20 great new audio jobs at Injected Senses, Sound Particles, Possibility Space, Blizzard Irvine, Compulsion Games, Critter Cove Games, Champlain College, ArenaNet, Gameloft, MWM, Berklee, Ableton, EA DICE, Apple, Fonic, Pixelogic Media, Mountaintop Studios, Meta, and Quantic Dream

By June 10, 2022Audio Jobs
Audio jobs by Soundlister
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We came across interesting new jobs at Injected Senses, Sound Particles, Possibility Space, and Blizzard Irvine – and they’re looking for a Senior Sound Designer (Remote), Software Developer (Portugal), Audio Director (Remote), and Voice Over Producer (CA, US).

We also found openings for an Audio Programmer at Compulsion Games (QC, Canada), Sound Designer at Critter Cove Games (Remote), Assistant Professor/Program Director for Game Sound Design at Champlain College (VT, US), Technical Sound Designer at ArenaNet (WA, US), Sound Designer at Gameloft (Vietnam), Content Creator Sound Designer at MWM (France), Senior Audio Developer at MWM (France), Music Faculty at Berklee College of Music (MA, US), Audio Manager at Pixelogic Media (CA, US), Audio Software Engineer at Mountaintop Studios (Remote), Sound Designer at Meta (CA, US), and Audio Director at Quantic Dream (France).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Brand Manager at Ableton (Germany), Audio Associate Quality Designer at EA DICE (Sweden), AR/VR Audio Software Engineer at Apple (CA, US), and Sound Assistant at Fonic (England). Happy job hunting!

Highlight – sound stories this week:

The Essex Serpent Sound Supervisor Tim Barker on the challenges for sound on set and much more.

Re-recording Mixer Chris Burdon speaks with Ben Nemes about the sound of Top Gun: Maverick & more.

Brad Semenoff (Jurassic World, Star Wars: Episode VII, Black Widow, Loki & more) shares his favorite dialogue editing tips, tricks & techniques.

Senior Sound Designer
Company: Injected Senses
Location: Remote
Job description

Injected Senses Audio is looking for an experienced Senior Sound Designer to bring their talents to our diverse and growing team. As a Senior Sound Designer, you will work closely with our team of sound designers and with various projects’ development and audio teams to provide a high-quality audio aesthetic. We are looking for a person with a high passion for audio, who loves challenges, and thrives in a multi-project environment.

  • Create and implement sound effects in accordance with multiple projects’ needs
  • Coordinate with various projects, their developers, and the audio team to deliver audio needs across multiple deadlines
  • Work to develop efficient methods for design and implementation of audio assets and tech requirements based on individual project needs
  • Assist in developing skills and training other members of the audio team
  • 5+ years in a game audio environment
  • Must have shipped at least 1 AAA game title
  • Fluent knowledge with a DAW such as Pro Tools, Reaper, Nuendo, etc and extensive experience with pro audio plug-ins and software used for sound design and editing (Waves, FabFilter, iZotope)
  • High proficiency with Unreal 4/5, blueprints and related audio setup within the Unreal environment
  • High proficiency in Wwise, Fmod, or other game audio middleware solutions
  • Proficiency in mixing and loudness standards across the various platforms
  • Audio related scripting or programming is a plus
  • Great work ethic and positive attitude
  • Exceptional communication and organization skills
  • Ability to work independently and in team environments

Apply now! Send resume or CV and demo reel to jobs@injectedsenses.com

Software Developer
Company: Sound Particles
Location: Leiria, Portugal
Job description

Job alert! 🚨

Sound Particles is looking for a Software Developer to join our team of enthusiastic sound, cinema, and tech lovers.

Do you want to be a part of the team that develops revolutionary software used in Hollywood blockbusters such as “Dune”, “Game of Thrones” and “Star Wars: The Rise of Skywalker”, and AAA videogames? We are looking for you!

We provide the world’s first native 3D audio software combining CGI & audio techniques, which helps sound professionals around the world tell better stories through sound.

Send your CV to](https://www.linkedin.com/feed/update/urn:li:activity:6940603419724275712/) jobs@soundparticles.com

📍Location: Leiria, Portugal

Audio Director
Company: Possibility Space
Location: Remote
Job description

We create ambitious games in a quietly awesome culture.

That simple statement is at the heart of what we do here at Possibility Space. Founded by a diverse and experienced team of game and media industry veterans, we are built from the ground up as a distributed studio, allowing developers to live and work where they are happiest. We strive to create an environment where we can do our best work regardless of what we look like, who we love, or how we identify. With support operations in New Orleans, Louisiana, the studio also works to identify, mentor, train, and hire individuals from underserved and overlooked communities and backgrounds.

An engaging, inspirational and fascinating original IP really would not sound right without an expertly designed audio landscape to match it. To help us build a game that delights players and to bring our new world to life Possibility Space is looking for an Audio Director to join our team. Reporting directly to the Studio Head, this position is going to work closely with our Art and Design teams to build out the music, sound effects and voice over that will immerse players and make up a core piece of our overall game design.

This is a senior leadership position that will ultimately be responsible for making sure that our world and our game sound great, the team is happy, healthy and productive and that we are using the right tools for the job. You will build out a small but high performing organization and select and work with a team of talented contractors to manage audio design from conception and prototype through production and into final release.

If this is all music to your ears (that is the last audio pun, I promise) we would love to hear from you.

What You will Do
  • Collaborate with senior leadership across disciplines to create and implement reliable tools, workflows, and pipelines in support of a distributed team
  • Establish a sustainable workflow and pipeline vision, helping to set the standards for music, sound effects and voiceover
  • Hire, mentor, and manage a team of audio specialists
  • Proactively identify workflow bottlenecks and guide the research for solutions
  • Take an active part in collaborating with production to define schedule commitments, priorities, and communicate changes to set goals
  • Help us build and reinforce our studio’s values by creating a safe space to do creative work for everyone on the team
Core Traits
  • Service oriented with a focus on team member productivity and nurturing creativity
  • Passionate about audio design with experience across a wide range of disciplines
  • Comfortable and capable acting as an intermediary between audio, design and engineering
  • Highly proficient working with DAW tools
  • Willing to jump in and solve new problems
  • Comfortable communicating complex topics to both technical and non-technical audiences
  • Highly empathetic to your team, other groups at the studio and our players
  • Excited about working in a remote studio model as a crucial early employee
  • Contacts with game and movie industry composers, sound designers, and audio production facilities
  • Previous experience as a producer or composer on a complex project.
  • Experience coordinating internal and external audio teams
  • Firm technical understanding of modern audio equipment, software, and standards, e.g. Dolby Atmos
Physical Requirements
  • Close vision to monitors and screens, consistently working on computer equipment such as keyboards and monitors, lengthy periods of sitting.
  • Reasonable accommodations will be made to enable individuals with disabilities to perform essential job functions.

Possibility Space is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, marital status, medical condition(s), national origin, physical or mental disability, protected veteran status, race, religion, sexual orientation, or any other characteristics protected by applicable laws, regulations, and ordinances, or common human decency.

Source: GameJobs.co
Voice Over Producer
Company: Blizzard Irvine
Location: Irvine, CA, US
Job description

Do you have a passion for organizing projects, interacting with people, and analyzing process for maximum effect? Do you thrive in a high stakes and fluid work environment that requires agility, creative problem-solving and strong inter-personal skills to ensure that projects are delivered on time and to the highest standards? Are you the person we're looking for?

Blizzard Entertainment’s audio team is seeking a producer to assist voice over (VO) and casting production across all Blizzard franchises. Your primary responsibility will be coordinating with the Sr. VO Producer and Sr. Casting & VO Director to maintain timely schedules and deliverables for all of Blizzard’s IPs. You will assist with the pre-production phases for all the project’s VO and casting needs, as well as additional responsibilities such as creating contract requests, interacting with talent and supporting the needs of the VO Producer and VO & Casting Director. Excellent organizational and communication skills are a must as you’ll be collaborating and working with contacts both inside and outside of Blizzard. Blizzard contacts include multiple development and support teams throughout the company (e.g., cinematics, PR, legal, web, creative development, community, marketing, etc.). and external partners include recording studios, voice directors, talent agents, actors, etc.

  • Collaborate with the Sr. VO producer, Sr. Casting and VO Director, and the audio production team to create and maintain project schedules
  • Help to continually refine the voice over development pipeline to increase production efficiency and quality
  • Communicate status of voice over content, assets, tools, and features to VO producer and/or audio production director as necessary
  • Manage, maintain and organize digital archives of VO & talent paperwork and VO assets.
  • Schedule recording sessions with talent agents and recording studios
  • Schedule VO related personnel/resources, eg. Directors, Designers, Editors
  • Create and track talent paperwork for recording sessions
  • In concert with our Legal and Finance depts., create contracts and track invoices for contractors
  • Attend recording sessions and support VO Director and talent needs
  • Assist in the planning and execution of Voice Actor Panels at BlizzCon
  • 3 plus years’ product development experience on AAA titles
  • Able to accurately and efficiently manage a large volume of tasks
  • Able to effectively coordinate with a large network of external contractors including studios, actors and their agents
  • Thorough knowledge of voice over and casting pipelines in the entertainment industry
  • Comfortable managing a large amount of talent paperwork and legal contracts
  • Exceptional organizational skills and attention to detail
  • Excellent oral and written English communication skills
  • Willing and able to travel as needed including travel to LA-area recording studio for VO sessions
  • Self-motivated with an ability to work under tight deadlines in a fast-paced environment
  • Able to work independently, and/or within a team
  • Computer literate and familiar with MS Office products, especially Excel (macro programming knowledge a plus) and Google Drive products
  • Passion for video games
  • Knowledge of standard and practices relating to SAG+AFTRA registered productions
  • Knowledge of Blizzard and its games
  • Working knowledge of employing external audio vendors, such as recording studios and payroll companies
  • Working knowledge of audio tools and programs, such as Pro Tools
  • Working knowledge of audio, graphic, and movie file types and applications
  • Knowledge of JIRA, Shotgun and other game development pipeline and project management tools

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Want to showcase your audio skills – and be discovered by those who need them? Join 100s of other audio professionals and get a free profile on Soundlister – right here!