20 great new audio jobs at Crytek, Rockstar, Playground, Create Audio, Noodle Cat, Gearbox, Ubisoft Montréal, PlatinumGames, Digital Extremes, Unreal Gigs, Valve, Funcom, EA Vancouver, Netflix, Industrial Light & Magic, AI2, MongoDB, and Cypress HCM

By November 3, 2023Audio Jobs
Audio Jobs for game audio and film sound
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We came across interesting new jobs at Crytek, Playground Games, Create Audio, and Noodle Cat Games:

  • Crytek is hiring a Senior Audio Programmer for Crysis 4 (Germany)
  • Playground Games is looking for an Audio Producer to join their Forza Horizon team (England)
  • Create Audio is seeking an Audio Artist with experience in VO and content pipelines (BC, Canada)
  • Noodle Cat Games requires a Principal Audio Designer to create SFX and Foley for their action RPG (Remote / US)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Senior Audio Programmer
Company: Crytek
Location: Frankfurt, Germany
Job description

We are looking for an experienced Senior Audio Programmer to join our development team for Crysis 4 (Working Title).

Relocation & Remote Work

Although we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. For this position you this position you have a choice of three location options, allowing you to work with Crytek from anywhere you wish:

  1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.

  2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there.

  3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.

Responsibilities
  • Develop both systemic, high level features as well as specific low level tech.
  • Develop audio tools in collaboration with Audio Designers and Programmers.
  • Design, implement, and iterate on new and existing audio systems, tools and DSPs.
  • Work in C++ with our in-house Engine and third party APIs on multiple projects.
  • Advise, review and help making tech reusable for multiple projects and platforms.
  • Work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions.
Requirements
  • 5+ years of experience in the game industry, actively coding audio related software.
  • A strong passion for digital Audio in dynamic simulations(Games, or others) and intrinsic motivation to always stay up to date with the industry and latest tech.
  • Good experience with C++ and writing maintainable, platform independent code.
  • A good grasp on the physical foundations of Sound and Acoustics and how they translate to a digital environment.
  • Strong ability to give feedback and guide Junior & Regular Audio Programmers.
  • Experience with the low-level workings of Wwise, Fmod and JUCE.
  • Good experience in debugging audio applications and algorithms from high level features to specific DSP routines.
  • Background or strong interest in mathematical foundations of sound and DSP and their algorithmic implementations.
  • Experience with Performance-implications of new and existing features in a multithreaded/multiplatform production environment.
  • Some Experience and understanding for Designer's approaches and requirements in Engines, Middlewares and DAWs.
Pluses
  • Experience with, or willing to learn new languages, frameworks and tech. (JavaScript, Python, Bash)
  • Experience with digital filter implementations.
  • Experience with DAWs. (Nuendo, Reaper, Ableton)
  • Experience with localization.
  • Experience with programming standalone tools using QT or JUCE.
  • Experience with Dolby Atmos / Tempest 3D AudioTech
What you can expect from us Home Office

Work-life balance is not just a hollow term for us. At Crytek, we offer you the option to either work from home or in our studio.

Career Path

Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives.

Company Apartment

To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.*

Relocation Support

We offer a relocation budget and full coverage of flights to Frankfurt for you and your family.

You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).*

Public Transport Pass

Discover Frankfurt by bus, tram and metro – free of charge.*

Gym Card

A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.

International Environment

We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity.

German Classes

Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family.

Events

Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more!*

We are all gamers: stay connected and play games with your colleagues at our remote gaming parties.

Vacation Days

At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off. If you are working from another country, local standards apply.

Audio Producer
Company: Playground Games
Location: Leamington Spa, UK
Job description

Playground Games is looking for a Producer (Audio) to join our talented Forza Horizon team here in Leamington Spa on a permanent basis.

About us:

As a premier first-party Xbox Game Studio, we are passionate about making genre-defining games that are accessible, beautiful, and most of all fun. We are looking to expand our diverse team as we continue driving forward our BAFTA award-winning Forza Horizon franchise.

Playground Games is an equal opportunities studio and encourages candidates of all backgrounds to apply.

About the role:

This Producer will work across multiple development teams to support and coordinate the production of Class-leading Audio, Dialogue, Sign Language, and Accessibility.

This role is based in our state-of-the-art studio in Leamington Spa, with a hybrid work model in place. Relocation assistance is available if required. 

What you’ll do:
  • Schedule and track the audio team’s work In Azure DevOps
  • Create supporting production documentation such as roadmaps and mitigation plans
  • Understand and communicate the status of audio work to the rest of the team
  • Track upstream and downstream dependencies with an eye to meeting deadlines and mitigating delays
  • Proactively remove roadblocks and blockers to audio work
  • Manage voice over production from initial casting through to final implementation
  • Coordinate field and studio recording of audio assets both in-house and through vendors
  • Work with licensing and external partners on music acquisition
  • Own and support budgetary aspects, including the creation of ‘statements of work’ for audio vendors
  • Coordinate with QA to plan and unlock testing
What you’ll bring:
  • Excellent teamwork and communication skills.
  • Shipped at least one title in a Producer, Associate Producer role, or Audio manager role, ideally in AAA
  • Experience of audio production pipelines, and their dependencies between other dev teams
  • Ability to prioritise effectively, identify risk, meet deadlines, and manage complex tasks and workloads
  • A passion for learning and evolving as a professional
  • A genuine interest in game audio

This is a fantastic opportunity to join an established, talented, collaborative, and inclusive team at one of the industry’s most exciting first-party game studios.

Audio Artist
Company: Create Audio
Location: Vancouver, BC, Canada
Job description

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

We at Create Audio are looking for an experienced Audio Artist who can make an immediate contribution to audio development. You will oversee audio specific project(s), with the goal of creating/maintaining a quality audio experience. You are expected to have post-production experience in all phases of audio design and production, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Create Audio leads. If this sounds like you – submit your application and join us on this journey!

Responsibilities
  • Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences
  • Author small well-defined audio-related tasks, with a high focus on content pipelines
  • Directly support feature(s), small project(s), or task(s) within the Speech discipline
  • Complete technical implementation, logic and data-basing tasks, all catered to the user experience
  • Manage editor package imports, sample handling & database updates
  • Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms
  • Create software design to support custom source elements
  • Manage source control, submit to file depots, and handle build pipelines
  • Participate in team collaboration, but also work independently
  • Collaborate in prototyping and driving innovation and improvements
  • Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight
Qualifications
  • Minimum 3 years' studio engineering/recording/VO experience (or equivalent)
  • 3-5 years game audio experience
  • Solid knowledge of PC and console audio hardware
  • Experience with tracking documentation
  • Outstanding sound design skills
  • Works well as part of a team, but also autonomously
  • Experience with audio middleware software (Wwise, Fmod)
  • Familiarity with third-party game engines (Unity, Unreal, etc.)
  • Experience with Microsoft Office tools (Excel, Word, Access, Powerpoint)
  • Exposure to and/or basic knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.) an asset
  • Solid experience using game audio development tools, technology, and pipelines
  • Experience with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAW
  • Able to methodically manage & track large amounts of data
Bonus Skills
  • Experience with Quality Assurance Verification
  • Experience with onboarding new team members
  • Knowledge and familiarity with Professional sports (mostly, Football/Soccer), teams & leagues
  • Proficiency with VBA macros, SQL, Python, JavaScript, etc
  • Experience with remote VO recording sessions
BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
    º $54,900 – $84,750 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service – extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Source: Grackle HQ
Principal Audio Designer
Company: Noodle Cat Games
Location: Remote / US
Job description Overview

Do you want to craft the rich tapestry of sound for our action RPG, from creating sound effects and immersive foley work to contributing to the soundtrack that defines our game's audio experience?

Who We Are

At Noodle Cat Games, we are redefining how games are made by weaving trust, creativity, and empathy into everything we do. Our dedicated team is building a vibrant new IP filled with color, mystery, danger, and excitement. We devote as much energy to fine-tuning our internal operations and work environment as we do to developing memorable experiences for our players. The best games are made by groups of people with diverse skills and experiences, and our small studio encourages individual creativity and contributions.

What We Offer
  • 8-hour days, 4-day work weeks, a methodology our team holds in high regard.
  • A generous equity signing bonus, with additional salary/equity options.
  • 100% of premium medical insurance covered by Noodle Cat, plus essential dental and vision with the flexibility to upgrade for your perfect fit
  • Remote work, flexible hours, and minimal meetings
  • A collaborative work environment that prioritizes personal accountability and autonomy over management
Who You Are

You understand the power of sound in shaping the gaming experience. Your audio designs are not just heard; they are felt, immersing players in the game's world. Your skills in audio software and tools, combined with your artistic flair, enable you to create audio that is rich, dynamic, and inclusive of various player sensibilities. Your work plays a vital role in bringing the game to life.

What You’ll Do
  • Record and design a range of sound effects
  • Implement audio assets and systems in Unreal Engine 5
  • Work with a composer and contribute to the development of the game’s soundtrack
  • Collaborate with the development team to ensure audio enhances and communicates gameplay
  • Own the general sound of the game
  • Maintain, contribute to, and edit a library of audio assets
What You Bring
  • 8+ years experience in audio roles, at least 4 years in games
  • Regular access to an appropriate environment for audio creation
  • Strong audio design and sound mixing senses
Source: Indeed

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