20 great new audio jobs at Netflix, Pinewood Group, Meta, Apple, Sonos, Skeleton Key, London Film School, Epic Games Brasil, ARVORE, Molinare, Citizen Music, Climax Studios, Vobble, Cloud Imperium, Chapman University, Heart Machine, xDefiant, and Bigmouth Audio

By March 8, 2024Audio Jobs
New audio jobs for games and film
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We came across interesting new jobs at Epic Games Brasil, Skeleton Key, Netflix Games Studio, and ARVORE:

  • Epic Games Brasil is hiring an Associate Audio Designer create, implement, and test audio assets (Brazil)
  • Skeleton Key is looking for a Lead Audio Designer to play a meaningful role as they prototype their game and kick off pre-production (TX, US)
  • Netflix Games Studio is seeking a Senior Technical Sound Designer to conceptualize and maintain audio systems that support the narrative pillars of their game (Remote / US)
  • ARVORE requires a Sound Designer to design game audio assets and systems for their narrative-driven XR experience (Remote / Brazil)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

Bonus: The Audio Jobs Facebook and LinkedIn groups also have a number of opportunities for you. But before you check them out below: If you’re not already a member, be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Associate Audio Designer
Company: Epic Games Brasil
Location: Porto Alegre, Brazil
Job description

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

What We Do

We raise the quality level of audio in all Epic game titles and technologies as well as engage with a world-class team to create amazing gaming experiences.

What You'll Do

We raise the quality level of audio in all Epic experiences and technologies as well as engage with a diverse world-class team to create amazing gaming experiences.

In this role, you will
  • Create and implement audio assets for Epic projects at a high quality.
  • Implement, iterate and test audio assets in Unreal Engine
  • Work with Technical Audio Designers to define audio content usage for game features..
  • Evaluate audio mix and implementation of audio assets in-game and adjust according to needs.
  • Manage assigned tasks, with a focus on achieving goals on schedule.
  • Use of field recording and broad library knowledge in sound design.
What We're Looking For
  • Previous experience in a fast-moving high quality audio production environment such as game development, film and TV post-production, or music studio engineering.
  • A foundation in Sound Design skills that show promise in the areas of field/studio recording, sound editing, and sound designing.
  • If no direct game development experience, at least a strong interest in game audio.
  • Passionate about audio; should be able to talk about and deconstruct other current media’s audio quality (games, movies, TV).
  • Demonstrated ability to work in a team environment.
  • Demonstrated ability in problem solving, especially in a technical environment.
  • Excitement about learning and building game audio skills.
About Us

Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Lead Audio Designer
Company: Skeleton Key
Location: Austin, TX, US
Job description

At Wizards of the Coast, we connect people around the world through play and imagination. From our genre defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!

Skeleton Key is a new game development studio and division of Wizards of the Coast. We are a group of industry veterans who are guided by the belief that empowering our teams and providing the proper time, tools, and support we can foster a creative culture where everyone can do their best work.

Our new studio is located in Austin, TX, and we are looking for a passionate and dedicated Lead Audio Designer to join us and bring our first AAA game to life by creating immersive and believable audio.

Reporting to the Audio Director you will play a meaningful role as we prototype and kick off pre-production. You'll help design and establish our audio workflows and pipelines, lead our audio design team, and set the bar for the fidelity and quality of our audio experience. The perfect candidate will be passionate about creating quality audio experiences, have experience working in horror, and have broad abilities and a good understanding of the technical side of game audio. You have high standards in everything you do and are dedicated to crafting the best experience for the player possible. You put the player first.

What You'll Do
  • Design, record, edit and mix sound effects for every aspect of the game audio.
  • Collaborate with our Audio Director to bring our vision and strategy to life, while aiming for the highest quality.
  • Work closely with other teams such as Design, Programming an Animation to design features that are immersive and impactful for our players
  • Collaborate with other departments in order to deliver audio in quality and time.
  • Work with outsource and co-development partners outside of the studio to guide development, align vision, and provide feedback.
  • Create systems for audio integration that support our vision and ambitions for the game experience.
What You'll Bring
  • 6+ years of experience in an Audio Designer role.
  • 2+ yrs experience managing teams and individuals.
  • Experience working with Unreal Editor and Wwise.
  • Demonstrated creative and technical achievements in sound design.
  • Solid understanding of technical audio theory and audio engineering.
  • Excellent interpersonal communication skills.
  • Exceptional organization skills.
Senior Technical Sound Designer
Company: Netflix Games Studio
Location: Remote / US
Job description

Netflix Games Studio is looking for a talented and highly-motivated Technical Sound Designer to help bring a brand-new AAA multi-platform game to fruition. This is a unique opportunity to deliver a high-quality, emotionally resonant, signature audio experience for one of Netflix’s first generation of original games.

We are an ambitious team that loves stories, is passionate about creating memorable and inclusive player experiences, and deeply values the positive team culture that we build together. We are seeking like-minded teammates with an inclination towards excellence, self-motivation, and teamwork.

As a part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration. Now is an amazing time to join Netflix as we seek to entertain the world. We have over 200 million paid members in over 190 countries, and we won’t stop there. If this sounds like you, we would love to hear from you!

Core Responsibilities
  • Work closely with audio lead and game team to conceptualize, prototype, build, and maintain effective audio systems that support the experiential and narrative pillars of our game
  • Problem-solve and devise creative solutions to complex challenges that can arise within interactive audio
  • Edit and implement a wide range of high-quality sound assets
  • Collaborate with external outsourcers while maintaining excellent standards of communication
  • Perform audio playtests, performance profiling, bug-fixing and optimization
  • Contribute as a key stakeholder in designing and managing sound prioritization systems
Our Ideal Candidate Possesses
  • 5+ years experience as a Technical Sound Designer, preferably on high-quality multi-platform games
  • Expertise with Unreal Engine (including Blueprint), Wwise, and other industry-standard audio technologies
  • Strong abilities with game audio concepts, workflows, and technical sound design best practices
  • Experience creating and optimizing UE Blueprints
  • Proficiency in visual programming and scripting languages
  • Solid understanding of spatial audio concepts in gaming and related technologies
  • Experience with HDR (high dynamic range) mixing techniques
  • A keen focus on product quality and supporting player clarity, feedback, and experience
  • Proven capability in sound design and content creation
  • An inclusive, communicative, and collaborative mindset; we are a distributed development team
  • Adaptive growth mindset and a passion for solving complex problems with other people
  • Advanced profiling experience in middleware to identify and troubleshoot audio issues
Bonus Qualifications
  • Experience designing, implementing, and maintaining interactive music systems
  • Experience assessing and implementing in-game acoustics solutions
  • Experience working with outsource or contractors
  • Experience creating scripts for Reaper using Python or Lua
  • Experience coding in C++ or C#
  • Knowledge of 3rd party tools and add-ons used in AAA games
  • Engine-native approaches such as UE Metasounds
  • Strong portfolio/reel that demonstrates relevant experience in technical sound design in games

Our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $90,000-$600,000

Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more detail about our Benefits here.

Sound Designer
Company: ARVORE
Location: Remote / Brazil
Job description

We are ARVORE, a startup in the virtual reality content creation scene.

ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.

Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.

WORKING HOURS: Full Time

The Sound Designer at ARVORE is responsible for creating immersive and engaging sound experiences for our games. This professional works closely with the development team, using their expertise in sound design to enhance the narrative, atmosphere and gameplay of games. Your responsibilities include creating impactful sound effects, and efficiently implementing these elements into the game environment. Furthermore, the Sound Designer actively participates in the prototyping and review phases, ensuring sound quality and cohesion in all aspects of the projects.

MAIN CROSS-FUNCTIONAL ACTIVITIES:
  • Design high-quality in-game audio assets and supplementary audio content, as well as planning, creating, and implementing game audio systems.
  • Collaborate with directors, producers, and technical/creative teams to understand the vision and requirements for the project's sound.
  • Facilitate collaboration with external audio teams, serving as a liaison between them and your project's team.
  • Use middleware tools to implement and mix dynamic audio systems.
  • Enhance the quality and reduce the size of audio files by selecting optimal extensions and compression formats, thereby ensuring each project achieves optimized size without compromising sound quality.
  • Comprehensively document all audio-related information within a project in a structured manner, ensuring ease of access for the team to reference when needed.
MUST HAVE:
  • Vast experience in creating original sound effects for interactive digital experiences, using tools like synthesis and foley.
  • Experience in working with middleware and dynamic audio, using tools like FMOD and MetaSounds.
  • Knowledge about compression and audio file formats and how to optimize them.
  • Experience in mixing and mastering audio for interactive media.
Source: GameJobs.co

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