We came across interesting new jobs at Zynga, Ready at Dawn, Ubisoft, and Rooster Teeth – and they’re looking for an Audio Designer (KA, India), Audio Director (CA, US), Junior Voice Designer (Bulgaria), and Contract Audio Post Producer (TX, US).
We also found openings for an Audio Director at Unbroken Studios (CA, US), Audio Designer at Vicarious Visions (NY, US), Sound Designer at Blizzard (CA, US), Audio Specialist at Evolution (PA, US), Senior Audio Designer at Raven (WI, US), Audio Designer at Improbable (England), Senior Audio Designer at Epic Games (CA, US), and Senior Systems Programmer – Audio at Ubisoft (Sweden).
Bonus: The Audio Jobs group also has opportunities for an Audio Director at Hardsuit Labs (WA, US), Senior Hardware Engineer via Interfacio (Central Europe), and Foley Artist at PlayStation San Diego (CA, US). Happy job hunting!
Highlight – sound stories this week: Here’s a huge game audio team interview on the mighty sound of Marvel’s Avengers game. Get an overview of some of the scariest sound effects libraries ever made. Chase Steele returns with an excellent new tutorial on creature vocalizations (and he throws in 26 free sound effects for you too as a bonus!).
Company: Zynga
Location: Bengaluru, India
Zynga Slots/Match division seeks an Audio Designer to compose music and perform audio design, specification, implementation, editing and review tasks for our growing stable of casual games for mobile and web platforms. You’ll be joining a highly-focused team of game professionals, building audio and soundtrack specifications for a successful Zynga game already in flight, and seeing that audio through to implementation and release in a rapid-cadence environment.
If you are the ideal candidate, you will:
- Be an experienced composer in multiple genres of commercial music, utilizing the latest Digital Audio Workstations and software instrument libraries — (i.e. ProTools, Logic Pro, Reaper, East West Libraries, Kontakt, etc).
- Be familiar with principals of sound design and sound effects creation, from foley recording, use of sound libraries, to sound synthesis & modeling
- Have an understanding of working with game development environments — Unity, Wwise, Fmod audio integration software experience a significant plus — including live-ops and production-release cadences
- Be fluently conversant with using spreadsheets as database-repository/organization/communication/tracking tools — Excel and GoogleDocs sheets a plus
- Be familiar with concepts and tools for Audio Signal Processing and repair: Izotope RX, Melodyne a plus
- Have a working knowledge of Acoustics and 3D localization concepts, reverb, EQ, compression, mastering and noise reduction
- Be a can-do great teammate who understands the value of over-communication.
- Work in a studio that has complete P&L ownership of games
- Competitive salary, discretionary annual bonus scheme and Zynga RSUs
- Full medical, accident as well as life insurance benefits
- Catered breakfast, lunch and evening snacks
- Child care facilities for women employees and discounted facilities for male employees
- Well stocked pantry
- Generous Paid Maternity/Paternity leave
- Employee Assistance Programs
- Active Employee Resource Groups – Women at Zynga
- Frequent employee events
- Additional leave options for most employees
- Flexible working hours on many teams
- Casual dress every single day
- Work with cool people and impact millions of daily players!
Careers Category: Engineering
Careers location: Bengaluru, India
Careers Type: Full-Time
Company: Ready at Dawn
Location: Irvine, CA, US
We are looking for a motivated and experienced Audio Director to join the Ready at Dawn team in creating high profile original titles in the VR space. In this role you will ensure the quality of the audio content and its integration into the game. You will supervise audio production and make certain it is keeping with the game vision. An ideal candidate has strong sound design and technical skills with hands-on experience creating immersive and memorable sound landscape.
Responsibilities
- Work closely with the core team to define and communicate the project’s audio vision and build an effective audio strategy/roadmap.
- Partner and collaborate with game teams to ensure that the long-term project audio needs are met in conjunction with creative, narrative, art, technical and design considerations.
- Partner and collaborate with game teams to ensure that the long-term project audio needs are met in conjunction with creative, narrative, art, technical and design considerations.
- Identify and manage any and all SFX and audio libraries as needed.
- Create and manage an audio content schedule, define and set audio milestones.
- Establish the audio quality standard, pipelines and processes for the studio.
- Help identify, connect, and coordinate with any/all audio talent and internal/external resources as required.
- Manage and produce any and all VO, musical, foley, or other recording sessions as needed. Or delegate as needed with agreement from studio management.
- Build, manage and mentor the studio’s cross-functional audio team, and coordinate with other internal resource managers and staff.
- Music related degree or relevant experience in composition/audio direction.
- At least 10 years’ experience working in the entertainment industry with experience in directing audio for AAA projects.
- Practical knowledge and understanding of required hardware, software and audio production pipelines.
- Experience in multi-platform AAA game development and managing complex audio content.
- Participated in the full development cycle and at least shipped 1 complete AAA project.
- Great communication, interpersonal and leadership skills.
- Depth knowledge of Dolby and Dolby Atmos requirements and techniques.
- Experience with interactive score and adaptive/interactive soundscapes for continuous day/night game cycles.
- Experience with weapon and vehicle sound design, recording, and implementation.
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Facebook is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, you may contact us at accommodations-ext@fb.com.
Company: Ubisoft
Location: Sofia, Bulgaria
As a Sound Designer, you will participate in the creation of the artistic content, design and technical aspects (pipeline) that pertain to sound in the game. Your role will include implementation of audio content (music, sound effects, sound design, voiceover) into the game by using audio engines, game engines and tools.
Your daily adventure
CREATE, EDIT, MIX AND MAINTAIN
audio assets of the game
WORK CLOSELY WITH THE AUDIO DIRECTOR
in all game audio aspects from early design to final mix
INTEGRATE AUDIO USING INTERNAL AUDIO ENGINE
or other proprietary software in both linear and interactive forms
COLLABORATE WITH GAME AND LEVEL DESIGNERS
to ensure that the audio design supports the game design
RESEARCH SUBJECT MATTER
relating to the design objective to ensure the authenticity of the experience
DEFINE AND CARRY OUT VOICE PROCESSING
whenever effects are required
TEST, DEBUG AND ASSURE
the functionality of sound in a given game feature
ASSIST AND/OR COORDINATE
the VO sessions
MAINTAIN ASSET DOCUMENTATION
and sound effects libraries
Help with equipment upkeep
KNOWLEDGE
Bachelor’s Degree in Audio, Sound Design, Music or equivalent
Solid understanding of signal processing, 3D positional audio and mastering
Familiar with at least one current game audio engine (Wwise, FMOD, XACT, etc.)
Knowledge on industry standard DAW (Protools, Nuendo, Sound Forge, etc.)
C++ or similar audio programming languages
Strong Gameplay instincts
EXPERIENCE
Strong background in audio engineering
Previous experience with Foley/ Field recording
COMMUNICATION SKILLS
Collaborate effectively with other team members
ADABTABILITY
Ability to comprehend on fast phase and complex game environments.
MOTIVATION AND PASSION
about sound design and implementation
Self-driven and willing to learn
Additional Information
WE OFFER
Multicultural & friendly working environment
Working with the best professionals in the games industry on AAA video games
Flexible working hours & additional days off
Private medical health & dental care
Learning & knowledge sharing programs
International trainings & conferences
Top location next to Borisova Garden Park
Public transport card & food vouchers
Gifts for special occasions
Free games & game dev merchandise
Memorable parties & teambuilding events
HOW TO APPLY
Please send us a copy of your updated CV in English. A portfolio if available will be a plus.
Company Description
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services worldwide. More than 18,000 talents with a wide range of expertise are committed to enrich players’ lives with original and memorable entertainment experiences.
Established in 2006, Ubisoft Sofia has grown to a world-class AAA game dev studio. Throughout the years, the studio has released more than 18 titles, ranging from small casual to big open-world games, and covering a wide range of platforms & technologies. Ubisoft Sofia has brought expertise and creativity into brands such as Tom Clancy’s®, Prince of Persia®, and is a key contributor to the Assassin’s Creed® franchise. With more than 250 talented professionals, the studio is currently working on several big Ubisoft’s titles.
Our worlds are infinite. Choose your path and create the unknown.
Company: Rooster Teeth
Location: Austin, TX, US
Rooster Teeth Post Production is looking for an audio producer to manage resources, budgets, and projects for our award-winning audio department. For years this audio team has been operating separately under Live Action and Animation teams, and we are now uniting our resources to form one independent department that will be a shared service supporting Rooster Teeth Animation, Rooster Teeth Studios, Let’s Play groups, and 3rd party productions. We are looking for a leader to establish protocols, communication workflows, and allow for better resource management, while also being the liaison to producers, directors, and department heads across Rooster Teeth.
*In this climate of constant change, candidates must be able to work and telecommunicate from home, as well as be able to work onsite if/when that becomes an option.*Responsibilities:
- Act as the direct manager for Audio team members
- Management and communication of audio budgets, schedules, and resources both within the department, and to producers/ head of post-production
- Project and asset management; including participation and communication on behalf of the audio department in partnership with Audio LeadsParticipate in review sessions by taking notes and managing scope
- Act as a Hiring manager; including participating in research, outreach, interviews, and hiring, as well as management of the intern program for audio
- Act as a vendor liaison; negotiating, executing, and maintaining relationships with partner agencies and freelancers
- Manage Audio Requests in support of all Rooster Teeth and Warner Media Departments in partnership with Head of Post or other production leads
- Determine and implement department strategy, workflows, efficiencies and communication pipelines in order to support multiple, ongoing and overlapping projects across departmentsResponsible for asset management through archival
- 3+ years of professional experience as an Audio Producer
- Strong communication skills, both written and verbal
- Attention to detail
- Must understand the production pipeline and workflow as it pertains to audio, production, and post production
- Success with budgeting, scheduling, resource management and execution
- Strong problem solving and prioritization skills
- Experience with Shotgun, Airtable, (and/ or similar production tracking software) is preferred
- Experience with Adobe Premiere Pro and Avid Pro Tools also a plus
- Previous time and people management experience
Rooster Teeth is a fan-driven, community built entertainment company. From humble origins in a spare bedroom, Rooster Teeth created the web series Red vs. Blue, an innovative form of entertainment for a changing media landscape that sparked the growth of a passionate global fandom. From that foundation, Rooster Teeth pioneered a direct-to-consumer lifestyle brand for its growing online following with subscriptions, advertising, e-commerce, and live events. Rooster Teeth produces several original content series including RWBY, the most popular western-style anime series today, The Rooster Teeth Podcast, and daily video series featuring an in-house cast of influential talent. With broadcast and live-action production capabilities and a world class animation studio, Rooster Teeth engages industry-leading networks, streaming entertainment services and creative talent to develop projects that reach global audiences through its Studios division. Rooster Teeth cultivates the gaming lifestyle it helped define with partnerships through its industry-leading video-first podcast network, The Roost. Rooster Teeth has a massive global footprint of more than 45 million subscribers to its YouTube Network, 5 million unique weekly viewers across its RoosterTeeth.com hub and more than 4 million registered community members. The company was founded in 2003, and is a subsidiary of Otter Media, a WarnerMedia company. Discover more at RoosterTeeth.com.