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We came across interesting new jobs at Creative Niche, tombola, Vertigo Games, and Google:
- Creative Niche is hiring a Sound Designer to be responsible for allocating, sourcing, and editing audio clips for various game interactions, using an existing sound FX library (Canada / Remote)
- tombola is looking for a Sound Designer to create and source all voice overs, sound effects and music for their HTML5 games (England / Hybrid)
- Vertigo Games is seeking a Technical Sound Designer to work on their next VR game that follows Metro Awakening (Amsterdam, Netherlands)
- Google is recruiting a Software Engineer of Pixel Audio ML to be responsible for algorithm development for audio use cases across Pixel product lines (Taiwan)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Audio Designer – Talent Pool at Ghostpunch Games (US / Remote)
- Lead Audio Programmer at Sony PlayStation (CA, US)
- Sound Designer at Gameloft (Indonesia)
- Audio Editor at PTW (Malaysia)
- Partnerships Director at Soundstripe (Remote)
- Audio Production Intern at Jacob Reed & Me (Remote)
- Audio Engineer at Columbia College (IL, US)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities. Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.
- Sound Design Manager at LEGO (Denmark)
- Senior Sound Designer at Red Pipe Studios (Sweden)
- Engineering Project Manager of Acoustics at Apple (CA, US)
- Tenure-Track Audio Faculty at Middle Tennessee State University (TN, US)
- Freelance Sound Designer at The Economist (England / Remote)
- C++ Programmer at Kilohearts (Sweden)
- Senior Audio Programmer at Epic Games (Multiple Locations)
- Freelance Junior Editor at Podmasters (England / Remote)
- Freelance Audio Recording Engineer at SOUND+FISSION (US / Remote)
- ML Researcher – Music Intelligence at Apple Music (England)
- Sound Editor at The Capsule (England)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Creative Niche
Location: Canada / Remote
Job Title: Sound Designer
Job Type: Intermittent Contract (Ad-Hoc)
Location: Remote
Role Overview:
As a Sound Designer, you will be responsible for allocating, sourcing, and editing audio clips for various game interactions, using an existing sound FX library. You will work closely with the development team and be integrated into our pipeline on an ad-hoc basis, with no fixed schedule but increased demand during certain times of the year.
Key Responsibilities:- Audio Integration: Allocate and integrate sound effects into game interactions, using the existing sound FX library.
- Sound Sourcing and Editing: Source sound effects and perform editing as needed for various game events and player interactions.
- Voiceover Management: Edit and sync provided voiceover recordings, ensuring they align with gameplay interactions.
- Music Selection: Occasionally select and implement music, primarily from open-source libraries, as required for the game.
- Collaboration: Work closely with game developers to understand the design specs and prototype to ensure the audio enhances the player experience.
- Audio Tools Proficiency: Utilize sound editing software and game development platforms (e.g., Pixie Sound, Unity) to implement and optimize audio assets.
- Review and Feedback: Conduct periodic reviews of existing sound assets, ensuring quality and consistency across the game.
- Experience in Game Audio: Familiar with the demands and workflows of game development, including audio integration in game engines.
- Sound Design Skills: Proficient in using sound editing programs to source, edit, and implement sound effects and voiceovers.
- Game Design Understanding: Ability to read design specs and prototypes to match audio elements with gameplay interactions.
- Collaborative Spirit: Comfortable working in a team environment, collaborating with developers, voice actors, and other stakeholders.
- Adaptability: Able to work on an intermittent basis, adjusting to peak times and lighter periods throughout the year.
- Experience working in the gaming industry.
- A background in game sound design.
- A good understanding of game mechanics and how sound interacts with player experiences.
Company: tombola
Location: England / Hybrid
The sound designer is responsible for creating and sourcing all voice overs, sound effects and music for our HTML5 games. This includes working with the R&D team to understand the needs of each game, as well as with the development team to ensure that the sounds are implemented correctly. The Sound Creator must also have a strong understanding of sound design principles and be able to create sounds that are both immersive and engaging.
Role purposeTo work with our game studio teams to create a soundscape for our games. A mix of creating and sourcing sounds, the role will include mixing, mastering and the use of audio production tools such as Logic, Cubase or similar.
Key Responsibilities- Create and source sounds that are both immersive and engaging.
- Stay up-to-date on the latest trends in sound design and direction.
- Collaborate with other members of the game development team to create a cohesive and polished product.
- Strong understanding of copyright and licensing laws.
- Strong understanding of sound mixing, mastering and production.
- Experience with sound editing and mixing software.
- Knowledge of music theory and composition.
- Excellent organizational and time management skills.
- Understanding of sampling and synth instruments.
- Experience with HTML5 sound libraries and APIs
Company: Vertigo Games
Location: Netherlands
We are Vertigo Games, developers and publishers of top-end VR titles like Metro Awakening, Arizona Sunshine, After the Fall and The 7th Guest. Our Amsterdam studio has started development of our next VR game, following Metro Awakening, and we are looking to recruit a Technical Sound Designer who can aid us in our mission.
Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!
KEY RESPONSIBILITIES- Integrate the audio into our games, using the Unreal Engine.
- Research and implement new tools and techniques to improve audio quality and efficiency for the development process of our games.
- Own the audio technology pipeline and custom audio tool set, including required audio features.
- Responsible for the performance aspects of the audio content and implementation.
- Work together with audio designers on in-game audio mixing and post production.
- Ensure the desired audio quality, together with the audio team and other disciplines involved.
- Create documentation of the pipeline and features for the team.
- Several years of industry-related experience.
- Previous working experience with Unreal Engine including blueprinting.
- Good understanding of audio pipeline tools & audio post-process plugins.
- Solid knowledge of studio audio equipment.
- Passion for developing high quality audio in video games.
- Strong collaboration and communication skills across teams.
- Ability to quickly learn and master new software.
- EU citizen or eligible to work in the EU without a visa.
- Experience with Unreal Engine 5, specifically MetaSounds.
- Scripting and/or programming (C++) knowledge.
- Previous experience with middleware solutions such as Wwise and FMOD.
- Experience in music production and integration.
- Having worked with VR before.
- A company culture that values a healthy work-life balance.
- A hybrid working model with three office days per week.
- 26 standard vacation days with an option to buy 5 more.
- Free commuting with public transport to and from the office.
- Free pension plan.
- A healthy lunch in our canteen.
- Group activities and Thursday afternoon drinks.
- The latest VR hardware and titles which you can borrow and take home.
- Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.
Company: Google
Location: New Taipei City, Taiwan
Minimum qualifications:
Bachelor’s degree or equivalent practical experience.
2 years of experience with software development in one or more programming languages, or 1 year of experience with an advanced degree.
Experience with machine learning principles and model architectures.
Experience in audio and speech related model development and deployment.
- PhD in Electrical Engineering, Computer Engineering, Acoustics, or a similar field.
- Experience in generative Audio Models and Audio Source Separation.
- Experience with International Conferences such as ICASSP, Interspeech, etc.
- Experience in Python programming and ML framework (e.g., TensorFlow, JAX, and PyTorch).
Google’s software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We’re looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.
As an Embedded Signal Processing Engineer at Android Pixel, you will be responsible for algorithm development for audio use cases across Pixel product lines. You will innovate, execute, and validate audio pipelines through both offline simulation and real-time on-device hardware. You will interact with partner teams such as Google DeepMind and Google Silicon teams to design and modify the algorithms and software layers to impact the upcoming Google audio technology roadmap across the Pixel ecosystem.
The Google Pixel team focuses on designing and delivering the world’s most helpful mobile experience. The team works on shaping the future of Pixel devices and services through some of the most advanced designs, techniques, products, and experiences in consumer electronics. This includes bringing together the best of Google’s artificial intelligence, software, and hardware to build global smartphones and create transformative experiences for users across the world.
Responsibilities- Own Machine Learning model development including model training and optimization.
- Contribute to model inference optimization into Android Kernel/HAL and audio and speech algorithms development process.
- Design and fine tune ML models for Pixel devices.
- Contribute to prototyping to delivery for audio features.
- Collaborate with Android Pixel Audio and Google Silicon teams for feature development.