Great new audio jobs at Techland, Avalanche, Oculus, Valve, Cirque du Soleil, Audiowise, Virginia Tech, Tao BPO Services, Schell, Rockstar, and PlayStation CSG

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We came across interesting new jobs at Techland (Poland), Avalanche (Sweden), Oculus VR (CA, US), and Valve (WA, US) – and they’re looking for a Sound Designer, Senior Sound Designer, Silicon Audio Architect, and Audio Programmer.

We also found openings for a Part-Time Audio Technician for “O” at Cirque du Soleil (NV, US), Sound Design and Engineering teacher and mentor at Virginia Tech (VA, US), Sound Designer at Audiowise (Copenhagen, DK), Audio Engineer at Tao BPO Services (MA, India), and Audio Developer at Schell Games (PA, US).

Bonus: The Audio Jobs group also has opportunities for an Audio Development Support at Rockstar (KA, India) and Senior Sound Designer at Sony PlayStation’s CSG (UK). Happy job hunting!

Sound Designer
Company: Techland
Location: Wrocław, Poland
Job description

Techland are looking for a Sound Designer to join their audio team.

Responsibilities:

  • designing and mixing sound effects,
  • ensuring audio and vision consistency,
  • collaborating with the Audio Team to assess the scope of projects,
  • quality assurance for the implementation of audio assets,
  • integrating audio content using Wwise, scripting, and other in-house software.

Requirements:

  • 3 years of industry experience in a video game or post-production setting,
  • 1 shipped AAA title or equivalent film credits in a sound design role,
  • excellent skills with sound editing tools such as: Reaper, Sound Forge,
  • experience in working with Wwise,
  • proven skills regarding editing and matching sound-to-picture,
  • being used to work on tasks autonomously and to deliver results on time,
  • being able to work with equal effectiveness, both solo and as part of a project team,
  • ability to closely adapt the audio vision
  • excellent written and verbal communication skills,
  • solid interpersonal skills; you are able to interact well with other teams,
  • fluency in English.

Responsibilities:

  • designing and mixing sound effects,
  • ensuring audio and vision consistency,
  • collaborating with the Audio Team to assess the scope of projects,
  • quality assurance for the implementation of audio assets,
  • integrating audio content using Wwise, scripting, and other in-house software.

Requirements:

  • 3 years of industry experience in a video game or post-production setting,
  • 1 shipped AAA title or equivalent film credits in a sound design role,
  • excellent skills with sound editing tools such as: Reaper, Sound Forge,
  • experience in working with Wwise,
  • proven skills regarding editing and matching sound-to-picture,
  • being used to work on tasks autonomously and to deliver results on time,
  • being able to work with equal effectiveness, both solo and as part of a project team,
  • ability to closely adapt the audio vision
  • excellent written and verbal communication skills,
  • solid interpersonal skills; you are able to interact well with other teams,
  • fluency in English.
Senior Sound Designer
Company: Avalanche Studios
Location: Stockholm, Sweden
Job description

Avalanche Studios is one of the game industry’s leading independent developers. Renowned for triple-A blockbuster hits like Just Cause, Mad Max and the upcoming Rage 2, Avalanche Studios has in the last decade expanded its business to develop and release its own IPs. With theHunter, theHunter: Call of the Wild and Generation Zero, Avalanche Studios is firmly established as one of the leading Games As A Service developers.  The world-leading open world engine Apex 2.0 underpins these titles, made for PC and consoles and developed in Stockholm, New York and Malmö.

The Position:
We are looking for a Senior Audio Designer for our new unannounced IP project. This position includes both working with the creative audio vision, as well as design and implementation of assets. As a member of the sound team, you will enjoy working with many and varied parts of implementation and design, through our editors and scripting languages, as well as middleware solutions and standard audio editors. The Avalanche audio pipeline is design driven, so you will enjoy great freedom in your designs as you implement them all the way into the game.

As a Senior Sound Designer you will be part of a tight and highly motivated team that strives to create the best sound experiences possible in games. In addition to the  members of the audio department you will work side by side with game developers of all disciplines in order to realize the best possible open world game experience.

Qualified candidates must have a passion for audio, a feel for music and a solid grasp of theoretical concepts such as sonic perspective, layered textures and abstract vs. concrete sound design as well as more tangible concepts such as gain structure, and basic digital audio principals. Since responsibilities also include a certain amount of audio visionary and direction work, experience in creating and maintaining audio visions, as well as interfacing and directing composers and other audio outsourcing, is highly valued. 

Responsibilities include:

  • Designing of audio assets
  • Implementation of audio into the game
  • Audio scripting in middleware and in our Apex engine
  • Dialogue editing
  • Music editing
  • Audio visionary work
  • Music and Dialogue directing

Required Qualifications:

  • Minimum of 5 years working as a sound designer in the games industry, with at least one shipped AAA title
  • Proficient in audio implementation, both design and scripting, and the stages involved in taking your design all the way into the game
  • A good understanding of audio implementation in open world games 
  • Highly motivated and good at communicating and working within cross-discipline teams
  • Ability to take and give direction for sound design
  • Good grasp of FMOD 
  • Fluent in common audio tools and software (Reaper, Cubase, ProTools, Soundforge, etc)
  • Strong organizational skills
  • Experience in creating and driving audio visions within projects
  • Ability to edit and navigate within XML and Python scripts

Desired Qualifications:

  • Field recording experience
  • Solid grasp of microphone basics

Our values:
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.

Stockholm Studio:
Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games, from the lush jungle of a lobby (Just Cause) to the corroded steel beams housing the light fixtures above your new workplace (Mad Max). We hope you’ll come to think of this place as your home turf and creative foundation.

To apply for this position please register below with a detailed CV and a cover letter. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm, Sweden. 

Silicon Audio Architect
Company: Oculus VR
Location: Menlo Park, CA, US
Job description

Facebook AR/VR focuses on delivering Facebook’s vision through Virtual Reality (VR) and Augmented Reality (AR). The compute performance and power efficiency requirements of Virtual and Augmented Reality require custom silicon. Facebook Silicon team is driving the state of the art forward with breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body. Our chips will enable AR & VR devices where our real and virtual world will mix and match throughout the day. We believe the only way to achieve our goals is to look at the entire stack, from transistor, through architecture, to firmware, and algorithms.

Facebook is looking for a Silicon Audio Architect who will work with a world-class group of researchers and engineers. This ideal candidate will understand the full stack from Audio speaker/mic interfacing to algorithms and architecture down to silicon back end and qualification to ensure consistency from Architecture to Product. We are seeking a Silicon Audio Architect to drive a silicon design that includes functions such as render, spatialization, beam forming, noise cancellation and other compute.

Responsibilities:

  • Architect designs to surpass state of the art for metrics such as compute, bandwidth and power consumption.
  • Work across disciplines, brainstorm big ideas, work in new technology areas, juggle/coordinate multiple initiatives, drive a concept into a prototype and ultimately guide the transition into a high-volume consumer product.
  • Make tradeoffs between general purpose and custom compute mechanisms.
  • Model data-flows, create detailed cost/benefit analysis and estimate power consumption.
  • Perform architectural studies including selecting ASIC technologies, FPGA ASIC emulation, and other system topics such as interface approaches, etc.
  • Support FPGA/RTL engineers implementing such algorithms for real time evaluation or silicon integration and Silicon SoC Architects with integration, documentation and implementation.
  • Produce detailed documents and SystemC models matching the proposed ASIC implementation, and produce detailed tradeoff analyses for executive review and product roadmap decisions.
  • Travel both domestically and internationally.

Minimum Qualifications:

  • 7+ years of experience as a Digital Design Engineer, Silicon µArchitect, and Silicon Architect for production silicon.
  • 1+ years of experience with methods for partitioning a solution across hardware and software, digital, and other multi-disciplinary boundaries in a system solution.
  • 1+ years of experience evaluating architectural tradeoffs such as speed, performance, power, area.
  • 1+ years of experience employing scientific methods to debug, diagnose and drive the resolution of cross-disciplinary system issues.
  • BS EE/CS or equivalent experience.

Preferred Qualifications:

  • Top down knowledge in high-level-model to HW mapping.
  • Knowledge of industry trends and disruptive technologies.
  • Experience programming in C or C++.
  • DSP coding and optimization experience.
  • Experience working effectively as an individual and in a multidisciplinary international team.
  • Ability to collaborate and/or lead in a team environment.
  • Capable of dealing with ambiguity with a fast changing consumer electronics field.
  • Results oriented, self-motivated, proactive with demonstrated creative & critical thinking.
Audio Programmer
Company: Valve Corporation
Location: Bellevue, WA, US
Job description

Valve is looking for an audio programmer to push the boundaries of audio tools and technologies for video games and VR. You can work on extending our spatial audio technology, Steam Audio, and make a lasting impact on the game and VR audio development processes and broaden the range of audio experiences that developers can deliver. You can also work with one of our game teams to develop audio tools that empower creative storytelling techniques and deliver enjoyable experiences to our customers. You’ll collaborate with a team of broadly-skilled peers to make audio a powerful element in all current and future Valve products.

Responsibilities:

  • Developing new spatial audio technologies as part of the Steam Audio team
  • Making Steam Audio accessible to more developers by building integrations and plugins for game audio tools like Audiokinetic Wwise
  • Regularly shipping Steam Audio updates to thousands of developers and understanding the needs of its developer community
  • Developing audio tools and features as part of one of Valve’s game development teams
  • Testing, debugging, and assuring the functional quality of all audio in a given product
  • Participating in the design process, gathering requirements with other engineers and designers
  • Creating measurable success while being self-directed and prioritizing your own workload

Qualifications:

  • A Bachelor’s Degree in computer science or audio engineering (or equivalent)
  • 5+ years of professional software development skills
  • Excellent C++ coding skills with experience in code optimization and multi-processor programming
  • Strong understanding of advanced mathematical concepts and digital signal processing
  • Cross-platform experience including Windows, Linux, and macOS
  • Mobile development experience a plus
  • Experience working with audio middleware like FMOD Studio, Audiokinetic Wwise, (or similar proprietary tools) and their APIs a plus
  • Experience scripting for game engines like Unity, Unreal Engine (or similar proprietary game engines) a plus
  • This is a senior role, requiring prior industry experience. Unfortunately, we do not currently have openings for recent graduates.

Source: Glassdoor

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