Great new audio jobs at Hardsuit Labs, Zynga, Ubisoft Bordeaux, TFG Co, Keyword Studios, Raven, Treyarch, Wargaming, Visual Concepts, and Berklee

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We came across interesting new jobs at Hardsuit Labs, Ubisoft Bordeaux, TFG Co, and Keyword Studios – and they’re looking for Sound Designers and an Audio Project Lead.

Bonus: The Audio Jobs group also has opportunities for a Sr. Audio Designer at Raven, Audio Software Engineer at Treyarch, Audio Director at Wargaming, Senior Audio Designer at Zynga, Audio Project Manager at Visual Concepts, and Chair, Film Scoring Department at Berklee College of Music. Happy job hunting!

Sound Designer (Elemental/Foley)
Company: Hardsuit Labs
Location: Seattle, WA, USA
Job description

Hardsuit Labs, located in Seattle and founded in 2015 with the same goal as every other game development studio that has ever existed – create great games. What sets us apart is the way we make that happen:

It’s all about our people.

It takes talented, passionately driven people to make great games. Here at the Lab, we work hard to create and to maintain an environment that not only attracts those people and keeps them here, but that allows them to thrive and to do what they do best – create great games. It’s not always as easy as it sounds, but it really is that simple.

We might as well admit it: we’re obsessive about our people and our culture here at the Lab. We believe in hiring a mix of seasoned industry veterans and talented young upstarts, but talent and shipped titles aren’t enough; we’re looking for people who bring a variety of experiences and perspectives – people who we can spend time with, and people who can navigate the unpredictable waters of modern game development as a tight-knit group.

We believe in low turnover, and take steps to guard against the “staff-up and lay-off” cycle that is so common in this industry. When we hire, we intend to hire for the long term, and we’re unapologetically picky about it.

About the Job:
Hardsuit Labs is seeking a sound designer who can specialize in environmental and foley audio creation and implementation. You will work closely with your Audio Lead, as well as the animation and level design departments. Day-to-day responsibilities include creating foley and environmental audio, managing environmental and foley audio plans with level design/animation, and scripting and implementing audio in engine. The candidate is expected to create and implement audio that hits the highest bar of quality.

This is a full-time staff position, located in Seattle, WA.

You?

Audio/music freak, gamer, passionate about your craft, and ready to inspire your coworkers by bringing fresh ideas and creativity to the table. You are a skilled sound designer with a deep knowledge of the tools of every part of the sound design pipeline, from foley recording to the final game engine mix. You have mastered the skills and vernacular of 3D audio implementation in the Unreal Engine, and have a grounding in the basics of blueprint scripting. You get immense satisfaction from collaborating with the team, and finally hearing your soundscapes rendered in game. You enjoy communicating, collaborating, and participating in a team with a common focus and shared goals.

Basic Qualifications:
• Record, edit, create and implement high quality sound effects
• Proficiency with recording hardware and DAW software
• Ability to create sound assets that are unique, memorable, and impactful
• Proficiency with digital signal processing tools
• 2 years game audio experience
• Mastery of placing and implementing sound in UE4
• Proficiency with Wwise or FMOD
• Excellent communication skills, including a strong collaborative inclination
• Ability to take direction
• Ability to manage delivery plans and hit deadlines
• Ability to play through a game environment that’s in development and determine the audio needs, with a creative ear
• Keen awareness of prioritizing essentials vs. non-essentials
• Ability and desire to learn new tools quickly
• Passion for storytelling through audio

Preferred Qualifications:
• Audio programming/technical sound design experience a plus
• Proficiency with synthesizers a plus
• Experience in film/cinematic audio a plus
• Experience with surround mixing a plus
• Experience with procedural game dialog a plus

Required Materials:
• Resume
• Demo Reel
• Must complete a sound design test in UE4

Our Benefits:
We take our commitment to our people seriously, and we make sure that our benefits directly reflect that commitment; we’re always looking to improve quality of life for our people in any way we can:
• Medical / Dental / Vision Insurance
• Healthcare FSA
• Dependent Care (Daycare) FSA
• Life and STD/LTD Insurance
• Voluntary Life Insurance (up to $300,000)
• 401K Program
• Unlimited Vacation Time
• 9 Sick Days / 9 Holidays

Source: @rleiker13
Sound Designer
Company: Ubisoft Bordeaux
Location: Bordeaux, France
Job description

Dans le cadre de son développement, le studio de Bordeaux recrute un Sound Designer (H/F). Au sein du studio de production de Bordeaux, vous êtes rattaché à l’équipe Audio d’un de nos projets AAA. Vous êtes responsable de la qualité du contenu sonore, de la conception des assets à leur intégration dans le jeu.

Dans ce contexte, vos missions principales sont :
• Concevoir, créer et modifier les contenus originaux audio conformément à la vision créative du projet
• Prototyper et développer des solutions techniques pour contribuer à l’amélioration de la qualité des contenus audio
• Veillez à la bonne intégration des données audio dans notre moteur de jeu
• Identifier des solutions pour résoudre les problématiques techniques en cas de bug ou de problème en collaboration avec les équipes impliquées

Qualifications :
• Vous disposez au minimum de 5 ansd’expériences en tant que Designer Audio pour la production de jeux vidéo etidéalement sur au moins un jeu AAA
• Vous maîtrisez desoutils/logiciels spécialisés en Audio (Wwise, Reaper, Sound Forge, Vegas, etc…)et vous êtes également au fait des nouvelles techniques et tendances
• Vous avez une expérience et uneaffinité avec la découverte de moteurs et outils « maison »
• Vous possédez une fortesensibilité artistique qui vous permettra de définir les exigences et lesspécifications techniques en étroite collaboration avec les programmeurs audio
• Vous avez une sensibilité techniquequi vous permet d’être force de proposition concernant les outils et systèmesexistants
• Vous avez une passion pour lesJeux Vidéo et possédez une bonne culture vidéo ludique
• Votre niveau d’anglais vous permetd’évoluer dans un contexte international

Intégrer les studios France, c’est aussi :
• Évoluer dans un groupe leader dans l’industrie du jeu vidéo en France et présent dans 30 pays différents, avec des opportunités d’évolution à l’international
• Rejoindre des équipes passionnées et d’un excellent niveau technique, toutes animées par l’envie de concevoir et développer des jeux innovants et se démarquant par leur qualité
• Collaborer avec des équipes reconnues pour leur expérience sur des franchises renommées
• Développer une expertise en participant aux événements de partage organisés en interne (talks ; conférences ; salons) et en bénéficiant de programmes de formation sur-mesure
• En tant qu’employeur, Ubisoft offre à tous les mêmes opportunités d’accès à l’emploi sans distinction de genre, ethnicité, religion, orientation sexuelle, statut social, handicap et d’âge. Ubisoft veille à développer un environnement de travail inclusif qui reflète la diversité de sa communauté de joueurs dans ses équipes.
• Toute information sera traitée de manière confidentielle conformément à la Loi sur l’équité en matière d’emploi.

Les équipes d’Ubisoft sont animées par leur volonté d’enrichir la vie des joueurs avec des expériences de divertissement originales et mémorables. Elles donnent vie à des mondes, de véritables terrains de jeux où l’imagination peut s’exprimer librement, donnant naissance à des moments de surprise, de fun et d’aventure qui permettent aussi au joueur d’apprendre et se découvrir.

Chez Ubisoft, vous avez l’opportunité de collaborer et d’évoluer avec des équipes passionnées et pionnières dans leur domaine, partout dans le monde. Vous progresserez dans un environnement bienveillant et inspirant dans lequel vous repousserez les limites de l’imaginaire et de la technologie pour créer les mondes qui passionneront nos joueurs.

Fondé en septembre 2017, Ubisoft Bordeaux est le dernier né des studios Français d’Ubisoft responsables de marques iconiques telles que Just Dance, Ghost Recon, Beyond Good & Evil ou les Lapins Crétins. Une quinzaine d’experts des studios du Groupe sont venus apporter leur énergie et leur passion à cette nouvelle aventure bordelaise !

Avec une vocation annoncée de studio AAA, Ubisoft Bordeaux est en croissance rapide et devrait compter à terme 200 collaborateurs. Aujourd’hui, l’équipe compte plus de 150 talents de plus de 15 nationalités différentes sur l’ensemble des métiers du jeu.

Dans une des plus belles régions de France, à moins d’une heure de l’océan et au cœur des vignobles, le studio d’Ubisoft Bordeaux est le lieu idéal pour concilier un environnement de travail exigeant et créatif, en profitant d’un cadre de vie exceptionnel.

Si vous aimez travailler dans un environnement challengeant, international et convivial, rejoignez-nous et devenez un des pionniers du studio.

Sound Designer
Company: TFG Co
Location: São Paulo, Brazil
Job description

Estamos procurando por Sound Designers/Sonoplastas com qualidade excepcional, para integrar a equipe de áudio, ajudando a produzir efeitos sonoros para nossos jogos e vídeos promocionais, e acompanhar a implementação dos assets em nossos jogos.

Você terá a liberdade de criar, aprender e experimentar junto com um time de profissionais altamente talentosos!

Sobre a Vaga:
Nós da TFG queremos um sound designer para nos ajudar nessa tarefa desafiadora de criar novos jogos com a melhor qualidade sonora possível. Você será parte da equipe de áudio, junto de compositores e sound designers, e tendo papel essencial nessa busca pela excelência do áudio dentro da empresa.

Procuramos por profissionais que sejam apaixonados por áudio, e que queiram ajudar a definir e construir jogos e marcas que divertirão toda uma geração. Estamos crescendo e queremos nos tornar referência em qualidade! Você pode nos ajudar a chegar lá?

Responsabilidades:
• Adaptar e traduzir os conceitos dos jogos em sons.
• Criar efeitos sonoros de qualidade.
• Produzir sons seguindo orientação do audio director/project lead artist.
• Colaborar com referências de áudio relevantes aos projetos em produção.
• Interagir com outros artistas e desenvolvedores para garantir a implementação da mais alta qualidade sonora nos jogos.
• Comunicação clara e suporte para todo time de desenvolvedores.
• Pesquisar novas tecnologias de som e suas aplicações no universo mobile.

Requisitos:
• Ter iniciativa e energia.
• Ter conhecimento geral da indústria de entretenimento: games/cinema/tv/música.
• Trabalhar bem em equipe, ser apaixonado pelo que faz e comprometido com as tarefas.
• Experiência em gravação de sons (estúdio e externa).Experiência em produção de áudio (mixagem/masterização).Conhecimento avançado do fluxo da cadeia de sinal na produção de áudio.
• Familiaridade com conceito de loudness/EBU R 128.
• Domínio de sistema Mac OS/Logic Pro X/Native Instruments Komplete.
• Capacidade de sonorizar/editar vídeos para apresentação de idéias/propostas de áudio.
• Conhecimento sobre otimização de arquivos de áudio para diferentes plataformas (iOS/Android/Web).Noções de sistemas de versionamento (Git/Perforce)Noções de programação C# (Unity).Experiência em implementação de áudio em Unity.
• Apresentar áudio reel com os melhores trabalhos anteriores.

Plus:
• Experiência com jogos mobile.
• Conhecimento sobre middleware de áudio (FMOD/Wwise).
• Conhecimento de síntese de áudio modular e composição algorítmica (SuperCollider/PureData).

O time de Arte da TFG é responsável pela aparência e ambientação dos jogos e buscamos sempre a mais alta qualidade artística. Nós queremos que nossos jogadores amem toda a experiência com nossos jogos.

A equipe cria telas iniciais, conceitos visuais, personagens, ícones, interfaces, elementos 3D, animações, texturas, cenários, ilustrações, vídeos, peças promocionais, áudio e muito, muito mais!Com tantas pessoas trabalhando em diferentes projetos, ótima comunicação e colaboração é essencial, mas alguns dos valores mais importantes são as habilidades de experimentar, criar e sempre melhorar.

Source: Yannes Brown
Audio Project Lead
Company: Keyword Studios
Location: Los Angeles, CA, USA
Job description

The Audio Project Lead will manage all the audio assets flow between the project management team and the internal audio team, identifying, scheduling and supervising audio production phases and tasks. Will effectively manage day-to-day communication with all project team members and ensure that quality and schedule expectations are met.

The ideal candidate will have to:
• Manage assessment of the Audio assets
• Define, prioritize, track and manage requirements and deliverables.
• Drive issue resolution and address contingencies in a timely manner.
• Create, track, and adhere to project schedules, and timelines. Expose, report on, and resolve deviations and variances. Ensure all projects are completed within designated timeframes.
• Evaluate and define the approach to pre / post / recording
• Actively contribute to project meeting organised by the PM
• Proactively communicate with audio and PM teams regarding project status, and any other issues.

Technical Skill Requirements:
• Being proficient using Pro Tools Software and plug-ins.
• Basic knowledge of Reaper, Audition, Soundforge.
• Previous experience in voice/dialogue recording, editing and processing.
• Advanced skills in recording, editing, analyzing dynamic range, levelling.
• Advance understanding in audio file formats, bit rate and sample rates.
• Good Knowledge in MS Excel.
• Ability to work in team environment and follow precise instructions.
• Ability to meet deadlines on time.

Plus:
• Experience in the video game industry very helpful.

Behavioural skills:
• Ability to multi-task with projects and resources
• Ability to lead the project and the project team and to plan and prioritize tasks
• Ability to work as part of a team, under pressure and with tight deadlines
• Excellent communication, negotiation, organizational and interpersonal skills
• Problem solving attitude with experience in working in a dynamic and fast growing/changing environment
• Flexible approach to people, projects, and assignments

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