18 great new audio jobs at the Google Audio Team, UFC, Sony Music UK, Audacity, DFAD, Musixmatch, Songtrust, Studio Shunya, Songtrade, Atomic Arcade, Warner Music Group, Feel For Music, Gforce Software, Boom Post, Vevo, Universal Music Group, and Beggars Group

New audio jobs for games and film
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We came across interesting new jobs at Zynga, DFAD, Google Audio Team, and Musixmatch:

  • Zynga is hiring a Principal Audio Designer to craft audio and soundtrack specifications for a successful Zynga game already in flight (Multiple Locations in US)
  • DFAD is looking for a Part-Time Sound Designer and Field Recordist to design and edit sound effects for various environments and interiors, take local trips, and capture original nature sounds (Peru)
  • Google Audio Team is seeking a Technical Program Manager III for Pixel Audio and Algorithms to keep an innovative engineering team firing on all cylinders (CA, US)
  • Musixmatch requires a Partnership Manager to be the principal contact, linking Musixmatch with an array of industry giants, including DSPs, Record Labels, Music Publishers, Managers, and Artists (Remote)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

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Happy job hunting! Best wishes from Asbjoern and Adriane.

Highlight – sound stories this week:

Principal Audio Designer
Company: Zynga
Location: Multiple Locations in US
Job description

Zynga Mobile Studios division seeks an expert Digital Audio professional to compose music and perform audio design, specification, implementation, editing, outsource coordination and review tasks for our growing stable of games for mobile and web platforms. You’ll be joining a highly-focused team of game professionals, crafting audio and soundtrack specifications for a successful Zynga game already in flight, and seeing that audio through to implementation and release in a rapid-cadence environment.

If you are the ideal candidate, you will:
  • Be familiar with principles of sound design and sound effects creation, from foley recording, use of sfx libraries, to sound synthesis & modeling;
  • Have a minimum of 5 year proven experience working with game development environments — Unity experience a significant plus — including live-ops and production-release cadences. Middleware experience (FMOD, Wwise) a nice bonus;
  • Be fluently conversant with using spreadsheets as database-repository/organization/communication/tracking tools — Excel and Google sheets a plus;
  • Be familiar with concepts and tools for Audio Signal Processing and repair: Izotope RX a plus;
  • Have a working knowledge of Acoustics and 3D localization concepts, reverb, EQ, compression, mastering and noise reduction;
  • Be an experienced composer in multiple styles of commercial music, utilizing the latest Digital Audio Workstations— ProTools or Logic a plus – and virtual-instrument libraries;
  • Be a can-do team player who understands the value of over-communication.
  • The position will report to the Zynga Mobile Studios Audio Director.
  • Competitive salary, bonus plan and ESPP (Employee Stock Purchase Plan)
  • 401K Company Match Contribution (US)
  • RRSP/DPSP company match contribution (Canada)
  • Health coverage, dental, disability, critical illness, EAP, and life insurance (Canada)
  • Medical, dental, vision, EAP, life insurance, and disability benefits (US)
  • Virtual mental health and neurodiversity support programs
  • Global Fitness reimbursement program
  • Global Wellbeing Program
  • Financial wellness program with unlimited access to certified financial planners
  • Discretionary Time Off policy for many employees
  • Family planning support program
  • Generous paid parental, pregnancy-related disability, caregiver, and compassionate leaves
  • Subsidized Back-up child care
  • Zynga happy hours and frequent employee events
  • Flexible working hours on many teams
  • Culture of diversity and inclusion including employee resource groups
  • Work with cool people and impact millions of daily players
  • The pay range for this position in California at the start of employment is expected to be between $114,400 and $169,300 per year.

However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an “at-will position” and the Company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, Company or individual department/team performance, and market factors.](<%3Ca name="overview"%3E

Part-Time Sound Designer and Field Recordist
Company: DFAD
Location: Lima, Peru / Remote
Job description

This part-time, remote Sound Designer and Field Recordist role is based in Lima, Peru and is about designing and editing sound effects for various environments and interiors, taking local trips, capturing original nature sounds.

DFAD is a pioneering force in audio known for delivering premium music, sound effects, and voice-overs. We specialize in creating, enhancing, and implementing audio experiences across all platforms.

  • Design and edit sound effects and auditory environments.- Record Foley and complex sounds in field settings.- Supervise and direct sound editing processes.- Collaborate closely with production teams to meet audio requirements.- Manage audio files and maintain high standards of quality.- Utilize knowledge of Lima’s unique soundscapes to enhance project authenticity.
  • Experience in Audi Post with Foley and Field recordings, at least 5 years.- Knowledge of local birds and animals species.- Proficiency in sound design and editing.- Strong attention to detail with an ability to meet tight deadlines.- Exceptional communication and collaboration skills, team-player mentality.- Proficient knowledge of sound editing software and equipment.- Proven experience in audio production and post-production.- Ability to work independently and remotely.- Familiarity with nearby locations for scouting and recording enviroonments.
  • Demonstrable experience with Unity, Wwise, and UE5.
Job Title: Sound Designer
Location: Lima, Peru
Position: Part-Time, Remote
Technical Program Manager III for Pixel Audio and Algorithms
Company: Google Audio Team
Location: Irvine, CA, US
Job description Minimum qualifications:
  • Bachelor's degree in a technical field, or equivalent practical experience.
  • 5 years of experience in program management.
  • Experience with hardware/software interactions within consumer devices
  • Experience with embedded systems
Preferred qualifications:
  • 5 years of experience managing cross-functional and/or cross-team projects.
  • Experience working on mobile or wearable devices (HW+SW) and embedded software as part of a cross-functional, technical engineering team, partnering with internal and external (HW+SW) vendor resources
  • Experience in developing process where little exists, but demonstrated flexibility and willingness to get things done, and organize teams thoughts and actions.
  • A background in either consumer devices hardware, machine learning, audio or engineering
About the job

A problem isn’t truly solved until it’s solved for all. That’s why Googlers build products that help create opportunities for everyone, whether down the street or across the globe. As a Technical Program Manager at Google, you’ll use your technical expertise to lead complex, multi-disciplinary projects from start to finish. You’ll work with stakeholders to plan requirements, identify risks, manage project schedules, and communicate clearly with cross-functional partners across the company. You're equally comfortable explaining your team's analyses and recommendations to executives as you are discussing the technical tradeoffs in product development with engineers.

Our goal is to build a Google that looks like the world around us — and we want Googlers to stay and grow when they join us. As part of our efforts to build a Google for everyone, we build diversity, equity, and inclusion into our work and we aim to cultivate a sense of belonging throughout the company.

As a Technical Program Manager focused on audio algorithms, you’ll keep an innovative engineering team firing on all cylinders. You will work closely with engineers, product managers, and CMs/ODMs/OEMs to get high-quality products built, tested and released on time. You will bridge the gap between critical technologies and the top-level system, coordinating many fast-changing, moving parts that come together as a product. You possess excellent communication skills and can answer all questions about schedules, quality and progress updates. You are responsible for identifying and managing risks, making sound judgments about quality, and stopping (or speeding up) production at the right time.

Google's mission is to organize the world's information and make it universally accessible and useful. Our Devices & Services team combines the best of Google AI, Software, and Hardware to create radically helpful experiences for users. We research, design, and develop new technologies and hardware to make our user's interaction with computing faster, seamless, and more powerful. Whether finding new ways to capture and sense the world around us, advancing form factors, or improving interaction methods, the Devices & Services team is making people's lives better through technology.

The US base salary range for this full-time position is $142,000-$211,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target salaries for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google.

  • Partner closely with Audio engineers, UX researchers, product managers and a broad cross-functional team to manage the development and validation of Audio algorithms used on Pixel products.
  • Interface with engineers across both HW & SW, estimate work efforts, define milestones and manage resources. Track progress, resolve dependencies, evaluate risks and communicate status to senior management and project stakeholders.
  • Proactively remove obstacles to drive momentum and progress. Identify communication gaps, manage issue escalations and provide support to teams balancing competing priorities.
  • Understand technical implementation at the architecture level and propose technical alternatives when necessary. Ask questions that clarify priorities and push the team to be highly effective. Develop broad domain and technical knowledge.
  • Establish clear processes to help scale execution; identify systemic problems, recommend solutions; clarify roles and responsibilities for core teams involved in algorithm development.
Source: Michael Pate
Partnership Manager
Company: Musixmatch
Location: Remote
Job description

Musixmatch is the leading music metadata company, featuring the world’s largest lyrics catalog and +70M user contributors. Musixmatch is the trusted global partner of companies like Spotify, Apple, Amazon Music, Meta, Google, MTV, Shazam, Vevo and has a partnership with +100,000 music publishers including Sony/ Music Publishing, Universal Music Publishing, Warner/Chappell, Kobalt, BMG Rights, and the Harry Fox Agency.

We are a bunch of creatives who care about our work and what we do. We believe that participation and collaboration are key to getting things done well. We are looking for tech-savvy people who are eager to learn in a fast-paced environment, who have an international outlook on life, and who love taking on new challenges.


Join our dynamic Partnerships Team as a Partnership Manager! In this pivotal role, you will be the principal contact, linking Musixmatch with an array of industry giants, including DSPs, Record Labels, Music Publishers, Managers, and Artists. This is an opportunity to immerse yourself into the heart of the music and technology industry and become the ultimate liaison, driving exciting collaborations and amplifying our presence globally.

  • Build and maintain relationships with Musixmatch partners and clients.
  • Manage a top client portfolio supporting initial engagement, through to onboarding and maintaining strong relationships.
  • Source and manage new business enquiries.
  • Work with Senior stakeholders at Musixmatch to understand business priorities, this will include strategic objectives, develop solutions, and implement business change.
  • Assist in negotiating contract renewals with existing and new clients.
  • Work internally across all business functions to support the partner/client request.
  • Engage with clients cross-functional departments, including Operations, Sales, Marketing, Product, and Business Affairs.
  • Present, analyse, and review the overall performance of the partnership and upsell to new products.
Support the Head of Partnerships:
  • Build and maintain client dashboard and commercial calendar
  • Identify opportunities for up-sell/cross-sell to clients
  • Support new business pitches where necessary
  • Represent the Partnerships Team at internal cross-functional meetings
  • Represent Musixmatch at designated industry events
  • Help design and build processes to improve the commercial success of Musixmatch
  • Management of CRM tools
  • Personal drive, ability to work independently, a natural problem solver.
  • Proven experience in a similar role or environment for the last five years.
  • As a people person, you must have a natural ability to interact with empathy across time zones and cultures, both in person and virtually.
  • Organised and self-reliant: You are comfortable working in a startup environment and managing varied demands on your time and resources. You are also comfortable defining new structures and ways of working efficiently.
  • Excellent relationship-building and networking skills.
  • Strong communication skills – professional fluency in English, with exemplary verbal and written communication.
  • Technically literate – you must be comfortable articulating a world-class data service.
  • Ability to manage high-pressure situations calmly.
  • Communicator, negotiator, presenter.
  • You’re joining a fast-paced technology company. You’ll be able to show how you’ve assisted and thrived in an agile environment.
Nice to have:
  • Knowledge of the Music Industry for Recording Rights, Music Royalties and Publishing.
  • Bachelor’s degree, Masters.
  • Additional language skills.
  • Flexible schedule
  • Generous training budget
  • Top class tech and equipment
  • Company-wide retreat once per year
  • Welfare plan

Due to the significant amount of applications we receive, unfortunately, it is not possible to answer every applicant, thus if you have not received a response from us, please be patient. We assure you that we will contact you should you be selected to move forward in the recruitment process. We would therefore like to thank all applicants for their interest and time.

Want to showcase your audio skills — and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister — right here!