

What you’ll do:
  • Work with our audio team and partnered game studios to create full technical audio experiences for outsourced game projects.
  • Create audio systems and the implementation required for different genres of games.
  • Work with game engines and audio middleware in close collaboration with sound designers.
Qualifications:
  • At least 3+ years experience working as a Technical Sound Designer in the games industry.
  • Experience from working on at least one shipped AAA title or multiple shipped AA projects.
  • Excellent knowledge of audio middleware like Wwise and Fmod.
  • Excellent knowledge of game engines like Unreal and Unity.
  • Experience in visual scripting languages like Unreal Blueprints or Unity Visual Scripting.
  • Highly proficient in Reaper.
  • Good knowledge of common audio software, plugins, editing techniques and mixing for interactive mediums.
  • A strong ability to take ownership of the audio development process.
  • Good written and verbal communication skills in English.
We would also appreciate:
  • Experience in C++, C# and LUA.
  • Experience in Jira and Confluence.
  • Experience in visual scripting languages like Max/MSP.
  • Experience in third party game engines and workflows.
  • Experience in linear audio production for Film and TV.
  • Good knowledge in Pro Tools and other similar DAWs.
Sound Designer
Company: ProbablyMonsters
Location: Seattle, WA, US
Job description

ProbablyMonsters Studios is a developer-led independent game company with the mission to unite, guide, and empower talented teams to create exceptional original games while thriving in stable and meaningful careers.

Our 3 studios are each developing an original game:
• Firewalk™ is working on a new multiplayer IP to be exclusively published by PlayStation
• Cauldron™ is developing a single-player, adventure-driven game
• Our RPG Team is creating a next-gen co-op RPG

We recently announced the largest Series A raise in gaming history at $250 million, which provides our teams with the resources and creative environment needed to foster stable, rewarding, and life-long careers.

The Role
We are looking for a Sound Designer who is passionate about video games and bringing high-quality entertainment to millions of players. This position is with our central audio team, supporting a variety of products and teams as well as focusing on core projects, with opportunities for learning, growth, and mentorship. As a Sound Designer, you will be creating world-class audio that helps our studios achieve their creative vision, while providing immersion, emotion, and information to our players.

Who You Are
  • You are a dedicated sound designer that can demonstrate the creation of outstanding and diverse content.
  • You have keen instincts for creating appropriate, natural sounding assets of high quality.
  • You can work semi-autonomously with minimal supervision, managing your own time effectively, with excellent organizational and communication skills.
  • You seek out learning opportunities and ways to improve your craft.
  • A broad audio competency is desirable; however, this is not a music composition role.
What You Will Do
  • Designing and implementing sounds for a variety of interactive and linear content.
  • Meeting with the teams to review recent work, receiving and providing constructive feedback.
  • Recording original content for our projects and to augment our proprietary audio library.
  • Working with Gameplay Designers to make sure audio is supporting gameplay mechanics and providing player feedback.
  • Collaborating with both the Audio Programmer and the Audio Director to develop and refine our in-game audio systems and implementation pipeline.
Qualifications
  • You have at least 2+ years of sound design experience, preferably in games, with a demo reel containing examples of your work.
  • You can create diverse audio content across a variety of styles and genres.
  • You have experience creating audio in a variety of DAW’s.
  • You have some experience with current game development engines, game audio middleware, implementation tools, and technologies.
  • You have some experience recording unique, custom audio source content.
Our Commitment To You
  • A people-first culture founded on respect, trust, approachability, and accountability.
  • A stable home that values your potential, deeply cares about your work-life balance, and is committed to investing in your craft and long-term career.
  • Competitive benefits package including health and family benefits, employee assistance program, flexible and paid time off, financial benefits and professional and personal development.

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!

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