Interesting new audio jobs at EA, Facebook, Telltale and Ubisoft Reflections

By December 15, 2016Audio Jobs
Job Subscription

Get exciting new audio job opportunities delivered straight to your inbox


We’ve come across interesting new audio jobs at EA, Facebook, Telltale and Reflections – and they are looking for an Audio Capture Specialist Assistant, an Audio Librarian, a Lead Audio Designer, and a Voice Director. Happy job hunting!

Audio Capture Specialist Assistant
Company: EA
Location: Madrid, Spain
Job description

Become part of the EA’s Audio capture team, the European based localization audio recordings management team. This is a project coordination/management role which does not require an audio engineering background. The role consists of managing project data and documentation surrounding multi-lingual audio recordings and providing remote support to the worldwide recording studios throughout the localization process of any given project.

• Information management: Track audio recording sessions, assets and delivery dates and workloads. Provide concise reports to the Localization team
• Asset management: Use internal tools to ensure consistency between recording scripts and audio files received
• Vendor management: Manage international communication with worldwide audio vendors. Assist in the ongoing maintenance of the loc recording studios database
• Project Coordination: Plan, define scopes, monitor schedules and milestones, time estimating, documentation…
• Maintain proactive communication within the Audio teams, testing teams, Project Management teams and text Asset Localization team to identify risks and provide mitigations
• Contract management: Monitors the receipt of the agreements in the project assigned, including talents and recording studios contracts
• Casting management: Efficiently manage the VO cast selection of all localized versions, ensuring the quality standards of all parties involved are met
• Talent management: Manage talent availability limitations, taking action to mitigate any risk associated with it
• Bug fixing management: Track and fix audio recording bugs where necessary
• When necessary, assist recordings remotely via VoIP Applications

• Excellent mother tongue and English skills. Fluent both written and orally in both languages. More than two languages would be desirable
• Excellent communication and reporting skills
• Excellent knowledge of MS Office, especially Excel
• Good understanding of localization & video games requirements, especially audio
• Proven adaptability and attention to detail
• Ability to take ownership, be responsible and maintain a proactive approach
• Team worker with excellent customer and quality focus
• Proven experience in prioritizing workload according to deadlines
• Experience in audio or recording studios would be desirable
• 1+ years’ experience in the Audio Localization industry
• 1+ years’ experience working with multiple vendors
• 1+ years’ experience in project management
• Audio asset management experience (sending, receiving and tracking) would be desirable
• Knowledge in VO recordings and DAWs would be desirable

• Self-starting, willing to take ownership and a proactive approach, autonomous
• Computer literate with a strong interest in new technologies
• Customer focused & teamwork oriented
• Problem solver & decision maker
• Ability to work under tight deadlines and under pressure
• Demonstrate an ability to communicate in a clear and concise way
• Achievement Driven

Audio Librarian
Company: Facebook
Location: Menlo Park, CA, USA
Job description

Facebook is looking for an audio librarian to join our existing team of sound designers at Facebook. Candidates must have a passion for sound, extreme attention to detail and a history of working with large amounts of content in audio production environments. The role combines large scale digital asset management with a focus on team support. Candidates must have the ability to collaborate closely with other team members as well as product teams, so strong communication skills are required. Music editorial skills are also required.

• Create and manage a searchable database of audio assets
• Receive and archive assets created by both internal and external designers
• Organize and archive audio assets in all stages from creation to final product
• Collaborate with internal and external resources to optimize assets
• Lead quality control of new audio assets and asset delivery
• Collaborate with the Facebook sound design team, providing asset support

• 5+ years of professional experience in the audio production industry
• Experience with ProTools, Soundminer and related audio software
• Music editing skills
• Communication skills and attention to detail
• Organizational and analytical skills

• Working knowledge of audio design and management software

Lead Audio Designer
Company: Reflections, Ubisoft
Location: Newcastle, UK
Job description

Reflections, a Ubisoft studio is a video games development company based in Newcastle, UK. Collaborating with Ubisoft’s international creative teams on projects such as Assassins Creed Syndicate, Tom Clancy’s Ghost Recon, online open-world RPG “The Division” as well as the adventure platformer “Grow Home”. With a host of other top titles to our name such as open-world action adventure ‘Watch Dogs’, MMO racer “The Crew” and the latest instalment in the world’s No.1 dance game franchise ‘Just Dance 2015′ Reflections’ objective is to combine technical expertise, flair and innovation to create and contribute to successful and memorable games. We are looking for Pioneering, Obsessive Humans to cement its reputation as an industry leading studio within the UK and the world.

• Plan, distribute and supervise project audio work whilst ensuring that the team works well together and resolving any issues that could hinder the team’s attainment of production objectives
• Set out the sound design with the core team in the project design phase
• Realise the impact of the targets set by project managers in terms of workload and resources when designing the scope and deliverables or processing project changes and implement problem-solving strategies for the team whenever necessary
• Organise and coordinate the activities and resources required as part of the production process at all project phases
• Challenge team members whenever necessary to ensure that all technical decisions are sound and based on facts
• Provide visibility for the team on the progress of the deliverables (planned and actual deliverables) and implement solutions to avoid gaps
Understand the game’s technical and artistic constraints and important aspects (story, gameplay, vision) to direct/coach the team
• Approve/ensure the approval of the work carried out by team members at the end of each project phase (iterative process)
• Mobilise the work team by regularly gauging team morale, determining the root causes of issues and implementing relevant solutions
• Coach employees on how to carry out their work to foster their development by helping to determine development activities (training, COOP, etc.) that meet the needs of the team and team members
• Implement or optimise work methods and processes for the team that are adapted to project needs
• Communicate general project information to update members on the progress of the game and other working units and ensure that relevant information is relayed to the immediate supervisor
• Carry out performance assessments throughout the year and the annual performance assessments of team members and determine and manage personal shortcomings and conflicts
• Select team members in collaboration with the Talent Acquisition Manager and the immediate supervisor (read resumes, interview applicants and test external and internal applicants)
• Ensure that team has the support required (MD, hardware, TD, documents, tools) to ensure that members are able to work effectively
• Support collaboration and knowledge sharing within the team and with teams from other projects
• Carry out all other related task

• Knowledge of project management
• Knowledge of the other game production working units
• Database knowledge an asset (JIRA, Perforce, etc.)
• Excellent knowledge of Pro Tools, Sound Forge and MIDI
• Excellent musical knowledge as a musician and/or composer
• Knowledge of current engines an asset
• Ability to delegate
• Time and priority management skills
• Excellent interpersonal and communication skills
• Sense of initiative

• Substantial working experience in audio for video games or other relevant experience
• Bachelor’s degree in music, audio or post production or other relevant training
• Must have delivered over three games, including at least one on a next-gen console

Additional Information:
Salary: Competitive + Relocation
Opening date: 2nd December 2016
Closing date: 1st January 2017
Reflections reserves the right to close this advert earlier than the closing date indicated should we feel we have received sufficient applications

Voice Director
Company: Telltale Games
Location: San Rafael, California
Job description

Telltale Games, fast-growing digital publisher of licensed interactive episodic content on all gaming platforms is looking for a seasoned, experienced Voice Director for an in-house role at the Telltale Games Studio in San Rafael. This candidate will inspire, coach and motivate voice actors to achieve the highest level possible of voice performance for our games. Our Voice Director requires a firm knowledge of the recording process for VO, along with substantial experience working with actors in a voice/dialog capacity for animation, movies, games, commercials, or media. Outstanding voice performances are integral to Telltale’s success and this role is at the heart of the creative process.

• Direct and coach voice talent for optimal dialog performance in Telltale Games
• Coordinate voice talent for auditions and recording sessions
• Work with production team to prepare and organize scripts and other materials for recording sessions
• Work with game development teams to fulfill VO requirements
• Meet with the producer, director, and other senior creative team to review script and discuss the vision of the project
• Coach and direct voice actors as to the emotion and personality of the character in the scene
• Participate in table reads of scripts, meeting with Producers/Directors and Writers prior to the master recording or auditioning sessions
• Rectify invoices from voice recording sessions
• Work with talent agencies and agents to secure voice talent

• Provide professional credits as director of voice, or director, for any of the following: Video • Games, Commercials, Cinema, Radio Theater, Live Theater
• A background in acting or voice acting, SAG membership is a plus
• Attention to detail, highly organized, self-motivated
• Please include samples of work in your application
• 3+ years industry experience
• Candidates must be authorized to work and accept new employment in the U.S.

Additional Information:
Telltale Games is an Equal Opportunity Employer and ADA compliant

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!