19 great new audio jobs at Nintendo Retro Studios, ESPN, Larian Studios, Sony, Headspace, Apple, Ubisoft Montréal, Shameless Product Placement, PTW, Unity, Hi-Rez, Ubisoft Singapore, 1047 Games, One Line, PitStop, TechnoSystems, Shake, and Arcana Audio

New audio jobs for game audio and film sound
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We came across interesting new jobs at Nintendo Retro Studios, Ubisoft Montréal, Larian Studios, and Shameless Product Placement:

  • Nintendo Retro Studios is hiring a Technical Sound Designer with a solid technical grasp of interactive game audio to contribute to Metroid Prime 4 (TX, US / Hybrid)
  • Ubisoft Montréal is looking for a Senior Voice Designer to implement the artistic vision pertaining to voice in all game production phases (QC, Canada)
  • Larian Studios is seeking an Audio Director to establish and execute the creative sound design vision (England)
  • Shameless Product Placement is recruiting a Video Game Sound Design Intern with strong foundation in sound design and game development (VT, US)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Technical Sound Designer
Company: Nintendo Retro Studios
Location: Austin, TX, US / Hybrid
Job description

THIS IS A HYBRID CONTRACT POSITION
Position includes:
  • Paid weekly
  • Flexible/Hybrid work environment – Must be able to work onsite 3 days/week
  • Health care benefits available
  • Paid time off provided
  • Paid holidays observed
  • Access to Nintendo discount
Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

We are seeking an individual with a solid technical grasp of interactive game audio to contribute to our ongoing project, Metroid Prime 4. This role requires a blend of technical proficiency and a deep understanding of gameplay mechanics, with an emphasis on leveraging these aspects to enrich the player's experience.

As a member of our team, you will be responsible for the full spectrum of audio development, from initial concept to production, and ultimately testing and approving systems for final release. Successful candidates will possess excellent communication skills, meticulous attention to detail, and the ability to collaborate effectively across various disciplines, driving concepts to tangible outcomes.

DESCRIPTION OF DUTIES:
  • Work with Audio Team to develop and maintain audio integration systems and workflows.
  • Work with Design Team to support their technical audio needs.
  • Integrate music into the game using interactive techniques and principles.
  • Define and maintain a set of standards and test cases for technical audio systems and integration.
  • Document new systems and create documentation for systems that lack any current documentation.
  • Work with engineers to develop and test new engine systems and workflow improvements.
  • Work with designers to support their gameplay goals with specific audio integration methods.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS
  • Understanding of how audio can enhance gameplay experiences.
  • Undergraduate degree in music, sound design, audio engineering or other related fields
  • Experienced in integrating audio into a game or other interactive product.
  • Experienced in integrating music using interactive music techniques.
  • Experienced with standard tools for sound or music creation, editing and implementation.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

Senior Voice Designer
Company: Ubisoft Montréal
Location: Montréal, QC, Canada
Job description

The Voice designer will implement the artistic vision and technical and organizational content pertaining to the voices/dialogues at all game production phases (design, prototype, create, support and implement).

What you'll do
  • Understand the vision and scope of the project to design a voice system and related features (or adapt existing material). The system must also be designed to support and reinforce other design aspects (game/level/sound design);
  • Create a voice integration pipeline (or modify an existing pipeline) that is in line with the project vision and inform the units that work with voices (scriptwriters, animators, localisation, etc.). Adapt the pipeline and tools used based on project modifications and the needs of the other design teams (game/level/sound design) by collaborating with the programming and a transversal team;
  • Organize and share data (Mocap and studio recordings, automatic dialogue replacements, temporary robotic voices, etc.) to facilitate voice integration by other working units;
  • Give effect to the impact of the voice requests when defining the project objectives as well as in terms of costs and resources and make recommendations based on the project vision;
  • Share the document with the programming team to modify tools (game engine, oasis) and add features in the sound engine;
  • Assign tasks to sound programmers in collaboration with the GPPM to create specific voice/dialogue tools;
  • Contribute to casting with the scriptwriter and creative director to select the best actors for the game;
  • Lead voice/dialogue integration in the game and supervise voice/dialogue integrators in these tasks and related tasks;
  • Help prepare and set out the voice content of the mocap sessions;
  • Define and carry out voice processing whenever effects are required (e.g. fantasy game);
  • Validate the voice/dialogue recording sessions with the sound engineer and voice director;
  • Take part in voice recordings by providing input to the voice director on dialogue recordings by ensuring that the intonations, intentions and projections are credible in light of the script;
  • Help plan voice/dialogue production and follow up on these elements throughout the production process in collaboration with the production manager/associate producer;
  • Support localisation by sharing knowledge on the voice systems and their features to provide information on the work to be carried out and follow up on changes to ensure that all elements are in line with the project and expected deliverables;
  • Ensure that voice/dialogue mixing meets reference standards;
  • Establish the voice/dialogue test plans with the QA team;
  • Play an active role in debugging and ensure the quality of the final product.

Qualifications

What you bring to the team
  • 4 to 6 years’ professional experience in scripting and/or game design;
  • Participation in at least one game production;
  • Voice/dialogue production experience in film or television as a voice director/technician
  • Good interpersonal and communication skills;
  • Ability to quickly learn new software;
  • Ability to direct voice recording sessions;
  • Extensive scripting, post-production and voice production knowledge;
  • Audio equipment knowledge;
  • Knowledge of Pro Tools and Wwise;
  • Knowledge of voice and voice history in video games and experience in the field.

Additional Information

Charles-Antoine and Eric, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Audio Director
Company: Larian Studios
Location: Guildforf, UK
Job description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for an Audio Director to join the team and help us in crafting the high caliber games our fans have come to expect.

Responsibilities
  • Establish and execute the Creative Sound Design Vision
  • Lead, support and train the Sound Design and Soundscape Team
  • Collaborate closely with the Head of Audio
  • Collaborate closely with the Audio Producer and the Audio Leadership team
  • Communicate with Stakeholders and Feature Teams
Requirements
  • Full project loop as an Audio Director on a AAA title
  • Profound in building up and maintaining and delivering a Sound Design Vision
  • Experience in Leadership
  • Solid understanding of the Game Audio pipeline from Asset to Soundscape
  • Profound mastering of Wwise
  • Profound general audio production knowledge: how assets are created, mixed and mastered
Nice to haves
  • Worked on an RPG
  • Proficient knowledge of Foley and Field recordings
  • Profound understanding of script systems to create customized scalable automated solutions.
  • Basic knowledge in programming
What we offer
  • An international team of over 400 employees spread across 6 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
Video Game Sound Design Intern
Company: Shameless Product Placement
Location: Burlington, VT, US
Job description

Video Game Sound Designer:

🔊 Immerse Players in Soundscapes of Adventure! 🎮

Ideal candidates will possess a strong foundation in sound design and game development, including:

🎵 Proficiency in digital audio workstations (DAWs) such as Pro Tools, Logic Pro & Reaper

🔊 Ability to create and implement sound effects, ambient tracks, and music compositions

🎙️ Understanding of sound design principles, including spatialization, mixing, and mastering

🎮 Familiarity with game engines like Unity or Unreal Engine and audio middleware such as FMOD & Wwise

👂 Attention to detail and a passion for creating immersive audio experiences

Don't miss out on this incredible opportunity to kickstart your career in video game sound design. Apply now and become part of a team that's shaping the auditory landscapes of the future!

Shameless Product Placement – Where Soundscapes Come to Life. 🌟

Disclaimer: This internship does not offer monetary compensation, but provides invaluable experience and opportunities for growth.

Source: GameJobs.co

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