Great new audio jobs at Netflix, Ubisoft, Hangar 13, Rebellion Oxford, TaleWorlds, iHeartMEDIA, Sounding Sweet, Unity, EA Vancouver, Avalanche Studios, NetherRealm, BuzzFeed, Sonic Symphony, 8Bit, Wonderstorm, and miuG

By December 4, 2020Audio Jobs
Audio jobs by Soundlister
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We came across interesting new jobs at Ubisoft, Hangar 13, Rebellion Oxford, and TaleWorlds – and they’re looking for an Audio Director (Romania), Audio Designer (Dialogue) (CA, US), Audio Designer (England), and Sound Designer (Turkey).

We also found openings for a Podcast Producer at iHeartMEDIA (GA, US), Audio Designer at Sounding Sweet (England), Senior Audio Engineer at Unity (Remote (US)), Audio Artist – SFX at EA Vancouver (BC, Canada), Sound Programmer and Audio Designer at Avalanche Studios (Sweden), Audio Programmer at Avalanche Studios (England), Sound Designer at NetherRealm (IL, US), Specialist, Sound Technology at Netflix (Netherlands), Sound Mixer at BuzzFeed (CA, US), Music Intern at Sonic Symphony (CA, US), Sound Designer at 8Bit (Remote (Europe)), Technical Sound Deisgner at Wonderstorm (CA, US), and Open Recruitment – Composers/Sound Designers/Mix Engineers at miuG (Japan). Happy job hunting!

Audio Director
Company: Ubisoft
Location: Bucharest, Romania
Job description

Define and lead the audio strategy for a project, with ultimate responsibility and accountability for all audio aspects of the project. Champion audio within the project and the studios.

  • Engage and positively influence team members and stakeholders around a vision;
  • Navigate through ambiguity and embrace change with a positive mindset;
  • Create the environment for initiatives and ideas to emerge and grow;
  • Create and establish the audio vision, both artistic and technical, based on the creative direction of the project;
  • Determine initial requirements of the project and establish a technical budget with the Producer and Director, incorporating necessary metrics for Audio Design to meet audio vision;
  • Communicate the audio vision to the team and provide all necessary visual and audio documents and references needed;
  • Promote best work practices within the team to guarantee the validity and integrity of the data;
  • Produce and Execute Audio Direction, maintaining throughout project through reviews, feedback and modification/course correction as needed;
  • Work with all other Directors to ensure audio direction is both synergised with and able to enhance, all other game elements;
  • Design and implement complex audio element integration processes by working in close collaboration with Programmers and Technical Directors to ensure proper integration;
  • Ensure that the production processes are followed within the project’s general production pipeline;
  • Proactively promote project audio throughout project development and prototyping, encouraging focus on sound during playtests and review sessions;
  • Ensure Audio Team focus is spread evenly across project with support for elements including UI, menus, signs and feedback or gameplay;
  • Attend all relevant meetings and accurately report back and action the content and findings where necessary;
  • Engage in travel when requested by Lead Studio, Producers or Studio Management in order to maintain relationships and strengthen the knowledge and workings of the whole project;
  • Represent the studio at group level for Audio, maintain awareness of audio challenges and innovations both within Ubisoft and outside to ensure studio is prepared;
  • Work with Audio Lead to define and prepare for the future of the Audio Team including, training, a dedicated audio space, relevant software/hardware, and potential project opportunities.
What you’ll bring as experience:
  • Mastery of DAW systems (e.g. Pro-Tools, Logic, Cubase, Sound forge, Reaper);
  • In -depth knowledge of the audio engines currently on the market (e.g. Wwise, FMOD);
  • Good understanding about technical budgeting of audio for games (CPU, RAM, disk I/O, etc), and best optimization practices;
  • Previous experience in leading or directing the audio of one or more projects (e.g. game, television, film);
What You’ll Bring As a Colleague:
  • Great communication skills and a team-focused mindset;
  • An aptitude for keeping up to date on current market trends and emerging audio design advances;
Benefits that you can enjoy:
  • We want you to expand your knowledge, so we have a variety of trainings you can attend;
  • We have a library at your disposal, where you can find specialized books on various skills, such as Programming, Level Design or Management;
  • If you want to relax after work, you have video games and consoles which can be borrowed at any time;
  • You can also borrow a Ubi bike during lunch time or in the weekends;
  • If you’re into sports we’ve got a great gym right into our studio;
  • Since we value health you’ll have access to private medical system after the first 3 months.
Why choose Ubisoft Romania?
Through its business units, Ubisoft is committed to enriching people’s lives with original and memorable experiences and it’s defined by three main pillars:
  • Production : creates amazing games that have a strong impact on tens of millions of players around the world;
  • IT : delivers reliable services and engineers products for Ubisoft’s community of players, game development teams and employees;
  • Quality Control : guarantees a smooth and non-interrupted experience by maximizing the quality of the games;

You will have the chance to work with the latest technologies and collaborate with our talented teams from around the world. We aspire to offer our employees an environment and culture where everyone can thrive. We offer a variety of perks that support physical, emotional and intellectual well-being such as health and benefit packages, opportunities for career development and learning, gym, free access to bikes and a library at your disposal.

Challenge accepted? Join us and create the unknown.

Find out more about Ubisoft Romania:
Instagram: Company Description

About us
Ubisoft Bucharest has been an important pillar for the local gaming industry since 1992, being the first Ubisoft production studio outside France. It has a strong history of contributing to iconic AAA franchises such as Assassin’s Creed, Tom Clancy’s Ghost Recon, Watch Dogs and Just Dance, and has helped develop a total of over 60 games. Today, the studio is the 2nd largest Ubisoft studio worldwide and continues to tackle the biggest challenges in gaming and technology, contributing to the creation of new and amazing games

Audio Designer (Dialogue)
Company: Hangar 13
Location: Novato, CA, US
Job description

The Hangar 13 Audio team is looking for an experienced Sound Designer / Editor to focus specifically on dialogue. The Sound Designer (Dialogue) is a member of our internal audio team in Novato, CA. He/she also collaborates with and supports both the narrative and design teams with regards to dialogue.

The major goal of this role is to ensure that the dialogue experience for our players is a satisfying one. This includes editing, mastering & implementing dialogue to an expected level of quality and consistency, as well as to help push our workflow and tools to continually improve the dialogue experience in our games.

What You Will Do
The dialogue designer duties include (but are not limited to);

  • Works with outsourced editors after recording sessions have been completed.
  • Edits and masters all dialogue to consistent specifications.
  • Imports dialogue into internal tools.
  • Records, Edits, Masters & Implements temp VO into the game for prototyping purposes.
  • Creates suitable dialogue processing for characters that require real-time or post-production effects.
  • Tunes and balances all dialogue metadata related to dialogue utilizing both proprietary tools and middleware.
  • Works with the AI design team to tune and balance dialogue behaviours in game.
  • Provides a dialogue pre-mix for the game that is consistent with direction and feedback provided by the Studio Audio Director.
  • Works with the QA team to define a test plan for dialogue, ensuring all dialogue is playing as expected across multipe languages.
  • Mastering of localized dialogue.
Who We Think Will Be A Good Fit
Some sound design work will be required therefore a mid-level skill set in sound design is preferred.
Candidates must have;
  • 3+ years experience in dialogue editing, sound design or related field.
  • At least one AAA game cycle.
  • Advanced experience in Pro-Tools for both editing and mastering.
  • Have an understanding of tools such as iZotope RX and related audio restoration software.
  • High proficiency with Wwise.
Who We Are
Hangar 13 is the internal 2K development studio behind the award-winning Mafia franchise. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Located just 30 minutes north of San Francisco and 30 minutes south of Napa Valley wine country, Hangar 13’s Novato location has found its home within 2K’s headquarters in Northern California. Situated in Hamilton Landing inside a renovated United States Air Force base hangar, you will find our talented and passionate team within invigorating Marin County. You can walk out the door and explore famous hiking and mountain biking trails as well as the gorgeous coastline. In addition to working in an exceptional setting conducive to Hangar 13’s inclusive and creatively diverse work environment, the Bay Area also provides employees with access to vibrant nightlife, world-class cuisine, local farmers markets, great public schools, and cultural metropolitan experiences. Onsite amenities include fully equipped break areas, company sponsored food trucks and raffle prizes, new state of the art gym, subsidized fitness classes and massage therapy, electric car charging stations and much more! We are only 5 minutes off of highway 101 and a 15-minute walk from the nearest SMART station.

Audio Designer
Company: Rebellion Oxford
Location: Oxford, UK
Job description

Rebellion Oxford is currently looking for a Mid-level Audio Designer with a passion for sound effects and game audio. This is a rare opportunity to join a successful independent developer with our own in-house audio facilities and support experienced audio designers. Tasks will include creating, refining and implementing audio assets for a cross platform title, as well as assisting on other projects in production as required.

This role is full-time based in-house at our Oxford HQ. We can consider permanent or fixed-term contracts employment but not freelance or agencies. You must be able to legally work in the UK.

In this role you will;
  • Report to the Head Of Audio, Project Audio Lead and Project Producers regarding the sound design direction and audio-related requirements of the current game, technology requirements, resource issues, etc
  • Design and create high quality audio assets for various in-house projects
  • Perform sound format conversion, EQ, looping, mixing, adding DSP effects, normalisation and sound balancing for in-game assets on multiple platforms
  • Implement designed audio assets into the game using the game engine tools.
  • Carry out audio dept operations; setting up, troubleshooting and maintaining equipment, archiving recorded material, engineering recording sessions, etc
  • Keep up-to-date on current artistic and technical production trends in game audio and how they can benefit Rebellion
  • Work effectively with minimal levels of guidance, prioritising and scheduling your own work
  • Collaborate productively within multi-disciplined project team environments, communicating ideas and issues clearly
  • Be responsive to deadlines and work well under pressure, meeting multiple production goals and deadlines

1-2 year’s game audio experience (or proven experience in audio production) is preferred, as would be at least 1 finished product in a critical audio role, any experience producing sound for multiple target platforms, and any proven track record with AAA console products.

Please provide a show-reel demonstrating your sound design talents (music content optional, please note that this is an audio/music editing/implementation role so would not suit someone solely interested in composing).

You will have;
  • Outstanding creative and technical audio production skills, strong attention to detail and excellent work ethic
  • Excellent understanding of audio production, editing and mastering
  • Very good understanding of EQ, dynamic range, compression techniques and multi-channel audio formats
  • Experience with professional audio editing tools such as (or similar to) Reaper, Sound Forge, Cubase, various plug ins, etc.
  • Experience with game audio implementation software, such as Wwise, Fmod, or similar 1st/3rd party tools.
  • Excellent initiative, self-motivation, communication, organisational and problem solving skills, as well as team-working and the ability to accept and follow direction
  • A genuine interest in playing games and a passion for audio in games
  • An understanding of programming methods and conventions would be an advantage

Sound Designer
Company: TaleWorlds
Location: Ankara, Turkey
Job description

Our Audio team is looking for a new Sound Designer to join our ranks. Although the position will be remote at the beginning, we are looking for candidates who are able to locate in Ankara / Turkey. If you have the requirements and the desire, we want you to be a part of our family!


  • Participation in all layers of Video Game Sound Design (Environment, Foley, Hard FX, UI, Voice etc.)
  • Designing, editing, recording, mixing and implementing sound effects and dialogue for current and future projects
  • Integrating sound assets into the game using FMOD, scripting and other in-house tools
  • Metadata-related and structural maintenance of new and previous material
  • Passionate about games and game audio (especially the Mount & Blade series!)
  • Good sound design skills, showing artistic and visionary inspiration
  • Solid understanding of In-the-Box audio production tools such as Reaper DAW, iZotope RX etc.
  • Previous experience with game audio middleware (FMOD, Wwise, Fabric etc.) or in-engine solutions
  • Willingness to learn in-house workflows, pipelines and tools
  • Strong coordination and self-management skills
  • Good communication skills and openness to feedback
  • Fluency of English (both spoken and written)
  • Some scripting experience 
  • Field and Foley recording experience
  • A hardcore gamer with a passion of wide variety of video games
In addition to your CV and Cover Letter, a Sound Design Demo Reel is required for your application. Please note that this is NOT a music composition job. Please refrain from including musical works in demo reels. You can send the application directly to

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