20 great new audio jobs at Maxis, Criterion, Bang & Olufsen, Massive Music, KWS Brazil, Ubisoft, PTW, 10 Chambers, Techland, Polished Games, DECA Games, Onward Search, Syncr, Lighthouse Games, Pressure Cooker Studios, Meta Reality Labs Research, IO Interactive, and University of South Wales

By January 12, 2024Audio Jobs
New audio jobs for games and film
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We came across interesting new jobs at Maxis, Criterion Games, Ubisoft Paris, and KWS Brazil:

  • Maxis is hiring an Audio Artist Intern for a full-time paid internship in the summer of 2024 (CA, US)
  • Criterion Games is looking for an Audio Director who can lead the audio team and work with studio leadership (England / Hybrid)
  • Ubisoft Paris is seeking a Sound Designer Assistant to be a UbiTrainee and participate in sound design and integration (France)
  • KWS Brazil requires a Senior Audio Producer to oversee and lead the local M&E + Audio Dev team in Brazil

To learn more about these featured jobs, scroll down to see their full descriptions 👇️

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.

Highlight – sound stories this week:

Audio Artist Intern
Company: Maxis
Location: Redwood City, CA, US
Job description

Electronic Arts is looking for students to join our world-class internship experience. Summer 2024 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

We're looking for an Audio Artist Intern who will become part of our team for the summer and create an incredible experience for our players. If this sounds like you, we're looking forward to seeing your resume!

  • You will design and implement audio to immerse the player into the game's world.
  • You will follow a schedule and submit final audio files on or before required deadlines.
  • You will edit and implement audio assets directly in our audio tools and game engine.
  • You will work with Design, Animation, VFX and to ensure that audio matches the vision of the game.
  • You will troubleshoot and help fix audio bugs.
  • You are currently enrolled in a Bachelor’s Degree granting program
  • You are comfortable with modern audio equipment, proficiency in at least one DAW and PC software.

You must be available for a full-time paid internship in the summer of 2024. We are only considering students who will be enrolled in an accredited degree program in the summer of 2024, slated to graduate between December 2025 through June 2026. Applicants must be legally authorized to work in the US on a full time basis during the 12-week internship. Visa sponsorship is not available for this position.


The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


• California (depending on location e.g. Los Angeles vs. Sacramento):
• $19 – $30

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Source: Grackle HQ
Audio Director
Company: Criterion Games
Location: Guildford, UK / Hybrid
Job description

For more than twenty years, Criterion Games has entertained millions of players around the world with our award-winning games. Our experienced people have expressed their passion for phenomenal game feel, AAA audio-visual quality, and technical innovation across many beloved franchises including Burnout, Battlefield, Star Wars Battlefront and Need for Speed.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. We don't do it. For the sixth year in a row, we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK.

We are seeking an audio visionary to join our studio. This role is dynamic and multi-faceted, leading the audio team and working with the studio leadership team to create an end-to-end audio vision.

As a leader at Criterion, you will deliver a high quality and engaging experience for all audio aspects of the project as well as being a major contributor to our audio community.


You will have a passion for video game audio, with an overwhelming drive to create a world class audio experience. You will:

  • Work with the audio team and dev partners to establish a creative vision for projects at the studio.
  • You will communicate and execute vision, at all levels.
  • Own the final mix of the game, cut scenes, and marketing videos.
  • Champion innovative implementation solutions.
  • Advocate and design audio pipeline features and workflow processes.
  • Bring out the best in your team members and peers.
  • Collaborate and communicate with EA studios across the world.
  • Help build a stronger audio community within EA.
  • Help source, communicate with and manage input around audio and music from external licence partners.

You have experience in all phases of audio design and production, with proficiency in every step of the pipeline; studio and location recording, from editing and design to technical implementation.

  • Experience working on 3 full game cycles with game audio or related industry (film) experience, in a leadership capacity.
  • Strong knowledge of vehicle audio related workflows.
  • Strong artistic and creative sensibilities, with a focus on the big picture.
  • Proven track record delivering high quality audio content for games or films.
  • Expert knowledge of modern sound creation techniques, processing and standards.
  • General experience using game development tools, technology and pipelines.
  • Highly skilled in mixing and presentation in all formats.
  • Analytical thinker and problem solver in a collaborative environment.
  • Knowledge of project quality management processes such as QA collaboration and testing guidelines
Please note: While music is critical to the emotional impact of the game, this role will not involve any composition work.


Sound Designer Assistant
Company: Ubisoft Paris
Location: Paris, France
Job description

(Translated from French via Google Translate)

A pioneering studio of Ubisoft, the Paris studio is at the origin of the publisher's first successes following its creation in 1992. It is today at the head of essential licenses such as Just Dance, Ghost Recon or Mario + The Raving Rabbids. Ubisoft Paris has also built a solid reputation as a partner of choice in inter-studio collaborations such as Watch Dogs, Skull & Bones, Beyond Good & Evil 2 and Star Wars. Building on this experience, the studio continues to go further in terms of creativity by working on very promising projects that have not yet been announced.

Bringing together 750 talents from 35 nationalities, Ubisoft Paris is today the largest studio in France and one of the most experienced in the industry. Young talents can benefit from the significant presence of senior profiles, in creative, technical or artistic professions. Everyone remains driven by the same passion: pushing the limits of what is possible and offering new experiences to our players. Ready to join the adventure? Join us at the Paris Studio!

Attached to the DA Audio Associate of one of our unannounced studio projects, your missions will mainly revolve around the following points:

  • Participate in Sound Design and the integration of certain following elements for the different game levels: foleys, props, voices, atmospheres, cutscenes, music integration, etc.,
  • Integrate assets with Wwise into the game engine,
  • Communicate effectively with designers, programmers and artists to identify project needs and possibilities,
  • Be a force for proposals on aesthetic as well as technical aspects.
Student in audio training specializing in video games, you are comfortable with audio production tools:

  • DAW (Reaper or Nuendo), Wwise,
  • You demonstrate strong curiosity and a pronounced interest in the video game industry,
  • You have a level of English that allows you to be comfortable in written and oral exchanges,
  • Experience or an appetite for Voice Design is a plus.
Additional Information
What are your advantages as an UbiTrainee?
  • Join the 1st company in the latest Happy Trainees ranking #Happy@Ubi;
  • Internship bonus according to level of studies; Restaurant
  • Title Card, 50% reimbursement of transport ticket, 1 day of authorized absence/month;
  • Ticket reduction (concerts/shows), access to the Ubisoft gym at preferential rates.
Ubi question box:
  • How do I prepare my application for Ubisoft?

First, read the job description carefully in order to highlight your experiences and skills that seem relevant to you for this position! A personalized and well-detailed CV will certainly allow you to stand out 😉

Cover letter or not? To choose, we will always prefer a few lines explaining your interest in the internship/study program in particular, rather than a long generic copy/pasted text! An insert is specifically provided for this purpose when you apply on our site.

  • How does the recruitment process work at Ubisoft?

If your application is accepted, you will first be contacted by a representative of our Campus team for a telephone exchange or a delayed video interview in order to determine whether your profile corresponds to the advertisement but also to your desires. A physical interview or a video via Teams afterwards with your future internship tutor. It is also possible that you will have to take a practical case during the recruitment process or exchange with your next n+2 and some of your colleagues.

  • I don't know the video game industry. Do I have my place at Ubisoft?

Ubisoft has in its ranks many profiles who are not video game enthusiasts. At Ubisoft, we seek to surround ourselves with people who are passionate, whether by their specialties, their professions or by entertainment in general.

  • What does it mean to be an UbiTrainee (trainees or work-study students)?

At Ubisoft, after a training period, you will be entrusted with empowering missions which will evolve throughout your experience with us. No photocopier training but real challenges to take on every day!

Being an intern with us also means enjoying the best of both worlds: the vision, stability, opportunities and brand catalog of a large international group, but also the freedom, creativity, entrepreneurial spirit and the friendly working environment of a start-up.

  • How are Trainees supported during their experience at Ubi?

Our HR teams are responsible for supporting you throughout your experience. This involves close HR monitoring (answers to daily questions, discussions on the possibilities of staying at Ubi after your internship/alternation, etc.) and the continued animation of the Trainees community (Welcome Sessions, dedicated Teams group, Trainees Week, etc.). and a few other surprises 😉).

  • I have a disability, how do I apply?

All our recruitment teams have been made aware of disability issues. You can therefore apply normally via our Smartrecruiters platform by attaching your CV and cover letter. If you need an adaptation of the recruitment process, particularly when it involves video interviews, specify this when applying and/or contact the Mission Handicap team by email (Boost@Ubisoft.com).

Consult this guide which aims to support you in your application, and discover our actions to encourage more diversity and inclusion.

Senior Audio Producer
Company: KWS Brazil
Location: São Paulo, Brazil
Job description

The Media & Entertainment + Audio Dev Senior Producer position is a leadership role and is responsible for ensuring all M&E + Audio Dev projects destined for Brazilian Portuguese at our facilities in Sao Paulo (Keywords Brazil) are completed on scope, budget, timeline and for maintaining day to day relationships and communication with internal and external stakeholders.

While reporting directly to the Service Line Director, this role is globally facing and will include working with sister entities and colleagues locally globally as well as helping with the Service Line ad hoc special projects as the business requires.

The position includes overseeing and leading the local M&E + Audio Dev team in Brazil (internal and external) who take part in the M&E + Audio Dev projects at the Sao Paulo Studio whether it be from direct clients, via the Studio, the Service Line or the Keywords Studios Business Development team.

This role interfaces with local and global Shared Services teams, IT, InfoSec, Finance, HR, to ensure compliance smooth day to day operations. At the physical studio level, this role ensures that the recording studios are in good working order, upholding our service-level agreement (SLA) and security standards.

This role is multi-faceted and requires stellar communication skills, transparent reporting, sharp organizational skills, attuned attention to details, exemplary production and people management skills all the while upholding the high-quality standards and executing the goals set forth by the Studio, the Service Line and the overall business.

Key Responsibilities
  • Production Lead for all M&E + Audio Dev projects coming through Sao Paulo
  • Responsible for Monthly Financial reporting for the M&E + Audio Dev SL within studio
  • Managing clients and ICO billing with local Finance team
  • Field new business queries, create proposals and answer bid requests
  • Client account management, existing accounts growth, educate and offer clients other SL or KWS services
  • Bring to completion with a standard of excellence existing and new contracts brought to the SL by Studio, SL, BD Team or by direct contacts
  • Further the brand and reputation of the M&E + Audio Dev SL as the go-to collective of studios within the industry for all things relating to Dubbing, Audio Description, Captioning, Subtitling and Post Sound
  • Build & nurture relationships within the KWS group and the M&E + Audio Dev industry with a focus on key decision makers at streamers and broadcasters.
  • Ensure the M&E + Audio Dev Team credentials are upheld locally and drive excellence in the production and supervision of all projects
  • Manage internal/external teams on projects in order to meet client’s expectations, agreed upon budgets and deadlines
  • Look for opportunities to improve margins and bring efficiencies to each production
  • Outsource and manage external talent/audio teams where applicable
  • Maintain full knowledge of company systems and processes
  • Studio lead for M&E and Audio Dev day-to-day operations including client SLAs with security standards
  • 5 years of experience in a similar position
  • Fluent in English
  • Generate innovative and creative concepts and outputs.
  • Manage and build project teams with a focus on creative excellence.
  • Possess expertise in audio supervision, dubbing, VO, and production processes.
  • Continually develop knowledge and stay updated on new technology in the field.
  • Play a key role in maintaining strong relationships with clients and decision-makers.
  • Manage production and creative expectations, understanding and respecting clients' views and budgets.
  • Be P&L savvy, negotiating budgets with partners and clients.
  • Assist in creating opportunities to maximize revenues from projects.
  • Demonstrate thought leadership by participating in industry events and panels.
  • Develop effective working relationships with outsourcers, suppliers, and participate in key industry events as directed by SL (meetings, social media comms, collateral SL presentation).
Source: GameJobs.co

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