We came across interesting new jobs at Ubisoft Montréal, Frontier Developments, CCP Games, and Build a Rocket Boy – and they’re looking for a Voice Designer (QC, Canada), Project Audio Lead (England / Remote), Audio Programmer (Iceland), and Senior Audio Programmer (Scotland).
We also found openings for a Music Marketing Lead at Space Ape Games (England), Audio Designer at Splash Damage (England), Senior Sound Designer at Ridgeline Games (GA, US), Production Sound Engineer at Live Nation Entertainment (NV, US), Japanese Audio Recording at Centific (Remote), Senior Audio Validation Engineer II at Cruise (CA, US), Game Audio Designer at Dream Game Studios (MAH, India), Senior Audio Engineer at Haptic (Recruiter) (CA, US / Hybrid),Digital Audio Coordinator at Audacity (PA, US / Hybrid), Mixer/Sound Designer at Solomon Page (CA, US / Remote), Audio Director at Atomic Arcade (NC, US / Hybrid), Audio Producer at The John Hopkins University (MD, US / Hybrid), Audio/Music Editor at Homes.com (VA, US), Video Games Producer at tinyBuild (Netherlands / Remote), and Video Content Producer at The Guitar Center Company (CA, US).
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Sound Technician at Ubisoft Toronto (ON, Canada).
Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first. Happy job hunting!
Company: Ubisoft Montréal
Location: Montréal, QC, Canada
The Voice designer will implement the artistic vision and technical and organizational content pertaining to the voices/dialogues at all game production phases (design, prototype, create, support and implement).
What you'll do:- Understand the vision and scope of the project to design a voice system and related features (or adapt existing material). The system must also be designed to support and reinforce other design aspects (game/level/sound design);
- Create a voice integration pipeline (or modify an existing pipeline) that is in line with the project vision and inform the units that work with voices (scriptwriters, animators, localisation, etc.). Adapt the pipeline and tools used based on project modifications and the needs of the other design teams (game/level/sound design) by collaborating with the programming and a transversal team;
- Organize and share data (Mocap and studio recordings, automatic dialogue replacements, temporary robotic voices, etc.) to facilitate voice integration by other working units;
- Give effect to the impact of the voice requests when defining the project objectives as well as in terms of costs and resources and make recommendations based on the project vision;
- Share the document with the programming team to modify tools (game engine, oasis) and add features in the sound engine;
- Assign tasks to sound programmers in collaboration with the GPPM to create specific voice/dialogue tools;
- Contribute to casting with the scriptwriter and creative director to select the best actors for the game;
- Lead voice/dialogue integration in the game and supervise voice/dialogue integrators in these tasks and related tasks;
- Help prepare and set out the voice content of the mocap sessions;
- Define and carry out voice processing whenever effects are required (e.g. fantasy game);
- Validate the voice/dialogue recording sessions with the sound engineer and voice director;
- Take part in voice recordings by providing input to the voice director on dialogue recordings by ensuring that the intonations, intentions and projections are credible in light of the script;
- Help plan voice/dialogue production and follow up on these elements throughout the production process in collaboration with the production manager/associate producer;
- Support localisation by sharing knowledge on the voice systems and their features to provide information on the work to be carried out and follow up on changes to ensure that all elements are in line with the project and expected deliverables;
- Ensure that voice/dialogue mixing meets reference standards;
- Establish the voice/dialogue test plans with the QA team;
- Play an active role in debugging and ensure the quality of the final product;
- 5-8 years’ professional experience in scripting and/or game design;
- Participation in at least one game production;
- Voice/dialogue production experience in film or television as a voice director/technician
- Good interpersonal and communication skills;
- Ability to quickly learn new software;
- Ability to direct voice recording sessions;
- Bilingualism (French-English);
- Extensive scripting, post-production and voice production knowledge;
- Basic audio equipment knowledge;
- Basic knowledge of Pro Tools;
- Knowledge of voice and voice history in video games and experience in the field
At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
Company: Frontier Developments
Location: Cambridge, UK / Remote
Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. We have achieved serial successes across a wide variety of titles including Elite Dangerous , Planet Coaster , Jurassic World Evolution , Planet Zoo and F1 Manager . Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 800 talented people supporting our existing portfolio and ambitious future roadmap, along with our publishing label Frontier Foundry, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.
Our diverse audio team is looking for an additional Project Audio Lead. As an experienced leader and people manager you will guide a project team to stay on track and will provide them with meaningful feedback to help them achieve their tasks and goals.
You will help to create a safe space for learning, career growth and working together as a team. As the Lead of a Project you are not asked to be the best sound designer, the most technical person or being the best planner: With over 60 supporting staff across audio design, technical audio and audio production you will be assisted in those roles so we can succeed as a team.
You do excel at being a trusted and safe pair of hands and can use emotional intelligence and experience to guide, mentor and expand your team.
If that sounds like you, have a look at the detail below and imagine yourself in this role? Don't worry if you don't meet all the requirements listed, we don't see these as a means to gate-keep, rather to help guide your application and hopefully make your enthusiastic for this role!
For more information about working at Frontier – please visit https://careers.frontier.co.uk/
Key Responsibilities- Mentor and guide the career of the people working in your team.
- Ambitious for audio in games, progressive in approach and open to idea sharing, mentoring and brainstorming.
- Translate vision into functional plans and guide their execution.
- Significantly impact and influence technical and aesthetic direction within own discipline and beyond.
- Operate autonomously from the Head of Audio Design and keep them well informed of all project developments, challenges and risks.
- Trusted and empowered explicitly to make decisions in the best interests of the project and project audio quality.
- Accountable for results, which may impact the whole discipline and/or project
- Can delegate and manage team tasks throughout the project lifetime.
- Work with other disciplines in the interest of the end user experience, can compromise on and champion features and ideas.
- Help cultivate an optimistic, fun, collaborative and above all, productive atmosphere within the audio team and beyond!
- A flair for sound design – You are a story teller, always looking for interesting ways to convey the most ordinary sounds with superb attention to detail, weight, movement and materials.
- Being a good collaborator – You strive to build strong relationships with people in the audio teams and across other disciplines.
- A vision holder – You understand and can define creative vision and are able to articulate this in audio pillars and audio direction.
- A self-motivated attitude – You can take on work, be asked to help others and advance your skills without the need for specific instruction.
- Realistic about development – You have the capability to prioritise work and tasks, keeping to scheduled time-frames and negotiate forward looking compromises.
- A great personality – You are kind, friendly and considerate of others and will leave your ego at the door. You are not precious of your work and can work with feedback in a constructive way.
- Be part of a thriving independent studio – with over 900 employees – that values audio highly as a key component of our games' experience.
- Join a large audio department with over 62 people whom are focused on creating amazing experienced and push the boundaries of game audio.
- Support from a team of audio producers, programmers, technical designers, pipeline specialists, automation engineers, testers, music designers, dialogue designers and of course your colleagues in the on-project team!
- Multiple projects and medium length development cycles give you plenty of opportunity to not get creatively stuck.
- Work on games that people love to play and deliver audio for a caring and friendly community.
- Something to work on for everyone: Spaceships, animals, crowds, rides, F1 cars, weapons, dinosaurs, roller-coasters, cinematic cut-scenes, magic, Foley and creatures!
- We love experimentation, original ideas and even failure – these are all moments in which we grow and amaze ourselves and the rest of the team.
- We put the player experience first and foremost, and have technical solutions and pipelines to achieve this goal.
- We care about the mix and making sure that work shines in the context of the game.
- We have extensive soft skill training programs that will further your experience.
- We work with industry leading plugins, libraries and software which is regularly updated.
- We have access to custom 7.1 mixing rooms, a fully fitted VO recording room and a Foley room with pits for recording.
- An open and encouraging workplace, a safe-space for creativity to thrive.
- A diverse, open, encouraging and safe working environment.
- We strive for realistic deadlines and properly staffed projects with a proven technology base to mitigate against overtime strategy.
- Transparent and regular communication from the Frontier Executive Leadership team.
- A gameaudio showreel on YouTube (hidden YouTube links are fine) with your best work. We are happy to review paint overs and audio re-designs.
- Extensive experience in creating audience facing audio, from a relevant or adjacent discipline.
- Experience managing and/or leading teams.
- We prefer candidates whom have shipped projects of a similar scope to Frontier Developments releases.
- Experience working with adjacent disciplines in game development is a plus!
We encourage applicants from all backgrounds and walks of life to consider applying for this role. We are friendly and inquisitive people, looking to be better at what we do without a need for a competitive environment. We strive to be approachable and visible and if you've read this posting and feel you are close, but perhaps not confident in every topic above, please consider applying? We especially want to encourage people from an under-represented backgrounds to think about this as data and studies show you might not apply unless you are 100% certain on everything above. A note on the use of language – when we use the term "under-represented" we know this doesn't convey the whole story. Here it is used in the context of our existing audio team, which although diverse we'd like it to be as talented and skilled as it can be. We would like our candidates to be as diverse as possible to achieve that – allowing us to meet all talented people.
For the purpose of onboarding and working closely with other departments we prefer hybrid or on-site applications. We realise this might be something to consider further down the line though. For the right candidate Frontier Developments and the audio team can support fully remote or working abroad.
For this role we cannot support part-time or outsource candidates.
What we can offer youWe offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.
Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.
We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.
Company: CCP Games
Location: Reykjavik, Iceland
As one of the Audio Programmers in the game engine team, you will be working in the Platform segment which is responsible for the audio engine, audio authoring pipeline and tools across the studio's products.
Responsibilities:- Developing, implementing, and maintaining systems that manage and enhance audio playback
- Collaborate with the tools team to ensure the audio tool pipeline is improved & maintained
- Integrating audio engine changes into game branches
- Understanding game-play code and facilitating the integration of audio systems and triggers
- Technical support for the Audio team
- Troubleshooting/bug fixing Audio issues
- Integrate and extend 3rd party software into the game engine
- Working with QA to support and plan testing of sound
- Knowledge of C/C++ and a revision control systems such as Perforce
- Strong scripting experience with languages such as Python
- Expert knowledge of technical audio concepts such as audio codecs, bitrate, etc.
- Experience with audio engines such as Wwise
- Comfortable refactoring and porting legacy code
- Passion for the audio discipline, especially electronic music
- Understanding of sound design principles
- The inspiring challenge of working on a new project in cooperation with talented and ambitious co-workers
- A multicultural work environment that encourages growth, creativity and innovation
- Double workstation setup and flexible work environment
- An active fun division that hosts regular events
- An excellent canteen that offers a weekly breakfast and lunch menu as well as drinks and snacks
- Discretionary quarterly and annual performance sharing plan
- Annual sports grant
- A mobile phone as well as a mobile usage package
- Home Internet
- A conditional monthly transportation grant
- A work environment that focuses on employee well-being
- On-site doctor, free of charge, as well as other on-site services at a discounted price
- Relocation Package
All applicants should be prepared to provide code and work samples and/or set time aside for a test assignment.
All application and related documents must be submitted in English to be valid.
Company: Build a Rocket Boy
Location: Edinburgh, Scotland
As our new Senior Audio Programmer, you are someone with a strong interest in audio processing and creating an awesome audio experience. You should be comfortable working with both programmers and audio content creators, as you will be working closely with both teams. You would use your game development experience to own the audio technology pipelines and custom audio too set for our games.
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following:
Responsibilities:- Own the audio technology pipeline and custom audio tool set for our games.
- Develop implementation plans and time estimates for tasks.
- Work with the content team to meet project requirements within performance and memory budgets.
- Collaborate tightly with audio designers to gather requirements, architect, and deliver high-quality features and tools.
- Adhere to team coding standards and best practices.
- Audio programming education or experience.
- 5+ years of professional programming experience.
- Strong game programming background (C++, 3D math, optimization, multithreading).
- Strong communication and teamwork skills.
- Self-motivated, ability to work independently and efficiently under deadlines.
- Strong math skills.
- Good ear for professional grade audio: you know how to spot flaws, shortcomings and opportunities for improvement.
- Familiarity with C#.
- DSP and 3D audio programming experience.
- Experience with middleware solutions such as Wwise.
- Experience programming on game consoles.
- Experience with Unreal Engine.
- Unlimited coaching & therapy — with Oliva, to support your mental health
- £500 annual Learning Budget — to spend on Learnerbly
- Stock Options — everyone owns a piece of our success
- Compassionate Leave — regardless of who it is, whether you’ve miscarried, or a lost a pet, you don’t need to tell us why
- Birthday Present — £150 voucher or a charity donation
- Birthday Day off — to celebrate your birthday away from work each year
- Caregiver Leave — up to 5 days each year to support your loved ones
- New baby gift — £250 toward a meal delivery or cleaning service
- Remote Working Budget – for remote workers to get out of the house
- Pension scheme — to finance those golden years
- Socials —office & remote events, play sessions and company-wide parties
- And even more benefits based on your location!
- 29 Annual Leave + 3 bank holidays – we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
- Long Service Days – 2 extra days added on your 2nd & 4th anniversaries with us.
- Private Medical Insurance – full cover with AXA
- Healthcare Cash Plan – Level 3 cover with Medicash
- Enhanced Family Leave – Primary caregivers; 13 weeks full pay, 13 weeks half pay, Secondary caregivers; 2 weeks full pay
- Cycle2Work Scheme – lease a bike through us and save on tax too!
- Electric Car Charging – electric car charging at our Port office in Edinburgh, Scotland.
Build A Rocket Boy is developing EVERYWHERE; an experience with a breadth of unimaginable gameplay adventure.
We are a mix of industry leading veterans whose credits include some of the best selling and most loved games of all time. We’re a creative digital entertainment studio with an open and progressive methodology, dedicated to delivering games of the highest calibre possible.
If you want to feel comfortable, inspired, and appreciated in your work pursuits then come join us. We have offices in Edinburgh, Budapest and consider WFH candidates.