20 great new audio jobs at Bungie, Bloomberg, EA, Respawn, Free Range Games, PTW Brazil, Gala, APM Studios, The Star Tribune, Audible, Wave, One Line, audiochuck, EA DICE, Blue Magic Audio Post, Meta, University of Edinburgh, University of Surrey, and Riot Games LA

By October 4, 2024Audio Jobs
20 new audio jobs for game audio and film sound in October 2024
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We came across interesting new jobs at EA, Bungie, Respawn, and Free Range Games:

  • EA is hiring a Music Intern to identify unique ways to break down and categorize entire EA Music library’s music and music cues (CA, US)
  • Bungie is looking for an Audio Lead to lead Marathon’s audio vision to push boundaries and set industry standards (Remote / Hybrid / WA, US)
  • Respawn is seeking a Technical Audio Design Intern implement sound effects, music, and dialogue using tools like Wwise and Unreal Engine (CA, US)
  • Free Range Games is recruiting an Audio Director to design immersive and cinematic sound effects to engage players and drive the narrative (Remote)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



News for Reddit users:


If you want to stay updated on the latest in sound and you’re on Reddit, you’re very welcome to join the subreddits below:

/r/audiojobs/ - new audio jobs posts  
/r/indiesoundeffects/ - be the first to hear about new independent sound libraries  
/r/SoundStories/ - interesting new sound stories, from members of the exclusive Sound Story Network
 



Highlight – sound stories this week:








Music Intern
Company: EA
Location: Marina Del Rey, CA, US
Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates 

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere

Music is a language that speaks to emotion. Composers are artists who communicate that emotion. But to inherently understand music’s emotional elements, to pop open a composition’s hood, peer inside, and know instinctively how it all works, is a gift. This internship is focused on a single project to become one of EA’s most important tools: Creating a detailed database of all music and music cues created over the past 20 years by EA Music. 

Responsibilities:
  • You will listen to and become familiar with the entire EA Music library and you will learn to identify unique ways to break down and categorize its music and music cues.
  • You will Understand what and how different music elements can be pitched and placed
  • You will create a catalog based on potential user search needs 
  • You will identify how other libraries categorize their music, then creating categories similar to – and beyond – existing templates
  • Understand and identify how Audio Directors, Music Editors and Music Supervisors might search for music cues for game, movie and television projects 
  • Further determine which cues could be worth pitching to multiple genre producers to build a sample library 
  • You will think out-of-the-box for ways into audio libraries, music placement companies and industry-wide 3rd party usage
Qualifications:
  • You are currently enrolled in a Bachelor’s Degree granting program graduating no earlier than December 2025
  • You understand different music genres and their place in pop culture
  • You have an interest in orchestration
  • You have interest in research
  • You have a significant knowledge of composition and music cues 

Must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December, 2025. Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $27 – $40
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $27 – $40
• Jersey City, NJ :
º $27 – $40
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $25 – $33
• Washington (depending on location e.g. Seattle vs. Spokane):
º $29 – $37

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.

Source: EA Careers
Audio Lead
Company: Bungie
Location: Remote / Hybrid / WA, US
Job description

Bungie, a trailblazer in the gaming industry and creator of the iconic Halo and Destiny franchises, is seeking a talented Audio Lead for its new project, Marathon. In this role, you’ll guide a team of skilled audio professionals and drive innovation across the entire soundscape. Your strategic vision, collaborative skills, and expertise will be crucial in crafting immersive audio experiences that enhance gameplay and set new industry standards.

RESPONSIBILITIES
  • Lead the execution of Marathon’s audio vision, working closely with the Audio Director to push boundaries and set new industry standards
  • Empower and inspire audio professionals through dynamic leadership, implementing targeted coaching and performance management strategies to foster a culture of innovation and excellence
  • Drive cross-functional collaboration with Design discipline leaders to pioneer groundbreaking audio features that significantly elevate player engagement, deepen immersion, and set new benchmarks for audio excellence in the gaming industry
  • Cultivate and oversee partnerships with external audio talent, ensuring high-quality deliverables that align with project standards and adapt to the dynamic needs of a live service environment
  • Implement and maintain quality control measures to ensure exceptional audio quality, accuracy, and consistency, while establishing effective collaboration processes between internal teams and external partners
  • Anticipate and swiftly resolve audio challenges, implementing proactive strategies to maintain a smooth, efficient development process
  • Champion the exploration and implementation of cutting-edge audio technologies, positioning Marathon as a pioneer in gaming audio innovation
REQUIRED SKILLS
  • Game audio experience, demonstrating ability to guide and inspire teams
  • Success in mentoring audio talent and fostering a culture of creativity and excellence
  • Strong understanding of audio production, implementation, and optimization for games
  • Excellent communication skills and track record of cross-functional collaboration
  • Extensive experience with audio middleware (e.g., Wwise, FMOD) and game engines (e.g., Unreal Engine, Unity)
  • Passion for creating immersive audio experiences and driving innovation in game audio
NICE-TO-HAVE SKILLS
  • Prior experience as an Audio Lead or Manager
  • Experience with first-person shooters or extraction shooters
  • Knowledge of agile development practices in a live service environment
  • Skill in managing relationships with external contributors and creative partners
  • Proficiency in mixing and mastering multitrack audio

Listed below is this role’s base pay range. In other locations that Bungie has approved for remote work, this pay range may be adjusted up to +/- 10% and some roles may be classified as non-exempt (hourly). 

This range is determined by an array of factors, including training, transferable skills, work experience, business needs, and market demands. Additionally, it is subject to change and may be modified in the future. 

In the journey to make incredible worlds, Bungie employees don’t simply do meaningful work – they receive meaningful support. Competitive salaries and discretionary bonus opportunities are just the start. We offer comprehensive healthcare coverage, generous 401(k) matching, flexible time off policies, paid parental leave, social clubs, and so much more. Check out our benefits page: Benefits – Bungie Careers to see all the perks that come with joining Bungie.

Bellevue Pay Range: $133,000—$159,000 USD

So you don’t meet every requirement listed in this job description? Do you think your experience level is not where it needs to be? Studies show that members of certain underrepresented groups are less likely to apply to jobs unless they believe they meet every single qualification. Bungie is focused on building a diverse, inclusive, and equitable workplace. If you’re interested in this position but your past experience doesn’t line up perfectly with every qualification in the job description, we want you to apply anyway. The right role for you may be right around the corner!

Most Bungie full-time employees will adopt a digital first approach allowing remote work in Bungie approved locations (outside of positions identified as 100% onsite in Bellevue/Seattle, or individuals preferring a hybrid/flex environment). Prospective full-time employees who are located outside of a Bungie approved state or province will need to establish residency in an approved state or province within 45 days of their start date. Contractors will follow a digital first approach adhering to the location guidelines agreed upon by our third-party employer/vendor and Bungie. Bungie’s remote policy is subject to change at the company’s discretion.

Source: Chase Combs
Technical Audio Design Intern
Company: Respawn
Location: Sherman Oaks, CA, US
Job description

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry. You can learn more about our studio and values at Respawn.com/studio.

As a Technical Audio Design Intern with the Star Wars Jedi franchise, you will work with our award-winning audio team to implement interactive audio systems for our game. You’ll gain hands-on experience with game engines and middleware, contributing to sound design. This paid, 12-week internship starts in summer 2025. We are only considering students who will be enrolled in an accredited degree program in the Summer of 2025.  Applicants must be legally authorized to work in the US or Canada on a full-time basis during the 12 week internship.  Visa sponsorship is not available for this position.

Responsibilities
  • Implement sound effects, music, and dialogue using tools like Wwise and Unreal Engine.
  • Help create audio tools and systems.
  • Support audio debugging and troubleshooting.
  • Participate in team meetings, offering feedback and creative input.
Qualifications
  • Interest in sound design and audio technology for video games.
  • Familiarity with audio middleware (Wwise, FMOD) and game engines (Unity, Unreal).
  • Basic knowledge of DAWs (Reaper, Pro Tools).
Bonus Skills (Not Required but Appreciated):
  • Experience with scripting/programming (C++, Lua, Python) for audio implementation.
Location:

You will be onsite at your choice of locations in Chatsworth, California or Vancouver, Canada

#LI-Onsite

HOURLY PAY RANGES

• California (depending on location e.g. Los Angeles vs. Sacramento):
º $19 – $28 USD Hourly
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $29 – $31 CAN Hourly

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.

Audio Director
Company: Free Range Games
Location: Remote
Job description

Free Range Games grows games the old fashioned way: we don’t put our team in cages, we work distributedly, and we don’t use toxic work/life trade-offs. Some of our crafters have worked together from PS1 to PS5 and will tell you about carving games one triangle at a time from punch cards.

We are some of the folk behind Spider-man, Tony Hawk, Lord of the Rings, Twitch Sings, Oddworld, Callisto Protocol, Shrek Super Slam, and dozens of mobile and web games. We believe every member of the team has a voice in what the game should be.

We prioritize community, family, and love-of-gaming over process, crunching, and TPS reports. And maybe that’s what you want too.

(Location: Remote – US, Canada, Mexico, EU)

Free Range Games is looking for an experienced and passionate Audio Director. This individual will be responsible for the overall sound and music direction of an exciting new AAA IP, managing audio tasks, as well as meeting with other departments to maintain streamlined development. If you are interested in finding a home where you can challenge yourself to do your best work on original, creative titles, then hit us up.

Duties:
  • Design immersive and cinematic sound effects to engage players, drive the narrative, and deliver compelling audio experiences
  • Provide expert direction, leadership, management, creation and integration of game audio over all projects. Sound, Voice and Music
  • Collaborate with Game Directors and rest of team to define game audio quality bar and vision
  • Work with game team leads and production to ensure audio staff is represented on all teams, and that they are fully scheduled and tasked
  • Oversee, develop, and document project pipelines and onboard new audio team members
  • Ability to handle audio sound design for video games including assets and advanced implementation
  • Be responsible for assigning sound design ownership from prototype to final assets
  • Foster a culture of excellence within the team, ensuring the accuracy and reliability of data by promoting the use of best work practices
  • Lead and mentor a group of audio designers
Requirements:
  • At least 6+ years of experience in game audio, including the full development cycles of a shipped AAA title
  • A strong knowledge of audio hardware and software, including ProTools other popular DAWs, and a familiarity with iZotope products
  • Flexibility and the ability to learn new tools and techniques quickly
  • Ability to develop new processes when existing practices prove insufficient
  • Ability to handle professional stress with a healthy demeanor
  • Time management skills and the ability to prioritize to hit often demanding deadlines
  • Attention to detail and careful record keeping abilities
  • Unreal Engine and WWISE expertise is greatly favored
Pluses
  • A Bachelor’s degree or higher in an audio related field
  • Experience working on open world games with emergent audio features and systems
Source: FRG Careers

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