21 great new audio jobs at Weta Workshop, Dolby, Ubisoft, Bang & Olufsen, Meta, Avid, Massive, Funcom, MSG Sphere, Berklee, Wave, Insomniac, Epic Games, Counterplay Games, Ubisoft Montréal, Paradox, Artistry In Sound, USC, Cloudhead Games, and Sounding Sweet

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We came across interesting new jobs at Weta Workshop, Ubisoft Lyon, Massive Entertainment, and Funcom – and they’re looking for a Game Composer (New Zealand), Sound Designer Trainee (France), Junior-Intermediate Sound Designer (Sweden), and Junior Audio Designer (Norway).

We also found openings for a Principal Audio Artist at MSG Sphere (CA, US), Project Manager of Music & Health at Berklee College of Music (MA, US), Senior Manager of Audio Systems at Dolby San Fransisco (CA, US), Senior Manager of Music Partnerships at Wave (Remote), Dialogue Coordinator at Insomniac Games (CA, US), Audio Manager at Epic Games Cary (NC, US), Audio Lead at Counterplay Games (Remote), and Sound Programmer (C++) at Ubisoft Montréal (QC, Canada).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Project Audio Lead at Paradox Interactive (Sweden), Technical Audio Producer at Meta (CA, US), Re-Recording Mixer at Artistry In Sound (CA, US), Assistant Professor of Interactive Media & Games at University of Southern California (CA, US), Music Creation Product Owner at Avid (Remote), Audio Lead at Cloudhead Games (Remote / Canada), Junior Sound Editor / Audio Designer at Sounding Sweet (England), Production Assistant at Sounding Sweet (England), and Sound Designer for Human Interface Design at Bang & Olufsen (Denmark). Happy job hunting!

Highlight – sound stories this week:

Creating 14,000 sound effects for ‘Unpacking’ – Jeff and Angela van Dyck talk game audio with Emily Reese:

Go behind the sound of Star Trek: Strange New Worlds in this in-depth interview with Matthew Taylor, Michael Schapiro, and Kip Smedley

Video: Behind the fast-paced sound of F1® 22 – with Brad Porter:

Check out Edith Bowman’s interesting interview with Obi-Wan Kenobi composer Natalie Holt

Hear the very latest in sound

Game Composer
Company: Weta Workshop
Location: Wellington, New Zealand
Job description
  • Help us develop breath-taking games across a variety of platforms within Wētā Workshop’s Interactive division.
  • Fun, collaborative team that looks out for each other.
  • Part-time 6-month contract with flexible work-life balance arrangements

Specialists in creating rich worlds of wonder and telling immersive stories. For over 30 years, Wētā Workshop has been pushing the boundaries, earning multiple awards for our ground-breaking work in film and games. Based in Wellington, NZ we work with the biggest names in the entertainment industry to deliver unforgettable experiences to our fans the world over.

We’re looking for a Game Composer to join our Interactive team and bring our game to life through a high-quality score! You’ll excel in the creation of both diegetic and non-diegetic game composition, and work to create strong, memorable themes and leitmotifs for game locations, features, and characters. For this role, we’re particularly looking for someone familiar with the fantasy genre and rustic, earthy folk music, preferably with a UK/EU slant.

We are also looking for an Audio Designer, and we are open to the right person filling both roles. This would boost the hours to full time fixed term.

What will you be doing?
  • Plan, conceptualise, and create original music and ambience for our IP game project in a DAW
  • Collaborating with game vision holders, the design team and our audio designer on motifs, tone, scale, and mood
  • Create and establish audio pipelines to integrate your music within the game
  • Working closely with the team and ensuring you’re delivering clear and frequent updates on your work
  • Prepare audio for marketing collateral including trailers, announcements, websites, and any other requirements that may arise.
  • Collaborate with the Game Audio Designer on the overall audio direction of the game
  • Being active across our communication channels, which includes either face-to-face or zoom meetings
What we’re looking for from you
  • Clear communication skills and ability to compose within strict IP thematic requirements
  • Proficient experience creating scores for film or games
  • Professional level proficiency creating soundtracks using a DAW
  • Working knowledge of virtual instruments
  • Self-managing, with accurate gauges for timelines and deliverables.
  • Game composition experience preferred
  • Access to your own sound studio and/or tools
What we can offer you
  • Flexible working arrangements so you can work in a way that’s best for you and create a work-life balance.
  • The opportunity to stretch your legs in a game composer role and help define the music direction of a game with broad appeal and audience.
  • Multiple exciting game projects on the horizon and future opportunities for collaboration.

We’re a fun, collaborative team, who look out for and support one another. As a creative business, we know that inspiration is achieved by working with people who have a range of experiences and perspectives. We strive to create a culture of belonging, where our team members feel welcome, supported and diversity is celebrated. After all, games are for everyone.

Sound like you? This is an urgent requirement so please “Apply now!”

Please include a copy of your portfolio

Check out the Job Description here, or to find out more please get in touch with recruitment@wetaworkshop.co.nz

Sound Designer Trainee
Company: Ubisoft Lyon
Location: Lyon, France
Job description

The Assistant Sound Designer will report to the Lead Cinematic Artist and the Sound Designer. His/her missions will be the following:
  • Design and edit original audio content to accompany the creation of assets for external communication.
  • Collaborate with the creative marketing team to create a coherent and original sound design.
  • Assist the Sound Designer in the creation of audio components for video assets.
The Sound Designer Assistant will be particularly involved in the creation, processing and integration of sound assets for:
  • Atmospheres
  • Musical accompaniment
  • The sound of the vehicles
  • The sound of the various visual effects.
  • Good knowledge of Pro Tool
  • Mastery of the different techniques and plugins dedicated to audio post-processing.
  • Good knowledge of audio equipment in general.
  • Ability to learn and master new software quickly.
  • Good communication skills, ability to work in a team in an iterative way.
  • Knowledge of additional software (Cubase, Ableton etc.) would be a plus.
Additional Information

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

  • Lunch vouchers & transit pass paid 50% by the company
  • 4 free games per year and 8 concert tickets with 40% discount
  • Playzone and babyfoot
  • Flextime and home office
Company Description

Play as a team, Race for excellence and Get creative! At Ubisoft Ivory Tower, we are driven by these values every day since 2007, join us to work in the marketing team as: SOUND DESIGNER TRAINEE (F/H/NB)

Junior-Intermediate Sound Designer
Company: Massive Entertainment
Location: Malmö, Sweden
Job description

Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.

As a Sound Designer, you’ll combine sounds and technology to communicate ideas and feelings which will bring to life the player's journey across Pandora and improve the overall gaming experience. You’ll be a part of an experienced and skilled team consisting of Sound and Voice Designers.

This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language). What you'll do
  • Creating high production value sound effects (studio/foley recordings, synthesis techniques), and utilizing pre-recorded in-house and commercial material
  • Linear sound designing and mixing for cut scenes and cinematics
  • Implementing assets into Wwise and Snowdrop (Game Engine), ensuring they perform as intended in-game
  • Taking ownership of key game features from conception through to shipping
  • Planning and completing field recording sessions, editing and organizing the resulting content
  • Collaborating effectively with other departments, representing the audio team, and working towards the best possible end-user experience
  • Ensuring documentation for your audio feature(s) is continually updated
Qualifications What you'll bring

You are excited about games, game development, and the craft of Sound. You’re eager to create amazing audio experiences for players. By being creative and technical, you understand that the synergy of assets, implementation, and mixing all play a crucial role in the overall quality of the audio experience. You should also be comfortable working within a multidisciplinary team, where you can each utilize your niche expertise to achieve a higher quality together.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
  • A relevant showreel of your audio work
  • Experience recording both studio and field recording techniques, signal flow, processing, and mixing
  • Good Wwise knowledge
  • Knowledge of visual scripting, audio post process plugins mastering, and performance optimization
  • Good knowledge of DAW tools (e.g. Reaper, Pro Tools, Cubase)
  • Experience creating and mixing surround content
Additional Information

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect – Ubisoft's digital ecosystem and distribution platform.

All your application information will be kept confidential according to EEO & GDPR guidelines.

Source: GameJobs.co
Junior Audio Designer
Company: Funcom
Location: Oslo, Norway
Job description From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 29-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of over 350 people located in 5 studios – Norway, the US, Portugal, Sweden, a newly opened Romania studio – plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!

Your Mission in Funcom

Our audio team in Oslo looking for a talented and experienced Junior Audio Designer to help create compelling and immersive content together with the rest of the audio and dev teams! In this role, you will be tasked with creating, designing and editing enhancing, high -quality audio content and in-game implementation in accordance with each project’s design goals.

A successful Audio Designer in Funcom has not only an excellent ear for details and a strong creative drive, but also well-rounded experience in all aspects of audio design and production.

How you can have an impact in your position:
  • Work on audio design within the team’s goals and the creative visions.
  • Create engaging and detailed sound design for various elements of the game
  • Implement sound design to the game engine
  • Find and fix audio-related bugs
  • Help out with sound studio and audio systems maintenance and including outboard gear
  • Location recording for unique audio experiences
  • Be a team player and participate in cross-team meetings.
  • Work with cross-functional teams, and help design and develop key features
  • Use the freedom this role offers to leave a lasting impression in our games
We are looking for someone that has:
  • 2 years of relevant experience
  • Bachelor or relevant audio education
  • A portfolio/showreel of high-quality creative audio design and implementation samples
In addition, the perfect candidate has:
  • Experience with audio middleware, such as Wwise or FMOD
  • Advanced experience with audio software such as, REAPER, Pro Tools and Izotope
  • General understanding of Unreal Engine.
  • Solid location recording skills in studio and external environments, SFX and Foley
  • Good knowledge of audio implementation for online games and surround mixing techniques
  • An analytical and solutions-oriented approach to design and curation of sounds
  • Passion for video games and the gaming industry
  • Solid communication skills, drive, determination, and persistence to make things happen

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!

Please apply in English.

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