Great new audio jobs at Disney, Q Department, Ubisoft, Crystal Dynamics, KingsIsle, Sri Sri University, PlayStudios, Sharkmob, Flickstree, SICK! Festival, Southern Illinois University, PlayStation, Riot Games, PUBG, Sound Lab, Hexany, Guerilla Games, & Pip Studios

By March 10, 2020Audio Jobs
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We came across interesting new jobs at Q Department, Ubisoft Montreal, Ubisoft Singapore, and Disney TV – and they’re looking for a Sound Designer (NY, US), Audio Artist (QC, Canada), Audio Director (Singapore), and Post-Production Audio Engineer (CA, US).

We also found openings for a Senior Audio Designer at Crystal Dynamics (CA, US), Sound Designer at KingsIsle Entertainment (TX, US), Sound Designer at Sri Sri University (TN, India), Sound Designer at PlayStudios (Serbia), Sound Designer at Sharkmob (Sweden), Composer at Flickstree (MA, India), Musicians, composers, and sound artists at SICK! Festival (Netherlands), and Assistant Professor (Music Industries and Creative Audio Production) at Southern Illinois University (IL, US).

Bonus: The Audio Jobs group also has opportunities for a Senior Sound Designer at PlayStation Europe (England), Sound Designer at Riot Games (CA, US), Sound Designer at PUBG (Netherlands), Project Manager at Sound Lab / Keywords (CA, US), Assistant Sound Designer and Sound Designer at Hexany Audio (CA, US), Senior Audio Producer at Guerilla Games (Netherlands), and Re-recording Mixer and Systems Engineer at Pip Studios (England). Happy job hunting!

Sound Designer
Company: Q Department
Location: New York, NY, US
Job description

Award winning music studio in New York is seeking a tech savvy Sound Designer / Sound Editor to work with an innovative team in a fast pace dynamic arena. Applicants must have experience in theatrical features and/or the TV commercial world and have a passion for innovation. The Sound Designer will be responsible for the creation, sound editing, implementation of audio content for a fast paced production line of advertisng commercials, short films, films, VR projects and location-based installations.

You will work closely with our Creative Directors and Audio Director to create compelling soundscapes. The candidate must be a team player, but also able to work effectively on their own. The fast-paced nature of the job requires a candidate who can work well under pressure.

Your Responsibilities:
• Work closely with the Audio Director and Producers to create sound design and or sound editing for trailers, demos, commercials and more
• Design original, innovative and emotionally compelling sounds
• Mix and manage dialogue assets 
• Overseeing sessions (recording, foley, mix, AAF/OMF conversion, etc)
• Prepping, mixing and printing project presentations with audio lay-backs 
• Coordinating all incoming and outgoing project materials
• Studio and production data management

You are:
• A “Grand Master” level  Pro Tools user
• Responsible, productive and able to work on tight schedules and deliver to strict deadlines 
• Collaborative and willing to work with team members from all disciplines in order to execute the creative vision 
• Welcoming of creative input and feedback 
• Able to critique and judge your own work and achieve excellent results 
• Passionate about creating superior sound experiences

Considered a Plus:
Background in music, musician, composer, music producer +++
Understanding of signal flow and interconnection of all equipment in studios +
Experience with game engines, Wwise, FMOD, Max  +<
Experience in any other DAWs – Reaper, Logic, Live +

Audio Artist
Company: Ubisoft Montreal
Location: Montreal, QC, Canada
Job description

L’équipe EA Create Audio est une équipe primée de création de contenu audio pour des titres de EA STUDIOS qui unit talents créatifs et expertise technique pour proposer un contenu audio à l’avant-garde de l’industrie. De nombreux projets captivants sont en cours, en plus du contenu audio révolutionnaire que nous produisons pour les produits intrajeux de multiples studios.

L’équipe EA Create Audio du studio Motive de Montréal, Canada est à la recherche d’un artiste audio temporaire à temps plein pour contribuer à l’aspect créatif de nos prochaines PI. Motive est un nouveau studio créatif, incubateur de projets extraordinaires visant à redéfinir les jeux d’action et à proposer des jeux novateurs de qualité supérieure.

Rôle
Le candidat sera appelé à collaborer avec des partenaires d’équipe de jeu de base et l’équipe Audio pour concevoir une expérience audio de bout en bout destinée à de nouveaux projets ambitieux. À titre de membre de l’équipe EA Create Audio, le candidat contribuera à livrer une expérience de jeu de haute qualité et immersive tout en contribuant à la communauté audio dans son ensemble.

Le candidat idéal doit démontrer une passion pour les jeux vidéo et la conception sonore, ainsi qu’une volonté extraordinaire de créer une expérience audio de renommée mondiale.

Responsabilités

  • Créer une trame audio de qualité pour les jeux vidéo
  • Suivre les jalons et les tâches et livrer le contenu selon l’échéance
  • Modifier et dépanner les systèmes audio intégrés au moteur
  • Assurer une mise en œuvre audio conforme à la direction audio
  • Concevoir l’aspect sonore des éléments sources ou assurer le montage de voix, le nommage et l’organisation des fichiers
  • Fournir sur demande du soutien à la création de cinématique et de voix hors champ

Exigences

  • Minimum de deux ans d’expérience en audio ou en postproduction de jeux vidéo
  • Capacité de travailler de manière autonome et au sein de l’équipe Audio, avec un esprit positif et une ouverture à la rétroaction/à l’itération
  • Fortes sensibilités artistiques, créatives et techniques
  • Solides connaissances d’au moins un poste de travail audionumérique principal (Reaper, Protools, Cubase, Live…)
  • Expérience de travail dans un moteur de jeu principal (Unity, Unreal)
  • Connaissance des moteurs audio de jeu (Wwise, Fmod)
  • Solides compétences de communication et de résolution de problèmes
  • Expérience avec les techniques d’enregistrement et le fonctionnement de l’équipement audio numérique standard
  • Connaissance de MaxMsp/PureData
  • Expérience en mixage d’éléments multicanaux et en réalité virtuelle un atout
  • Connaissance de JIRA et de Confluence

Qu’avons-nous à vous offrir? Bonne question!

Nous adorons vanter les avantages que nous offrons comme des régimes d’assurance-maladie et d’avantages sociaux complets, le remboursement des frais de cours, un REER avec cotisation de la société et, bien sûr, plusieurs autres à-côtés! Nous savons que pour créer des jeux de renommée mondiale, il nous faut des talents de renommée mondiale. C’est pourquoi nous offrons une rémunération concurrentielle ainsi qu’une culture basée sur la créativité et l’individualité. Chez EA, nous incarnons le modèle « savoir travailler et savoir s’amuser » chaque jour.

Plus sur notre emplacement : http://carreers.ea.com/our-locations/montreal

Les studios Motive vous offrent les moyens et l’occasion. Venez découvrir ce dont vous êtes capable!

EA est un employeur souscrivant au principe de l’égalité d’accès à l’emploi. Toutes les décisions en matière d’emploi sont prises sans égard à la race, à la couleur, à l’origine nationale, à l’ascendance, au sexe, au genre, à l’identité ou à l’expression sexuelle, à l’orientation sexuelle, à l’âge, à l’information génétique, à la religion, à l’invalidité, à l’état de santé, à la grossesse, à l’état matrimonial, à la situation familiale, au statut d’ancien combattant ou à toute autre caractéristique protégée par la loi. De plus, EA offre des mesures d’adaptation en milieu de travail aux personnes compétentes ayant une incapacité comme l’exige la loi applicable.

***

EA Create Audio is an award-winning team creating audio content for titles within EA STUDIOS uniting creative talents and technical expertise to drive industry leading audio. There are many exciting projects underway and we produce progressive audio content for in-game products from multiple studio locations.

The EA Create Audio team has a temporary full-time Audio Artist opportunity at our Motive studio in Montreal, Canada to contribute creatively to our future IPs. Motive is a new creative-driven studio, incubating some amazing projects aimed at redefining action games and bringing the highest quality innovative games to players.

Role

This role entails working with core game team partners and the Audio team to help craft an end to end audio experience for ambitious new projects. As a member of the EA Create Audio team you are responsible for helping deliver a high quality and engaging game experience, as well contributing to the larger audio community.

The ideal candidate will have a passion for video games and sound design with an overwhelming drive to create a world class audio experience.

Responsibilities

  • Create quality audio for video games
  • Follow milestones and tasks, deliver content on time.
  • Modify and debug in-engine audio systems.
  • Ensure proper sound implementation in respect with the Audio Direction.
  • Sound design of source elements and/or speech editing, naming and file organization.
  • Can be called to provide support with cinematics and voice over authoring.

Requirements

  • Minimum of two years game audio and/or post-production experience.
  • Ability to work autonomously as well as part of the Audio team, bringing a positive mindset and open to feedback/iteration.
  • Strong artistic, creative and technical sensibilities.
  • Strong knowledge of at least one major DAW (Reaper, Protools, Cubase, Live…).
  • Working experience in a major game engine (Unity, Unreal)
  • Knowledge of game audio engines (Wwise, Fmod)
  • Strong communication and problem-solving skills.
  • Experienced in recording techniques and standard digital audio equipment operation.
  • Knowledge of MaxMsp/PureData
  • Multichannel mixing and Virtual Reality audio experience would be assets
  • Knowledge of JIRA and Confluence

What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

More about our location: http://careers.ea.com/our-locations/montreal

Motive Studios has the Means and Opportunity. Come see what you can do!

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Source: GameJobs.co
Audio Director
Company: Ubisoft Singapore
Location: Singapore, Singapore
Job description

The Audio Director is the owner of the audio experience: Vision and Quality. The role has a major emphasis on management, creativity, technology, communication, problem solving and mitigation.

Several additional stakes:

  • Games brand consistency
  • Creating strong emotions, epic moments and appealing stories
  • Time to market
  • Leveraging our team talent and our technology

Creative objectives:

  • Oversee, design and implement a rich audio experience, while conforming to the technical guidelines of the target platforms, for all components of the games: Virtual Worlds, Interfaces, Videos…;
  • inspire the development teams, create a nice and inspiring place to work for our teams, in particular to experience the in-game audio;
  • grow technical skills in the audio field and stay in touch with the latest industry technology, including preparing the Next Gen challenge;
  • seek feedback from his/her peers and leads. Participate in meetings and reviews.

Business objectives:

  • Promote the game, the team and build bridges with key partners including Editorial.
  • Release of great marketing assets
  • Ensure on time delivery for milestones, partnering with production and QC, as well as using project management tools and processes

Design and Project management:

  • Drive the creation process of the ambiance, the dialogs, the music in game and in cinematics
  • Participate in the Schedule and Identify dependencies & contingency plans based on scope and quality
  • Ensuring strong partnership with designers, cinematic directors and level designers to nail quality and to be efficient
  • Document processes and procedures in a precise way

Team management

  • Ensure that team health is good for each report: regular 1 on 1s for every direct report. Manage reports with clears JDs and challenging Objectives to get the best out of the team. Drive employee engagement & retention
  • Being the production representative in the team, therefore responsible for communicating and applying Production directives
  • Problem and conflict solving
  • Responsible of communicating the results of the team regularly
  • Ensure close collaboration with the Montreal Dev Team: ONE TEAM
  • Show exemplary commitment, even in critical situations
  • Demonstrate leaderships, charisma, enthusiasm and commitment
  • Ensure the development and professional training of his team
  • Highlight and accommodate inter-team dependencies

For the studio and the group:

  • The success of the project is the main objective, success also means growing the studio competencies
  • Identify and promote the application of the best ideas and innovation
  • Share experience, develop a Ubisoft culture
  • Understand market trends and styles

Qualifications

  • 10+ years of working experience in Audio, within the video gaming industry;
  • 5+ years of working experience as Director;
  • Software experience: Nuendo, Cubase, Reaper, Pro Tools, Sound Forge or Vegas;
  • Hardware experience: audio interfaces, microphones, portable recorder;
  • Work experience: voice recording, sound effects recording, music recording;
  • Excellent verbal and written communication skills. Must be able to comprehend on fast phase and complex game environments;
  • Must be motivated and passionate about sound design and implementation

Plusses

  • Strong gameplay instincts;
  • Good knowledge of the game audio engines Wwise, FMOD, XACT, etc;
  • Foley/Field recording experience
  • C++ or similar audio programming languages
Perks
We realize it takes world-class people to make world-class games. Apart from a competitive compensation package and a culture that thrives on creativity and individuality, Ubisoft Singapore offers a wide variety of perks including performance based incentives, comprehensive health and benefit packages, tuition reimbursement, flexible working hours, and opportunities for career development and learning.

Next step
Are you excited about creating the unknown? Are you serious about fun? Do you constantly seek out learning opportunities? At Ubisoft Singapore, we are looking for talent who are solution-oriented problem solvers, creative yet open to collaborate, and team players who also thrive in bringing their A-game to work. If this sounds like you, shoot us your resume and we will invite you for a first chat to find out more about becoming an awesome addition to our team!

Company Description

Ubisoft Singapore is one of the top game development studios in the APAC region. Part of Ubisoft’s global network of studios, we’ve been creating memorable gaming experiences in Singapore since 2008. With over 300 employees from 30+ different nationalities, we are a diverse bunch of creatives redefining the world of digital entertainment for millions of players across the globe.
Source: GameJobs.co
Post-Production Audio Engineer
Company: Disney TV
Location: Los Angeles, CA, US
Job description

Walt Disney Television (WDT) is seeking an experienced Post-Production Audio Engineer to support marketing and promotional teams within the FX Networks and Fox business partners. These teams use Pro-tools, Avid S6 consoles, compressor limiters, and a collection of plug-ins in a fast turn television broadcast environment.  The ideal candidate must have excellent communication skills and be able to train, interact, and develop relationships with mixers, producers, creative directors, and management.  Please note this is a technical support position which does not perform any mixing, producing, or recording sessions.

Responsibilities:

  • Configure, maintain, and troubleshoot Avid Pro-tools systems, S6 consoles, and their connectivity.
  • Test and troubleshoot audio signal path on outboard and non-linear systems.
  • Configure and maintain audio software and plug-ins such as Waves, Izotope and Cedar Studio.
  • Troubleshoot and repair outboard audio hardware such as compressor/limiters, noise gates, equalizers.
  • Configure, maintain, and troubleshoot Telos ISDN codec.
  • Maintain and troubleshoot storage environments including SAN, NAS, LTO, and cloud backup workflows.
  • Maintain and troubleshoot Ethernet and fiber networks, switches and routers.
  • Maintain audio FX database and rights management systems such as Sound Miner and FilmTracks.
  • Ability to determine advancements in field of audio and test new technology and applications.
  • Knowledge of media asset management systems.

Requirements:

  • Four-year college degree or equivalent work experience preferred.
  • At least 3+ years of work experience as an audio technician or engineer in audio post-production.  
  • Thorough knowledge configuring and troubleshooting Protools hardware and software, S6 consoles, and outboard compressor/limiters.
  • Thorough knowledge of audio plug-ins – Waves, Izotope and Cedar Studio.
  • Experience with troubleshooting fiber and ethernet networks.
  • Experience with SAN, NAS and LTO storage systems.

Candidates who seek employment with WDT must be available to work any shift in a 24/7 facility.

This is a NABET daily hire position and requires candidate to join the union 

We are an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, gender identity, disability, protected veteran status, or any other characteristic protected by law. We will consider for employment qualified applicants with criminal histories consistent with applicable law.

About Fox Networks Group:
Fox Networks Group (FNG) is a primary operating unit of 21st Century Fox (NASDAQ:FOXA). FNG consists of FOX Television Group, which includes FOX Broadcasting Company and 20th Century Fox Television; FOX Cable Networks, which includes FX Networks; FOX Sports Media Group, and National Geographic Partners. Together these units create, program and distribute on a worldwide basis much of America’s most popular entertainment, sports and nonfiction programming.

About The Walt Disney Company:
The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with the following business segments: media networks, parks and resorts, studio entertainment, consumer products and interactive media. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.
Source: Dan Smith

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