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This week we found an opening for an Audio Artist III at Electronic Arts, an Audio Technology Development Engineer at Sony Interactive Entertainment, and a Voice Designer at NBCUniversal:
- Electronic Arts is hiring an Audio Artist III in Montreal to craft and implement sound for an upcoming Marvel Iron Man game, blending grounded detail with sci-fi imagination (Canada)
- Sony Interactive Entertainment is looking for an Audio Technology Development Engineer in Tokyo for the global team building PlayStation's audio software (Japan)
- NBCUniversal is searching for a Voice Designer in Montreal to shape next-generation voice experiences for an ambitious new entertainment project (Canada)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Sound Designer Intern at Gameloft (Ho Chi Minh)
- Sound Designer (NAMI) at Kuro Games (China)
- Audio Lead Designer at Thought Pennies Entertainment (Remote, Remote, United States)
- Music Composer at Plumeria Studio (Remote, Remote, Remote)
- Senior Specialist, English Audio Description Writer at Warner Bros. (UK)
- Research Scientist, Spatial Audio & AI at Dolby (GA, US)
- Acoustic Engineer, Ring Hardware at Amazon (Taipei)
- Intern, Software Development, Wwise Acoustics (Autumn 2026) at Audiokinetic (Canada)
- Audio and Video Technician at Evolution (MD, US)
- Audio/Visual Production Technician at ASM Global (MN, US)
- Fiels Service Technician – Audio Safety Schiphol at Bosch (Netherlands)
- Senior Audio Programmer at Glass Egg (Dublin, Leinster, Ireland)
- Seasonal Audio Operations Engineer at NFL (Mount Laurel, New Jersey, United States)
- Senior Audio Programmer at Virtuos (Dublin, Ireland (Remote))
- Music Production Spec (PH) at Disney (CA, US)
- Senior Music Therapist, Berklee Music and Health Institute at Berklee (Boston)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
- Sound Editor / Sound Mixer (freelance) at Koawa Studios (New Zealand)
- Audio Engineer / Mastering Editor at Planetcast (India)
- Composer at Vertpaint Studios (Remote)
- Freelance Voice/Recording Engineer at Larian Studios (UK)
- Sound Engineer at Calidad Sounds (Location TBC)
- Audio Algorithm Engineer at GOODIX Technology (Belgium)
- Instructor: Audio Technology & Music Production at San Francisco Film School (CA, US)
- Producer, Audiobooks at HarperCollins Publishers (Remote)
- Audio R&D Engineer at elasticStage (UK)
- Freelance Audiobook Editor at Tempo Filmes (Brazil)
- Manager, Music Production – Series Animation + Kids & Family TV at Netflix (CA, US)
- Freelance Radio Producer (Classical Music) at Audio Always (UK)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Electronic Arts
Location: Canada
Electronic Arts' Create Audio team is hiring an Audio Artist III in Montreal to craft and implement sound for an upcoming Marvel Iron Man game, blending grounded detail with sci-fi imagination. You design, edit, and integrate audio assets in Wwise and Unreal Engine, partnering with design, animation, and the Audio Director to match the game's vision. It is a temporary, hybrid role asking for 4+ years of game audio experience and a strong demo reel. The opening was shared in the LinkedIn Audio Jobs group, so you’ll need to be a member of the group to view the original post.
Company: Sony Interactive Entertainment
Location: Japan
Sony Interactive Entertainment is hiring an Audio Technology Development Engineer in Tokyo for the global team building PlayStation's audio software. You design and implement next-generation spatial audio using Ray Tracing, real-time acoustic simulation, and physics-based modelling of reflection, diffraction, and occlusion, optimised for high performance and low latency. The role asks for Ray Tracing and acoustics knowledge plus strong C and C++ skills.
Company: NBCUniversal
Location: Canada
NBCUniversal is hiring a Voice Designer in Montreal to shape next-generation voice experiences for an ambitious new entertainment project. Working with the Audio Director, you design and build high-quality synthetic voices from recorded datasets and AI voice tools, and help establish the voice production pipelines behind them. The role asks for 3+ years of AAA game development in a dialogue field, solid audio fundamentals, and familiarity with AI voice and synthetic speech systems.












