20 Great New Audio Jobs at Nintendo, Firesprite, Intrepid Studios, Tarsier Studios, Poly, Vicarious Visions, Maxis, CD Projekt Red, Bohemia Interactive, PlayStation, Gearbox, Undead Labs, Riot Games, MSG Sphere, Edinburgh Napier University, Creative Assembly, KWS Burbank, Chorus Austin, Candy, and BlackRock

By November 27, 2021Audio Jobs
Audio jobs by Soundlister
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We came across interesting new jobs at Firesprite, Intrepid Studios, Tarsier Studios, and Nintendo Redmond – and they’re looking for a Senior Sound Designer (England), Lead Audio Designer (CA, US), Sound Designer (Sweden), and Contract Audio Engineer (WA, US).

We also found openings for an Audio Machine Learning Engineer at Poly (GA, US), Associate Sound Designer at Vicarious Visions (NY, US), Voice Editor at Maxis (CA, US), Audio Manager at CD Projekt Red (Poland), Associate Audio Producer at Bohemia Interactive (Czech Republic), Game Audio Producer at PlayStation Europe (England), Senior Audio Programmer at Gearbox Entertainment (TX, US), and Audio Software Engineer at Undead Labs (WA, US).

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for a Manager of Sound Design at Riot Games LA (CA, US), Senior Sound Editor at MSG Sphere (CA, US), Lecturer in Interactive Audio at Edinburgh Napier University (Scotland), Lead Sound Designer at Creative Assembly (England), Senior Audio Producer at KWS Burbank (CA, US), Production Manager at Chorus Austin (TX, US), Senior Sound Designer at Candy (NY, US), and Audio Producer at BlackRock (NY, US). Happy job hunting!


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Senior Sound Designer
Company: Firesprite
Location: Liverpool, UK
Job description

We are looking for a Senior Sound Designer to join us on a dark, story-driven next generation 'Narrative Adventure' with genre defining goals.

This huge, highly ambitious partnership project takes atmosphere, storytelling, player agency and narrative firmly into ground-breaking territory on next-generation hardware technologies with a heavy focus on art, animation, audio and delivering unique character performances to heighten player presence and immersion to new levels.

This is a great opportunity for a driven individual looking for their next challenge, as the team is at an early stage, you will ensure the audio design is a central pillar of the development.

As a Senior Sound Designer, you will closely collaborate with all workstreams and disciplines to craft soundscape to the highest standard. You will be proactive, highly motivated and approachable, and you will create all manner of audio systems and assets to a high standard.

Key Responsibilities:
  • To uphold and expand upon the execution of the Audio Vision for the project.
  • Happy to be responsible for completion of multiple features or one major aspect of a project when required.
  • Create original sound effects using synthesis, location & studio recordings as well as utilising in-house and commercial sound libraries.
  • Implement interactive audio assets into games using in-house tools and other 3rd party software (Unity, UE4, WWise, FMOD, etc).
  • Comfortable creating and mixing audio for linear media (such as cutscenes, trailers, online/broadcast media, etc).
  • Thoroughly test all aspects of the audio to ensure functionality and the quality standard is upheld and consistent.
  • Demonstrate good communication & coordination between the audio team and other disciplines (art, programming, level design, design & production).
  • Identify areas for innovation / problem solving and pro-actively collaborate on creative and technical solutions.
  • Mentor, Encourage and set high standards for junior members of the team to follow.
  • When required, work and collaborate with external audio vendors.
  • More than 4 years as a Sound Designer with more than 1 title shipped.
  • Proficient in DAW workstations (Reaper, Pro Tools, Cubase/Nuendo, etc).
  • Experience using third party middleware, especially WWise & UE4.
  • Console experience and an understanding of their limitations and advantages.
  • Experience with task management software (Jira, Hansoft, etc)
  • Experience with version control software (Perforce, SVN, etc)
  • Proactive, self-sufficient, collaborative approach to work.
  • Private Healthcare Plan
  • Bonus Scheme
  • Enhanced Holiday Allowance
  • Pension Plans
  • Work remotely within the UK
  • Training & Development
  • Employee Assistance Programme – Counselling

Firesprite is proud to be an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.

Lead Audio Designer
Company: Intrepid Studios
Location: San Diego, CA, US
Job description

We are looking for a highly motivated, organized and creative candidate to fill the role of Lead Audio Designer  for Ashes of Creation.

  • Assessment and planning of audio and musical scores required for the game
  • Audit of existing audio and musical implementation on the game
  • Working closely with the Creative Director and production to formulate and execute on a comprehensive audio plan, including the technical implementation
  • Working with audio outsource vendors and with outsource composers
  • Implementation of game audio and music scores in Unreal Engine
  • Building and managing the internal sound team and audio facilities
  • Unreal Engine experience
  • 5+ years of game audio experience
  • Experience working with / managing outsource vendors
  • Experience working with composers
  • Proven track record of creating excellent original content
  • Highly motivated and able to work successfully with minimal direction when needed
  • Excellent communication and organizational skills
  • Experience editing and mixing sound
  • Experience with WWise, FMod or other 3rd party audio technology suites
  • Development experience with fantasy games / fantasy MMOs
  • Background in music production (though music composition is not required for this job)
Required Application Materials
  • Resume
  • Cover Letter
  • Online demo of relevant experience
About Us:

Founded in 2015, Intrepid Studios is the independent developer and publisher of the upcoming and Most Anticipated MMORPG, Ashes of Creation. Based in beautiful Southern California, Intrepid has assembled a veteran AAA team of tremendous talent and experience in the MMORPG industry. The gaming industry can be a turbulent storm of hiring cycles and layoffs. We’ve set out to do something different, to break this cycle and create an independent studio capable of withstanding the chaos of this industry. We’ve brought on board a team of professionals that hold a diverse set of skills, and who all share a singular goal: making fun games. The studio is designed to be an open place for collaboration and communication, a place that is conducive to team building and success. Our goal is to build a family that will laugh together, play together, succeed together, and stays together.

All posted positions are full-time with generous medical benefit options covered 100% by the employer for employees and dependents plus paid vacation & sick days, and 401k with matching. Please note that while positions are currently remote due to the COVID-19 situation, they are expected to be on-site at our San Diego studio when regular office practices resume.

This position is Full-Time, Exempt and based out of our San Diego Office.

Sound Designer
Company: Tarsier Studios
Location: Malmö, Sweden
Job description

We are looking for a new sound designer to join our small and creative audio team. We take the craft seriously and want someone who can appreciate what we've done so far and think they can help us take it further. Your daily tasks will involve a lot of varied work such as recording, editing, designing and implementing sounds for our games.

The work involves a lot of communication with the rest of the team, but also periods spent more or less on your own, working independently.

At Tarsier, it's important that our office is welcoming and fun so that our employees want to spend time there; because we believe that working closely with your team is the best way to make great games. That is why our office management and HR department works closely with making the office a really good place to both work and hangout in. We have a large focus on ergonomic, personal work stations, we eat breakfast together on Fridays, and we play games together in the game room. Sometimes we even grab an after work beer together in the kitchen, or throw a Christmas party for the ages.

Our benefit package includes:
  • Pension
  • Insurance
  • Health contributions and check ups
  • Sports/healthy activities
  • Six weeks of paid vacations
  • Overtime pay
  • Relocation help
  • Flexible working hours
We think you are:

  • Experienced in sound recording and mixing
  • Fluent in a DAW of your choice
  • A creative, kind and humble soul
It's a bonus if you also have:
  • Musical background
  • Experience in Wwise and Unreal Engine
  • Experience in making games
  • Experience in voice design, directing, casting or similar
  • Technical interest, as in Max/MSP, scripting etc.
  • Organizational skills and experience

This position is full time onsite in the office in Malmö, and will start with a trial period. Looking at previous work/projects of applicants will be a big part of the evaluation process, so make sure you include a portfolio of some kind in your application!

Currently employing around 70 people, Tarsier Studios is an independent game development studio based in the vibrant city of Malmö, Sweden. We are the developers of Statik and the award winning Little Nightmares franchise.

We welcome applicants of all backgrounds and genders, and look forward to hearing from you.

Contract Audio Engineer
Company: Nintendo Redmond
Location: Redmond, WA, US
Job description

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold billions of video games and hundreds of millions of hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™, and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.


NTD seeks an individual that will improve the quality of our system tools testing functionality.

  • Develop, maintain, and improve the testing for Nintendo's systems.
  • Write and update test applications and samples that use and stress different audio software components.
    • For various Nintendo target systems that are useful for different development teams.
    • Work with DevOps and development teams on CI infrastructure issues including triage of TeamCity issues.
  • This is a development role with application development, automated test creation and infrastructure.
  • 3+ years industry experience within a software organization
  • 3+ years experience automating tests
  • Knowledge of software testing methodologies and software quality assurance processes
  • Understanding of embedded software/hardware design, application software design and emerging technologies
  • Experience working with audio middleware and their APIs
  • Good C, C++, and Python coding ability
  • Good technical communicate skills
  • BS in engineering or related field
This is a CONTRACT position
  • This is not a remote opportunity and you will be required to work onsite in Redmond, WA

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