Great new audio jobs at Rebellion, Full Sail, University of Salford, Sony PDSG, HAW Hamburg Tonlabor/Immersive Audio Lab, IO Interactive, and Triotech

By April 8, 2019Audio Jobs
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We came across interesting new jobs at Rebellion, Full Sail, University of Salford, and Sony PDSG – and they’re looking for a Dialogue/VO Producer, Course Director, Lecturer, and Senior Sound Designer.

We’ve also heard about an opportunity for an Audio Designer at Triotech.

Bonus: The Audio Jobs group also has opportunities for 2 part-time PhD positions at HAW Hamburg Tonlabor/Immersive Audio Lab, Senior Sound Designer at IO Interactive – and these opportunities for Sound Designers at Sumo Digital Sheffield are still available. Happy job hunting!

Dialogue/VO Producer
Company: Rebellion
Location: Oxford, UK
Job description

Rebellion are looking for an experienced producer to manage the delivery and integration of the writing, script and VO assets for our games.

The successful applicant will have more than one published game to their credit, excellent organisational skills and a proven ability to communicate clearly and efficiently between disciplines in a development team.

This is an excellent opportunity to join a growing and energetic independent developer with a 27-year track record at the forefront of the industry. The role provides a rewarding challenge for an experienced producer looking to make a direct contribution to the quality of all of our games.

You Will:

  • Coordinate writing requirements for more than one project at a time
  • Commission writers and manage their contracts and deliverables
  • Integrate writing assets into our database
  • Commission and manage localisation services
  • Prepare scripts for VO recording and track audio asset production
  • Work closely with development and audio teams
Source: @ggatheral
Course Director – Game Audio Production Techniques
Company: Full Sail University
Location: Winter Park, FL, US
Job description

If you’re looking for the chance to learn, grow, and make a contribution to the community, look at employment opportunities with Employer. You’ll find your choice of career opportunities, great benefits, an environment that welcomes and values creativity, and a work experience that is both challenging and rewarding!

The Game Audio Production Techniques course provides students with an advanced view of the process of creating sound for video games. The course focuses on creative design and addresses the considerations of audio behavior for games. Video games require a unique understanding of the various sound elements as well as the specific tool sets that govern them. Students will produce documentation relevant to the game-development industry and learn how game-audio professionals network in this expanding field. Course Directors may be required to teach both on-campus and online. All positions are full time, on-campus in Winter Park, FL.

Essential Duties And Responsibilities

  • Create an environment of learning through effective teaching skills, maintain student-centered focus, and update curriculum to keep current and relevant to industry standards.
  • Utilize a variety of teaching strategies and encourage active learning.
  • Create learning activities, including assignments, tests, quizzes and labs, and assess student outcomes in a timely manner through effective assessment and constructive feedback to students to support the learning process.
  • Perform lectures for campus courses, and hold scheduled virtual course meetings for online courses. Teaching will be conducted through on-campus and online delivery.
  • Interact positively with diverse student populations; provide all students with equal opportunities for learning.
  • Demonstrate a commitment to the industry, maintain knowledge and skill relevancy through continuing education as defined in the faculty development plan.

Other Responsibilities

  • Adheres to the policies and procedures of Employer
  • Maintains strict confidentiality of student and company information
  • Demonstrates a strong commitment to the mission and values of the organization
  • Adheres to company attendance standards
  • Performs other duties as assigned

Supervisory Responsibilities: Oversee associate course directors and lab specialists to ensure the integrity of curriculum and degree learning outcomes.


  • Strong organizational, analytical, and interpersonal skills
  • Exceptional written and verbal communication skills, including proofreading and editing for grammar and punctuation
  • Detail oriented
  • Ability to multi-task while working independently and collaboratively with other teachers and university staff
  • Ability to interact professionally and constructively with students and staff at all levels in an immersive, fast paced environment

Education And/or Experience
The ideal candidate must have a minimum of four (4) years related and verifiable work experience and required to hold a Bachelors degree in Recording Arts, Music Technology, Audio Production, or related discipline from an accredited college or university.

Certificates, Licenses, Registrations

  • None


  • Proficiency using software programs such as MS Word, Excel, Keynote/PowerPoint and Outlook
  • Expertise in game engines and audio middleware such as Unity, Unreal, Wwise, Fmod, etc.
  • Proficiency in Pro Tools, Logic, or other industry-standard DAWs
  • Experience working in an effective game-audio production team
Source: Yannis Brown
Lecturer in Acoustics and Audio Engineering
Company: University of Salford
Location: Salford, UK
Job description

The University of Salford has one of Europe’s largest acoustic groups with 13 academics, 8 post-docs and 9 commercial scientific officers. It is a major contributor to training in acoustics and audio, having run courses in the subject since the 1970s. Its world-class laboratories are UKAS accredited for calibration and testing, and include transmission, anechoic chambers and listening rooms. It has a strong track record in providing innovative solutions for end-users (e.g., Dyson, Bentley, Boeing, BBC R&D etc), with a commercial turn-over of £0.6M/annum. The research group has been operating for over 60 years and has an annual research income of £0.7M. Acoustics contributed only a fifth of the staff submitted by Salford University to UoA 16 in REF 2014 and yet we were singled out by the panel; outputs showed ‘particular strengths in acoustics’ and there was ‘outstanding impact in acoustics for the built environment.’

The appointee will be primarily responsible for supporting Acoustical and Audio Engineering. Our learning community of students and staff is thriving and continually developing, with a research-informed and practical approach to teaching. Research and Teaching is supported by state-of-the-art facilities, both on our main campus and at Media City. This role will help develop and deliver our Acoustical and Audio Engineering programmes to provide our students with the best possible learning and experience for life beyond university.

The post-holder will contribute to and enhance our highly-regarded portfolio of undergraduate and postgraduate taught programmes in Acoustical and Audio Engineering. We have a long tradition of delivering accredited taught programmes underpinned by research, innovation and a strong engagement with the profession. The post-holder will need to identify current and future requirements and have a good understanding of their interface with other disciplines in the context of current national and global economic and environmental issues. Current staff are engaged at a local, national and international level with professional institutions, standards and regulatory bodies. The post holder would be expected to continue this tradition.

The post-holder will play an active part in the School’s research community, building on Acoustics’ international reputation for its research. They will be expected to develop collaborative research work through grant funding, research supervision and publication, to build an international reputation for their own research, which complements and enhances the group’s research activities. The post-holder will also be expected to contribute to the University’s strategic aim of developing Industry Collaboration Zones (ICZ), which bring together academics, students, companies and third sector organisations to solve real world problems.

We offer flexible working patterns, enabling our colleagues to accommodate work life balance.

All appointments will be made on merit, and as an equal opportunities employer, we welcome applications from all suitably qualified persons.

In recognition of our commitment to create a diverse team that draws from our widest talent pool, we would particularly encourage applications from groups who are currently under-represented at this level, which in this case is our female applicants.

Senior Sound Designer
Company: Sony PDSG
Location: Los Angeles, CA, US
Job description

Interested in working with AAA studios such as Naughty Dog, Santa Monica Studio (God of War Franchise), Japan Studios, Guerrilla, Sucker Punch, Insomniac and more?

are a gamer and a sound professional who has a unique passion for making worlds come alive. You are a self-starter who accepts challenges by applying creative problem-solving techniques. You are an intrepid story teller who believes that immersion is enhanced by a detailed, contextual soundtrack. You perform best when you are a part of a team that works and plays together in concert. You are driven to improve and better understand your craft, rarely finding solace in ‘good enough.’

are looking for a creative and influential Sound Designer to join the Sony Worldwide Studios Product Development Sound Group (PDSG) to craft the highest quality audio content for our wide catalog of first and second party SIE IP. Working with a dynamic family of colleagues, you will have the opportunity to collaborate with some of the most respected developers in the industry on AAA award winning projects.
Our successful candidates will have a demonstrative creative vision with excellent communication and organizational skills.

As a part of the PDSG application process, candidates will be expected to provide a portfolio or demo reel of their sound design work and will be asked to complete a test.


  • Imagine, create and deliver innovative sound design that enhances the narrative of our games
  • Collaborate with the sound leads to help shape the game’s audio vocabulary, style and standards delivering a cohesive and compelling audio experience
  • Plan, script, and implement your audio designs to deliver immersive, complex aesthetic behaviors using Audiokinetic Wwise and proprietary tools
  • Work successfully within the established PDSG model of teamwork throughout the development process and pipeline
  • Sound design, editing and mixing of linear or procedural cinematics in multiple formats and specifications
  • Investigate, design and implement the development of tools and pipeline improvements for sound designers
  • Be an active team member to help encourage and deliver constructive criticism with other designers to find the best opportunity for creative and technical solutions
  • Fielding Recording experience – a passion for unique, inspired recordings with a knowledge of recording gear, microphones and techniques
  • ADR and Foley experience – able to plan and supervise recording sessions if required
  • Collaboration with on-site studio to innovate and advance improvements within the current audio pipeline, as well as increase visibility and buy-in of audio as a vital downstream dependency

Requirements & Skills:

  • 5+ years game audio experience with at least one shipped AAA credit – working with game development teams and coordinating with various game departments such as animation, level design, AI, physics, vfx, etc.
  • Expert command of sound design & mixing with a variety of techniques, processes and tools – able to competently produce any kind of audio required for a given task
  • Imaginative use of audio production tools, Foley performance and capture, props, recording techniques, etc. to create high quality original content
  • Experience in sound design, editing and mixing for linear media of varying complexity and content styles
  • Proven qualifications in scripting game sounds using commercially available sound middleware and/or internal/proprietary game development tools such as Sony’s Scream, Wwise, Fmod, Maya, Unreal Engine, etc. – a grasp of programming fundamentals as they apply to scripting dynamic audio is a bonus
  • Strong problem-solving skills – able to accurately assess issues and formulate creative solutions, whether design or technical
  • Excellent communication skills – able to give and request assistance with problems and issues across the development team
  • Great team attitude – open to collaboration, sharing and mentoring – you are receptive to changes and direction in this dynamic atmosphere, working under pressure and tight deadlines while maintaining professional respect and courtesy to our dev teams and team members

Desired Qualifications:

  • Knowledge or familiarity of scripting languages such as LUA, Python, etc.
Source: @Niederquell

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