20 great new audio jobs at Expression Games, Reality Labs, Avid, ProbablyMonsters, Gravity Well, Sedleo, Lichtund, NPR, Epic Games Cary, Bucks Music Group, One Line, Wargaming, Scimitar Sound, BDG, IO Interactive, Hachette, Meta Platforms, Spectrum Audio, Hipgnosis, and The Journal

New audio jobs for game audio and film sound
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We came across interesting new jobs at Expression Games, ProbablyMonsters, Gravity Well, and Sedleo:

  • Expression Games is hiring an Audio Designer to work on a variety of systems and features to create and implement immersive and compelling audio (Remote / England)
  • ProbablyMonsters is looking for a Technical Sound Designer who is experienced in implementation and has a strong mind for systemic thinking (WA, US)
  • Gravity Well is seeking a Senior Technical Sound Designer to work on tasks related to audio implementation, scripting, and audio pipeline efficiency (Remote)
  • Sedleo is recruiting a Sound Designer to join their small team of veterans on an ambitious AA third person action/adventure game (Remote / Italy)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

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Happy job hunting! Best wishes from Asbjoern and Adriane.

Highlight – sound stories this week:

Audio Designer
Company: Expression Games
Location: Remote / England
Job description

Founded in 2022, Expression is a fully remote game developer for console and PC.

Our multi-disciplined team has shipped extraordinary games for some of the industry’s biggest studios and franchises. By attracting exceptional talent, we bring life, depth and texture to the projects of our publishers and partners. At Expression, we don't just paint the picture – we tell the story!

We're working on several exciting projects and are seeking an Audio Designer to join our team.

  • Work closely with the Audio Director on a varied range of systems and features to create and implement immersive and compelling audio
  • Record, create and design high quality sound effects
  • Collaborate with all other disciplines such as game design and animation
  • Regularly review new content with the Audio Director, to ensure quality and vision for the project
  • Help maintain and contribute to the in-house sound effects library
  • Efficiently sound design and tracklay for concept videos or new features
  • Explore ways to improve existing assets and features to a very high standard
Essential Skills
  • Previous experience of working as an audio designer; creating audio for games at a developer or publisher for at least one development cycle
  • A good knowledge of audio software such as Pro Tools, Reaper, Sound Forge and various plug-ins
  • Experience using Unreal Engine
  • An good ear for detail and methodical in your approach of tasks
  • A noticeable passion for video games, latest trends and how they sound
  • Great communication, with strong listening and interpretation skills
  • Proficient in creating sound to picture, with accurate placement and arrangement
Desirable Skills
  • Comfortable with Unreal Blueprints and implementing audio within Unreal
  • Field recording experience and knowledge of recording techniques and microphones
  • Musical ability or composition experience
  • Knowledge and experience using audio Middleware such as Wwise, Fmod, etc.
  • Scripting and C++ knowledge is a bonus, but not essential
What we offer
  • Competitive salary
  • Flexible working hours
  • Remote working
  • 30 days annual leave in addition to all bank holidays

Note – we can only accept applications from current UK residents who hold the right to work live and work in the UK

Technical Sound Designer
Company: ProbablyMonsters
Location: Bellevue, WA, US / Remote
Job description

We are seeking a Technical Sound Designer who is an experienced game audio implementer with a strong mind for systemic thinking. You are excited about creating practical applications that turn aesthetic ideas into reality.


  • You take satisfaction in helping sound designers achieve their vision.
  • You love to find the simplest solution to a complex problem.
  • You have a passion for bringing virtual worlds to life through interactive audio.

  • Set up and stub in placeholder audio content.

  • Prototype audio systems using blueprint.

  • Mark up and optimize audio content.

  • Troubleshooting audio issues and bugs.

  • Scripts audio playback sequences incorporating sound design, music and voice.

  • Provides technical support for sound designers across multiple games.

  • Maintains technical documentation guidelines and pipelines practices.


  • Foundational knowledge of audio implementation principles, signal processing, and audio programming is important. Technical Sound Designers should have skills in audio tools like Pro Tools, Reaper, or Nuendo, and audio middleware tools like FMOD and Wwise. Proficiency in programming languages like C++, Python, and JavaScript is also beneficial.

  • Strong interest in the fields of sound design, music composition, and voice-over production.

  • Ability to build productive internal/external working relationships.

  • Strong technical problem-solving skills.

  • Preferred experience working with large, cross-discipline teams within AAA Video Games.
  • Preferred experience shipping software on multiple platforms.
  • Preferred experience with sound design in AAA game development.
  • Fluent in Spanish.
About ProbablyMonsters™

ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.

ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

  • We provide a rich benefits package:

  • Medical Coverage – health, dental, and vision paid at 100% for the employee and dependents are subsidized by the Company.

  • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
  • 401(k) with an annual contribution by the Company.
  • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $95,000 – $138,000 per year. The upper third of the salary range is typically reserved for existing employees who demonstrate strong performance over time. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, internal equity, and what you're looking for.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as a sign-on bonus and short- and long-term incentives. Incentive compensation is not guaranteed.
Senior Technical Sound Designer
Company: Gravity Well
Location: Remote
Job description

We are looking for an experienced, creative, and highly-motivated Sr. Technical Sound Designer to join us here at Gravity Well. The Sr. Tech Sound Designer coordinates and completes tasks related to technical audio implementation, scripting, and audio pipeline efficiency utilizing Unreal Engine and Wwise to improve the overall quality and audio immersion in our games.

What You'll Do:
  • Conceptualize, prototype, build, and maintain effective audio systems that support the experiential and narrative pillars of our game.
  • Establishes and documents best practices for technical audio workflows for implementation across the studio.
  • Write detailed specs for tools needed for the audio department.
  • Identifies, investigates, and oversees the resolution of technical sound effect bugs during all stages of production.
  • Conceptualizes, creates, and implements unique sound effects that match the style and tone for the game.
  • Designing, implementing, and maintaining interactive music systems.
  • Problem-solve and devise creative solutions to complex challenges that can arise within interactive audio.
  • Able to perform advanced scripting using visual scripting tools.
Ideally You'll Have:
  • Expertise with Unreal Engine (including Blueprint), Wwise, and other industry-standard audio technologies.
  • Advanced, in-depth experience with Wwise and Audio Plug-Ins is a must.
  • Proficient with multitrack project mixing software/hardware and session set-up (Nuendo and Reaper experience preferred).
  • Experience with HDR (high dynamic range) mixing techniques.
  • Proficient with mixing stereo and surround sound formats.
  • Experience with Python, Lua, C++ or visual scripting languages (aka blueprints) a plus.
  • Emphasis in sound effect and dialogue mixing and post-production work.
  • Strong written and verbal communication skills required.
What You’ll Get…
  • The base pay for this role is $125,000 to $175,000 USD per year and is applicable to US-based employees only. We pay fairly across our global team regardless of your location, but it will differ based on factors such as experience, qualifications, etc.
  • In addition to the base pay, we offer profit sharing and company equity to all employees, regardless of location
  • Industry leading medical, dental, and vision plans
  • Employer sponsored basic life insurance & AD&D
  • 401k retirement program
  • Flexible work hours
  • Unlimited PTO and sick time
  • Paid parental leave

Some benefits listed, such as the 401k plan for employees in the United States, may vary depending on your employee status and location.

Where You'll Work:

This position is for US and Canadian residents. We have an office in California if you like to come to an office, but most employees work from home across different US time zones and that's totally fine.

Source: GameJobs.co
Sound Designer
Company: Sedleo
Location: Remote / Italy
Job description
Sedleo is looking for an experienced and highly passionate Sound Designer to join our small team of veterans on an ambitious AA third person action/adventure game (currently unannounced).

  • Previous experience as Sound Designer on at least one delivered AA/AAA game.
  • Proficiency with modern industry-standard tools, techniques and pipelines for game development.
  • Proficiency with Meta Sound and any DAW.
  • Excellent troubleshooting and problem solving skills.
  • Excellent English communication skills, self-motivation and strong work ethic.
  • A strong portfolio demonstrating your work.
  • Experience with Unreal Engine.
Please send your Cover Letter, CV and Portfolio by clicking on the button below.

Source: Claire Paul

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