20 great new audio jobs at Nintendo, Rockstar Games, Sonos, MassiveMusic, Tsugi, Funcom, Freejam, Ubisoft Lyon, Epic Games Boston, Pahdo Labs, Sony PlayStation, Cliffhanger, Rumble, Treble, Clearcut Sound, The Parasight, Hard Fork, Pixel Game Audio, and Bulkhead

By February 23, 2024Audio Jobs
New audio jobs for games and film
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We came across interesting new jobs at Nintendo, Pahdo Labs, Funcom, and Freejam:

  • Nintendo is hiring a Lead Sound Designer to lead the creation and implementation of music and audio for NST’s products (WA, US / Hybrid)
  • Pahdo Labs is looking for a Sound Designer to be responsible for sound design of ‘Starlight Re:Volver’, an anime-inspired action RPG (NY, US)
  • Funcom is seeking a Lead Audio Designer to lead, mentor, and oversee sound designers on diverse projects (Norway / Remote)
  • Freejam requires a Sound Designer to work on short- and long-term audio projects, like the online multiplayer game ‘Robocraft’ (England)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

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Happy job hunting! Best wishes from Asbjoern and Adriane.

Highlight – sound stories this week:

Lead Sound Designer
Company: Nintendo
Location: Redmond, WA, US / Hybrid
Job description

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

  • Leads the creation and implementation of music and audio for NST’s products.
  • Coordinates and directs audio team members to determine the audio direction for NST’s products.
  • Develops production plans and workflows for working with outside audio production vendors.
  • Works with counterparts at NCL to ensure audio quality that meets Nintendo product standards.
  • Approves all sound design for NST’s products, including music, sound effects, and voice recordings developed both internally and through external vendors as appropriate.
  • Develops and reviews timelines and resource projections for audio production with other managers.
  • Composes, arranges, and produces original music for NST’s products.
  • Optimizes audio team’s workflow in coordination with designers, artists, and software engineers.
  • Works with other managers at NST to improve game production pipelines.
  • Recommends hardware and software technology systems for audio production.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
  • Ten (10) or more years of experience in music and audio production and software development.
  • In-depth knowledge of principles and practices of music theory and audio production for software development.
  • Proven proficiency with current commercial audio production tools.
  • Prior experience with audio production management including managing audio production personnel.
  • Analytical skills to plan and develop NST’s audio production capabilities.
  • Ability to formulate strategies and develop policies in terms of audio productions.
  • Undergraduate degree in music production or audio engineering.
  • Advanced degree or additional certification in music or audio production a plus

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes a base salary range of $127,972 – $191,958 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement. For more information about NST, click here.

Source: Hitmarker
Sound Designer
Company: Pahdo Labs
Location: New York, NY, US
Job description

Pahdo Labs is making Starlight Re:Volver, a cooperative multiplayer action rogue-lite set in an anime inspired world. In SR, Divers travel between the lush, cutting edge Nishi Island Metropolis (NIM) and the virtual world of So Mi in pursuit of riches and stardom.

We are a 25-person team located in New York City, Vancouver BC, and across the world. Our team uniquely combines industry veterans from Riot Games, Capcom, and Electronic Arts and technologists from Google, Meta, and Robinhood.

We have raised over $17.5M in seed and Series A funding from Andreessen Horowitz , Pear VC , BoxGroup , and Neo , as well as Zynga founder Mark Pincus , King founder Riccardo Zacconi , Eventbrite founder Kevin Hartz , and Cyan Banister.

The Role

As a Sound Designer for Pahdo Labs, you will responsible for sound design and implementation for an anime-inspired Action RPG. You will report to the Creative Director.

  • We are open to a range of experience and working arrangements for this position and will offer commensurate compensation.
    • Base Salary Ranges:
      • Full-Time in New York, NY:
        • US$70,000 – $110,000
  • Flexible paid time off with a 2-week vacation minimum.
  • 100% employer-paid medical, vision, and dental insurance for the employee and 50%-paid for dependents, 401(k) plan.
Source: GameJobs.co
Lead Audio Designer
Company: Funcom
Location: Oslo, Norway / Remote
Job description

From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 30-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of around 500 people located in 5 studios – Norway, the US, Portugal, Sweden and Romania.

Our Oslo Studio is home to over 150 people from 31 different nations, all brought together by the shared ambition of creating unique video games right from the heart of Norway’s capital, consistently ranked as one of the happiest countries in the world. We thrive on the advantages of being a diverse team that follows the Kaizen principles of continuous improvement and a highly agile production philosophy.

Your Mission in Funcom

Working closely with the Audio Director, your role involves upholding the Sound Design Pillars of projects and taking charge of project sound design. As a Project Audio Lead, your comprehension of the entire game development pipeline is crucial. You'll be responsible for managing and empowering sound designers, providing mentorship and supporting career development, ensuring asset quality, fostering cross-disciplinary communication and collaboration, and coordinating with production for planning and scoping.

In your capacity as a highly proficient Sound Designer, your tasks include crafting top-tier assets and leading by example. Collaborating with Technical Designers and Gameplay Engineers on implementation and creative systems, showcasing and sharing techniques, organizing and promoting field and foley recording, giving and receiving feedback, and being a key player in project mix are all part of your responsibilities.

How you can have an impact in your position:

  • Lead, mentor, and oversee sound designers on diverse projects.
  • Collaborate with producers, directors, leads, and team members to address audio needs.
  • Develop high-quality sound effects.
  • Ensure project sound design pillars are upheld.
  • Author and implement Sound Effects, Music, and Dialogue in Wwise and Unreal Engine.
  • Create, communicate, and maintain Audio Technical Design documentation.
  • Work with Audio Programmers on system design, creative runtime effects, and implementation methods.
  • Collaborate with Directors on project mix and mastering.
  • Conduct field and Foley recording sessions.
  • Collaborate with disciplines beyond audio.
We are looking for you to have:

  • Exceptional creative sound design skills.
  • Leadership experience with direct reports.
  • 5+ years of AAA experience in game development.
  • Shipped a minimum of 4 titles (including at least 2 Full Cycles).
  • Shipped a minimum of 1 title in a Senior or Lead Position.
  • Excellent communication and documentation skills.
  • Experience with location and in-studio sound effects recording.
  • Expert knowledge of WWISE Audio Middleware and Unreal Engine.
  • Expert knowledge in Reaper and Audio plugins.
  • Proactive and a creative problem solver.
  • Organized and detail-oriented.
  • Passionate, humble, eager to teach, learn, and advance the craft for the project, yourself, and your team.
In addition, ideally you might also have:
  • Understanding or experience with expanded spatial formats such as Ambisonics and Dolby Atmos.
  • Experience with UE5 and Blueprints.
  • Experience in post-production or linear cinematic sound design.
  • Passionate about the Survival genre.

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!

Please apply in English.

Why Funcom?

We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure where you can thrive, be yourself, leave a mark and become an ambassador for our company values. We focus on Agile/Scrum methodology and heavily appreciate the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality. As part of the company’s ongoing growth, Funcom is now backed by Tencent, the largest online gaming company in the world!

Located in central downtown Oslo, the Studio is located in a modern office building surrounded by a cozy area with many sights, restaurants, and cafés. Working at Funcom Oslo offers a flexible 37.5h/week working schedule, relocation assistance, pension plan, healthcare package, Social Fridays, free access to the gym, and a long list of other benefits. Even more: working at Funcom means being part of a collective of skilled professionals who share a passion for games!

We have a diverse, dynamic, inclusive, challenging, and engaging culture, with a basis of continued training and career development opportunities, and we encourage candidates from all walks of life to apply. Join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Source: Grackle HQ
Sound Designer
Company: Freejam
Location: Portsmouth, UK
Job description

Freejam, developers of the online multiplayer game Robocraft, is looking for a freelance sound designer to work with alongside the team on both short and longer term audio projects over the course of the development.

Key Responsibilities:
  • Create and implement audio assets for video games, including sound effects, music, and voice-overs.
  • Collaborate with designers, developers, and other team members to ensure audio enhances the gaming experience.
  • Utilize audio software to edit, mix, and master sound files.
  • Compose music tracks for use in-game.
Required Skills:
  • Proficiency in audio editing software like Pro Tools, Audacity, Reaper, Cubase, Adobe Audition, etc.
  • Proficiency in the FMOD audio middleware engine.
  • Proficiency in the Unity game engine regarding audio integration.
  • Strong understanding of sound design principles and audio post-production.
  • Strong understanding of mixing and mastering within a video game.
  • Proficiency in use of game development asset management tools such as Git and ideally Perforce.
  • Demonstrable experience in working with sci-fi sound effects design.
  • Proficiency in digital music composition appropriate for use in a video game.
  • Ability to work collaboratively and communicate effectively with team members.
  • Creative mindset with attention to detail.
  • Bachelor's degree in music, sound design, or related field.
  • Familiarity with C# or C++ for scripting within game engines.
  • At least one shipped game
  • Portfolio showcasing previous game audio work.
Please include your availability to start, portfolio of work and daily rate in your application.
Source: Hitmarker

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