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This week we found an opening for an Audio Director (Horror) at Mob Entertainment, an Audio Producer (11 month FTC ) at Universal Music Group, and a Senior Sound Designer, Music (12-month contract) at Electronic Arts:
- Mob Entertainment is hiring an Audio Director (Horror) to own the sonic vision across its horror games (Remote)
- Universal Music Group is looking for an Audio Producer (11 month FTC ): This role sits inside Sollos, Universal Music's audio-wellness venture, recently launched as Sound Therapy on Apple Music, which engineers music and soundscapes to help people focus, relax and sleep (UK)
- Electronic Arts is searching for a Senior Sound Designer, Music (12-month contract): EA's DICE studio in Stockholm, the team behind Battlefield, is after a Senior Sound Designer with a strong music background for a 12-month contract (Sweden)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Audio Engineer at Bose (Germany)
- Audio Technician – Mad Apple at Cirque Du Soleil (NV, US)
- Sound Designer at Virtuos (Ireland)
- Audio Engineer – Studio Technician at SAE Institute (TN, US)
- Audio Technician at ARRISE (Romania)
- Music Composer at Can Can Can a Man (Remote)
- Senior Audio Engineer at Iyuno (Thailand)
- Recording Engineer at Iyuno (CA, US)
- Audio Engineer at Pixelogic Media (Egypt)
- Music Composer (Hybrid) at PlatinumGames (Japan)
- Sound Designer (Short-term Contract) at NCSOFT (South Korea)
- Technicien(ne) Maintenance Audio Vidéo CDI/ CDD 35H 2*8 F/H/NB at Disney (France)
- Associate Electronics Engineer – Audio Technology at Focusrite (UK)
- Senior Audio Software Development Engineer, Silicon and Systems Group at Amazon (India)
- Software Engineer – Audio at Embark Studios (Sweden)
- Post Audio Supervisor at Iyuno (CA, US)
- Faculty, Sound Engineering (Pune) at Seamedu (India)
- Faculty, Sound Engineering (Gurugram) at Seamedu (India)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
- Foley Artist at Foley House (UK)
- Freelance Sound Designer (Tech Product Videos) at Animative Studios (Location TBC)
- Contract Composer at Mob Entertainment (Remote)
- Audio Engineer (Live / FOH) at Everlast Productions (Location TBC)
- Sound Engineer at Chimera Entertainment (Germany)
- Orchestral Composer (Ambient Worlds) at Ambient Worlds (Remote)
- Senior Audio Designer (5-month contract) at Blackbird Interactive (Canada)
- Audio Software Development Lead at via Afectivo (Remote)
- Audiobook Casting & Studio Executive at Bolinda (UK)
- Student Assistant Electroacoustics at Demant (Denmark)
- Senior Interactive Music Designer – League Studios, Creative eXpressions at Riot Games (CA, US)
- Senior Game Designer, Music (Fortnite) at Epic Games (CA, US)
- Music Curator at NTS Radio (UK)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:

Company: Mob Entertainment
Location: Remote
Mob Entertainment, the studio behind the breakout indie horror hit Poppy Playtime, is hiring an Audio Director to own the sonic vision across its horror games. You would lead the internal audio team plus external composers and VO partners, shaping adaptive music, creature vocalizations, ambience and the kind of jump-scare design that keeps players on edge, with implementation built in Unreal Engine and Metasounds. They want a senior hand with 10+ years in game audio and 5+ in a leadership role who has shipped a horror, suspense or atmospheric title and knows how sound builds fear and tension. It is remote within the US, with a salary range topping out around $224,000 depending on location. The opening was shared in the LinkedIn Audio Jobs group, so you’ll need to be a member of the group to view the original post.
Company: Universal Music Group
Location: UK
This role sits inside Sollos, Universal Music's audio-wellness venture, recently launched as Sound Therapy on Apple Music, which engineers music and soundscapes to help people focus, relax and sleep. As Audio Producer you would blend science-backed auditory beats with tracks from UMG's roster, produce wellness remixes and bespoke artist collaborations, and run rigorous QC on the audio, mixing and metadata while working alongside the cognitive science and AI research teams. They are after a strong music producer or audio engineer with real depth in editing, composition, sound design, mixing and mastering, and advanced Ableton Live skills. It is an 11-month fixed-term contract based at Kings Cross in London.
Company: Electronic Arts
Location: Sweden
EA's DICE studio in Stockholm, the team behind Battlefield, is after a Senior Sound Designer with a strong music background for a 12-month contract. Sound design stays at the core, but music is a big part of the day to day: you would collaborate with composers, implement and evolve interactive music systems, design transitions and playback logic that react to gameplay, and help shape how music and sound sit together in the final mix. They want someone fluent in interactive music and middleware like Wwise and FMOD, comfortable in tools such as Reaper and Pro Tools. One thing to note: EA can only consider candidates already based in Sweden. The opening was shared in the LinkedIn Audio Jobs group, so you’ll need to be a member of the group to view the original post.










