21 great new audio jobs at Google, Kojima Productions, Spotify, Qualcomm, Hypixel Studios, 2K Czech, Gameplay Galaxy, Arrowhead, Creative Assembly, Hangar 13, HoYoverse, Voodoo, Pocket FM, Playground Games, The Audio Programmer, EA, High Moon Studios, and Improbable

By June 16, 2023Audio Jobs
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We came across interesting new jobs at Hypixel Studios, 2K Czech, Gameplay Galaxy, and Arrowhead Game Studios – and they’re looking for a Senior Technical Sound Designer (England), Sound Designer (Czech Republic), Sound Designer (Remote), and Audio Lead (Sweden / Hybrid).

We also found openings for a Lead Audio Designer at 2K Czech (Czech Republic), a Sound Designerf at Kojima Productions (Japan), Development Manager for Audio at Creative Assembly Horsham (England), Senior Audio Designer at Hangar 13 Games (Czech Republic), Senior Software Engineer for Immersive Audio Processing at Google (Remote), Speech & Audio Researcher at HoYoverse (Remote), Speech & Audio Researcher at Qualcomm (Hybrid / CA, US), EDM Sound Engineer at Voodoo (France), and Rap Sound Engineer at Voodoo (France).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Sound Engineer at Pocket FM (Remote), Audio Programmer at Playground Games (England), VST Plugin Programmer at Michael Mass (Remote), iOS Audio Developer at The Audio Programmer (Remote / UK), Mobile Technical Sound Artist at EA Vancouver (BC, Canada), Staff Product Designer for Music at Spotify (NY, US), Senior Audio Software Engineer at High Moon Studios (CA, US), and Senior Technical Artist for Web Art & Audio at Improbable (England / Remote).

Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first. Happy job hunting!

Highlight – sound stories this week:

Senior Technical Sound Designer
Company: Hypixel Studios
Location: London, UK
Job description

We're looking for a Senior Technical Sound Designer to join our team at Hypixel Studios, which collaborates remotely from around the world. Our members range from industry newcomers to experts with 25+ years of experience. Team members come from a diverse set of backgrounds, but share a common passion for building polished player-focused, community-powered games.

Join us on our mission to bring players together in an inviting, immersive world where they can make their mark. Hytale empowers creative expression across a spectrum of experiences including sandbox adventure, social play, minigames, and creativity using a suite of powerful and accessible tools.

We are seeking a Senior Technical Sound Designer to shape the sonic landscape of our world. This pivotal role merges technical expertise with imaginative innovation, integrating immersive audio experiences through middleware and various engine-based solutions.

As a Senior Technical Sound Designer what you create will not only be used internally, it will also be used by external creators to make high quality content for Hytale. You will identify best practices for content creation, develop scripts/tools and automation for sound and music creators, and collaborate with the engineering team to develop the best engine and pipeline for Hytale. You will also use your experience to mentor others, improve workflows, and empower our creators to push the limits of their creativity.

Who you are:
  • As a Senior Technical Sound Designer, you prioritize the player's needs, ensuring your design solutions enhance their gaming experience.
  • An excellent communicator; you love providing feedback, sharing and documenting knowledge, mentoring other team members and liaising between audio and engineering.
  • A passionate self-starter that works with minimal supervision and is comfortable with both theory and hands-on implementation.
Some of your role:
  • Design, implement, and maintain audio playback systems across various domains such as creative tools, animation, and gameplay, while ensuring high-quality audio performance and asset integration.
  • Define, implement, and foster understanding of industry-best technical audio workflows and systems; lead the audio project management, optimizing setup, structure, and organization.
  • Anticipate potential challenges, devise forward-thinking solutions, and partner with design and engineering teams to refine tools and methodologies for efficient and accessible sound creation.
  • Work in unison with audio programmers and sound designers to create and enhance features and systems in line with creative vision and evolving project requirements.
Essential Traits:
  • A minimum of 5 years working as a Technical Sound Designer in the game industry or a similar role demonstrating advanced technical skills in audio development.
  • Solid track record of collaborative work with game development teams, including coordination with various departments like animation, level design, AI, physics, and VFX.
  • Demonstrated proficiency with Wwise and familiarity with audio programming principles, including basic experience with C++.
  • Proficient in both written and verbal communication with technical and non-technical individuals.
  • Passionate about games and gaming.
Bonus Traits:
  • A keen interest in accessibility
  • Proficiency in tools such as Reaper
  • A personal passion for open world, builder, or survival games
We can offer:
  • Competitive salary
  • Annual Performance Bonus (APB)
  • Quality of Life increases
  • Christmas closure
  • A chance to work on a new game project with an extremely motivated team
  • Opportunities to learn and grow personally and professionally
  • A stable and secure work environment
  • The ability to work remotely

We're looking for applicants who are self-driven, put players first, and that have a history of making cool stuff. In return, we can offer an environment that values and supports individual creativity and passion and believes in fostering new talent. We recognize the value of diversity in every sense and actively encourage candidates from diverse backgrounds to apply.

Sound Designer
Company: 2K Czech
Location: Brno, Czech Republic
Job description

We are looking for for a talented Sound Designer to join our dynamic and creative audio teams. In this collaborative role you will be working alongside other audio team members to create outstanding interactive and linear sonic experiences across our titles.

As a Sound Designer, you work semi-autonomously to create, edit, and implement audio into the development pipeline. You will work closely with various teams to help co-develop and implement interactive audio systems across disciplines.

The ideal candidate has proven design sense, attention to detail and a general level of technical expertise, along with a strong understanding of audio engineering principles and techniques. You take direction well while also offering feedback in a structured and considerate manner, are eager to learn and passionately motivated to push the boundaries of game audio.

As a Sound Designer, you will play an important role in contributing to the creation of immersive and memorable audio experiences for our games. If you are a talented and experienced audio professional with a passion for games, we want to hear from you!

  • Create and design unique sound assets to utilize across all aspects of our projects both linear and interactive.
  • Implement sound assets (SFX, Foley, Dialogue, Music, etc.) creatively within our game and audio engines across various projects and platforms.
  • Collaborate with other audio team members to develop and refine the audio design aesthetic.
  • Collaborate closely with non-audio team members (art, design, engineering, etc.) to support gameplay across various disciplines.
  • Identify areas of improvement regarding audio features, pipelines and overall sonic fidelity while offering and developing solutions for enhancement.
  • Participate in the overall audio pipeline and feature development
  • Help manage and maintain Wwise project organization and structures
  • Troubleshoot and debug audio issues throughout development
Who We Think Will Be A Good Fit:
  • 2+ Years game development experience focused on sound design and implementation or equivalent related experience.
  • At least one shipped AAA title or equivalent major project completed as a contributing member of an audio team and/or pipeline.
  • Skilled in creating audio assets utilizing a wide range of tools and concepts.
  • General knowledge of audio production standards and best practices within the gaming industry.
  • General knowledge of sound design principles, implementation, and audio production practices, with proficiency in industry-standard DAWs and related tools.
  • Proficient with AudioKinetic’s Wwise authoring tools.
  • Passion for audio and gaming, with a keen ear for audio quality, aesthetics, immersion, and a strong desire to drive innovation in audio design.
  • Strong critical listening skills.
  • Strong problem-solving skills, with the ability to troubleshoot and debug audio issues throughout development.
  • Outstanding communication skills, both written and verbal.
  • Exposure to game development within modern game engines (Unreal, Unity, etc.) is a plus.
  • Field recording experience is a plus.
Who We Are:

Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms. The studio is based in four locations around the world: Brighton (UK), Brno & Prague (Czech Republic) and across the US, working collaboratively as one team. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.
Our focus is on making the highest quality games with sustainable, healthy development plans; to tell stories that engage players through worlds and experiences that keep them hooked from start to finish.
We strive to be a studio that our team members know they can make a difference and grow professionally alongside creating games they are proud of.

Source: GameJobs.co
Sound Designer
Company: Gameplay Galaxy
Location: Remote
Job description

Gameplay Galaxy is the team behind Trial Xtreme, one of the world’s leading bike racing mobile games with more than 250 million downloads!

We’re now ready to take it to the next level following the natural gaming evolution and embracing Web3, Esport and the fast-growing world of UGC. Exciting, right!?

We are optimising the Web3 concepts, capabilities and innovative technologies to create and build massive gaming projects that will become the natural metaverse space for our players, competitive gamers and the Web3 guilds, supported by the biggest brands from all over the world. Learn more about our vision here.

We’re a fully remote company and have an experienced and talented team based all over the world. We’re looking for team players that have the will and ability to adapt quickly and smoothly to the fast paced changing environment we are creating and building in.

Ready to join the race?

We are looking for a talented and experienced Sound Designer who will be responsible for creating immersive and realistic audio experiences for our thrilling game. As a Sound Designer, you will play a crucial role in capturing the essence of motorcycle racing through sound. Your main responsibility will be to design and implement high-quality sound effects, music, and ambient audio that enhance the gameplay and immerse players in the world of Trial Xtreme.

All the responsibilities we’ll trust you with:
  • You’ll collaborate with the game design and development teams to understand the audio requirements and vision for our games.
  • You’ll create and implement high-quality sound effects, music, and ambient audio to enhance the gameplay experience and bring our virtual racing worlds to life.
  • You’ll design and edit realistic and engaging motorcycle engine sounds, tire screeches, collisions, and other environmental audio elements.
  • You’ll develop and implement audio systems and tools to ensure seamless integration of sound effects and music into the game engine.
  • You’ll work closely with the art and animation teams to synchronize audio with visual effects and animations for a cohesive experience.
  • You’ll optimize audio assets to ensure efficient memory usage and performance on various mobile platforms.
  • You’ll continuously iterate and improve upon audio assets based on user feedback, playtesting, and creative direction.
  • You’ll сollaborate with third-party performers, such as announcers or composers, to ensure the delivery of high-quality audio assets that align with the game’s vision and requirements.
What you’ll bring to the team:
  • At least 3 years of proven experience Sound Designer or Audio Engineer in the gaming industry, with a strong portfolio showcasing your sound design work.
  • Proficiency in industry-standard audio editing software such as Pro Tools, Reaper, or Logic Pro.
  • Experience with interactive audio middleware such as FMOD or Wwise, and ability to implement audio assets within game engine Unity.
  • Deep understanding of sound design principles, Foley techniques, and audio mixing/mastering.
  • Passion for creating realistic and immersive soundscapes for racing games.
  • Strong communication and collaboration skills to work effectively within a multidisciplinary team.
  • Ability to work under tight deadlines and deliver high-quality audio assets on schedule.
  • Excellent English to communicate with the international team.
What will make you stand out:
  • Familiarity with mobile game development and optimization considerations.
Why you’ll love working with us:
  • We’re 100% remote, work wherever you want forever!
  • We offer unlimited holidays and sick days. Take as much time off as you need, to spend time with your family and friends, to visit a paradisiacal beach, if you need a break for mental health or just because you feel like playing games all day. We trust our team and want to offer a modern work life balance that allows you to thrive both at work and in your personal life.
  • You’ll be able to make an impact, to work closely with the rest of the team and the founders, to work on one of the most promising projects in the Web3 gaming space.
  • You’ll have a comfortable work schedule and stable workload. With a variety of tasks that will allow your constant professional development.
  • We want our team to grow personally and professionally and support learning opportunities, especially with a focus around new AI tools and methods.
  • We have a culture that puts our people first. We believe in open communication, creativity and the value of unique contributions from everyone in the team.
  • We offer a competitive salary in addition to equity options.
Audio Lead
Company: Arrowhead Game Studios
Location: Stockholm, Sweden / Hybrid
Job description

Arrowhead is searching for an Audio Lead to take on leadership of the Audio Team at Arrowhead. We are currently working on a AAA, 3rd-person shooter: Helldivers 2 which will be available later this year on PS5 and PC! Check out our trailer here and read our blog for more about our project.

Each team member at Arrowhead has an important influence on their workflows and daily operations. We strive to involve everyone in the decision-making process as much as possible. We are a growing studio with plenty of potential and growth opportunities for the right person.

Your main responsibilities will be
  • Lead the audio team, working on our upcoming title 'Helldivers 2';
  • Maintain and contribute to the high level of quality for our game;
  • Contribute to sound design work;
  • Be a key stakeholder in VO pipelines;
  • Collaborate with stakeholders and game direction;
  • Manage our outsourcing needs and resources for the audio team;
  • Advise on best practices and establish new workflows when necessary;
  • Provide hands-on guidance for team members.
More about you

You have experience in managing audio teams and delivering high-quality audio design in AAA games.

We're looking for:
  • 5 or more years of experience in game development;
  • Previous experience in leading audio teams and delivering high quality audio (preferably in action-oriented games);
  • Strong technical skills, a good understanding of how games are developed and how audio in games work (including middleware such as Wwise);
  • A honed sense for sound and audio design, with a passion for discovering new ways to advance audio in games and thinking outside the box to improve audio quality;
  • Experience with cost-benefit analysis and ability to make pragmatic decisions to balance the needs of the game with the resources available;
  • Humble and pragmatic in their craft, willing to learn from others and open to constructive feedback;
  • Familiar with mentoring and coaching game developers;
  • Great English communication skills, both verbal and written.
Practical information

The position is permanent and full-time, initially with a Swedish standard 6 month probation employment. Arrowhead Game Studios operates from the office in Stockholm and as a leader with the studio you should be prepared to spend some amount of time on site.

If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio.

In your application, please focus on why your skills and experiences would be great for this role and why you would like to join Arrowhead Game Studios. We interview candidates continuously and hire when we find a good fit, so it is recommended you apply as soon as possible.

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!