18 great new audio jobs at Yamaha, GoPro, Apple, Sony, Meta Creative Audio, Gearbox, Funcom, inMusic, PTW, Amazon Games, Epic Games, Techland, Santa Monica Studio, Sound Parti Studios, Reality Labs, The Guild of Music Supervisors, and Playground

New audio jobs for game audio and film sound
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We came across interesting new jobs at Gearbox Québec, Funcom, EA Montréal, and inMusic:

  • Gearbox Québec is hiring an Audio Designer to work hand in hand with the Audio Director and audio team to help establish the audio direction for their new games (QC, Canada)
  • Funcom is looking for a Lead Audio Designer to lead the audio design of the harsh world of Dune and its battle for survival and spice (Norway)
  • EA Montréal is seeking an Audio Design Lead to shape the Battlefield franchise’s audio vocabulary, style, and standards (QC, Canada)
  • inMusic is recruiting a Social Media Strategist to lead their social media marketing for brands like Akai, Alesis, Alto, Marantz, M-Audio, Moog, and more (RI, US / Remote)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:

Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.



Highlight – sound stories this week:








Audio Designer
Company: Gearbox Québec
Location: Québec City, QC, Canada
Job description

Gearbox Studio Quebec is a well known game developer that aspires to preserve the balance between large scale projects, human size teams and self-fulfillment.

Gearbox Studio Quebec guarantees an inclusive work environment and encourages creativity and initiative amongst its collaborators. The Studio remains authentic although having the resources of a large company.

The Gearbox team offers advantageous conditions including flexible and accommodating schedules, a package of competitive benefits, and substantial corporate contribution to the group RRSP.

Audio designers! Now is the time to apply and be part of a group of talented and committed individuals.

Mission

As a member of the Audio team, you will be working hand in hand with the Audio director and the rest of the audio team to help establish the audio direction for the game.

Tasks
  • Content creation and asset management.
  • Implementation in both Wwise and UE5
  • Working with producers, leads and team members to coordinate audio needs and asset lists
  • Creation of design and system documentation
Softskills and qualifications
  • Minimum of 3 years’ experience in game audio development
  • Must have shipped at least 1 AAA title
  • An understanding of game audio system design
  • Must be able to integrate with teams well and have exceptional people skills
  • Experience with Wwise or other game related audio middleware
  • Experience using a game engine, experience with UE4 or UE5 is a plus
  • Must be proficient in Pro Tools, Reaper or Nuendo
  • Foley, dialog and field recording experience
Lead Audio Designer
Company: Funcom
Location: Oslo, Norway
Job description

From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 30-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of around 500 people located in 5 studios – Norway, the US, Portugal, Sweden and Romania.

Our Oslo Studio is home to over 150 people from 31 different nations, all brought together by the shared ambition of creating unique video games right from the heart of Norway’s capital, consistently ranked as one of the happiest countries in the world. We thrive on the advantages of being a diverse team that follows the Kaizen principles of continuous improvement and a highly agile production philosophy.

Your Mission in Funcom

Working closely with the Audio Director, your role involves upholding the Sound Design Pillars of projects and taking charge of project sound design. As a Project Audio Lead, your comprehension of the entire game development pipeline is crucial. You'll be responsible for managing and empowering sound designers, providing mentorship and supporting career development, ensuring asset quality, fostering cross-disciplinary communication and collaboration, and coordinating with production for planning and scoping.

In your capacity as a highly proficient Sound Designer, your tasks include crafting top-tier assets and leading by example. Collaborating with Technical Designers and Gameplay Engineers on implementation and creative systems, showcasing and sharing techniques, organizing and promoting field and foley recording, giving and receiving feedback, and being a key player in project mix are all part of your responsibilities.

How you can have an impact in your position:
  • Lead, mentor, and oversee sound designers on diverse projects.
  • Collaborate with producers, directors, leads, and team members to address audio needs.
  • Develop high-quality sound effects.
  • Ensure project sound design pillars are upheld.
  • Author and implement Sound Effects, Music, and Dialogue in Wwise and Unreal Engine.
  • Create, communicate, and maintain Audio Technical Design documentation.
  • Work with Audio Programmers on system design, creative runtime effects, and implementation methods.
  • Collaborate with Directors on project mix and mastering.
  • Conduct field and Foley recording sessions.
  • Collaborate with disciplines beyond audio.
We are looking for you to have:
  • Exceptional creative sound design skills.
  • Leadership experience with direct reports.
  • 5+ years of AAA experience in game development.
  • Shipped a minimum of 4 titles (including at least 2 Full Cycles).
  • Shipped a minimum of 1 title in a Senior or Lead Position.
  • Excellent communication and documentation skills.
  • Experience with location and in-studio sound effects recording.
  • Expert knowledge of WWISE Audio Middleware and Unreal Engine.
  • Expert knowledge in Reaper and Audio plugins.
  • Proactive and a creative problem solver.
  • Organized and detail-oriented.
  • Passionate, humble, eager to teach, learn, and advance the craft for the project, yourself, and your team.
In addition, ideally you might also have:
  • Understanding or experience with expanded spatial formats such as Ambisonics and Dolby Atmos.
  • Experience with UE5 and Blueprints.
  • Experience in post-production or linear cinematic sound design.
  • Passionate about the Survival genre.

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!

Please apply in English.

Why Funcom?

We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure where you can thrive, be yourself, leave a mark and become an ambassador for our company values. We focus on Agile/Scrum methodology and heavily appreciate the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality. As part of the company’s ongoing growth, Funcom is now backed by Tencent, the largest online gaming company in the world!

Located in central downtown Oslo, the Studio is located in a modern office building surrounded by a cozy area with many sights, restaurants, and cafés. Working at Funcom Oslo offers a flexible 37.5h/week working schedule, relocation assistance, pension plan, healthcare package, Social Fridays, free access to the gym, and a long list of other benefits. Even more: working at Funcom means being part of a collective of skilled professionals who share a passion for games!

We have a diverse, dynamic, inclusive, challenging, and engaging culture, with a basis of continued training and career development opportunities, and we encourage candidates from all walks of life to apply. Join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Audio Design Lead
Company: EA Montréal
Location: Montréal, QC, Canada
Job description

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for an Audio Design Lead to work on the Battlefield Franchise.

Responsibilities:
  • Work closely with the Audio team to help shape our game’s audio vocabulary, style, and standards.
  • Design and implement unique and compelling sound assets for the game.
  • Create top notch audio that will immerse the player into the game’s world (including effects, ambient, Foley, creature sounds, etc.)
  • Adhere to audio schedule and deliver assets on time.
  • Envision artistic audio design, work with game designers to create audio that fits with their vision.
  • Work with Audio, Design, Animation, VFX and Engineering Leads to ensure that audio works in-game and matches vision for specific levels as well as overall design of game.
  • Edit and implement audio assets such as dialogue, sound effects, etc. directly into game engine
  • Troubleshoot and help fix audio bugs.
  • Help to mentor other sound designers and lead by example.
  • This person will not be responsible for composing music for the game.
Qualifications:
  • 10+ years’ experience in a Senior/Lead Sound Designer role for video games, film, etc. Record of success creating sound for major titles desired.
  • Shipped game(s) as a Senior Sound Designer required (from concept to ship.)
  • Previous mentorship/leadership experience within an audio team.
  • Significant platform game audio experience a must. Shipped AAA games a plus.
  • Strong, demonstrable audio design and editing skills.
  • Experience implementing sound into game engines.
  • Strong experience with audio design from scratch, field recording, Foley, as well as dialogue recording, processing and editing.
Source: GameJobs.co
Social Media Strategist
Company: inMusic
Location: Cumberland, RI, US / Remote
Job description

inMusic is a family of leading music technology and consumer electronic brands. We live and breathe music. We incorporate and build upon the latest engineering, design, and technology in the DJ, Music Production, Pro Audio, Musical Instrument, and Consumer Electronics industries. Some of our leading brands are: Akai Professional, Alesis, Alto Professional, Denon DJ, Denon Professional, ION Audio, Marantz Professional, M-Audio, MixMeister, Moog, Rane, Numark and Sonivox.

If you want to join one of the most dynamic and creative industries and be part of a company committed to innovation with a shared sense of purpose of bringing music to people, then we want to speak with you.

Seeking: Social Media Strategist!

inMusic is hiring an experienced, strategic, and highly creative Social Media Strategist to lead our social media marketing efforts across all brands. We want a Social Media Strategist who crafts best-in-class strategies and breaks the internet with creative content across both established and emerging platforms. This person will be directing all social media activities to engage both existing and new customers, driving acquisition and retention.

You'll work with a motivated world-class team of marketers in brand, content, creative, and public relations. You'll be developing comprehensive plans to increase brand awareness, affinity, engagement, and conversion. Your plans will feed into a broader marketing plans and paid media advertising. You'll get to leverage earned and owned media while simultaneously partnering with key social media platforms like Facebook, YouTube, Instagram, Twitter, and emerging platforms.

We're an efficient bunch at inMusic, so you can expect to be measured by the performance of your social media efforts and management.

In other words, you'll be:

  • Owning the development and execution of strategic social media marketing plans and budgets, focusing on organic and paid channels.
  • Leading the creation of a wide range of content forms including video, text, imagery, and interactive media, maximizing platform technology and user engagement.
  • Collaborating with various teams across the company to develop creative ideas and strategies that are integrated across marketing channels.
  • Managing relationships with major social platforms and other partners to build innovative social media marketing plans that connect with customers and maximize engagement and advocacy.
  • Planning and executing social media campaigns on time, on budget, and within scope.
  • Monitoring, analyzing, and reporting on social media performance to optimize strategies and increase shareability and conversion.
Requirements

If you have:

  • Experience with music production or electronic musical instruments and equipment
  • Proven working experience in social media marketing or as a Digital Media Specialist
  • Excellent consulting, writing, editing (photo/video/text), presentation and communication skills
  • Demonstrable social networking experience and social analytics tools knowledge
  • Adequate knowledge of web design, web development, CRO and SEO
  • Knowledge of online marketing and good understanding of major marketing channels
  • Positive attitude, detail and customer oriented with good multitasking and organizational ability
  • Fluency in English

Please apply today. This position won't be open for long!

All applicants will receive equal consideration for employment at inMusic and we encourage everyone to apply – regardless of color, race, nationality, ethnic or national origin, gender identity, sexual orientation, age, marital status, religion or belief or disability, or any other characteristic protected by law.

Benefits

inMusic USA offers an excellent Total Rewards package that includes generous hybrid work schedule, holiday and summer hours, medical benefits available within your first 30 days, 401k plans with company match, and employee discounts on inMusic products.

Source: ROSTR Jobs

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