20 great new audio jobs at Clean Cuts, Moonshot, Ubisoft, NPR, Valve, Respawn, Mountaintop Studios, Striking Distance, Epic Games, Speedway Games, Gameloft, Deck Nine Games, AutoVRse, CryptoRecruit, Firesprite, Hawksell, and Anshar Studios

By April 28, 2023Audio Jobs
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We came across interesting new jobs at Clean Cuts Interactive, Moonshot, Ubisoft Saguenay, and Mountaintop Studios – and they’re looking for a Game Audio Producer (Remote), Audio Designer (CA, US / Remote), Audio Designer (QC, Canada), and Audio Software Engineer (Remote).

We also found openings for an Audio Designer at CryptoRecruit (Remote), Audio Director at Striking Distance Studios (CA, US), Senior Audio Designer at Epic Games Cary (NC, US), Game Producer at Speedway Games (Remote), Audio Project Manager at Gameloft Indonesia (Indonesia), Sound Designer at Gameloft Indonesia (Indonesia), Audio Lead at Deck Nine Games (CA, US), Sound Designer at Valve (WA, US), Audio Lead at Anshar Studios (Poland), and Audio Engineer at NPR (DC, US).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Dialogue Designer at Respawn (CA, US), Sound Artist/Designer at AutoVRse (KA, India), Audio Director at Firesprite (England), Lead Audio Designer at Firesprite (England), Senior Audio Programmer at Firesprite (England), and Senior Technical Audio Designer at Hawksell (France).

Having trouble viewing the LinkedIn jobs? Be sure to join the LinkedIn Audio Jobs group here first. Happy job hunting!

Highlight – sound stories this week:

Game Audio Producer
Company: Clean Cuts Interactive
Location: Remote
Job description

Clean Cuts Interactive is a group of highly motivated and passionate sound designers and composers focused on audio for interactive and games. We have been a trusted partner to the best creative teams in the industry. We pride ourselves in having a positive and supportive work culture that encourages the creative but also work/life balance. Our client focused approach has garnered success with AAA titles and independent studios alike. Some recent titles include NBA2k, Marvel Snap, Asgaurd’s Wrath, WWE2K & Starfinder for Alexa.

Summary of Position

Clean Cuts Interactive is looking for a Producer to join our audio studio. You will collaborate with the studios Creative Director to support our creative team and clients. In this role, you will coordinate multiple game projects as well as assist in pursuing new business.

What you’ll be doing:
  • Manage multiple projects with varying deliverables and deadlines.
  • Estimate projects for clients including review and follow-up.
  • Contribute ideas and address budget concerns through creative problem-solving.
  • Schedule and tracking of audio teams tasks.
  • Responsible for the oversight of existing projects, as well as developing strategies for new business.
  • Serve as the main point of contact between clients and the creative team.
  • Occasional travel to conferences and clients' studios may be required.
What we are looking for:
  • 3-5 years of experience in the video game industry.
  • We’re looking for a leader as well as a team player; someone who is motivated, smart, highly organized and loves working with clients.
  • Experience with audio editing, sound design or custom music is a plus.
We Offer:
  • Competitive Salary
  • Comprehensive Medical, Dental, Vision, Life and Disability Insurance
  • Paid time off with an additional 10 paid holidays
  • Discretionary Bonus Plan
  • 401(k) Savings Plan
  • Training Reimbursement

We are a tight knit group of passionate audio specialists that love to create outstanding audio in a collaborative inclusive environment.

Job Type: Full-time
Schedule: Monday to Friday
Work Location: Remote
Audio Designer
Company: Moonshot
Location: CA, US / Remote
Job description

Moonshot is looking for a talented and passionate Audio Designer to help us work on our brand new IP! Whether it’s creating sound for unique characters, exciting weapons, wondrous ambiences or satisfying UI, your role will run the gamut in both creating and implementing elements into our game.

A great sounding experience is fundamental to the kind of awe and wonder we want our players to feel during the game, and will help shape the stories they share long after. Collaborating with the rest of the members of the Moonshot development team will be key in achieving that goal, and you’ll interact daily with programmers, VFX artists, animators, and producers both in terms of evaluating your own work, and helping inform the work of others.

We can’t wait to hear what you’ll come up with!

Moonshot Games is a new studio based in Irvine, California. We love games and believe in their unique superpower to create personal, unforgettable stories that bring friends and the community closer together. We are building a culture of shared ownership where everyone gets a chance to weigh in and help set direction for the game. Our studio is in its early days, which means there’s tons of opportunity to have a big impact on what we are making as well as in the overall direction of the company. Most importantly, we know our games will be at their best when a variety of voices, identities and perspectives go into their creation, so come join us!

What your day to day will look like…
  • Use library source and your own recordings to create and implement original sounds for our characters, weapons, environments, UI, etc.
  • Help implement deliverables from outsourcing like dialogue, foley, etc.
  • Work closely with other disciplines to ensure the best ideas reach the top, whether they be audio-related or otherwise
  • Playtest regularly to ensure a high aesthetic bar, and to identify, prioritize, report and resolve audio bugs/issues
  • Be an advocate for finding new ways to optimize and improve development practices and studio culture
Some of the things you bring to the table…
  • A keen ear for creating the right sound for the right moment, whether that be communicating an emotional beat or a key gameplay cue
  • A self-motivated attitude to take on work, help others, and advance your own skills without the need for specific instruction
  • Strong problem solving skills to accurately assess issues and formulate creative solutions, whether design or technical
  • Excellent communication skills to give and request assistance with problems and issues across the development team
  • Extraordinary team attitude to receive and act on changes and direction
  • Proficiency using game engines and middleware (e.g., Unreal/Wwise) to implement audio and create interactive audio systems
  • Experience through a production cycle of a shipped video game
  • Expertise in the holistic game audio process (sound design, voice over, music implementation, technology, player experience, etc.)
Application materials needed
  • Resume and portfolio with a video showreel highlighting sound design expertise (no need to demonstrate musical proficiency)
Other Information
  • Remote work will be considered for this role

The base salary range for this position is $72,786 to $121,310 USD per year, which is associated with our Level 2 salary band. The range listed for this position is just one component of Dreamhaven’s total compensation package for team members and exact compensation may vary based on skills and experience. Total compensation also includes equity, comprehensive benefits and will also include profit sharing in the future.

Dreamhaven is proud to be an equal opportunity employer. We celebrate and welcome diversity and are committed to creating an inclusive environment.

Source: GameJobs.co
Audio Designer
Company: Ubisoft Saguenay
Location: Saguenay, QC, Canada
Job description

The audio designer will oversee the artistic content, design and technical aspects (pipeline) that pertain to sound (music and/or sound effects) in the game.

What you'll do
  • Be aware of all aspects of the game (game design, animation, environment, 3D objects, level design, AI, scenario, etc.) to understand sound needs and have an broad idea of the game;
  • Set out sound mechanisms in the game based on the game style so that the sounds and music suit the creative direction;
  • Help define sound design in the game and artistic and technical components (pipeline) whenever possible;
  • Know the limits and advantages of the tools to design sound and concepts in order to propose a realistic scope and avoid developments that will removed due to technical constraints;
  • Communicate audio needs to programmers and follow up with them to ensure that the tools that are developed or functions that are added to the sound engine meet needs and discuss priorities with the programming team if necessary;
  • Communicate the sound design to the other working units that are involved;
  • Take part in game creation through creative cells to enhance the gameplay experience and player immersion from a sound perspective;
  • Determine project sound needs and ensure that the necessary/relevant resources are produced;
  • When outsourcing work, list the special effects, foleys, atmospheres and music to be produced and send the production order to the sound studio;
  • Create sound and special effects for the game;
  • Validate the results of the order sent to the sound studio and request adjustments whenever necessary;
  • Validate the foley recording sessions with the sound technician and foley artists to ensure that quality standards are met;
  • Integrate sounds into the game (establish the events that may or may not be triggered by the player and their corresponding data audio sounds);
  • Manage and supervise sound integration by other working units (code, level design, animation, etc);
  • Set out audio test plans with the QA team to test and debug audio components;
  • Help plan audio production several months in advance and follow up throughout production;
  • Take part in voice recording by providing input to the voice director on dialogues: whenever necessary ensure that intonations, intentions and projections are credible in light of the scenario;
  • Validate/supervise the music recording sessions whenever necessary;
  • Manage human resource needs for the audio team whenever necessary;
  • Play an active role in debugging and ensure that the final product meets quality standards;
  • Carry out all other related tasks.
What you bring
  • Degree in music, audio or equivalent;
  • 1-3 years’ professional experience in audio;
  • Gaming experience and industry knowledge an asset;
  • Music, film, television production experience as a sound technician or foley artist;
  • Attention to detail;
  • Critical sense;
  • Open-mindedness, adaptability, flexibility;
  • Stress tolerance;
  • Ability to manage emergencies and priorities;
  • Work-related passion and curiosity;
  • Sense of esthetics;
  • Bilingualism;
  • Ability to clearly explain complex ideas;
  • Excellent knowledge of Pro Tools, Sound Forge and MIDI;
  • Extensive musical knowledge as a musician and/or composer;
  • Basic knowledge of audio and studio equipment and SFX libraries;
  • Knowledge of current audio engines an asset;
  • Knowledge of other production working units.
The person must be willing to relocate to Saguenay

What to send our way

  • Your CV highlighting your education, experience, skills and, if applicable, your delivered games;
    Feel free to send us examples of your previous work (attach files or send us a link to your online portfolio).
Working at Ubisoft means
  • A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
  • Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
  • Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.
Company Description

Ubisoft Saguenay is a multidisciplinary team that has been shaping the video game industry since 2018. At the studio, you will discover an innovative, dynamic and creatively rich world. A unique environment that offers constant career advancement, a welcoming learning environment, competitive compensation packages, and most importantly, equal opportunity. Joining Ubisoft Saguenay means playing a key role in the development of world-class games in collaboration with other Ubisoft studios. We are looking for passionate creators who want to create exceptional games and provide memorable experiences for our players.

Source: GameJobs.co
Audio Software Engineer
Company: Mountaintop Studios
Location: Remote
Job description

Mountaintop is a new game studio creating multiplayer games for players that crave a challenge. We’re an independent, remote-first studio primarily located in the US.

We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.

Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.

We’d love for you to join us.

We’re looking for a Software Engineer who’s passionate about building extraordinary new audio experiences that inspire others. Awesome and immersive audio is a major part of the player experience, so you’ll play a crucial role in bringing our first title to life.

You should be comfortable working with both programmers and audio content creators as you will be working with both teams. The ideal candidate is an excellent general programmer with strong 3D math skills who is passionately dedicated to the world of audio.

  • Partnering with design, engineering, and audio lead to implement and improve audio tools/features that meet the needs of the project
  • Working closely with the audio lead to implement and iterate on gameplay audio needs
  • Working closely with audio lead and level designers to implement and maintain audio systems like obstruction/occlusion, spatialization, and reverb
  • Contributing to cross-team audio tools/features and runtime development to help push the limits of what's possible in-game audio
  • Collaborating with production and the audio team to create and maintain a transparent and reliable audio schedule
  • Authoring documentation and communicating best practices and technical constraints of the audio systems and tools
  • Establishing audio engineering best practices that ensure high-quality results
  • Creating a team culture that prides itself on excellence, innovation, trust, and respect
  • Following best practices, development processes, and coding standards
About You
  • Passion for playing and developing exceptional games
  • Bachelor’s Degree or equivalent in Computer Science or Engineering
  • 5 years of experience of professional programming experience
  • Fluent in C / C++
  • Experience w/ audio middleware tools
  • Experience with runtime DSP and 3D audio programming
  • Expert-level knowledge of Wwise and the Unreal engine
  • Strong organizational and communication skills
  • Thrive in a team-oriented, creative environment
  • Self-motivated, with great time management skills
  • Willing to take risks and learn from failure
Preferred Qualifications
  • Experience programming audio for PC and console games
  • Experience with scripting languages such as JavaScript, Lua, or Python
  • Experience with audio filter design, FFT, sound synthesis, and effects
  • At least 1 shipped AAA game title/development experience
  • Shooter game and multiplayer game experience
Perks (benefits)
  • Medical, Dental, Vision, and Life insurance (100% of employee premiums paid, 90% of dependent premiums paid)
  • 401k plan
  • Flexible Spending Account (FSA)
  • Unlimited PTO
  • Remote-work Friendly
  • Specific perks (benefits) are applicable to regular, full-time employees only (benefits are not applicable to contractors). Benefits are determined by country of residency and are in compliance with local, state, and country regulations.*
  • The estimated salary range for this role is $100,000 – 155,000 USD plus equity.
  • Individual salary and equity packages are determined based on location, level, relevant education, training, qualifications, and/ or experience.

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