Get the launch deal on Collision by Rock The Speakerbox here
We came across interesting new jobs at 4A Games, Epic Games Cary, Ubisoft, and Ubisoft Montreuil:
- 4A Games is hiring a Sound Programmer to design, implement, maintain core sound systems, and integrate new tech into their engine (Malta) – learn more here
- Epic Games Cary is looking for an Associate Audio Designer with an understanding of game audio experiences and the video game development process (NC, US) – learn more here
- Ubisoft is seeking an Audio Designer to conceptualize, create, integrate, and finalize audio elements within the game (SH, China)
- Ubisoft Montreuil is recruiting an Audio Programmer Assistant to participate in the development and support of the audio features of the games (France)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Technical Audio Designer at Epic Games Cary (NC, US)
- Audio Producer at Epic Games Cary (NC, US)
- QA Manager at Epic Games Cary (NC, US)
- Principal Audio Programmer at PlayStation (England)
- Sound Designer at Frozen Way (Poland)
- Lead Sound Designer at MachineGames (Sweden)
- Audio Director at Ubisoft Montréal (QC, Canada)
- Audio Coordinator at KWS Burbank (CA, US)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:
- Senior Music Designer at Epic Games Cary (NC, US)
- Contract Production Manager at Audible (England)
- Acoustic Engineer Intern at Trane Technologies (WI, US)
- Head of Distribution at Madverse Music (DL, India)
- Staff Audio Algorithm Engineer at GoPro (Remote)
- Animation Sound Designer at Fitzrovia Post (England)
- Podcast Editor & Producer at NüVoices (Remote)
- Part-Time Podcast Editor & Scheduler at Automation Ladies (Remote)
- Technical Audio Designer at Santa Monica Studio (CA, US / Remote)
Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Ubisoft
Location: Chengdu, China
Audio Designer is able to work on regular game audio tasks autonomously. They create audio assets with confidence and have a strong understanding of how game audio functions. They demonstrate good knowledge of the tools and processes involved in accomplishing expected results
What you will do- Conceptualize, create, integrate, and finalize audio elements within the game according to audio direction instructions
- Implements audio assets into the game, uses and improves existing systems and pipelines (game engine, tools, audio middleware)
- Proven proficiency in game engine editors, such as Unity or Unreal.
- Efficiently collaborates with the other game function developers to produce, implement and debug audio content
- Use proprietary games and audio engines and actively participate in improving and troubleshooting them
- Define project features and tasks
- Create sound effects, record Foley, synthesize, and work with audio libraries to achieve the desired audio effects
- Knowledge of common audio production tools such as DAWs, Audio Editors, VST plugins
- General understanding of various audio production workflows
- Proven proficiency in game engine editors, such as Unity or Unreal
- Practical experience with game audio middleware such as WWISE
- Familiarity with digital audio format conversion and loudness metering.
- Familiarity with audio hardware, such as audio interfaces, microphones, recorders, etc.
- Practical experience with standard tools (P4v/JIRA/Confluence)
- Strong commitment to personal and peer development and sharing of best practices
- Passion for creating and playing video games.
- Highly proficient in both spoken and written English
- Familiarity or experience working with multichannel or 3D/spatial audio
- Basic programming skills with C, C++, and the ability to implement basic programming algorithms
- Experienced in dialogue and field recording
- Experience with a high-quality production of linear audio (cutscenes etc.)
Company: Ubisoft Montreuil
Location: Montreuil, France
In the Anvil Paris team, active in several areas including audio, you will be responsible for:
- Participating in the development and support of the various audio features of the games,
- Participating in the integration, maintenance and optimization of the Wwise audio middleware in our game engine,
- Exchanging with the Technical Sound Designers as part of the development of audio features and editing interfaces,
- Providing support for the audio debugging of the games.
- You have a good level of programming, particularly in C++,
- You are interested in sound and audio in general,
- Ideally you have already used Wwise or FMOD software,
- You are autonomous and proactive and know how to work in team,
- Your mastery of English allows you to evolve in an international environment.
- Join the 1st company in the latest Happy Trainees #Happy@Ubi ranking;
- Internship compensation according to the level of studies;
- Meal voucher card, 50% reimbursement of transport fare, 1 day of authorized absence/month;
- Ticket discount (concerts/shows), access to the Ubisoft gym at preferential rates.
Dans l’équipe Anvil Paris, active sur plusieurs domaines dont l’audio, vous aurez la charge de :
- Participer au développement et au support des différentes fonctionnalités audio des jeux,
- Participer à l’intégration, au maintien et à l’optimisation du middleware audio Wwise dans notre moteur de jeu,
- Echanger avec les Technical Sound Designers dans le cadre du développement des features audios et des interfaces d’édition,
- Être en support pour le debug audio des jeux.
- Vous avez un bon niveau en programmation notamment en C++,
- Vous vous intéressez au son et à l’audio de manière générale,
- Dans l’idéal vous avez déjà utilisé les logiciels Wwise ou FMOD,
- Vous êtes autonome et proactif(ve) et savez travailler en équipe,
- Votre maîtrise de l’anglais vous permet d’évoluer dans un environnement international.
- Rejoindre la 1ère entreprise du dernier classement Happy Trainees #Happy@Ubi ;
- Gratification de stage selon le niveau d’études ;
- Carte Titres Restaurant, remboursement de 50 % du titre de transport, 1 jour d’absence autorisée/mois ;
- Réduction billetterie (concerts/spectacles), accès à la salle de sport Ubisoft à tarifs préférentiels.