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We came across interesting new jobs at Push Gaming, Lighthouse Games, Eidos-Montréal, and Rebel Wolves:
- Push Gaming is hiring a Junior/Mid level Audio Designer to create, edit, master and implement music and sound effects into their games using in-house tools (England / Hydrid)
- Lighthouse Games is looking for an Audio Designer to implement new and exciting audio features and soundscapes under limited supervision (England)
- Eidos-Montréal is seeking a Sound Designer to create innovative audio features to support the artistic and technical direction of the games (QC, Canada)
- Rebel Wolves is recruiting a Senior Sound Designer to record, edit and design sound effects using industry standard methods and tools (Poland / Remote)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found a number of additional audio jobs for you – here are the direct links:
- Temporary Associate Sound Designer at SciPlay (Remote / US)
- Voice Over Designer at Ripple Effect (CA, US)
- Sound Designer at Tripledot Studios (Indonesia)
- Audio Dialogue Lead at Epic Games Cary (NC, US)
- Audio Design Intern – Undergraduate at Insomniac Games (CA, US)
- Audio Programmer at Ubisoft Montreuil (France)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities for:
- Senior Audio Designer at Lighthouse Games (England)
- Audio Designer at Maverick Games (England)
- Senior Audio Designer at Maverick Games (England)
- Audio Producer / Editor at editaudio (Remote / US / Canada/ UK)
- Audio Designer at Oreville Studios (England / Remote)
- Software Quality & Test Dev Engineer at All Our Minds (Remote)
- Project Manager – Music Product Specialists at Spotify (NY, US)
- Senior Sound Designer I at Sony SIE (Canada / Remote)
- Audio Design QA Analyst at CD Projekt Red (Poland)
- Senior Technical Sound Designer at Eidos-Montréal (QC, Canada)
Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group here first.
Happy job hunting! Best wishes from Asbjoern and Adriane.
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/r/SoundStories/ - interesting new sound stories, from members of the exclusive Sound Story Network
Highlight – sound stories this week:
Company: Push Gaming
Location: London, UK / Hydrid
Push Gaming is a dynamic and innovative game development studio specialising in creating top-quality, mobile-optimised online casino games. With a passion for gaming and a commitment to pushing boundaries, we are dedicated to delivering exceptional experiences to players worldwide.
We are looking for a Junior or Mid level Audio Designer to join us, working with a talented team creating, editing, mastering and implementing music and sound effects into our games using in-house tools.
Location: UK (London)
Salary: Depending on experience.
What you will be doing:- Creating, editing, mastering, and implementing music and sound effects into our games using in-house tools- Collaborating with audio designers, composers, and audio developers to help create the best sounding slot games on the market- Working with the marketing team to produce sound for promotional content- Keeping track of audio assets in project management software
- A relevant portfolio or experience showcasing audio design and/or implementation is essential- Creative and forward-thinking with sound- A good knowledge of DAWs and audio editing software- Knowledge of Wwise, FMOD studio, or other audio implementation software- Knowledge of version control, preferably Git- An interest in linear audio design is a bonus- Knowledge of the game development process is a bonus- Ability to learn quickly
It’s a really exciting time to join Push Gaming.
We are passionate about creating premium quality games and will never compromise on this. The approach we take in building and strengthening our team is no different. We set out to attract and retain high performers and are committed to seeking like-minded individuals who share our vision for excellence and quality.
In turn, we offer all the tools and support to allow individuals to grow and thrive, while achieving both personal and company goals in an environment that’s built around trust, collaboration, transparency and accountability.
Company: Lighthouse Games
Location: Royal Leamington Spa, UK
Lighthouse Games is a new AAA studio in Leamington Spa. We are
defined by our pedigree of talent, and serious ambition to build a new
best-in-class game. When you join us at Lighthouse, you will be able to
create the best work of your career, in an environment that feels truly
collaborative. You will learn from the best, and work alongside the
future greats of the gaming industry.
As an Audio Designer at Lighthouse Games, you will work with the rest of
the development team to design and implement new and exciting audio
features and soundscapes, with limited supervision from your Lead. You
will use your creativity and drive to push for higher quality in
everything you do, and proactively seek opportunities to improve our
title and audio processes. You will demonstrate the desire to develop
your personal and professional skills, engaging with other disciplines
to broaden your experience of the development process.
- To produce good quality work with limited supervision, following all submission processes and guidelines
- To conduct thorough testing of audio components for clarity, balance, and integration within the game
- To work with your Lead to plan out work, and reliably and consistently deliver according to those plans
- To produce clear and detailed technical documentation for audio processes and asset management
- To work and communicate with other team members in a friendly, polite, and professional manner
- To independently engage with members of other disciplines where appropriate
- Pro-actively seek opportunities to improve the quality of everything we do
- Actively take part in and encourage our collaborative and creative team spirit
- Experience of at least one full production cycle as an audio designer for video games
- Experience supporting other team members
- Highly proficient with audio middleware (Wwise preferred) and audio production software
- Solid recording and audio production skills
- Strong Critical Listening, Problem Solving, and Communication skills
- Keen ear for detail, and strong quality control
- Work cross-discipline to deliver a strong and cohesive playing experience
- Passionate about video games and sound design
- Experience working in Unreal Engine 4 or 5
- Experience working in REAPER
- Experience working with current generation consoles
- Experience working in dialogue pipelines
- Experience casting voice talent
- 25 Days Holiday, plus 1 day for your birthday
- Studio Shutdown between Christmas and New Year
- Discretionary Bonus Scheme
- Private Pension Scheme
- Private Healthcare
- Health and Well-Being Benefits
- Dental Care
- Optical treatments
- Mental Health Support
Company: Eidos-Montréal
Location: Montréal, QC, Canada
What you will do
Work closely with Creative Directors, Designers and other departments to align on audio direction for with others;
Propose technical solutions and create innovative audio features to support the artistic and technical direction of the games;
Design, integrate and test music, sounds and voices;
Manage audio éléments from external designers when necessary, including agenda, costs and recruitment.
All levels are open with the following minimum years of experience: Junior; Intermediate 3 years and at least 1-2 published titles in video games, as a Sound Designer ; Senior 6 years and at least 2-3 titles published in video games, as a Sound Designer;
College or university diploma in Music and / or any training or equivalent experience;
Experience with Unreal and Wwise;
Experience in making sound samples and integrating sound into video games;
Working knowledge of modern studio equipment and sound tools that meet industry standards (eg Cubase, Nuendo, Reaper etc.).
Be able to express your ideas well;
Be focused on achieving superior results;
Have a spirit of analysis and synthesis;
Be able to adapt to changes and work under pressure within agreed deadlines.
Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
Hybrid work: because we have adapted to the new reality;
Access to Groupe insurance: To take care of yourself and your loved ones;
Access to Groupe RRSPs: we think about your future;
Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room;
Bonus plan: we recognize the work accomplished.
Company: Rebel Wolves
Location: Warsaw, Poland / Remote
Rebel Wolves is, at its core, a team of experienced veterans, who want to make great, and innovative Role-Playing Games! We’re working on a brand new AAA story-driven dark fantasy RPG for PCs and consoles in Unreal Engine 5. And we’re looking for you to join us!
Great RPGs tell amazing stories and provide players with genuine emotions. We believe that the sound layer is crucial for the giving-the-thrills kind of experience that we want to create.
As the ideal candidate for this position, you are a seasoned veteran,
you know your craft and have played
a significant role in the completion of at least one major project from
beginning to an end.
In this highly collaborative team-centric role, you will work closely with other members of the studio across a wide variety of disciplines. Rebel Wolves has high standards for our audio quality. You will meet and surpass them to push the boundaries of narrative audio experience in our game.
Responsibilities:- Record, edit and design sound effects using industry standard methods and tools;
- Implement sound effects into the game using proprietary methods and tools;
- Collaborate with the Audio Team to adequately plan and implement upon narrative goals of the project;
- Collaborate with technical sound designer and other sound designers to develop audio systems based on creative vision and gameplay needs;
- Collaborate with other Non-Audio Teams (designers, animators, cinematic artists, programmers, etc.) to achieve the highest quality audio experience across each aspect of the game;
- Inspire partnership and collaboration inside and outside the Audio Team.
- Minimum 5 years experience in game audio;
- Shipped at least 1 AAA title, or worked on equivalent sized linear media project, completing at least one full development cycle with significant contribution to the project;
- Excellent sound design skills with emphasis on your creativity;
- Proficient in a DAW of choice, including most industry standard plugins and toolsets (iZotope, Waves, Fabfilter, etc.);
- Experienced with audio middleware solutions (Wwise);
- Experienced with version control software (Perforce);
- Fluent in English;
- Strong communication skills, both spoken and written;
- Ability to prioritize and take ownership and responsibility for specific audio areas in game both as a part of team and working independently;
- Excellent work ethic, positive attitude and proactive approach to collaboration with other departments.
- Experience with Unreal Engine and Blueprints;
- Experience with using recording gear, microphones, etc.;
- Knowledge of audio signal processing, mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc.;
- Knowledge of mix specifications in a variety of media (console, internet, broadcast, etc.);
- Understanding of next gen console audio capabilities and functionality;
- Experience implementing sounds on multiple game platforms.
- Competitive salary depending on your skills;
- Cooperation based on a long-term contract;
- Flexible working hours (core hours 11am – 3pm);
- Remote work options: partially, or fully remote;
- Strict no-crunch working environment, based on trust and mutual respect;
- Modern office located in Ursynów close to the Metro Station.