Great new audio jobs at Playground Games, Sony, Magic Leap, and Splash Damage

Job Subscription

Get exciting new audio job opportunities delivered straight to your inbox


We came across 4 interesting jobs at Playground Games, Sony, Magic Leap, and Splash Damage – and they’re looking for a Contract Audio Designer, Music Editor, Contract Technical Sound Designer, and Audio Designer. Happy job hunting!

Contract Audio Designer
Company: Playground Games
Location: Leamington Spa, Warwickshire, UK
Job description

Playground Games are looking for a highly skilled Audio Designer to join us on a fixed-term contract basis. In this role, you will use your talent within the field of game audio production to help shape the soundscape of our titles. You must be a team player, keen to share your own expertise and ultimately help develop those around you using your unique skillset. You should be incredibly passionate about sound design, always looking for ways to improve the sound and technology used in our games.

Skill Summary:
• Experience of working on published titles on current-gen consoles.
• Knowledge of FMOD and / or Wwise, ideally having shipped AAA games using either.
• A detailed knowledge of the most common DAWs and plugins a must.
• An incredibly keen ear for audio production detail.
• The ability to adapt to new technology and game engine tools.
• Experienced in designing and implementing simulation based audio systems.
• Location and studio based SFX recording experience.
• Excellent communication skills.

This is a fantastic opportunity to join one of the world’s most exciting games studio’s, using cutting edge technology to world class games, within a successful, highly talented and collaborative team.

Music Editor
Company: Sony
Location: San Mateo, CA, USA
Job description

The primary function of this role is to provide music editing, production and Implementation support to the Music Department. The role will also provide testing the music implementation in game including bug reporting and tracking.

  Music Selection:
 • Identifying the stylistic needs of the project and selecting the appropriate talent for demo and proof-of-concept cue creation
 • Requires the ability to interpret non-musical direction from the team and translate it into both oral and written communication in musical terms to the composers
 • Requires that the Music Editor have the ability to make qualitative judgments on the composers and their submissions, taking into account both the appropriateness of the composition and quality of the production
 • A comprehensive background in music production techniques is critical to this function
 • Creating style guide audio files and documents, taking into account stylistic, technical, cost and availability issues
 • Providing feedback and directing the composers

 Music Production:
 • Requires thorough knowledge of music production skills and techniques that apply to creating and maintaining schedules, ascertaining production costs and facility selection
 • Involved in managing external talent and communicating directly with key members of the team on all of these issues

 Music Implementation (Production):
 • Directly involved in creating music implementation schematics and maps for all projects they are involved in
 • Responsible for preparing the music files for implementation, in particular remixing and editing the multi track and stereo audio files
 • Sophisticated and specific skill sets with regard to understanding exactly how to marry the objectives of the music integration to music production and post-production techniques
 • Creates and maintains a system for organizing the data and communicates directly with the development team and Music Supervisors on all issues related to creation and delivery of these files

 Music Implementation (Technical):
 • Manages and coordinates the distribution of technical resources for the implementation of the music score
 • Coordinating memory and data loading issues with programmers and sfx group
 • Knowledge of SCEA proprietary music systems and the resources they require
 • Keeping the producer and audio programming leads informed of the programming resources necessary to achieve implementation
 • Pro-actively participate in the development of new music tools and drive the continued development of existing music tools
 • Current game build maintenance
 • Play test music in the game
 • Music bug reporting and tracking

 Music Design:
 • Active contributor both creatively and technically to the music design process of a project

 Music Database:
 • The music department database is the primary tool for asset and task initiation and tracking
 • The database needs to be maintained fully, ongoing on all projects in real time
 • The database reflects all status, workflow and editing orders on projects up-to-the-minute

• Proficient knowledge of Pro Tools and other DAW software
• Ability to critically listen and evaluate music in and out of context with the game, identifying possible problems with EQ, level and musical arrangement
• Ability to make the corrections to the audio files and resolve any of the above issues
• Ability to make music edits, specifically with regard to creating remixes from the multi tracks, editing music to score to picture, and editing songs for lyrical content
• Will possess an astute, solid intuition for creative music placement
• Requires a thorough understanding of various techniques for implementing game audio and the technical issues associated with each one
• Excellent communication skills, both oral and written, are necessary to clearly and consistently provide input and feedback to team members and external composers and contractors
• Must be able to articulate specific musical and technical direction to the composers and programming team
• Excellent organizational skills are required to manage music content, contracts and metadata on multiple projects

Desired Qualifications:
• Certified Pro Tools user
• At least 1 published titles preferred
• To have a basic understanding of musical theory including concepts such as key, meter, and harmony

Contract Technical Sound Designer
Company: Magic Leap
Location: Plantation, FL, USA
Job description

A Technical Sound Designer at Magic Leap contributes to both Mixed Reality experiences in current production and conducts R&D on behalf of advanced concepts. Your work forms the connective tissue between the creative and technical arts. You will work with both a small team dedicated to developing innovative audio tools and workflows for a cutting edge Mixed Reality platform and with cross-disciplinary teams supporting the integration of music, sound design, dialogue and audio behaviors.

The ideal candidate is a master of game audio middleware, a quick and enthusiastic learner, an excellent problem solver, and embraces both the creative and technical challenges that arise at the interstices of new frontiers in computing, audio, and interactive entertainment.

• Responsible for the integration of Music, Dialog, Sound Effects, Sound Design into Mixed Reality games and experiences
• Scripting within Unity and Unreal
• Contributing to R&D of our Mixed Reality Audio Tool Kit
• Collaborating with composers and sound designers, in support of innovative audio behaviors
• Contribute to the overall soundscape design for Interactive media (games and other experiences)
• Integrating new digital processing techniques into Mixed Reality Experiences
• Testing and debugging

• 5+ years experience in a similar role
• Experience integrating audio in game engines (Unity/Unreal)
• Highly proficient in Wwise, and familiar with other middleware solutions
• Substantial knowledge of scripting for game engines and audio middleware (Familiarity with C#, C++)
• Background in Audio Engineering (Recording, Mixing, Mastering)
• Conduct field and studio recordings; produce, edit, mix and integrate sound effects.
• Mastery of current pro audio tools (digital audio workstations, microphones, outboard gear)
• Passion for developing best practices and innovative audio integration techniques for interactive games and Mixed Reality Experiences
• Self-disciplined
• Ability to work to deadlines
• Excellent organization and communication skills
• Ability to provide and accept critical feedback in a professional manner

Preferred (Nice to Have):
• Familiarity with Perforce (P4)
• Familiarity with Unreal Blueprints
• Familiarity with procedural sound design concepts
• Ability to play a traditional musical instrument
• Understanding of and familiarity with 3D spatialized audio
• Experience with Fabric and FMOD
• Live/Concert audio support

• Music Technology related university degree or equivalent experience

NOTE: Applicants should also be prepared to be asked to provide the following:
• Scripting Samples
• Audio-reel demonstrating contributions to commercially released product
• Video of homemade experiences or passion projects, whether commercially released or not
• Soundcloud demonstrating finished procedural audio projects

Source: OrcaHQ
Audio Designer
Company: Splash Damage
Location: Bromley, UK
Job description

Splash Damage is an independently-owned studio on the outskirts of London, and we’re all about crafting engaging multiplayer experiences. Most recently, we’ve launched our multiplayer shooter Dirty Bomb on PC, Gears of War 4 and Gears of War: Ultimate Edition on Xbox One. We’re now working on several high-profile projects on PC and console and are looking for superstars to help make them great.

The Role:
As an Audio Designer at Splash Damage you will be responsible for the recording, design and implementation of Sound Effects and Dialogue in our games. Join our awesome audio team and help us make some amazing sounding games.

Required Skills:
• You must have been an Audio Designer within the games industry for 2+ years with at least 1+ complete cycle of a shipped AAA title
• Have in-depth knowledge and experience with many types of microphones and recorders
• Be able to take an active role in field recording sessions, managing multiple mics and recorders
• Have thorough experience working with dialogue including editing, planning and processing
• Have experience with audio middleware such as Wwise
• Be familiar with industry-standard audio software such as Reaper and a variety of plugins
• Have experience in tracklaying, mixing and mastering linear media such as trailers and cinematics
• Work with the development team to design cutting edge game audio tools for speech/sfx/music in innovative ways
• Have experience with game engines including Unreal 4

Desired Skills:
• Experience with other game engines such as Cryengine and Unity
• Keep up to date on industry standards and developments in sound production and mixing techniques in other fields such as film and music
• A degree in music or sound design
• A basic understanding of how code is written is a plus
• Experience with video editing tools such as Vegas and Premiere

Perks & Benefits:
Alongside our brand-new headquarters, stocked up drinks fridge and a never-ending supply of coffee, all of our roles come complete with the following perks and benefits:
• Private medical insurance that will covers you, your partner, and children
• Private dental insurance that significantly reduces cost of dentistry for you, your partner, and children
• Pension scheme where the company matches your contribution
• Complimentary gym membership
• Free eye tests + discounted glasses
• Quarterly revenue share after 1 year of service
• Brand new state of the art office
• Life drawing classes, and massage allowance
• Free fruit juices and soft drinks + Beer and pastries on a Friday.
• Childcare voucher scheme
• Employee assistance programme
• Referral fee

Studio Culture:
Splash Damage offers a fun, friendly and relaxed working environment. Everyone here shares a passion for video games and that shows in daily office life. We also regularly get together for social events like pub quizzes, cinema nights, football, and company parties.

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!